The Boy King: A Pendragon Campaign (Inactive)

Game Master Jubal Breakbottle

Current day: 15 April 496
Map of Salisbury county

Encounter Map: Saxons!

Bad guy stats:
Saxons: AC 19, touch 11, flat-footed 18, CMD 14, Fort +6, Ref +1, Will +3


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HP: 32/32 | Hero 2 | Honor 77
Stats:
AC 21, T 13, FF 18; Fort +3, Ref +4, Will +1; Init +3; Perception +6
Blaidd: HP: 28/28
Stats:
AC 15, touch 14, flat-footed 13 

No, we’re hunting not going into battle. I want that 40’ move, I’ll take the ac hit until we can get some light armor.

Edit:Obviously I have it on my sheet, but I’ve been RPing as if I wasn’t wearing it. Running with the aimals etc. Which makes my current AC 13.


Wounds 26/26 | Vigor 10/10 | Hero 1 | Honor 19
Stats:
AC 15, T 10, FF 15; Fort +3, Ref +0, Will +0; Init +8, Perception +5
Quote:
oh don't worry. there's a lot of fight left in the boar. There's a reason history is filled of stories of nobles being killed by boars.

I have no doubt he would fight us! Especially as we have tracked and cornered him. But, the appearance of the dragon might be enough to instill panic in the poor little guy! =)


HP 33 | Hero 1 | Honor 81 | Challenge 1/1; Tactician 1/1
Stats:
AC 21, T 13, FF 18; Fort +4, Ref +3, Will +1; Init +8; Perception +1

So much for Raedwald becoming a great dragonslayer.


HP 33 | Hero 1 | Honor 81 | Challenge 1/1; Tactician 1/1
Stats:
AC 21, T 13, FF 18; Fort +4, Ref +3, Will +1; Init +8; Perception +1

I suck at combat, it seems. :(


Wounds 26/26 | Vigor 10/10 | Hero 1 | Honor 19
Stats:
AC 15, T 10, FF 15; Fort +3, Ref +0, Will +0; Init +8, Perception +5

Snowstorm has snarled my posting. I'll get something up as soon as everything's running again. Just got my phone started charging.


Wounds 26/26 | Vigor 10/10 | Hero 1 | Honor 19
Stats:
AC 15, T 10, FF 15; Fort +3, Ref +0, Will +0; Init +8, Perception +5

Sorry about the massive delay in posting. "Snow-maggedon" (the local news is a little tongue-in-cheek) in the southeast has made a mess of everything. Should be back at a normal schedule after today.


male Human lvl 2 Ranger(Falconer) Wounds 28/28 | Vigor 16/16 | Hero 1 | Honor 73 |
Stats:
AC 20, T 12, FF 18; Fort +5, Ref +5, Will +0; Init +2; Perception +4, CMB+5, CMD+17/15

so was the dragon dying when it ran away? Is it going to heal up and come looking for revenge? Are we going to meet it in a dark alley somewhere in the future?


The dragon was staggered and had wound damage beyond its threshold causing it to make a Con check if it made a move action or standard action. I'm describing that state as mortally wounded. If it repeatedly performed a move action like to withdraw, it would eventually fall unconscious.

Have you ever heard the joke? A guy sees a doctor and says, "hey doc, it hurts when I do this." The doctor replies, "so don't do it anymore."

So the dragon has the ability to 5-ft move in difficult terrain allowing it to very slowly stealth away. So that's what it did. After a night's sleep, it will have all of its vigor back and 1 wound point, and in a couple weeks it will be at full strength. In a few nights, it might start hunting again, because it will have less wounds than its threshold and not be staggered.

For your other questions, do you have Knowledge (arcana)?

cheers


I knew it we are so hosed we are going to stumble out of a tavern one knight and there will be this big hulking thing in a dark cloak. And it will say "Good evening gentlemen I have been looking for you. When you kill a dragon it is best to make sure it is dead." then it will kill us.


yep. my big plot reveal is busted


Wounds 26/26 | Vigor 10/10 | Hero 1 | Honor 19
Stats:
AC 15, T 10, FF 15; Fort +3, Ref +0, Will +0; Init +8, Perception +5

Hey, I'm really sorry to do this... But, I am struggling to find 5-10 minutes a day to get a post up, right now. I find I'm skimming, rather than reading, all of your posts, so I can get mine typed up and dash off to the next thing... which is neither respectful to you, nor how I'd like to be participating in the game.

As we are moving into the busiest time of the year at work, and I'm getting closer to some big personal life events, I don't see it getting easier in the near future. I think, to help you keep the game pace going, it would be best for me to withdraw.

If you need me to craft a post to make Martin's sudden absence less jarring, I should be able to do so. Just PM me what you need to happen. Otherwise, best of luck all! And I'm very sorry I won't be taking the journey with you!

Martin, aka The Crusader or Jonathan.


I'm sorry to see you go, but I appreciate you telling us as opposed to just dropping off. I'll take care of Martin's disappearance.

cheers


Edward of Cholderton wrote:

Hmm, don't know how I missed that. Sheet updated. I imagine Edward would weigh a bit over 100 lb. at the very least so the horse is under medium encumbrance.

Horse's land speed is currently 35 feet, max dex bonus of 3, check penalty of -3, and can run at a x4 speed.

Edward, please specify your character's height and weight. It may come up later. Also, if you are bit over 100 lb. at the least, you probably are the smallest squire of the group causing some interesting role-playing opportunities.


HP: 32/32 | Hero 2 | Honor 77
Stats:
AC 21, T 13, FF 18; Fort +3, Ref +4, Will +1; Init +3; Perception +6
Blaidd: HP: 28/28
Stats:
AC 15, touch 14, flat-footed 13 

So...Bran is 180 lbs. his gear is 137 lbs. Total 317 or a medium load. Meaning, that I'm moving at 35' on the horse and 30' off it. Blaidd is still at 40.


HP 33 | Hero 1 | Honor 81 | Challenge 1/1; Tactician 1/1
Stats:
AC 21, T 13, FF 18; Fort +4, Ref +3, Will +1; Init +8; Perception +1

I'm not sure how to calculate the whole weight thing. I got thrown off by having two riding kits...


HP: 32/32 | Hero 2 | Honor 77
Stats:
AC 21, T 13, FF 18; Fort +3, Ref +4, Will +1; Init +3; Perception +6
Blaidd: HP: 28/28
Stats:
AC 15, touch 14, flat-footed 13 

Why do you have two riding kits? Just add up all the weight of yourself, what you're carrying and also whatever the horse is carrying.

The light load for a horse is 228 lbs. Is it's more than that (very likely) your horse is at medium encumbrance. If the total is more than 459 (very unlikely) your horse is heavily encumbered.

Hope that helps.


HP 33 | Hero 1 | Honor 81 | Challenge 1/1; Tactician 1/1
Stats:
AC 21, T 13, FF 18; Fort +4, Ref +3, Will +1; Init +8; Perception +1

Because the cavalier kit includes a basic riding kit with it. I deleted the excess items. Gullfaxi is at medium encumbrance.


male Human lvl 2 Ranger(Falconer) Wounds 28/28 | Vigor 16/16 | Hero 1 | Honor 73 |
Stats:
AC 20, T 12, FF 18; Fort +5, Ref +5, Will +0; Init +2; Perception +4, CMB+5, CMD+17/15

um I was just looking over the rules for charging. it says that you can't charge on difficult terrain. Which means are lances don't get double damage and we are totally hosed.


HP: 32/32 | Hero 2 | Honor 77
Stats:
AC 21, T 13, FF 18; Fort +3, Ref +4, Will +1; Init +3; Perception +6
Blaidd: HP: 28/28
Stats:
AC 15, touch 14, flat-footed 13 

I agree that the difficult terrain is a little harsh. A field is a horse's natural environment. If a horse can't run freely in a field, where can it? How could the grass possibly be tall enough to cover a six foot tall man mounted on a warhorse?

I also didn't want to bring this up because it's your game Jubal, but the normal PF mechanic for handling overgrowth or something similar is concealment, not cover. Cover is supposed to be one big solid object covering you from view from certain angles.

Here are the rules for plains:

Undergrowth wrote:
Whether they're crops or natural vegetation, the tall grasses of the plains function like light undergrowth in a forest. Particularly thick bushes form patches of heavy undergrowth that dot the landscape in grasslands.
Wooden Fences wrote:
Wooden fences are generally used to contain livestock or impede oncoming soldiers. It costs an extra square of movement to cross a wooden fence. A stone fence provides a measure of cover as well, functioning as low walls. Mounted characters can cross a fence without slowing their movement if they succeed on a DC 15 Ride check. If the check fails, the steed crosses the fence, but the rider falls out of the saddle.

It indicates a farmed area would have undergrowth in 40% of the squares tops.

And for forest undergrowth:

Undergrowth wrote:
Vines, roots, and short bushes cover much of the ground in a forest. A space covered with light undergrowth costs 2 squares of movement to move into, and provides concealment. Undergrowth increases the DC of Acrobatics and Stealth checks by 2 because the leaves and branches get in the way. Heavy undergrowth costs 4 squares of movement to move into and provides concealment with a 30% miss chance (instead of the usual 20%). It increases the DC of Acrobatics checks by 5. Heavy undergrowth is easy to hide in, granting a +5 circumstance bonus on Stealth checks. Running and charging are impossible. Squares with undergrowth are often clustered together. Undergrowth and trees aren't mutually exclusive; it's common for a 5-foot square to have both a tree and undergrowth.

All the rules on terrain can be found here.

Anyway, all that being said, it is your game and I'm willing to run with what you want Jubal.


The grain fields (what is being grown in those five sections) and forest are difficult terrain and provide cover. Not the area between and around them.

Let's call them wheat fields. It's right before harvest. The stalks are over your head. It's not undergrowth. It's overgrowth.

The forest is thick. It's not managed or burned. It's old and primal.

I prefer using cover for this type of stuff than concealment which is used for smoke, mist, and darkness.

Make more sense?


HP: 32/32 | Hero 2 | Honor 77
Stats:
AC 21, T 13, FF 18; Fort +3, Ref +4, Will +1; Init +3; Perception +6
Blaidd: HP: 28/28
Stats:
AC 15, touch 14, flat-footed 13 

Yeah, that's fine.


HP 33/33 | Con HP 13/13 | Hero 1 | Honor 74
Stats:
AC 19, T 13, FF 15; Fort +4, Ref +6, Will +1; Init +5; Perception +7

I believe the only confusion was the definition of the word field. Jubal meant to say the grain fields, but some of you thought he meant the grass fields.


HP: 32/32 | Hero 2 | Honor 77
Stats:
AC 21, T 13, FF 18; Fort +3, Ref +4, Will +1; Init +3; Perception +6
Blaidd: HP: 28/28
Stats:
AC 15, touch 14, flat-footed 13 

-nod-


HP 33 | Hero 1 | Honor 81 | Challenge 1/1; Tactician 1/1
Stats:
AC 21, T 13, FF 18; Fort +4, Ref +3, Will +1; Init +8; Perception +1

Should have posted this sooner, but here's a little music to pump us up for adventure!


Bran of Tisbury wrote:
What are these guys wearing? Studded leather and shields? Or chainmail and shields? If so would it be safe to assume these are professional soldiers who have deserted? Or do normal brigands have access to that kind of gear in the Pendragon world? What kind of bows do they have?

Studded leather and bucklers. Composite longbows. The does not appear to be their first rodeo.

Maybe not deserted. The Pendragon world has lots of brigands. Safety is only relatively ensured around manors and towns where knights can respond quickly by horse. Highway robbery and banditry is a popular enterprise. Arthur addresses this issue when he builds the king's roads trying and returns to the lawfulness like during Rome's occupation. In addition, the Battle of St. Albans produced many leaderless Saxons and Britons, so the supply of bandits increased, too.

Bottomline, bandits are the rule not the exception in Pendragon, which is one of the drivers of the culture of relying on your family.

Cheers


HP 33/33 | Con HP 13/13 | Hero 1 | Honor 74
Stats:
AC 19, T 13, FF 15; Fort +4, Ref +6, Will +1; Init +5; Perception +7

Dang, composite longbows? If we survive this we're getting some nice loot.


Edward of Cholderton wrote:
Dang, composite longbows? If we survive this we're getting some nice loot.

Yep. Lucky you. Pointed end first


HP: 32/32 | Hero 2 | Honor 77
Stats:
AC 21, T 13, FF 18; Fort +3, Ref +4, Will +1; Init +3; Perception +6
Blaidd: HP: 28/28
Stats:
AC 15, touch 14, flat-footed 13 
Edward of Cholderton wrote:
Dang, composite longbows? If we survive this we're getting some nice loot.

My thoughts exactly...


Guys

Don't full attacking horses get 2 hoof attacks?


male Human lvl 2 Ranger(Falconer) Wounds 28/28 | Vigor 16/16 | Hero 1 | Honor 73 |
Stats:
AC 20, T 12, FF 18; Fort +5, Ref +5, Will +0; Init +2; Perception +4, CMB+5, CMD+17/15

honestly I don´t know


HP: 32/32 | Hero 2 | Honor 77
Stats:
AC 21, T 13, FF 18; Fort +3, Ref +4, Will +1; Init +3; Perception +6
Blaidd: HP: 28/28
Stats:
AC 15, touch 14, flat-footed 13 
Jubal Breakbottle wrote:

Guys

Don't full attacking horses get 2 hoof attacks?

Yes. Light horses get two hooves which are primary natural weapons if they are combat trained. Heavy horses also get a bite attack.


Yes, we started playing criticals incorrectly.

Wounds & Vigor wrote:
Critical Hits: When a creature is subject to a critical hit, the critical hit deals the damage normally, reducing vigor points first, and then reducing wound points when vigor points are gone, as per a regular hit. A critical also deals an amount of wound point damage equal to its critical multiplier (for example, 3 wound points for a weapon with a ×3 modifier), on top of any wound point damage the creature might take from the critical hit.


male Human lvl 2 Ranger(Falconer) Wounds 28/28 | Vigor 16/16 | Hero 1 | Honor 73 |
Stats:
AC 20, T 12, FF 18; Fort +5, Ref +5, Will +0; Init +2; Perception +4, CMB+5, CMD+17/15

critical hits aren't much fun under these rules.


Depends on your definition of fun, I suppose. Most things will have lots more vigor than wounds. Therefore, a critical will give wounds before they empty their vigor.


HP: 32/32 | Hero 2 | Honor 77
Stats:
AC 21, T 13, FF 18; Fort +3, Ref +4, Will +1; Init +3; Perception +6
Blaidd: HP: 28/28
Stats:
AC 15, touch 14, flat-footed 13 

Why?

A critical hoof should do 2d4+6 damage PLUS 2 wound damage. Criticals are more fun in these rules.


male Human lvl 2 Ranger(Falconer) Wounds 28/28 | Vigor 16/16 | Hero 1 | Honor 73 |
Stats:
AC 20, T 12, FF 18; Fort +5, Ref +5, Will +0; Init +2; Perception +4, CMB+5, CMD+17/15

the way Jubal is reading it is that a critical hoof would do 1d4+3 damage plus 2 wound damage. no multiplier. That isn't how I personally read it but I am not the GM.


HP: 32/32 | Hero 2 | Honor 77
Stats:
AC 21, T 13, FF 18; Fort +3, Ref +4, Will +1; Init +3; Perception +6
Blaidd: HP: 28/28
Stats:
AC 15, touch 14, flat-footed 13 

The "as per a regular hit" does not refer to the critical hit, it refers to the way wound and vigor points work with a regular hit. I think it's pretty clear it's intended to be what I said in my last post.


Hey Bran

That's not how I read it, but I like your interpretation better. We'll play that one.

cheers


Raedwald of Broughton wrote:
Should I go after 4? Or try and cut off the ones Sion is driving?

These OOC questions are best asked here in Discussion.


HP 33 | Hero 1 | Honor 81 | Challenge 1/1; Tactician 1/1
Stats:
AC 21, T 13, FF 18; Fort +4, Ref +3, Will +1; Init +8; Perception +1

Am I a bad player?


HP: 32/32 | Hero 2 | Honor 77
Stats:
AC 21, T 13, FF 18; Fort +3, Ref +4, Will +1; Init +3; Perception +6
Blaidd: HP: 28/28
Stats:
AC 15, touch 14, flat-footed 13 

I don't think so. Just a little green. It's harder since this is PBP as well. Text based mediums don't convey emotions well, so it's easy to read them as terse or upset or something. Around a table with a battle mat it would be a quick and easy thing to teach/show the rules you are having trouble with. Just keep at it, and after a couple more combats you should have the rules down.


HP 33/33 | Con HP 13/13 | Hero 1 | Honor 74
Stats:
AC 19, T 13, FF 15; Fort +4, Ref +6, Will +1; Init +5; Perception +7

I agree with Bran, on all accounts.

Remember that over the internet you cannot convey body language, voice inflection, etc. We often resort to explaining things in greater detail in an attempt to make up for these shortcomings, so you may try that.

But no, certainly not a bad player, just new. Took me a few weeks to get into the swing of things.


male Human lvl 2 Ranger(Falconer) Wounds 28/28 | Vigor 16/16 | Hero 1 | Honor 73 |
Stats:
AC 20, T 12, FF 18; Fort +5, Ref +5, Will +0; Init +2; Perception +4, CMB+5, CMD+17/15

If a mount uses the combat manuver Overrun, can the rider attack the target of the Overrun in the middle of the manuver? since both rider and mount act in the same 6 second round I would think so. What do you all think?


HP: 32/32 | Hero 2 | Honor 77
Stats:
AC 21, T 13, FF 18; Fort +3, Ref +4, Will +1; Init +3; Perception +6
Blaidd: HP: 28/28
Stats:
AC 15, touch 14, flat-footed 13 

No. Actions have to take place in an order unless a feat like spring attack or ride by attack says otherwise.

But your horse could overrun someone, end adjacent to them, and then you could attack in the same turn, sure.


male Human lvl 2 Ranger(Falconer) Wounds 28/28 | Vigor 16/16 | Hero 1 | Honor 73 |
Stats:
AC 20, T 12, FF 18; Fort +5, Ref +5, Will +0; Init +2; Perception +4, CMB+5, CMD+17/15

so what do we do with all these prisoners.


HP 33/33 | Con HP 13/13 | Hero 1 | Honor 74
Stats:
AC 19, T 13, FF 15; Fort +4, Ref +6, Will +1; Init +5; Perception +7

Check to make sure exactly what their crimes were first. We don't know if they killed anybody in the village.


male Human lvl 2 Ranger(Falconer) Wounds 28/28 | Vigor 16/16 | Hero 1 | Honor 73 |
Stats:
AC 20, T 12, FF 18; Fort +5, Ref +5, Will +0; Init +2; Perception +4, CMB+5, CMD+17/15

raising their hands against members of the ruling class is a pretty serious crime.


HP 33 | Hero 1 | Honor 81 | Challenge 1/1; Tactician 1/1
Stats:
AC 21, T 13, FF 18; Fort +4, Ref +3, Will +1; Init +8; Perception +1

I'm starting to think I should take levels of cleric in the future, to help fix situations like these. Since Martin's no longer with us, I think I can go forward with my Battle Herald idea...


HP: 32/32 | Hero 2 | Honor 77
Stats:
AC 21, T 13, FF 18; Fort +3, Ref +4, Will +1; Init +3; Perception +6
Blaidd: HP: 28/28
Stats:
AC 15, touch 14, flat-footed 13 

We turn them over to the lord of these lands for justice.

In the meantime we get Edward some help, and go track down the rest of the bandits and exact revenge.


HP 33 | Hero 1 | Honor 81 | Challenge 1/1; Tactician 1/1
Stats:
AC 21, T 13, FF 18; Fort +4, Ref +3, Will +1; Init +8; Perception +1

What DC are we trying to beat and what happens if we fail? Do we fall asleep, pass out from hunger, what?

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