Ekaym Smallcask

Raedwald of Broughton's page

187 posts. Alias of Archpaladin Zousha.


Gender

HP 33 | Hero 1 | Honor 81 | Challenge 1/1; Tactician 1/1

Stats:
AC 21, T 13, FF 18; Fort +4, Ref +3, Will +1; Init +8; Perception +1

About Raedwald of Broughton

Advancement Choices:
1st:Cavalier (Honor Guard); Challenge 1/day, Sworn Defense, Mount, Order of the Lion, Tactician; Favored Class (Cavalier), +1 skill point
2nd:Cavalier (Honor Guard); Order Ability (Lion's Call); Favored Class (Cavalier), +1 skill point
3rd:Cavalier (Honor Guard); Intercept; Favored Class (Cavalier), +1 skill point

M Human (Saxon) Cavalier (Honor Guard, Order of the Lion) 3 Age 18

LG Medium Humanoid (Human)

Init +8; Senses ; Perception +1

Hero Points: 1

Honor: 81

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DEFENSE
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AC 21, touch 13, flat-footed 18 (+2 shield, +2 DEX, +6 armor, +1 dodge)

Hit Points 33

Fort +4, Ref +3, Will +1

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OFFENSE
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Speed 15 ft. (30 ft. base)

Melee Gauntlets +6 (1d3+3 x2) or Lance +6 (1d8+3 x2) 10' reach or Longsword +6 (1d8+3 19-20x2) or Shield Bash +6 (1d4+3 x2)

Ranged Dagger +6 (1d4+3 19-20x2) 10' range increments

Space 5 ft., Reach 5 ft.

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STATISTICS
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Str 16, Dex 14, Con 13, Int 12, Wis 11, Cha 14

Base Atk +3; CMB +6; CMD 20

Drawback:
Oppressive Expectations - Raedwald may be a Briton at heart, but he's Saxon by blood, and few will hesitate to remind him of it. "A Saxon knight has to be be better than the best, if only to avoid suspicion," he's fond of saying.

Traits:
Child of Two Peoples - Raedwald has seen the conflict for Britain from both sides, Saxon and Briton, and this insight is part of what fuels his determination.

Reactionary - Raedwald is vigilant for attacks against him or his charges, ready to defend at a moment's notice.

Weathered Emissary - Being a Saxon raised by Cymri, Raedwald is all too aware of his potential to act as a diplomat or ambassador, and has prepared for the possibility by practicing the languages of both his peoples.

Feats:
Improved Initiative
Improved Shield Bash
Shield Wall
Bodyguard
Dodge

Skills (6 points; 4 cavalier, 1 human, 1 int, 1 favored class):
Bluff (Cha)
Climb (Str)
Craft (Int)
Diplomacy +8 (3 ranks, 2 Cha, 3 class)
Handle Animal +8 (3 ranks, 2 Cha, 3 class)
Intimidate +8 (3 ranks, 2 Cha 3 class)
Knowledge (local) +5 (1 rank, 1 Int, 3 class)
Knowledge (nobility) +5 (1 rank, 1 Int, 3 class)
Linguistics +8 (3 ranks, 1 Int, 3 class, 1 trait)
Perception +1 (1 rank, 0 Wis)
Ride +7 (+5 armor) (3 ranks, 2 Dex, 3 class, -3 ACP)
Sense Motive +6 (3 ranks, 0 Wis, 3 class)
Swim (Str)

Racial Modifiers: +2 Cha, Skilled, Bonus feat

Languages: Cymric (literate), Saxon (literate), Roman (literate)

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GEAR/POSSESSIONS
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Location: On Persons
Carrying Capacity Light:76 lbs. Medium:77-153 lbs. Heavy:154-230 lbs.

Money:0 GP 0 SP 0 CP

Courtier's Outfit 6 lbs. - 30 GP
Courtier's Outfit 6 lbs. - 15 GP
Chainmail Armor 40 lbs. - 150 GP
Gauntlets 1 lbs. - 2 GP
Shield, Heavy wooden 10 lbs. - 7 GP

Longsword 4 lbs. - 15 GP
Dagger 1 lb. - 2 GP

Cavalier's Kit 112 lbs. - 23 GP
Animal Feed (5 days)
Backpack
Bedroll
Belt Pouch
Bit and Bridle
Flint and Steel
Iron Pot
Mess Kit
Riding Saddle
Rope
Saddlebags
Soap
Torches (10)
Trail Rations (5 days)
Waterskin

Heavy, Combat Trained War Horse

Total Weight:73 lbs.

Location: On Horse
Carrying Capacity Light:A LOT lbs. Medium: lbs. Heavy: lbs.

Lance 10 lbs. - 10 GP

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MOUNT
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Gullfaxi

Picture

Male Horse (Charger Archetype)
N Large Animal (horse)
Init +1; Senses low-light vision, scent; Perception +5

**Defense**
AC 14, touch 10, flat-footed 13 (+1 dex, +6 natural armor, -1 size)

Vigor 16 (2d8); Wounds 30 (15 threshold)

Fort +5, Ref +4, Will +2

**Offense**

Speed 50'

Melee bite +3 (1d4+3), 2 hooves +1 (1d6+3)

**Special Abilities**

Link
Mounted Challenge
Barding Training

**Statistics**

Str 17, Dex 14, Con 15, Int 2, Wis 13, Cha 6

BAB +2; CMB +6; CMD +17

Feats
Stable Gallop
Armor Proficiency, Light
Armor Proficiency, Medium

Skills
Intimidate +0 (2 ranks, -2 Cha)
Perception +7 (3 ranks, 1 Wis, 3 class)
Survival +4 (3 ranks, 1 Wis)

**Tricks**
attack II, come, defend, down, guard, heel, and work

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SPECIAL ABILITIES
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Challenge (Ex): Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier’s melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier’s level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.

Challenging a foe requires much of the cavalier’s concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge.

The challenge remains in effect until the target is dead or unconscious or until the combat ends. Whenever an order of the lion cavalier issues a challenge, he receives a +1 dodge bonus to his AC against attacks made by the target of his challenge. This bonus increases by +1 for every four levels the cavalier possesses.

Sworn Defense (Ex): At 1st level, whenever an honor guard issues a challenge, he can select one ally as his ward for the duration of the challenge. Whenever the honor guard is adjacent to his ward, he takes a –1 penalty to Armor Class, and the ward receives a +1 dodge bonus to AC. This modifies the challenge ability

Mount (Ex): A cavalier gains the service of a loyal and trusty steed to carry him into battle. This mount functions as a druid’s animal companion, using the cavalier’s level as his effective druid level. The creature must be one that he is capable of riding and is suitable as a mount. A Medium cavalier can select a camel or a horse. A Small cavalier can select a pony or wolf, but can also select a boar or a dog if he is at least 4th level. The GM might approve other animals as suitable mounts.

A cavalier does not take an armor check penalty on Ride checks while riding his mount. The mount is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat. A cavalier’s mount does not gain the share spells special ability.

A cavalier’s bond with his mount is strong, with the pair learning to anticipate each other’s moods and moves. Should a cavalier’s mount die, the cavalier may find another mount to serve him after 1 week of mourning. This new mount does not gain the link, evasion, devotion, or improved evasion special abilities until the next time the cavalier gains a level.

Order (Ex): At 1st level, a cavalier must pledge himself to a specific order. The order grants the cavalier a number of bonuses, class skills, and special abilities. In addition, each order includes a number of edicts that the cavalier must follow. If he violates any of these edicts, he loses the benefits from his order’s challenge ability for 24 hours. The violation of an edict is subject to GM interpretation.

A cavalier cannot change his order without undertaking a lengthy process to dedicate himself to a new cause. When this choice is made, he immediately loses all of the benefits from his old order. He must then follow the edicts of his new order for one entire level without gaining any benefits from that order. Once accomplished, he gains all of the bonuses from his new order. Note that the names of these orders might vary depending upon the campaign setting or GM’s preference.

Lion's Call (Ex): At 2nd level, an order of the lion cavalier gains the ability to rally his allies. As a standard action, he can give an encouraging speech which grants all allies within 60 feet a competence bonus on their saving throws against fear equal to his Charisma modifier and a +1 competence bonus on attack rolls for a number of rounds equal to his cavalier level. If an ally within range is under the effect of a spell or ability that causes him to be frightened or panicked, he can immediately make another saving throw to resist the effect (if allowed).

Tactician (Ex): At 1st level, a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter.

Intercept (Ex): At 3rd level, an honor guard learns to better disrupt the attacks of his enemies. He gains Bodyguard (Advanced Player’s Guide 151) as a bonus feat, even if he does not meet the prerequisite. In addition, whenever the honor guard uses the aid another action to increase an ally’s Armor Class, the bonus to Armor Class granted by the aid another action increases by +1. This ability replaces cavalier’s charge.

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Background:
Raedwald was born in 478 to a peasant woman named Sunngifu living near Eburacum. He never knew who his father was, and his mother refused to speak of him to the lad. Sunngifu was a tough woman who worked hard to keep Raedwald and herself fed and clothed. Sunngifu and Raedwald were Angles, living in a Saxon community close to the borders with Britain. On cold, rainy nights, Sunngifu would entertain her son with tales of the ancient Saxon dragonslayers, like Sigurd and Beowulf. She told him that there were no such heroes among Saxons today. That they'd forgotten who they were.

In 484, when Raedwald was about five years old, more Saxons swarmed across the land to besiege Eburacum. His village was one of the ones caught in the crossfire. The attack was terrifying, the invaders howling like wolves as they burned and pillaged. Sunngifu gathered her sun up and took a sturdy seax knife as they tried to flee to Eburacum for protection. Unfortunately they were spotted by a Saxon berserker, mad with blood-rage and eager to take Sunngifu for his own. Mother and son ran long and hard, before finally being cornered by the brute. In a last, desperate act, Sunngifu slashed the barbarian across the chest, but that only angered him more, and he brought his axe down upon her head, killing her instantly. Raedwald screamed, and watched in terror as the berserker jerked his weapon loose from his mother's skull, preparing to do the same to him, when there was the whinny of a horse and the crash of hooves through the brush, as the bright tip of a lance burst from the berserker's chest, killing him. That lance belonged to a British knight named Gwanon, the lord of Broughton, come to fight alongside King Uther at Eburacum.

Gwanon was a kind-hearted and pious Christian, and his heart swelled with pity for this strange Saxon boy he’d just rescued. He haltingly offered a few attempts at comforting him in pidgin Saxon. When the strange knight called him a Saxon however, Raedwald loudly shouted no. “Raedwald is Angle-kin! Angelcynn!” Gwanon did his best to calm Raedwald down and offered him his hand. Raedwald cautiously accepted. Gwanon stumbled over his words, promising he’d send someone to bury his mother. Before they left, however, Raedwald took the seax his mother had used to try and defend him. Gwanon brought Raedwald with him to Uther’s camp, and though the army initially was set back by a Saxon victory, they turned things around and triumphed. Most Britons would have left Raedwald in the ruins of the city, perhaps dropping him off with a peasant family, but Gwanon was not like most Britons, and brought Raedwald with him to Broughton in Salisbury, where he had Raedwald baptized and formally adopted him into his family.

Though Gwanon did his best to make Broughton feel like home to Raedwald, his own son Rience resented the stranger his father had brought home from the front. His own mother had died a few months ago, and everyone was expecting Gwanon to remarry and have at least one more son, but with Raedwald now a part of the family, there was no need, especially when Sir Gwanon made it formal by including Raedwald in his will with the Earl of Salisbury, a move that scandalized many of his neighbors. Rience took out his frustrations on Raedwald, calling him names like “stray” and “peasant,” but his favorite insult was “Raedwald ap Neb,” son of Nobody. Despite the fact that he towered over his older brother by a great deal, Raedwald never threw a punch in any of their fights. To do so would only prove Rience right about him. Though Rience eventually grew out of calling Raedwald names and picking fights, he still felt his adoptive brother was an outsider, and took comfort in the fact that there was no way he’d compete with him for Broughton.

Both boys were eventually squired, learning the basics of knightly combat and courtly manner, but Raedwald’s unusual position in the family destined him for a life forever in the shadow of others. It was decided that Raedwald would join the clergy, and so he took to studying his letters, learning the language of the Bible. All that changed when Gwanon was called to serve Uther once again. This time, Rience accompanied him, ready to be knighted. Raedwald was brought along too, as the monastery he was planning to complete his clerical training at was located near the army’s camp.

The battle of St. Albans was a fearsome struggle, one that took the life of Gwanon shortly before the fight began. For the first time, Rience and Raedwald bonded as brothers, mourning the loss of their heroic father in the fight. The story might have ended there, with Rience earning his knighthood and returning to Broughton while Raedwald headed for the monastery, had a Saxon masquerading as a doctor not poisoned the water that very night. Rience, looking to quench his thirst, took a mighty swig and immediately started choking. Raedwald, in a panic, called for someone, anyone to help his brother. But no help came. As Rience’s vision swam before him, he grabbed Raedwald by the face.

“You have to go back to Broughton. I won’t live to claim it. But it’ll need someone to look after it. And you…you’re my brother, Raedwald. Raedwald ap Gwanon.” And with those words, Rience joined his father in the afterlife.

Raedwald made the necessary arrangements, and mourned the loss of the father who’d changed his life and the brother he’d only just come to love. But now there were other things to be done. Broughton needed him. Salisbury needed him. Britain needed him.


Personality:
Perfectionistic; Raedwald strives to be the best and most honorable knight he can possibly be to reduce the stigma of his Saxon blood.

Patriotic; Dedicated to his adoptive homeland, Raedwald will never betray Britain, whether to the Saxons or some petty lordling unworthy of it.

Generous; It was only through the generosity of Broughton's lord that Raedwald survived his mother's death, and he feels he owes it to his memory to always support those less fortunate than he.

Energetic; Raedwald despises idleness in himself and others, always looking to fill his time with something productive, whether a test of arms, administrative work for Broughton, or even just cooking the evening meal.

Defensive; Raedwald has trained to defend his lord and fellow knights, and prefers to take the hits and then give them back tenfold, rather than charge in on his own.

Romantic; Despite the stigma of his Saxon blood, Raedwald has heard legends of the great Saxon dragonslayers of the past, and strives to be like them as much as he strives to be like the great British heroes his father told him of as a child. Raedwald believes a sure way to remove his Saxon-blood stigma would to be become a real hero.


Description
Ht: 6'2"
Wt: 200 lbs
Age: 17
Hair: Long, Shaggy, Blonde
Eyes: Pale Blue
Skin: Pale

Raedwald is a giant of a man, a gift from his Angle parentage, tall with broad shoulders and a husky physique that makes his great strength clear to all. His hair is shoulder-length and saffron yellow. He has a thin beard just starting to come in. He has a handsome face with a sharp nose and he carries himself with dignity. His horse, Gullfaxi, is a constant companion, his name coming from his hair, as yellow as his master's.