Kara Olmsdottor
Angel-blooded aasimar (angelkin) paladin (divine defender, divine guardian) 2 (Pathfinder Player Companion: Blood of Angels 21, Pathfinder Player Companion: Cohorts and Companions 23, Pathfinder RPG Advanced Player's Guide 116, Pathfinder RPG Bestiary 7)
LG Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +4
--------------------
Defense
--------------------
AC 19, touch 11, flat-footed 18 (+5 armor, +1 Dex, +3 shield)
hp 22 (2d10+6)
Fort +7, Ref +3, Will +4; +2 vs. [evil]
Resist acid 5, cold 5, electricity 5
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee battleaxe +5 (1d8+3/×3) or
longspear +5 (1d8+4/×3) or
warhammer +5 (1d8+3/×3)
Ranged shortbow +3 (1d6/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with longspear)
Special Attacks smite evil 1/day (+2 attack and AC, +2 damage)
Spell-Like Abilities (CL 2nd; concentration +4)
1/day—alter self
--------------------
Statistics
--------------------
Str 17, Dex 12, Con 14, Int 10, Wis 8, Cha 15
Base Atk +2; CMB +5; CMD 16
Feats Angelic Blood[ARG], Lost Legacy, Shield Focus
Traits omen, seeker
Skills Acrobatics -5 (-9 to jump), Bluff +3, Craft (ships) +4, Diplomacy +7, Disguise +3, Handle Animal +7, Heal +1, Intimidate +4, Perception +4, Profession (sailor) +4, Ride +0; Racial Modifiers +2 Heal
Languages Celestial, Common
SQ divine troth, guarding hands, lay on hands 3/day (1d6)
Other Gear scale mail, heavy steel shield, arrows (40), battleaxe, longspear, shortbow, warhammer, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text (Freya)[UE], mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, wooden holy symbol of Freya, 35 gp
--------------------
Special Abilities
--------------------
Angelic Blood +2 saves vs. evil effects, to stabilize while dying, and 1 damage to evil or undead if bleeding.
Darkvision (60 feet) You can see in the dark (black and white only).
Divine Troth (1/day) (Sp) Once per day, can cast locate creature to find the target of your protection.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Guarding Hands (Su) Move action to use lay on hands on self or divine troth.
Lay on Hands (1d6 hit points, 3/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Smite Evil (1/day) (Su) +2 to hit, +2 to damage, +2 deflection bonus to AC when used.