Osirionologist

Isidora Volus's page

68 posts. Alias of Kaavek.


Full Name

Isidora Volus

Race

Human (Taldan)

Classes/Levels

Archeologist Bard 4 | HP 23/23 | AC 14 T 12 FF 12 | Fort+1 Ref +6 Will+6 | Initiative +6 | Perception +10 | Archeologist's Luck 7/7 |

Gender

Female

Size

Medium

Age

30

Occupation

Librarian

Strength 8
Dexterity 14
Constitution 10
Intelligence 16
Wisdom 14
Charisma 17

About Isidora Volus

Isidora Volus
Female Human Archeologist Bard 4
NG Medium Humanoid
Init: +6, Perception: +10
Languages: Common, Draconic, Dwarven, Elven, Aklo
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DEFENSE
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AC 14, Touch 12, Flat-footed 12
HP 23
Fort: +1, Ref: +6, Will: +6
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OFFENSE
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Speed: 30 ft. (6 Squares)
Melee
Masterwork shortsword +3 (1d6-1/19-20/x2)
Ranged
Masterwork Pistol +6 (1d8/x4)
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STATISTICS
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Str 8, Dex 14, Con 10, Int 16, Wis 14, Cha 17
Base Atk: +3, CMB: +2, CMD 14

Proficiency: Simple weapons, longsword, rapier, sap, shortsword, shortbow, whip, light armor and shields (except tower shields).

Feats: Exotic Weapon Proficiency (Firearms), Gunsmithing, Improved Initiative
Traits: Trap Finder, Relic Hunter

Skills: Acrobatics +6*, Appraise +8, Bluff + 7, Craft (alchemy) +7, Diplomacy +7, Disable Device +10*, Escape Artist +8*, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (geography) +8, Knowledge (history) +10, Knowledge (nature) +8, Knowledge (planes) +8,Knowledge (religion) +8, Linguistics +7, Perception +10, Profession (librarian) +8, Sense Motive +6, Sleight of Hand +6*, Spellcraft +8, Stealth +8*, Use Magic Device +8

*Check Penalty of -3 while carrying backpack.

Combat Gear:
Masterwork Pistol, Masterwork Shortsword, Leather Armor
Ammunition:
Firearm bullets (27) Black powder (27 doses)
Other Possessions:
Masterwork backpack, bedroll, belt pouch, inkpen, ink, journal, chalk (2), flint and steel, concealable thieves tools, gunsmith's kit, mess kit, powder horn (3), silk rope (50 ft.), everburning torch, trail rations (5 days), canteen, trapped padlock (Hold Person).
Wealth:
60 pp 43 gp 3 sp 3 cp
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SPECIAL ABILITIES
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Bardic Knowledge:

A bard adds half her class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.

Archaeologist’s Luck:

Fortune favors the archaeologist. As a swift action, an archaeologist can call on fortune’s favor, giving her a +1 luck bonus on attack rolls, saving throws, skill checks, and weapon damage rolls. She can use this ability for a number of rounds per day equal to 4 + her Charisma modifier (7 Total). Maintaining this bonus is a free action, but it ends immediately if the archaeologist is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. Archaeologist’s luck is treated as bardic performance for the purposes of feats, abilities, effects, and the like that affect bardic performance. Like bardic performance, it cannot be maintained at the same time as other performance abilities

Clever Explorer:

At 2nd level, an archaeologist gains a bonus equal to half her class level on Disable Device and Perception checks. She can disable intricate and complex devices in half the normal amount of time (minimum 1 round) and open a lock as a standard action.

Uncanny Dodge:

At 2nd level, an archeologist can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. An archeologist with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her.

Trap Sense:

At 3rd level, an archeologist gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. Trap sense bonuses gained from multiple classes stack.

Rogue Talents:

At 4th level, an archaeologist gains a rogue talent. She gains an additional rogue talent for every four levels of archaeologist gained after 4th level. Otherwise, this works as the rogue’s rogue talent ability.
  • Canny Observer:When an archeologist with this talent makes a Perception check to hear the details of a conversation or to find concealed or secret objects (including doors and traps), she gains a +4 bonus.


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SPELLCASTING
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Spells Known:
Cantrips – Detect Magic, Know Direction, Mending, Read Magic, Dancing Lights, Light
1st Level – Cure Light Wounds, Detect Secret Doors, Charm Person, Identify
2nd Level – Cure Moderate Wounds, Investigative Mind
Spells per Day:
Cantrips
1st Level – 4
2nd Level – 2
Archeologist's Luck - 7

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DESCRIPTION
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Background:

Isidora was employed as a librarian at the Kitharodian Academy in Oppara. It was here that she first read about the Eye of Amrion and the wizard's great treasure hoard, beginning a four year obsession that has led her here at last to the gates of the abandoned castle.

"By all accounts it is said that Amrion amassed a great collection of ancient scrolls and tomes during his long life. From what I've read it could be enough to fill the shelves at the Founder's Archive in Magnimar twice over."

Hungry for knowledge, Isidora finds the idea that she could be the one to unlock the mystery of what the Eye's true purpose is compelling and this has driven her far from home. Isidora believes that great knowledge should be shared, and hopes that whatever treasures are uncovered in the Caster's Castle will find their way into the museums and libraries of Golarian. She dislikes most treasure hunters who are just in it for the money, but moreover, she despises those who would purchase found treasures only to add them to their own private hoards.