
Raedwald of Broughton |

And will we be able to have said children be different classes than their fathers? Or will the essentially be the same character with different names and personalities?
And how WILL we be having kids in this campaign? Will we roll for them? Will you decide? Will you let us decide?

Martin of Berwick |

And how WILL we be having kids in this campaign?
Well, you see... When a PC and an NPC really love each other... =)
On a serious note: Just to help me get a feel for the situation.... I was under the impression that there was a pretty significant power vaccuum, not just at the top, but at the manorial level, as a result of the fall-out from St. Albans. That was sort of the intent behind Martin's statement. Not to make an enemy of anyone.
Did I misunderstand that part of the setting?

Jubal Breakbottle |

And will we be able to have said children be different classes than their fathers? Or will the essentially be the same character with different names and personalities?
And how WILL we be having kids in this campaign? Will we roll for them? Will you decide? Will you let us decide?
If the children become squires, then they will follow similar character generation as your current character. However in later years, additional weapons and armor will be available.
If the children pursue the mysteries of Christianity or Paganism, then they would have alternate character generation, which I have yet to think about.
Your characters can potentially have kids nine months after your character creates the opportunity for a kid. Children born out of wedlock are not entitled to much. Please review the customs of the family section of the campaign. I will decide if and when NPCs are created. Children are NPCs until at least 17 years of age.
Does that answer your questions? May I ask the reason for the plethora of questions about future character generation?

Jubal Breakbottle |

On a serious note: Just to help me get a feel for the situation.... I was under the impression that there was a pretty significant power vaccuum, not just at the top, but at the manorial level, as a result of the fall-out from St. Albans. That was sort of the intent behind Martin's statement. Not to make an enemy of anyone.
Did I misunderstand that part of the setting?
Yes, a power vacuum at the top; the High King is dead, and Uther's personal desmesne is directly to the east of Salisbury, so changes are happening there. Plus, your earl is dead, which has the opportunity to create a power struggle here in Salisbury.
However, you are speaking to Sir Amig, the marshal of county. Being a castellan of one of the half dozen castles in the county, he could be powerful enough to usurp the county by himself. However in the introduction, I thought that it was relatively clear, that he and Sir Leo were aligned with the earl's widow, Lady Ellen, to put the 10-year old heir of Salisbury as Earl. No? They are responsible for holding the county together.
Now, outside the county, it's a dog's breakfast; anarchy is unfolding throughout the island. However, your recent life and current mission keeps you completely within and at most the western boundary of the county, so there is no way that Sir Amig could interpret your questions as referring to estates outside the county. Therefore, if you didn't specifically reference estates outside the county, he logically concludes that you are questioning about estates inside the county, which he has responsibility to govern.
Clearer? Yes, it's much better to clarify assumptions.
cheers

Raedwald of Broughton |

Raedwald of Broughton wrote:And will we be able to have said children be different classes than their fathers? Or will the essentially be the same character with different names and personalities?
And how WILL we be having kids in this campaign? Will we roll for them? Will you decide? Will you let us decide?
If the children become squires, then they will follow similar character generation as your current character. However in later years, additional weapons and armor will be available.
If the children pursue the mysteries of Christianity or Paganism, then they would have alternate character generation, which I have yet to think about.
Your characters can potentially have kids nine months after your character creates the opportunity for a kid. Children born out of wedlock are not entitled to much. Please review the customs of the family section of the campaign. I will decide if and when NPCs are created. Children are NPCs until at least 17 years of age.
Does that answer your questions? May I ask the reason for the plethora of questions about future character generation?
It does. As for the reasons...well, I like to be prepared and start thinking of potential builds ahead of time. Raedwald was kind of cooked up on the spot for the game, and with this future character (whenever that rolls around) I'll have much more time to consider things, do research and generally just come up with ideas.
Don't worry, I won't put Raedwald on autopilot until that point. His backstory's what I'm most proud of, and I relish the opportunity to use it in roleplay! I'll need some time to figure out a personality and stuff that's equally good for his son/daughter. ;)

Martin of Berwick |

Raedwald bristles at Martin's words. He couldn't tell if they were a compliment or an insult. Knowing Martin, probably both.
Lol! Yes! That, gentlemen, is exactly what I'm shooting for with Martin! I really hope you'll enjoy it and play off of it. If it ever starts to grate your nerves, please do not hesitate to let me know, and I'll reign it in. =)

Jubal Breakbottle |

I've added two more variant rules with which we will play: retraining and contacts. I've updated the Campaign Info tab and will tell you here of future changes.
Retraining will be done during the Winter Phase. I'll total how much time you have available, but it's at least months. Retraining may crowd out other available activities that we'll discuss when we get to your Winter Phase.
Contacts are for you to manage. You can develop them and track them on your character sheets. You can link your list to the Gameplay post where you got them and their current score.
cheers

Martin of Berwick |

Contacts are for you to manage. You can develop them and track them on your character sheets. You can link your list to the Gameplay post where you got them and their current score.
Seems like it must be NPC's in the game. Probably we do not make them up. Although, the rules offer the option to start with one.
The DM is just putting the bookkeeping on us, with some reasonable accomodations... namely linking to the posts where we acquire and improve our relationships with our contacts.
I'm quite intrigued by the possibilities.

Martin of Berwick |

No worries. I doubt Martin does either. I'd rather get them in roleplay than create one just to suit my needs, anyway.
Never know what kind of opportunities may come up! Isn't political intrigue fun!

Martin of Berwick |

Also, it's really funny reading the German put out by google translate, it's all formal and sometimes doesn't make sense.
"Through the stones! As I said, not to hide, who you (formal) are, I never thought that you (formal) to everyone confess get to know!"
That's what I said, don't wear it out!

Martin of Berwick |

Can you give any indication as to whether Diplomacy checks, or other similar checks, have any impact? Just so we have some indication as to whether we make any inroads with folks, or move them to a point where we could establish them as contacts?
Aside from that I'm ready to move on. I'm looking forward to the hunt!

Jubal Breakbottle |

Can you give any indication as to whether Diplomacy checks, or other similar checks, have any impact? Just so we have some indication as to whether we make any inroads with folks, or move them to a point where we could establish them as contacts?
Only if you desire to make them a contact. I role-play what the effect of your Diplomacy without telling you what their game mechanic attitudes are. When you want a contact, I'll specify their score.
cheers

Martin of Berwick |

Martin of Berwick wrote:Can you give any indication as to whether Diplomacy checks, or other similar checks, have any impact? Just so we have some indication as to whether we make any inroads with folks, or move them to a point where we could establish them as contacts?Only if you desire to make them a contact. I role-play what the effect of your Diplomacy without telling you what their game mechanic attitudes are. When you want a contact, I'll specify their score.
cheers
Ahhh. Ok. I was under the impression that successful social checks were a required first step, even before the option to 'create' a contact.
I imagine Martin, with his high charisma and focus on social skills will try to generate quite a few contacts (though not so many that I can't maintain them). I strongly considered taking the "Friend in Every Town" trait for Martin. I kind of wish I had, now. =)

Jubal Breakbottle |

Character reviews, take 2
Welcome to the game. Please find below a bunch of comments for everyone. Please let me know when you have finalized your avatar, so I can review then and start the game. Please also read every post in this discussion thread, especially the expectations posts.
cheers
For both of you
- Naming convention is ‘first name’ de or of ‘your manor,’ for example Bran of Tisbury. In the game, that’s what most NPCs will refer to you as (or Sir Bran or Tisbury maybe fondly as Maddog) and how you should introduce yourself. Therefore, modify your avatar name as you wish
- Finalize your player manor. If you don’t like Tisbury as a name, there are others
- Don’t forget your favored class and its bonus. Vigor effectively replaces Hit Points for the choice.
- I specified gauntlets, because they keep you ‘armed’ without a sword. Please specify on your sheets
- Please specify your armor check penalty and the skills that apply it to facilitate the first encounter when it won’t be applied
- Please put the following in your Avatar Gender – Wounds 26/26 | Vigor 9/18 | Hero 1 | Honor 5 | Challenge 1/1{spoiler=Stats}AC 16, T 12, FF 14; Fort +2, Ref +4, Will +3; Init +3; Perception +6[/spoiler} The point is obviously tracking consumable abilities and easy reference combat info
- Please review your fellow player’s characters. Maybe I missed some comments. You know each other fairly well.
- You start with a number of honor points equal to your Charisma score plus your character level.

Edward of Cholderton |

Got it, favored class is in skills and listed as such, gauntlets added, ACP added and relevant skills marked, and gender line updated.
Forgot to delete skirmisher line, I am going pure vanilla ranger.
Added a religion spoiler at the very end of the profile.
Horse and tricks are now beneath gear.
Do tell me if I missed anything.

Sion of Pitton |

I am here! Thanks for the selection.
Yes I am still going with the Falconer Archtype.
Favored class is ranger with +1 skill point

Sion of Pitton |

Sion pronounced SHON (i got the name form here) would probably get along fairly well with Bran. Bran's laid back will mesh well with Sion's own.
Martin's ambition will make it difficult for Sion to like him.
Edwards contempt of christians will make it difficult for sion to get along with him but they could probably be friends if Edward can look past Sion's religion.
Raedwald will be difficult for Sion to like at least at first the death of his brother and father at St. Albans was a heavy blow to Sion and he blames the Saxons for thier deaths.
This is based on the impressions I got from the profiles.

Sion of Pitton |

so it would be something that Sion wouldn't be able to notice? I think it would still make the two of them being chums difficult.

Edward of Cholderton |

Edward would get along very well with Bran, they seem to enjoy the same things in life.
Sion he wouldn't be a huge fan of, mostly just keeping his mouth shut on what he thought.
He would consider Raedwald a little uptight, but their shared interest in helping the common people gives him respect for the man.
Martin he would probably like least of all, since the man seems more concerned with laws than the common welfare.

Jubal Breakbottle |

Why, oh why, is everyone hating on Martin??? He's not evil. He just jumped in to save Raedwald from himself! He's just a social climber, at a time of political upheaval!
Honestly, that's why I picked your character. The personality is a magnet for strong opinions facilitating good role-playing. ;D

Edward of Cholderton |

Hate is a strong word. You still act as a knight should, just not for the right reasons. He'll still laugh and fight and break bread with you, but he would rather spend a day with Bran or something. :)

Martin of Berwick |

Martin of Berwick wrote:Why, oh why, is everyone hating on Martin??? He's not evil. He just jumped in to save Raedwald from himself! He's just a social climber, at a time of political upheaval!Honestly, that's why I picked your character. The personality is a magnet for strong opinions facilitating good role-playing. ;D
Oh, I'm not worried about it. It's just funny, because he's a full-on support character (not yet, but eventually), and the presumptive party face. He should be the most likable one of the bunch! But, every single one put him at the bottom of their list! =)

Sion of Pitton |

So are us newbies missing anything else? I have read through the discussion forum but don't see anything else. I could have missed something though.

Martin of Berwick |

I tried to post a quick note to let you all know that this weekend was going to be a killer for me, but I guess it got eaten by the post monster. End of month is a ton of work, and Superbowl is my busiest day of the year. Close to triple the sales we do any other day. The fact that end of month was on a Friday, followed almost immediately by SB was tough. Sorry about the delay!

Bran of Tisbury |

I took in the diffcult terrain, from the position you started me in. Did you start us closer than 30'? If not, I won't be redoing my action.
Bran and Blaidd both have a movement of 40' and Bran has a reach weapon.

Bran of Tisbury |

Every other diagonal is 5 feet extra right? So the first diagonal is 10', the second is 15'. So moving three squares diagonally would be 35'.

Jubal Breakbottle |

Every other diagonal is 5 feet extra right? So the first diagonal is 10', the second is 15'. So moving three squares diagonally would be 35'.
Normally, the first diagonal is 5' then a second is 10' more (total 15') then a third is 5' more (total 20').
In hampered movement of difficult terrain, everything is double. The first diagonal is 10' then a second is 20' (total 30') then a third is 10' (total 40').
cheers