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About Sion of PittonSion of Pitton
Feats: Combat Reflexes, Mounted Combat, Ride-by Attack
Skills 18 ranks (6 ranger +1 human +1 int +1 favored class)
Languages Cymric, Literate
other gear:
Backpack (13 @ 31 lbs), Bedroll, Bit and bridle, Courtier's outfit, Mess kit, Pot, Riding saddle, Rope, Saddlebags (8 @ 14 lbs), Torch (10), Trail rations (5), Waterskin, Composite Longbow, 20 Arrows encumberance:
Sion of Pitton max 230 lbs current load 69.56 lbs light =up to 76 lbs
Pwyll
light = up to 228 lbs
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Mount:
Pwyll Horse, light (combat trained) N Large animal Init +2; Senses low-light vision, scent; Perception +6 -------------------- Defense -------------------- AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size) Vig 15 (2d8) Wnd 34 (Threshold 17) Fort +6 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +5, Will +1 -------------------- Offense -------------------- Speed 50 ft. Melee 2 hooves +3 (1d4+3/×2) Space 10 ft.; Reach 5 ft. -------------------- Statistics -------------------- Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7 Base Atk +1; CMB +5; CMD 17 (21 vs. trip) Feats Endurance, Run Tricks Attack [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick] Skills Perception +6 SQ combat riding, hero points -------------------- Special Abilities -------------------- Combat Riding [Trick] The animal has been trained to bear a rider into combat. Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running. Scent (Ex) Detect opponents within 15+ feet by sense of smell. Hawk:
------------------------- Rhianwen Hawk (Peregrin Falcon) N Small animal Init +2; Senses low-light vision; Perception +2 -------------------- Defense -------------------- AC 14, touch 13, flat-footed 12 (+2 Dex, +1 size, +1 natural) Vig 7 () Wnd 26 (Threshold 12) Fort +4, Ref +5, Will +2 -------------------- Offense -------------------- Speed 10 ft., fly 80 ft. (average) Melee bite +2 (1d4/×2) 2 talons +2 (1d4/×2) -------------------- Statistics -------------------- Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6 Base Atk +1; CMB +0; CMD 12 Feats Toughness Tricks Attack [Trick], Attack Any Target [Trick], Come [Trick], Distract [Trick], Down [Trick], Fetch [Trick], Swooping Charge [Trick] Skills Fly +8, Survival +3 SQ attack any target, come, distract, down, fetch, hero points, swooping charge -------------------- Special Abilities -------------------- Attack Any Target [Trick] The animal will attack any creature on command. Come [Trick] The animal will come to you on command. Distract [Trick] The animal companion flutters wildly around any enemy it would normally attack with the attack trick. It makes an attack roll against that enemy. On a hit, the enemy is shaken. Down [Trick] The animal will break off combat on command. Fetch [Trick] The animal will get a specific object. Flight (80 feet, Average) You can fly! Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Swooping Charge [Trick] The falconer's bird companion flies up and then swoops down into a charge. To perform this trick, the companion must be able to fly, and it must be outdoors or someplace with enough room for the bird to fly great distances in (a grand cathedral may have enough room) Background
The quiet contemplative life at the abbey quickly proved to be a poor fit for Sion. He fought with the other initiates, he skipped prayers to climb trees in the orchard. He ran away from the Abbey twice, one time he managed to get all the way to Sarum before one of the brothers caught up with him. Despite the trouble he cause most of the brothers at the abbey liked Sion. Sion was returned home halfway through his second year at the Abbey. Nearly setting fire to the abbey library was too much for the abbot to take. The abbot still feels less than kindly towards Sion, which is understandable considering he nearly destroyed a fortune in books some of which were irreplacable. Sion's time at the abbey wasn't a complete waste of time he did manage to learn to read and write while he was there a skill set that few outside the clergy have mastered. When his brother Meredudd was knighted, Sion was made his squire and has been serving in that position since. With Meredudd only six years older than Sion, most of Sion's martial training was carried out by his father and his father's senior armsmen. Sion is almost ready to become a knight himself. Unable to provide him with an inheritance Sion's father had arranged for to receive a position with the Earl's Knights under the command of Sir Amig. The Battle of St. Albans was a disaster for Sion's family. Sion's Father and brother were in the fore of the battle with their most experienced arms-men. Sion's father was the only one to survive the battle and he was gravely injured. He lived long enough to ensure that the Earl would recognize Sion as his heir before succumbing to his wounds. He had no way to know that the Earl would shortly follow him to the grave along with the King leaving the fate of the entire country in doubt. Appearance:
Sion is an ordinary looking young man with brown hair and blue eyes. He is lean and fit as anyone that spends most of their time training for battle would be. He has deep set eyes and his nose is a little too big for him to be called handsome but he isn't a bad looking young man. When he grow out his beard it is thin and patchy so he prefers to be clean shaven. contacts:
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