The Boy King: A Pendragon Campaign (Inactive)

Game Master Jubal Breakbottle

Current day: 15 April 496
Map of Salisbury county

Encounter Map: Saxons!

Bad guy stats:
Saxons: AC 19, touch 11, flat-footed 18, CMD 14, Fort +6, Ref +1, Will +3


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HP 33 | Hero 1 | Honor 81 | Challenge 1/1; Tactician 1/1
Stats:
AC 21, T 13, FF 18; Fort +4, Ref +3, Will +1; Init +8; Perception +1

And will we be able to have said children be different classes than their fathers? Or will the essentially be the same character with different names and personalities?

And how WILL we be having kids in this campaign? Will we roll for them? Will you decide? Will you let us decide?


Wounds 26/26 | Vigor 10/10 | Hero 1 | Honor 19
Stats:
AC 15, T 10, FF 15; Fort +3, Ref +0, Will +0; Init +8, Perception +5
Raedwald of Broughton wrote:
And how WILL we be having kids in this campaign?

Well, you see... When a PC and an NPC really love each other... =)

On a serious note: Just to help me get a feel for the situation.... I was under the impression that there was a pretty significant power vaccuum, not just at the top, but at the manorial level, as a result of the fall-out from St. Albans. That was sort of the intent behind Martin's statement. Not to make an enemy of anyone.

Did I misunderstand that part of the setting?


Raedwald of Broughton wrote:

And will we be able to have said children be different classes than their fathers? Or will the essentially be the same character with different names and personalities?

And how WILL we be having kids in this campaign? Will we roll for them? Will you decide? Will you let us decide?

If the children become squires, then they will follow similar character generation as your current character. However in later years, additional weapons and armor will be available.

If the children pursue the mysteries of Christianity or Paganism, then they would have alternate character generation, which I have yet to think about.

Your characters can potentially have kids nine months after your character creates the opportunity for a kid. Children born out of wedlock are not entitled to much. Please review the customs of the family section of the campaign. I will decide if and when NPCs are created. Children are NPCs until at least 17 years of age.

Does that answer your questions? May I ask the reason for the plethora of questions about future character generation?


Martin of Berwick wrote:

On a serious note: Just to help me get a feel for the situation.... I was under the impression that there was a pretty significant power vaccuum, not just at the top, but at the manorial level, as a result of the fall-out from St. Albans. That was sort of the intent behind Martin's statement. Not to make an enemy of anyone.

Did I misunderstand that part of the setting?

Yes, a power vacuum at the top; the High King is dead, and Uther's personal desmesne is directly to the east of Salisbury, so changes are happening there. Plus, your earl is dead, which has the opportunity to create a power struggle here in Salisbury.

However, you are speaking to Sir Amig, the marshal of county. Being a castellan of one of the half dozen castles in the county, he could be powerful enough to usurp the county by himself. However in the introduction, I thought that it was relatively clear, that he and Sir Leo were aligned with the earl's widow, Lady Ellen, to put the 10-year old heir of Salisbury as Earl. No? They are responsible for holding the county together.

Now, outside the county, it's a dog's breakfast; anarchy is unfolding throughout the island. However, your recent life and current mission keeps you completely within and at most the western boundary of the county, so there is no way that Sir Amig could interpret your questions as referring to estates outside the county. Therefore, if you didn't specifically reference estates outside the county, he logically concludes that you are questioning about estates inside the county, which he has responsibility to govern.

Clearer? Yes, it's much better to clarify assumptions.

cheers


HP 33 | Hero 1 | Honor 81 | Challenge 1/1; Tactician 1/1
Stats:
AC 21, T 13, FF 18; Fort +4, Ref +3, Will +1; Init +8; Perception +1
Jubal Breakbottle wrote:
Raedwald of Broughton wrote:

And will we be able to have said children be different classes than their fathers? Or will the essentially be the same character with different names and personalities?

And how WILL we be having kids in this campaign? Will we roll for them? Will you decide? Will you let us decide?

If the children become squires, then they will follow similar character generation as your current character. However in later years, additional weapons and armor will be available.

If the children pursue the mysteries of Christianity or Paganism, then they would have alternate character generation, which I have yet to think about.

Your characters can potentially have kids nine months after your character creates the opportunity for a kid. Children born out of wedlock are not entitled to much. Please review the customs of the family section of the campaign. I will decide if and when NPCs are created. Children are NPCs until at least 17 years of age.

Does that answer your questions? May I ask the reason for the plethora of questions about future character generation?

It does. As for the reasons...well, I like to be prepared and start thinking of potential builds ahead of time. Raedwald was kind of cooked up on the spot for the game, and with this future character (whenever that rolls around) I'll have much more time to consider things, do research and generally just come up with ideas.

Don't worry, I won't put Raedwald on autopilot until that point. His backstory's what I'm most proud of, and I relish the opportunity to use it in roleplay! I'll need some time to figure out a personality and stuff that's equally good for his son/daughter. ;)


Wounds 26/26 | Vigor 10/10 | Hero 1 | Honor 19
Stats:
AC 15, T 10, FF 15; Fort +3, Ref +0, Will +0; Init +8, Perception +5
Raedwald wrote:
Raedwald bristles at Martin's words. He couldn't tell if they were a compliment or an insult. Knowing Martin, probably both.

Lol! Yes! That, gentlemen, is exactly what I'm shooting for with Martin! I really hope you'll enjoy it and play off of it. If it ever starts to grate your nerves, please do not hesitate to let me know, and I'll reign it in. =)


Hey guys

I just received a PM from Quintus. He is leaving the game due to unexpected real life issues. I would like to reopen recruitment for one or two more knights. Let me know what you think.

thanks


HP: 32/32 | Hero 2 | Honor 77
Stats:
AC 21, T 13, FF 18; Fort +3, Ref +4, Will +1; Init +3; Perception +6
Blaidd: HP: 28/28
Stats:
AC 15, touch 14, flat-footed 13 

I’d be fine with another.


Wounds 26/26 | Vigor 10/10 | Hero 1 | Honor 19
Stats:
AC 15, T 10, FF 15; Fort +3, Ref +0, Will +0; Init +8, Perception +5

Are we going to carry the game forward during recruitment?

Maybe just pick up our new member(s) en route, or at one the castles we stay at?


Yes, move along. Move along. Nothing to see here. I'll script in something when they arrive.


I've added two more variant rules with which we will play: retraining and contacts. I've updated the Campaign Info tab and will tell you here of future changes.

Retraining will be done during the Winter Phase. I'll total how much time you have available, but it's at least months. Retraining may crowd out other available activities that we'll discuss when we get to your Winter Phase.

Contacts are for you to manage. You can develop them and track them on your character sheets. You can link your list to the Gameplay post where you got them and their current score.

cheers


HP: 32/32 | Hero 2 | Honor 77
Stats:
AC 21, T 13, FF 18; Fort +3, Ref +4, Will +1; Init +3; Perception +6
Blaidd: HP: 28/28
Stats:
AC 15, touch 14, flat-footed 13 

I'm not sure I understand the contacts. Are we supposed to make them up?


Wounds 26/26 | Vigor 10/10 | Hero 1 | Honor 19
Stats:
AC 15, T 10, FF 15; Fort +3, Ref +0, Will +0; Init +8, Perception +5
Jubal Breakbottle wrote:
Contacts are for you to manage. You can develop them and track them on your character sheets. You can link your list to the Gameplay post where you got them and their current score.

Seems like it must be NPC's in the game. Probably we do not make them up. Although, the rules offer the option to start with one.

The DM is just putting the bookkeeping on us, with some reasonable accomodations... namely linking to the posts where we acquire and improve our relationships with our contacts.

I'm quite intrigued by the possibilities.


Contacts;

You can either request to add an NPC that you've met as a contact.

Or in the course of the game, you could ask for a type of contact that you want to develop. Then, we would develop one for you to meet. Either I ask you create it or I do. We'll see when we get there.

Sound good?


HP: 32/32 | Hero 2 | Honor 77
Stats:
AC 21, T 13, FF 18; Fort +3, Ref +4, Will +1; Init +3; Perception +6
Blaidd: HP: 28/28
Stats:
AC 15, touch 14, flat-footed 13 

Yeah, that sounds good I guess. I just don't feel like Bran has any contacts yet.


Wounds 26/26 | Vigor 10/10 | Hero 1 | Honor 19
Stats:
AC 15, T 10, FF 15; Fort +3, Ref +0, Will +0; Init +8, Perception +5

No worries. I doubt Martin does either. I'd rather get them in roleplay than create one just to suit my needs, anyway.

Never know what kind of opportunities may come up! Isn't political intrigue fun!


I wasn't suggesting you would. However, it seemed a good way to track NPC relationships throughout the game.


HP: 32/32 | Hero 2 | Honor 77
Stats:
AC 21, T 13, FF 18; Fort +3, Ref +4, Will +1; Init +3; Perception +6
Blaidd: HP: 28/28
Stats:
AC 15, touch 14, flat-footed 13 

Alright, I understand now.


Wounds 26/26 | Vigor 10/10 | Hero 1 | Honor 19
Stats:
AC 15, T 10, FF 15; Fort +3, Ref +0, Will +0; Init +8, Perception +5
Bran of Tisbury wrote:

Also, it's really funny reading the German put out by google translate, it's all formal and sometimes doesn't make sense.

"Through the stones! As I said, not to hide, who you (formal) are, I never thought that you (formal) to everyone confess get to know!"

That's what I said, don't wear it out!


Wounds 26/26 | Vigor 10/10 | Hero 1 | Honor 19
Stats:
AC 15, T 10, FF 15; Fort +3, Ref +0, Will +0; Init +8, Perception +5

Can you give any indication as to whether Diplomacy checks, or other similar checks, have any impact? Just so we have some indication as to whether we make any inroads with folks, or move them to a point where we could establish them as contacts?

Aside from that I'm ready to move on. I'm looking forward to the hunt!


Martin of Berwick wrote:
Can you give any indication as to whether Diplomacy checks, or other similar checks, have any impact? Just so we have some indication as to whether we make any inroads with folks, or move them to a point where we could establish them as contacts?

Only if you desire to make them a contact. I role-play what the effect of your Diplomacy without telling you what their game mechanic attitudes are. When you want a contact, I'll specify their score.

cheers


Wounds 26/26 | Vigor 10/10 | Hero 1 | Honor 19
Stats:
AC 15, T 10, FF 15; Fort +3, Ref +0, Will +0; Init +8, Perception +5
Jubal Breakbottle wrote:
Martin of Berwick wrote:
Can you give any indication as to whether Diplomacy checks, or other similar checks, have any impact? Just so we have some indication as to whether we make any inroads with folks, or move them to a point where we could establish them as contacts?

Only if you desire to make them a contact. I role-play what the effect of your Diplomacy without telling you what their game mechanic attitudes are. When you want a contact, I'll specify their score.

cheers

Ahhh. Ok. I was under the impression that successful social checks were a required first step, even before the option to 'create' a contact.

I imagine Martin, with his high charisma and focus on social skills will try to generate quite a few contacts (though not so many that I can't maintain them). I strongly considered taking the "Friend in Every Town" trait for Martin. I kind of wish I had, now. =)


HP 33/33 | Con HP 13/13 | Hero 1 | Honor 74
Stats:
AC 19, T 13, FF 15; Fort +4, Ref +6, Will +1; Init +5; Perception +7

Hello everybody, glad to be here. Thanks for the acceptance Jubal, this seems like a very high quality game and I'm excited to be a part of it!


Character reviews, take 2

Welcome to the game. Please find below a bunch of comments for everyone. Please let me know when you have finalized your avatar, so I can review then and start the game. Please also read every post in this discussion thread, especially the expectations posts.

cheers

For both of you

  • Naming convention is ‘first name’ de or of ‘your manor,’ for example Bran of Tisbury. In the game, that’s what most NPCs will refer to you as (or Sir Bran or Tisbury maybe fondly as Maddog) and how you should introduce yourself. Therefore, modify your avatar name as you wish
  • Finalize your player manor. If you don’t like Tisbury as a name, there are others
  • Don’t forget your favored class and its bonus. Vigor effectively replaces Hit Points for the choice.
  • I specified gauntlets, because they keep you ‘armed’ without a sword. Please specify on your sheets
  • Please specify your armor check penalty and the skills that apply it to facilitate the first encounter when it won’t be applied
  • Please put the following in your Avatar Gender – Wounds 26/26 | Vigor 9/18 | Hero 1 | Honor 5 | Challenge 1/1{spoiler=Stats}AC 16, T 12, FF 14; Fort +2, Ref +4, Will +3; Init +3; Perception +6[/spoiler} The point is obviously tracking consumable abilities and easy reference combat info
  • Please review your fellow player’s characters. Maybe I missed some comments. You know each other fairly well.
  • You start with a number of honor points equal to your Charisma score plus your character level.

Edward:
[list]
  • Please list the game mechanics of your Principled trait and Attached trait to remind me.
  • Are you going skirmisher, because your title line says so?
  • Please specify your religion and attitude towards it
  • Include your horse companion stats and tricks on your sheet for easy reference
  • Sion:
    [list]
  • Where's your favored class and its bonus?
  • Are you going falconer, because you still have stats for one?

  • Original players

    We're going to pause here to integrate the two new players. Please help them get up to speed. When they are ready, I'll progress the gameplay thread, because I want to add them to the next scene.

    thanks


    HP 33/33 | Con HP 13/13 | Hero 1 | Honor 74
    Stats:
    AC 19, T 13, FF 15; Fort +4, Ref +6, Will +1; Init +5; Perception +7

    Got it, favored class is in skills and listed as such, gauntlets added, ACP added and relevant skills marked, and gender line updated.

    GM:
    Traits now specified in special abilities.
    Forgot to delete skirmisher line, I am going pure vanilla ranger.
    Added a religion spoiler at the very end of the profile.
    Horse and tricks are now beneath gear.

    Do tell me if I missed anything.


    Wounds 26/26 | Vigor 10/10 | Hero 1 | Honor 19
    Stats:
    AC 15, T 10, FF 15; Fort +3, Ref +0, Will +0; Init +8, Perception +5

    Quick intros are usually best. Are we treating them as fellow trainees under Sir Amig? or did we happen to meet them at Tilshead?


    Martin of Berwick wrote:
    Quick intros are usually best. Are we treating them as fellow trainees under Sir Amig? or did we happen to meet them at Tilshead?

    I'll handle that in gameplay


    male Human lvl 2 Ranger(Falconer) Wounds 28/28 | Vigor 16/16 | Hero 1 | Honor 73 |
    Stats:
    AC 20, T 12, FF 18; Fort +5, Ref +5, Will +0; Init +2; Perception +4, CMB+5, CMD+17/15

    I am here! Thanks for the selection.
    Yes I am still going with the Falconer Archtype.
    Favored class is ranger with +1 skill point


    male Human lvl 2 Ranger(Falconer) Wounds 28/28 | Vigor 16/16 | Hero 1 | Honor 73 |
    Stats:
    AC 20, T 12, FF 18; Fort +5, Ref +5, Will +0; Init +2; Perception +4, CMB+5, CMD+17/15

    Sion pronounced SHON (i got the name form here) would probably get along fairly well with Bran. Bran's laid back will mesh well with Sion's own.

    Martin's ambition will make it difficult for Sion to like him.

    Edwards contempt of christians will make it difficult for sion to get along with him but they could probably be friends if Edward can look past Sion's religion.

    Raedwald will be difficult for Sion to like at least at first the death of his brother and father at St. Albans was a heavy blow to Sion and he blames the Saxons for thier deaths.

    This is based on the impressions I got from the profiles.


    HP 33/33 | Con HP 13/13 | Hero 1 | Honor 74
    Stats:
    AC 19, T 13, FF 15; Fort +4, Ref +6, Will +1; Init +5; Perception +7

    Edward's contempt is quiet, he keeps his opinions to himself unless you're overly zealous.


    male Human lvl 2 Ranger(Falconer) Wounds 28/28 | Vigor 16/16 | Hero 1 | Honor 73 |
    Stats:
    AC 20, T 12, FF 18; Fort +5, Ref +5, Will +0; Init +2; Perception +4, CMB+5, CMD+17/15

    so it would be something that Sion wouldn't be able to notice? I think it would still make the two of them being chums difficult.


    HP 33/33 | Con HP 13/13 | Hero 1 | Honor 74
    Stats:
    AC 19, T 13, FF 15; Fort +4, Ref +6, Will +1; Init +5; Perception +7

    As long as you're not obnoxious about your faith. Don't get in his face about it and he won't get in yours.


    Edward

    Please review the other characters and offer how your PC would interact with them, like Sion did.

    I'll move this thing forward tonight or tomorrow morning.

    cheers


    HP 33/33 | Con HP 13/13 | Hero 1 | Honor 74
    Stats:
    AC 19, T 13, FF 15; Fort +4, Ref +6, Will +1; Init +5; Perception +7

    Edward would get along very well with Bran, they seem to enjoy the same things in life.

    Sion he wouldn't be a huge fan of, mostly just keeping his mouth shut on what he thought.

    He would consider Raedwald a little uptight, but their shared interest in helping the common people gives him respect for the man.

    Martin he would probably like least of all, since the man seems more concerned with laws than the common welfare.


    Wounds 26/26 | Vigor 10/10 | Hero 1 | Honor 19
    Stats:
    AC 15, T 10, FF 15; Fort +3, Ref +0, Will +0; Init +8, Perception +5

    Why, oh why, is everyone hating on Martin??? He's not evil. He just jumped in to save Raedwald from himself! He's just a social climber, at a time of political upheaval!


    Martin of Berwick wrote:
    Why, oh why, is everyone hating on Martin??? He's not evil. He just jumped in to save Raedwald from himself! He's just a social climber, at a time of political upheaval!

    Honestly, that's why I picked your character. The personality is a magnet for strong opinions facilitating good role-playing. ;D


    HP 33/33 | Con HP 13/13 | Hero 1 | Honor 74
    Stats:
    AC 19, T 13, FF 15; Fort +4, Ref +6, Will +1; Init +5; Perception +7

    Hate is a strong word. You still act as a knight should, just not for the right reasons. He'll still laugh and fight and break bread with you, but he would rather spend a day with Bran or something. :)


    Wounds 26/26 | Vigor 10/10 | Hero 1 | Honor 19
    Stats:
    AC 15, T 10, FF 15; Fort +3, Ref +0, Will +0; Init +8, Perception +5
    Jubal Breakbottle wrote:
    Martin of Berwick wrote:
    Why, oh why, is everyone hating on Martin??? He's not evil. He just jumped in to save Raedwald from himself! He's just a social climber, at a time of political upheaval!
    Honestly, that's why I picked your character. The personality is a magnet for strong opinions facilitating good role-playing. ;D

    Oh, I'm not worried about it. It's just funny, because he's a full-on support character (not yet, but eventually), and the presumptive party face. He should be the most likable one of the bunch! But, every single one put him at the bottom of their list! =)


    HP 33 | Hero 1 | Honor 81 | Challenge 1/1; Tactician 1/1
    Stats:
    AC 21, T 13, FF 18; Fort +4, Ref +3, Will +1; Init +8; Perception +1

    I may compete with you for face duties. Raedwald's got a decent CHA, points in Diplomacy, Sense Motive and Intimidate, AND he speaks more languages than you! :P


    male Human lvl 2 Ranger(Falconer) Wounds 28/28 | Vigor 16/16 | Hero 1 | Honor 73 |
    Stats:
    AC 20, T 12, FF 18; Fort +5, Ref +5, Will +0; Init +2; Perception +4, CMB+5, CMD+17/15

    So are us newbies missing anything else? I have read through the discussion forum but don't see anything else. I could have missed something though.


    Wounds 26/26 | Vigor 10/10 | Hero 1 | Honor 19
    Stats:
    AC 15, T 10, FF 15; Fort +3, Ref +0, Will +0; Init +8, Perception +5

    I tried to post a quick note to let you all know that this weekend was going to be a killer for me, but I guess it got eaten by the post monster. End of month is a ton of work, and Superbowl is my busiest day of the year. Close to triple the sales we do any other day. The fact that end of month was on a Friday, followed almost immediately by SB was tough. Sorry about the delay!


    Hey guys

    Please restart the combat again accounting for the difficult terrain and 30-ft starting positions.

    If I wanted the combat to be that easy, I would put the pig in a barrel.

    ;D

    thanks


    HP: 32/32 | Hero 2 | Honor 77
    Stats:
    AC 21, T 13, FF 18; Fort +3, Ref +4, Will +1; Init +3; Perception +6
    Blaidd: HP: 28/28
    Stats:
    AC 15, touch 14, flat-footed 13 

    I took in the diffcult terrain, from the position you started me in. Did you start us closer than 30'? If not, I won't be redoing my action.

    Bran and Blaidd both have a movement of 40' and Bran has a reach weapon.


    Crap. Your right. My mistake. I completely forgot about your 40-ft move.

    I'll resolve after Raedwald posts.

    thanks


    male Human lvl 2 Ranger(Falconer) Wounds 28/28 | Vigor 16/16 | Hero 1 | Honor 73 |
    Stats:
    AC 20, T 12, FF 18; Fort +5, Ref +5, Will +0; Init +2; Perception +4, CMB+5, CMD+17/15

    sorry I forgot that moving diagonally on difficult terrain cost 3 per square. so I can really only move one square closer.


    HP: 32/32 | Hero 2 | Honor 77
    Stats:
    AC 21, T 13, FF 18; Fort +3, Ref +4, Will +1; Init +3; Perception +6
    Blaidd: HP: 28/28
    Stats:
    AC 15, touch 14, flat-footed 13 

    Every other diagonal is 5 feet extra right? So the first diagonal is 10', the second is 15'. So moving three squares diagonally would be 35'.


    Bran of Tisbury wrote:
    Every other diagonal is 5 feet extra right? So the first diagonal is 10', the second is 15'. So moving three squares diagonally would be 35'.

    Tactical Movement

    Normally, the first diagonal is 5' then a second is 10' more (total 15') then a third is 5' more (total 20').

    In hampered movement of difficult terrain, everything is double. The first diagonal is 10' then a second is 20' (total 30') then a third is 10' (total 40').

    cheers


    HP: 32/32 | Hero 2 | Honor 77
    Stats:
    AC 21, T 13, FF 18; Fort +3, Ref +4, Will +1; Init +3; Perception +6
    Blaidd: HP: 28/28
    Stats:
    AC 15, touch 14, flat-footed 13 

    Well, learn something new all the time.


    Bran of Tisbury wrote:
    Bran and Blaidd both have a movement of 40' and Bran has a reach weapon.

    Bran, aren't you wearing your Hide Armor? Medium Armor, which drops your 40-ft fast movement to 30-ft?

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