Master Basaalee Minvandu

Gregor Sandoval's page

155 posts. Alias of Galahad0430.


Race

Human swashbuckler 8; AC- 25, T- 20, FF- 18; CMD-29 (lots of variance); Init +7; F +5, R +13, W +7; Perc -1; hp-60/60

About Gregor Sandoval

Gregor Sandoval
Male human swashbuckler (inspired blade) 8 (Pathfinder RPG Advanced Class Guide 56, 125)
CG Medium humanoid (human)
Init +7; Senses Perception -1
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Defense
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AC 25, touch 20, flat-footed 18 (+5 armor, +3 deflection, +5 Dex, +2 dodge)
hp 60 (8d10+8)
Fort +5, Ref +13, Will +7 (+5 resistance vs enchantment)
Defensive Abilities charmed life 4/day, nimble +2
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Offense
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Speed 30 ft.
Melee +1 rapier +17/+12 (1d6+8/15-20+8 Precision) or
. . dagger +9/+4 (1d4+1/19-20+8 Precision) or
. . dagger +9/+4 (1d4+1/19-20+8 Precision)
Special Attacks deeds (derring-do, dodging panache, kip-up, menacing swordplay, opportune parry and riposte, precise strike, superior feint, swashbuckler initiative, swashbuckler's grace, targeted strike), panache (6)
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Statistics
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Str 13, Dex 21, Con 12, Int 14, Wis 8, Cha 14
Base Atk +8; CMB +9; CMD 29 (33 vs. bull rush, 29 vs. disarm, 33 vs. trip)
Feats Blind-fight, Combat Reflexes, Cornugon Smash, Fencing Grace, Greater Weapon Focus (rapier), Hurtful, Power Attack, Weapon Focus (rapier)
Traits dominator (belkzen), fate's favored, fencer
Skills Acrobatics +16, Bluff +13, Climb +8, Diplomacy +13 (+11 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Intimidate +13 (+15 to demoralize foes), Knowledge (local) +13, Perform (oratory) +13, Sense Motive +15 (+13 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Sleight of Hand +16, Swim +8
Languages Common, Dwarven, Sylvan
SQ dare (), inspired panache, pride
Other Gear mithral calamitous mail, +1 rapier, dagger, dagger, belt of incredible dexterity +2, ring of protection +3, seducer's bane, stagger-proof boots, bedroll, belt pouch, flint and steel, masterwork backpack, silk rope (50 ft.), sunrod (4), twine (50'), waterskin, wrist sheath, spring loaded, wrist sheath, spring loaded, 444 gp, 8 sp, 9 cp
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Special Abilities
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Blind-Fight Re-roll misses because of concealment, other benefits.
Charmed Life +2 (4/day) (Ex) Choose to add Charisma bonus to save before roll is made.
Combat Reflexes (6 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Cornugon Smash When you damage an opponent with a Power Attack, you may make an immediate Intimidate check as a free action to attempt to demoralize your opponent.
Dominator (Belkzen) You receive a +2 trait bonus on all attempts to demoralize an opponent in combat using your Intimidate skill.
Fate's Favored Increase luck bonuses by 1.
Fencer +1 to hit with dagger or sword AoOs.
Fencing Grace Add Dex instead of Str to rapier damage. +2 CMD vs. disarm if you have at least 1 panache point.
Hurtful Make melee attack against creature you have just demoralized as swift action.
Inspired Panache (Ex) Gain no panache from killing blow, only from rapier crits.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize
Seducer's bane +5 to save vs enchantment, if save then caster believes you failed.
Stagger-proof boots (1/day) Stand up from prone w/o AoO. Move up to 30 ft. as immediate action 1/day.