The Black Monastery (Inactive)

Game Master drbuzzard

A classic dungeon crawl set in Taldor.
Combat Map
Monastery Map


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Maria decides that, in fact, the sphinx is a statue and not a real one in disguise.


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Maria thinks it for a second.
"The left one first, Mr. Tribim."


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

tha left one it is trib toddles over to the left door on the south wall, making sure it is unlocked, he lines up behind Maria in there normal door breaching entrance. "'at door is ready when you is, Yeah"

assumed the door is unlocked since it is untrapped, if that is not the case he will take 20 (38) to unlock it


The door on the left is spiked shut on your side and there is writing on it saying Beware!. You hear sounds of weeping, snarling and gnashing of teeth inside.


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Maria uses her wand to cast Shield on herself, her Lesser Rod of Extend to cast Enlarge Person on Klor (14 minutes) and finally Vanish on Tribim (5 rounds).
She mouths to the team.
"Ready?"
She takes the spike holding the door off, and opens it.


Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60

Gregor smiles, "I like her, she ignores warnings as well."


You see what looks like a dead human, but walking with glowing red eyes. It wears an amulet with a pentagram on it.

initiative time.
init: 1d20 + 3 ⇒ (10) + 3 = 13


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

init: 1d20 + 6 ⇒ (7) + 6 = 13 well at least I tied bright eyes


Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60

init: 1d20 + 7 ⇒ (19) + 7 = 26 well, there goes another crit chance


Combat map is updated, undead is '1', place yourselves.


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

"If im the curious one she's the insane one.."

Init: 1d20 + 5 ⇒ (7) + 5 = 12

For some reason i cant move my guy.. He's at the back like always.


M Human Thief (knife master) 1/ Cleric of Thisamet 7

init: 1d20 + 3 ⇒ (6) + 3 = 9


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Initiative: 1d20 + 8 ⇒ (15) + 8 = 23
"Surround and subdue!"
Maria will cast Haste on her companions, and moves out of the way (maybe drawing an AoO).
With luck the creature will take it, and the others will be able to enter the room without the creature attacking them.


The thing has not acted yet, so it is flat footed and cannot AOO (no combat reflexes).


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Better yet!


Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60

Gregor steps up and tries to put it down before it can harm anyone.

Straight full attack, no PA or anything except haste

att 1: 1d20 + 16 ⇒ (10) + 16 = 26
damage: 1d8 + 15 ⇒ (3) + 15 = 18

att 2: 1d20 + 11 ⇒ (13) + 11 = 24
damage: 1d8 + 15 ⇒ (5) + 15 = 20

haste att: 1d20 + 16 ⇒ (9) + 16 = 25
damage: 1d8 + 15 ⇒ (8) + 15 = 23

status:

AC-22
hp-48/53
Panache (4/5)

reactions:
If he survives and attacks me I will parry &riposte his first attack.
parry: 1d20 + 17 ⇒ (11) + 17 = 28
riposte: 1d20 + 16 ⇒ (2) + 16 = 18
damage: 1d8 + 15 ⇒ (7) + 15 = 22


The thing takes the hits and remains standing.


Klor init: 1d2 + 2 ⇒ (1) + 2 = 3

Order
Gregor
Maria
Tribim

Critter

Rest

Tribim needs to go.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

bottlenecked in a doorway, gods knows what beyond, I live for this trib moves quickly past Gregor, tumbling into the doorway, past the amulet wearing corpse, flipping off the wall he lands behind the creature, taking a second to study it, he slashes at it's calves.

so move action through enemies space and sneak attack using studied target, dirty fighter and power attack

acrobatics: 1d20 + 15 ⇒ (16) + 15 = 31

+ 1 keen rapier attack: 1d20 + 16 + 2 - 2 ⇒ (17) + 16 + 2 - 2 = 33 for damage: 1d4 + 7 + 4 + 2 + 1 + 2d6 ⇒ (3) + 7 + 4 + 2 + 1 + (3, 2) = 22

comfirm crit attack: 1d20 + 16 + 2 - 2 ⇒ (8) + 16 + 2 - 2 = 24 for damage: 1d4 + 7 + 4 + 2 + 1 ⇒ (3) + 7 + 4 + 2 + 1 = 17


You fail to tumble past him and end up prone in Gregor's square. Luckily he doesn't get an AOO on you.

However, it is is turn, so he does attack you while prone.

Your AC is at -8 (-4 from prone, -4 from squeezing)

to hit: 1d20 ⇒ 1 The gods must love you.


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

Archy tosses a force bomb at the creeps face..

RTA: 1d20 + 12 ⇒ (7) + 12 = 19
Force Dam: 4d4 + 6 ⇒ (2, 2, 4, 1) + 6 = 15 DC 18 reflex or fall prone..

He also tries to determine what this thing is.

Know Rel: 1d20 + 19 ⇒ (7) + 19 = 26


reflex save: 1d20 ⇒ 3 Bah. Prone.

Seems to be some sort of wight.


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Go team!


Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60

Gregor steps to his left to give Tribim more space and attacks the creature again. With each swing he mutters, "Go....down... you foul....creature!"

I realize that I just gave him cover.

att 1: 1d20 + 16 ⇒ (15) + 16 = 31
confirm crit: 1d20 + 16 ⇒ (14) + 16 = 30
damage: 1d8 + 15 ⇒ (7) + 15 = 22 If crit confirms add: 1d8 + 8 ⇒ (4) + 8 = 12

att 2: 1d20 + 11 ⇒ (3) + 11 = 14
damage (not bloody likely): 1d8 + 15 ⇒ (5) + 15 = 20

haste att: 1d20 + 16 ⇒ (1) + 16 = 17

status:

AC-22
hp-48/53
Panache (4/5) or (5/5) if crit confirmed.

reactions:

If he attacks me, I will parry and riposte his first attack.
parry: 1d20 + 17 ⇒ (18) + 17 = 35
riposte: 1d20 + 16 ⇒ (4) + 16 = 20
damage: 1d8 + 15 ⇒ (3) + 15 = 18


Everyone is up before it goes again (except Gregor).


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Maria casts Hydraulic Push on the Creature trying to move it away from Tribim. A huge wave of water hits the creature in the chest, trying to push it back.
CMB is 7 (caster level) +6 (charisma modifier) = +13
Bull Rush attempt: 1d20 + 13 ⇒ (13) + 13 = 26
If your attack is successful, your target is pushed back 5 feet. For every 5 by which your attack exceeds your opponent's CMD you can push the target back an additional 5 feet.


It is not pushed back.


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

Archy readies another force bomb to toss when/if the creature tries to stand up.

Readied RTA: 1d20 + 12 ⇒ (20) + 12 = 32
Confirm: 1d20 + 12 ⇒ (1) + 12 = 13..

Dam: 4d4 + 6 ⇒ (1, 3, 1, 1) + 6 = 12 DC 18 reflex or prone again.


M Human Thief (knife master) 1/ Cleric of Thisamet 7

know religion: 1d20 ⇒ 1Fire Bolt RTA: 1d20 + 8 ⇒ (13) + 8 = 21Fire Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Phillip tries to figure out what the thing is, and has no idea whatsoever. So he just throws some fire at the thing.


reflex save: 1d20 ⇒ 12 pass


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

Trib, a little disoriented attempts to stand up and step away from the creature.


That does provoke you know since you are adjacent.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

can't do much else, can he tunble away? just In case tumble: 1d20 + 15 ⇒ (11) + 15 = 26


While I would allow tumble to work, that roll doesn't make it.

aoo: 1d20 ⇒ 5 miss


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

If the creature stands it provokes AoO too, right?


M Human Thief (knife master) 1/ Cleric of Thisamet 7

Did fire bolt hit?


Fire bolt hit, creature did not stand yet, but it will provoke when/if it does.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50
drbuzzard wrote:

While I would allow tumble to work, that roll doesn't make it.

[dice=aoo]1d20 miss

your right, drbuzzard, the gods love Tribim ;)


Critter stands up, Gregor gets an AOO.

I'll use his parry roll. He hits and does damage. This thing looks to be ailing at this point.

It will step forward and try for Tribim again.

to hit: 1d20 ⇒ 19 damage: 1d4 + 18 ⇒ (4) + 18 = 22 and you gain a negative level.


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Tribim can try an AoO too, right?


No, he moved back, couldn't reach it.


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

Got it! It doesn't like halflings and its chasing Tribim around! :D


He seems to be a small, succulent morsel.


PCs are up again, BTW.


Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60

Gregor will step up and finish it off.

att1: 1d20 + 16 ⇒ (16) + 16 = 32
confirm crit: 1d20 + 16 ⇒ (19) + 16 = 35
damage: 2d6 + 23 ⇒ (4, 1) + 23 = 28

att 2: 1d20 + 11 ⇒ (1) + 11 = 12

haste att: 1d20 + 16 ⇒ (9) + 16 = 25
damage: 1d6 + 15 ⇒ (2) + 15 = 17


And he does. Down it goes into a pile on the floor. The only item it carries is the pentagram amulet around its neck.


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

"Well done team. Mr. Tribim, are you ok?"
Maria detects magic on the amulet.


Active Effects:
Heroism(100m)
HP 69/75 | AC 18 | T 13 | FF 15 | CMD 22 | Fort +14 | Ref +14 | Will +11 | Init +5 | Perc +16
Usable:
Bombs 9/16, Wings 8/8, Mutagen 1/1

"Indeed.. Nasty hit you took there Trib. Im down to one bomb guys and gals so at some point we will have to find a place to rest unless you dont want me useful.."

How long have we been in here now? We've had like 10 fights, just curious..


Female Human (Taldan) Sorcerer 8 | HP 45/53 | AC 16+2 T 16+2 FF 14+2 CMD 15+2 | F +4+1 R +5+1 W +7+1 | Init +8 | Perc +8 | Status: Mage Armor; Haste (6r); Protection from Evil (9r)

A lot, and Maria is out of spells for practical purposes, so it is getting late for a time to rest.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

Trib, looking round at himself, turning front to back, finally shrugs his shoulders and says "I'm fine, just took a tumble yeah" he then toddles into the room past the undead thing an takes a look around.

take 10 (23/26) on perception for the room

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