Maria van Berchove |
I guess it has no repair?
Maria throws the ring towards the empty room they just explored, and tells the others.
"That ring, while powerful, is broken, it is more dangerous for us than for an enemy. Well, get ready to enter these door."
She uses her wand of Shield again, just before opening the doors.
Maria van Berchove |
Maria enters the room signalling everyone to move slowly and quietly, stands in "line" with as much beds as she is able and uses her found ring to unleash a Lightning Bolt on 120' of beds.
Lightning Bolt Damage (Reflex DC 22 for half): 6d6 ⇒ (1, 3, 5, 6, 5, 1) = 21
Maria van Berchove |
For Maria there are no innocent people inside this place. It is an accursed place, and she plans to burn it to the ground if able.
Archaemedes Falco |
Bout the best setup you'll ever see for a lightning bolt ill give yea that lol.. Ill be waiting to see what happens before i lob one of my few remaining bombs for the day though..
Tribim |
Trib is impressed watching Maria throw down the lighting, impressive and a little surprised to see anyone jump out of any of the beds. "Well at's unexpected, Yeah"
init: 1d20 + 6 ⇒ (17) + 6 = 23
Gregor Sandoval |
Gregor moves quickly into the room and attempts to cut down the first guy before he acts.
att vs 3: 1d20 + 12 ⇒ (9) + 12 = 21
damage: 1d8 + 19 ⇒ (3) + 19 = 22
Free action intimidate: 1d20 + 14 ⇒ (9) + 14 = 23
then swift action to strike if I successfully demoralized him.
swift att: 1d20 + 12 ⇒ (4) + 12 = 16
damage: 1d8 + 19 ⇒ (2) + 19 = 21
AC-24
hp-48/53
status-panache (2/5)
Maria van Berchove |
Zapping time!
Maria once again uses her ring on the figures!
Lightning Bolt Damage (Reflex DC 22 for half): 6d6 ⇒ (6, 2, 4, 2, 3, 2) = 19
3rd charge used, no idea how many remaining.
Tribim |
well at least there are enough of them to go around
trib, smiling jogs past his two companions and attacks the creature that is now in the front
+ 1 keen rapier attack: 1d20 + 16 ⇒ (7) + 16 = 23 for damage: 1d4 + 7 ⇒ (4) + 7 = 11
drbuzzard |
Phillip will move up behind those engaged in melee and prepare to channel if needed.
Critters advance and attack.
on Tribim:
2d20 ⇒ (2, 17) = 19
1d20 ⇒ 15
1d20 ⇒ 11
1d20 ⇒ 9
1d20 ⇒ 14
1d20 ⇒ 19 damage: 1d6 + 3 ⇒ (5) + 3 = 8
On Gregor
1d20 ⇒ 10
1d20 ⇒ 2
1d20 ⇒ 1
On Phillip
1d20 ⇒ 15
1d20 ⇒ 14
OK, lots of whiffing (no shock).
Phillip seeing lots of targets to hurt, channels to harm undead.
damage: 3d6 ⇒ (5, 5, 1) = 11
will saves: 12d20 ⇒ (5, 18, 20, 13, 4, 8, 11, 15, 15, 12, 7, 15) = 143 2 fail and go away. Tribim's target also dissipates.
Archie is up, then the rest do round 2.
Archaemedes Falco |
Archy tosses a bomb at #7, ignoring his allies squares. The 10' radius will hit 2, 5, 6, 9, 10 as well with splash.
RTA: 1d20 + 12 ⇒ (7) + 12 = 19
Fire Dam: 4d6 + 6 ⇒ (2, 5, 3, 6) + 6 = 22 Splash dam is 10, DC 18
Gregor Sandoval |
"Ah, undead, too stupid to know they should be afraid."
Gregor attempts to thin the herd by working on the ones surrounding him while protecting Maria from melee.
att #1: 1d20 + 15 ⇒ (15) + 15 = 30
confirm crit: 1d20 + 15 ⇒ (19) + 15 = 34
damage: 2d6 + 23 ⇒ (4, 6) + 23 = 33
att #2: 1d20 + 10 ⇒ (18) + 10 = 28
confirm crit att #2: 1d20 + 10 ⇒ (2) + 10 = 12
damage: 1d6 + 15 ⇒ (6) + 15 = 21
If somehow that 12 converts, add 1d6 + 8 ⇒ (4) + 8 = 12
If I'm attacked, I will parry/riposte the first attack.
parry: 1d20 + 16 ⇒ (17) + 16 = 33
riposte: 1d20 + 15 ⇒ (18) + 15 = 33
confirm crit: 1d20 + 15 ⇒ (18) + 15 = 33
damage: 2d6 + 23 ⇒ (6, 5) + 23 = 34
AC-22
hp-48/53
status- panache (3or4/5)
Now that's some d20s :)
Maria van Berchove |
Maria walks calmly on the middle of her allies, gets behind Tribim, and touches him in the shoulder.
"Be the sword of justice!"
She casts Vanish on him, making him invisible.
She fights defensibly, getting a +2 to AC.
Tribim |
"Thanks, Missy" as Trib realizes he has become invisible, he moves from in front of the undead to around behind it, once he is in flanking position he attacks the creature behind.
power attack, sneak attack
attack: 1d20 + 14 ⇒ (9) + 14 = 23 for damage: 1d4 + 11 + 2d6 ⇒ (2) + 11 + (5, 4) = 22
Tribim |
well that was about peculiar as Trib watches the last of the little guys pop when Phillip casts his spell, he wipes his blade and begins checking the room, as he does so he announces "you blokes want ta help with tha trunks er do ya want me ta do 'em in case 'air trapped yeah" He begins checking the trunks and the room in general
can we just use "trap spotter" for the trunks and take 10 (23/26)on perception for the room, is there another door?
Tribim |
Trib stops rummaging through one of the trunks and answers Maria, "one o' 'em lit'le buggers clipped me on tha wing pretty good, but I's'l be hunky-dory, yeah" He then returned to rummaging through the rooms contents.
Tribim |
well that was kinda fun after rummaging around a bit Trib drags out a greatsword and a coin purse and declairs "Both o' 'ese be too heavy fer me ta carry, any o' you's want em?"
is there another exit?
Tribim |
You come into another empty room. There are corridors exiting to the NE, NW, and S.
Trib shrugs as the longshanks discuss the sword and bag,"I's'l backtrack and find tha other corridor, yeah." He returns up the hallways into the empty room where they had gone up the first two hallways then turning up the north-east corridor he begins to take a look around.
take 10 (23/26)on perception for the NE corridor
Klor Kragsson |
ok catching up, and klor did nothing, not even able to get a ready action...you sure you guys need me around. never thought the fighter would be useless. lets assume that Klor killed some just so I feel better. otherwise I don't see any value I bring to the group.
BTW if the challenge does not go up here Gregor is all you guys need, better attack and better damage output, I am the tank but only by armor.
Gregor Sandoval |
Your damage will scale better than mine. And to hit wise you should stay equal. I just have better defensive tricks. Also, I'm something of a glass cannon. You have almost half again as many hp as I do. I'm more of a one on one guy. a bunch of little mooks is no problem, but a bunch of better ones I can only deal with one at atime.