The Boy King: A Pendragon Campaign (Inactive)

Game Master Jubal Breakbottle

Current day: 15 April 496
Map of Salisbury county

Encounter Map: Saxons!

Bad guy stats:
Saxons: AC 19, touch 11, flat-footed 18, CMD 14, Fort +6, Ref +1, Will +3


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Yes, I was going to use them to describe the rest of the evening.

And I guess my description of your vigil was better than it was received. Ah well. More practice.


HP 33 | Hero 1 | Honor 81 | Challenge 1/1; Tactician 1/1
Stats:
AC 21, T 13, FF 18; Fort +4, Ref +3, Will +1; Init +8; Perception +1

Pardon? I'm unsure what you mean.


HP: 32/32 | Hero 2 | Honor 77
Stats:
AC 21, T 13, FF 18; Fort +3, Ref +4, Will +1; Init +3; Perception +6
Blaidd: HP: 28/28
Stats:
AC 15, touch 14, flat-footed 13 

I thought it was cool.


HP 33 | Hero 1 | Honor 81 | Challenge 1/1; Tactician 1/1
Stats:
AC 21, T 13, FF 18; Fort +4, Ref +3, Will +1; Init +8; Perception +1

I did too. I'm just confused as to how to respond if I fail a save.


Post your character's reactions of my post. The saves are for during the night.


OK. It's like mid afternoon in game time. The court will feast and party for another 12 hours or so. Most women will depart in 6 hours. The time is yours. There are many NPCs with whom to converse. Please use Bluff, Diplomacy, or Intimidate as you wish, because this is a pure social encounter. The game control is now yours.

Please let me know when you are ready to move to the next day.

All of you receive 60 points of Honor:
50 for becoming knights
6 for your story about the dragon
4 for your fight with the bandits.

cheers


HP: 32/32 | Hero 2 | Honor 77
Stats:
AC 21, T 13, FF 18; Fort +3, Ref +4, Will +1; Init +3; Perception +6
Blaidd: HP: 28/28
Stats:
AC 15, touch 14, flat-footed 13 

This might be kind of lame of me, but I don't really want to socialize with the NPCs. Bran's not that sociable, and he has no real reason to talk to these city folk. Except trying to flirt with girls, but any of that should probably take place off screen. I'm ready to move on with the story if everyone else is.


Bran of Tisbury wrote:
This might be kind of lame of me, but I don't really want to socialize with the NPCs. Bran's not that sociable, and he has no real reason to talk to these city folk. Except trying to flirt with girls, but any of that should probably take place off screen. I'm ready to move on with the story if everyone else is.

That's your call. However, realize that the vast majority are not city folk per se, unless you count NPCs like Sirs Elad and Jaradan city folk.

Also, if you want to flirt with girls in order to look for a wife, I would need to know that.

cheers


HP: 32/32 | Hero 2 | Honor 77
Stats:
AC 21, T 13, FF 18; Fort +3, Ref +4, Will +1; Init +3; Perception +6
Blaidd: HP: 28/28
Stats:
AC 15, touch 14, flat-footed 13 

Maybe if the others start a conversation I'll join in. Are any of the single girls present particularly comely?


Bran of Tisbury wrote:
Are any of the single girls present particularly comely?

Beauty is in the eye of the beholder. Seriously though, considering the amount of single ladies who are attending court with their parents and siblings trying to look their best (the vast majority of Salisbury nobility are attending, because it's a big event), there's a probability that Bran would find at least one comely.

The next big event will be a winter court festival.


male Human lvl 2 Ranger(Falconer) Wounds 28/28 | Vigor 16/16 | Hero 1 | Honor 73 |
Stats:
AC 20, T 12, FF 18; Fort +5, Ref +5, Will +0; Init +2; Perception +4, CMB+5, CMD+17/15

Jubal were you going make all the NPC or did you want us to Generate some? Like the potential wives, and their families. You said there were six dozen knights, how many of those are landed men? Do you want help generating them? Also I assume at somepoint we will be returning to our Manors. So there are questions about the size of the fifes, The population of the manor, what buildings are there on the manors, how much wealth was left by our predecessors, etc.


My GM philosophy is to create NPCs as needed. That's why I keep track of the NPCs in the Campaign Info tab.

Pendragon provides game mechanics for a winter season when you can marry, have kids, earn money. I'll provide info when we get there.

When/if you get married, you will be welcome to create your wives and their families... within some constraints.


HP 33 | Hero 1 | Honor 81 | Challenge 1/1; Tactician 1/1
Stats:
AC 21, T 13, FF 18; Fort +4, Ref +3, Will +1; Init +8; Perception +1

And said constraints are?


male Human lvl 2 Ranger(Falconer) Wounds 28/28 | Vigor 16/16 | Hero 1 | Honor 73 |
Stats:
AC 20, T 12, FF 18; Fort +5, Ref +5, Will +0; Init +2; Perception +4, CMB+5, CMD+17/15

I just realized that the Countesses daughter Lady Jenna is 18 years old if she was born in 477. How is she unmarried at that age? Is she homely?

In the campaign info you say that Earl Robert is ten years old, but in the knighting scene you say he is fourteen. which is he, fourteen or ten?


Good questions:

Raedwald of Broughton wrote:
And said constraints are?

We'll cover those when we need to. Not to sound cryptic. My point is that you will have discretion to develop your family within certain guidelines that the story requires.

Sion of Pitton wrote:

I just realized that the Countesses daughter Lady Jenna is 18 years old if she was born in 477. How is she unmarried at that age? Is she homely?

In the campaign info you say that Earl Robert is ten years old, but in the knighting scene you say he is fourteen. which is he, fourteen or ten?

Yes, Lady Jenna is 18. She is not homely, not that that would prevent marriage to an earl's daughter. You character has never considered why she is unmarried.

Young Robert is 10. Thanks for catching my mistake.

cheers


male Human lvl 2 Ranger(Falconer) Wounds 28/28 | Vigor 16/16 | Hero 1 | Honor 73 |
Stats:
AC 20, T 12, FF 18; Fort +5, Ref +5, Will +0; Init +2; Perception +4, CMB+5, CMD+17/15

Ah ha! that is good to know. An earls daughter should have a pretty good dowry too. Sion's interest is definately sparked lol.


HP 33 | Hero 1 | Honor 81 | Challenge 1/1; Tactician 1/1
Stats:
AC 21, T 13, FF 18; Fort +4, Ref +3, Will +1; Init +8; Perception +1

So what's next? Do we describe an NPC we met that we liked or spent time talking to? Do we roleplay retiring for the night and then preparing to part ways before returning to our manors and handling things before the next adventure or before winter? Does a roving band of Saxons crash the party?


Raedwald of Broughton wrote:
So what's next? Do we describe an NPC we met that we liked or spent time talking to? Do we roleplay retiring for the night and then preparing to part ways before returning to our manors and handling things before the next adventure or before winter? Does a roving band of Saxons crash the party?
I wrote:

OK. It's like mid afternoon in game time. The court will feast and party for another 12 hours or so. Most women will depart in 6 hours. The time is yours. There are many NPCs with whom to converse. Please use Bluff, Diplomacy, or Intimidate as you wish, because this is a pure social encounter. The game control is now yours.

Please let me know when you are ready to move to the next day.

We're halfway through the party. The ladies have just left leaving the party to the men and their drinking. "The game control is now yours. Please let me know when you are ready to move to the next day."

I was going to answer Sion's action after a few more PC posts, but I'll do that later today if I have time.

cheers


HP 33/33 | Con HP 13/13 | Hero 1 | Honor 74
Stats:
AC 19, T 13, FF 15; Fort +4, Ref +6, Will +1; Init +5; Perception +7

Normally I revel when I get some control as a PC to come up with stuff, but with Edward's social awkwardness I can't imagine him taking the initiative to actually do anything significant unless approached.


OK guys. Just post your social awkwardness and head to bed. Let's not dwell on it. These characters will grow up in this campaign.

cheers


male Human lvl 2 Ranger(Falconer) Wounds 28/28 | Vigor 16/16 | Hero 1 | Honor 73 |
Stats:
AC 20, T 12, FF 18; Fort +5, Ref +5, Will +0; Init +2; Perception +4, CMB+5, CMD+17/15

We have all been confirmed as the lords of our manors correct.


Yes.


HP 33 | Hero 1 | Honor 81 | Challenge 1/1; Tactician 1/1
Stats:
AC 21, T 13, FF 18; Fort +4, Ref +3, Will +1; Init +8; Perception +1

Sion, Camelot hasn't been built yet. It's still just Winchester right now.


Raedwald of Broughton wrote:
Sion, Camelot hasn't been built yet. It's still just Winchester right now.

Correct.


male Human lvl 2 Ranger(Falconer) Wounds 28/28 | Vigor 16/16 | Hero 1 | Honor 73 |
Stats:
AC 20, T 12, FF 18; Fort +5, Ref +5, Will +0; Init +2; Perception +4, CMB+5, CMD+17/15

It says Camelot on the map you gave us, so I assumed it was Camelot.


You are correct, too. The maps are from the standard game which starts in 510. We're playing a variant that starts in 495.

Very shortly, Hampshire will be conquered by Saxons proclaiming it the Kingdom of Wessex.

cheers


HP 33/33 | Con HP 13/13 | Hero 1 | Honor 74
Stats:
AC 19, T 13, FF 15; Fort +4, Ref +6, Will +1; Init +5; Perception +7

Hello everybody, I will be visiting my girlfriend this weekend and my posting will probably be non-existent until Sunday evening. I'll see you all then.

DMPC me as needed.


HP: 32/32 | Hero 2 | Honor 77
Stats:
AC 21, T 13, FF 18; Fort +3, Ref +4, Will +1; Init +3; Perception +6
Blaidd: HP: 28/28
Stats:
AC 15, touch 14, flat-footed 13 

The bows were +2 str mod, right?


+1 Str


male Human lvl 2 Ranger(Falconer) Wounds 28/28 | Vigor 16/16 | Hero 1 | Honor 73 |
Stats:
AC 20, T 12, FF 18; Fort +5, Ref +5, Will +0; Init +2; Perception +4, CMB+5, CMD+17/15

I am not sure a horse would fight without a rider. Not unless it were directly threatened. I am not sure they could be used like Blaidd.


HP: 32/32 | Hero 2 | Honor 77
Stats:
AC 21, T 13, FF 18; Fort +3, Ref +4, Will +1; Init +3; Perception +6
Blaidd: HP: 28/28
Stats:
AC 15, touch 14, flat-footed 13 

Handling an animal is a move action unless it's your companion. Then it's free. I'll control my horse, Blaidd and shoot arrows.

It's all explained under the handle animal skill. Handling them will be DC 10.


Guys

Can you explain to me the plan? Are you leaving the horses? Blaidd? The kid?

thanks


HP: 32/32 | Hero 2 | Honor 77
Stats:
AC 21, T 13, FF 18; Fort +3, Ref +4, Will +1; Init +3; Perception +6
Blaidd: HP: 28/28
Stats:
AC 15, touch 14, flat-footed 13 

If we only see three men, it seems like we could just go in and kill them.

Edit: Or better yet, shoot them from 110' away.


HP 33/33 | Con HP 13/13 | Hero 1 | Honor 74
Stats:
AC 19, T 13, FF 15; Fort +4, Ref +6, Will +1; Init +5; Perception +7

I'm worried about a dozen guys coming out of the shelter once we commit.


HP: 32/32 | Hero 2 | Honor 77
Stats:
AC 21, T 13, FF 18; Fort +3, Ref +4, Will +1; Init +3; Perception +6
Blaidd: HP: 28/28
Stats:
AC 15, touch 14, flat-footed 13 

Yeah, that would be frustrating. Perhaps we should watch them for longer to see if they change shifts or something.


HP 33/33 | Con HP 13/13 | Hero 1 | Honor 74
Stats:
AC 19, T 13, FF 15; Fort +4, Ref +6, Will +1; Init +5; Perception +7

I agree. Let's spend some more time scouting them first.


Final answer?
Who's going where?
Where will the horses stay?


HP 33/33 | Con HP 13/13 | Hero 1 | Honor 74
Stats:
AC 19, T 13, FF 15; Fort +4, Ref +6, Will +1; Init +5; Perception +7

Keep the horses a bit away, close enough to get to quickly but far enough away that they won't be heard. We're going to stay where we are, scouting for a bit more time to see if we can learn anything else.


HP 33 | Hero 1 | Honor 81 | Challenge 1/1; Tactician 1/1
Stats:
AC 21, T 13, FF 18; Fort +4, Ref +3, Will +1; Init +8; Perception +1

Should I have Raedwald wait or have him try to sneak? My language was a little vague. I'm just worried I'll give us away immediately.


HP 33/33 | Con HP 13/13 | Hero 1 | Honor 74
Stats:
AC 19, T 13, FF 15; Fort +4, Ref +6, Will +1; Init +5; Perception +7

If your stealth is crap just hang back. Two pairs of eyes should be more than enough.


So Edward, Raedwald and the guard will stay back with the horses.
Sion & Bran will circle the camp to scout more
Right?


HP 33/33 | Con HP 13/13 | Hero 1 | Honor 74
Stats:
AC 19, T 13, FF 15; Fort +4, Ref +6, Will +1; Init +5; Perception +7

Yup.


HP 33 | Hero 1 | Honor 81 | Challenge 1/1; Tactician 1/1
Stats:
AC 21, T 13, FF 18; Fort +4, Ref +3, Will +1; Init +8; Perception +1

Great. Wasn't sure if we were scouting or mounting an assault when they said "get Sir Jaradan out of there."


HP: 32/32 | Hero 2 | Honor 77
Stats:
AC 21, T 13, FF 18; Fort +3, Ref +4, Will +1; Init +3; Perception +6
Blaidd: HP: 28/28
Stats:
AC 15, touch 14, flat-footed 13 

We'll probably mount an assault later. Just making sure there's not too many dudes in there.


male Human lvl 2 Ranger(Falconer) Wounds 28/28 | Vigor 16/16 | Hero 1 | Honor 73 |
Stats:
AC 20, T 12, FF 18; Fort +5, Ref +5, Will +0; Init +2; Perception +4, CMB+5, CMD+17/15

The plan I had in my head was to sneak around behind the prisoner shack. Cut through the back wall. Which shouldn't be too hard with the building being described as semi-permanent. then we see if we can free Sir Jaradan and his men. If we can't we find out exactly how many there are from Sir Jaradan. There are definatly more than three if they were able capture Sir Jaradan and his men.


HP: 32/32 | Hero 2 | Honor 77
Stats:
AC 21, T 13, FF 18; Fort +3, Ref +4, Will +1; Init +3; Perception +6
Blaidd: HP: 28/28
Stats:
AC 15, touch 14, flat-footed 13 

If the layout of the camp is such that that would work, it might be best accomplished under the cover of darkness.


The camp can fit inside a 60-ft diameter circle. Buildings including the granary are randomly arranged following the pattern of the tallest trees. The prisoners are in one of the outside buildings.

There is effectively a 100-ft ring around the camp that is clear of undergrowth, so that makes a 260-ft diameter circle. Inside that ring are the pig sty and chicken coop.

The biggest danger of being discovered that you currently face are the small children. Some of the youngest ones either don't have chores or are doing them badly. Eventually, one will wander toward your trail.


Sion wants to go now.

I'm finding that this planning thing does not really work well in pbp. It seems that pbp really needs to be very linear if not railroady.

What do you think? Should I just plan for you and execute the plan?


HP: 32/32 | Hero 2 | Honor 77
Stats:
AC 21, T 13, FF 18; Fort +3, Ref +4, Will +1; Init +3; Perception +6
Blaidd: HP: 28/28
Stats:
AC 15, touch 14, flat-footed 13 

Me and him attempted to sneak from whatever spot on the perimeter circle we approached the camp from to the spot closest to the prisoner building. If there's a 100' circle of no cover, then trying to stealth through it to the prisoner building is pointless and Bran won't do it. He'd insist on waiting for dark so they won't be seen.

Under cover of darkness we can safely cross the 100' cleared circle and ascertain the situation of the prisoners. Possibly even without armor on, to maximize stealth. One or two can go forward, and the others stay back armored with the mounts and Blaidd in case the scout gets seen. They can run back to the armored group who will intercept any bandits following them. The darkness should make long range combat fairly impossible, so it'd probably work.


That is a very fair assessment of the situation. You probably can't do this in real dark, but in the dim light of dusk or dawn would work. The horses will need to be handled to move around in that light.

If we can get consensus to Bran's plan, need answers to these questions:
1. Who's sneaking?
2. With or without armor?
3. Where will you wait during the day?

cheers

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