Lord Foul II |
It's thundering where I'm at and my dog decided to inform me of such by giving me some company and doubling as an organic alarm clock, once there she did have trouble deciding if her appreciation would be best shown by putting her butt on my face or her weight on my crotch
Either way somewhat hard to breath
MisterLurch |
you can take fighter and swashbuckler levels offset so you get a bonus feat every level and avoid all the question. take one level in something else at level one to make it work out so ftr16/swa15/???1.
Or just make the argument that fighter gives fighter bonus feats and swashbuckler gives swashbuckler bonus feats and since they each have to be drawn from a different list they are different bonus feats so you get them both.
Either way, with hand wavey, rules light goodness, it can be done.
♣♠Magic♦♥ |
I don't see a problem.
You get extra class features. If you can take different things for them, go ahead.
Like if you wanted to rogue/ninja. You just take twice as many tricks/talents.
You wouldn't get double sneak attack because there are no options for sneak attack. It's only when something is exactly the same that you take better. If they have options, you just choose options that aren't the same.
♣♠Magic♦♥ |
So it is.
Ya, play test stuff and mythic are not yet allowed.
Mythic probably won't be, as we'd have to change /everything./
It could conceivably be fun, but not worth the trouble and probably not much more fun than we have now.
The play test stuff is iffy because they're gestalt classes, so you have to be careful. Plus they're yet to be decided on balance.
Damiani |
Everything I've heard/read about Mythic suggests it cra-crazy powerful and throws your normal balance out the window.
Turns things into one shot kills, or instant restores. Kind of hard to plan/play with that, imho. Adds lots of stress to the GM to manage game balance.
Kills the story, when you focus too much on stats. Some stats, sure, too much, or too potent? Soul numbing.
Lord Foul II |
Lord Foul II wrote:And are you referring to the advanced class guide swashbuckler or the third party oneOr the Rogue archetype! (Vai is this one)
don't think that one gives lotsa feats which he describes as a selling point of the class choice
FireclawDrake |
Everything I've heard/read about Mythic suggests it cra-crazy powerful and throws your normal balance out the window.
Turns things into one shot kills, or instant restores. Kind of hard to plan/play with that, imho. Adds lots of stress to the GM to manage game balance.
Kills the story, when you focus too much on stats. Some stats, sure, too much, or too potent? Soul numbing.
My understanding of the Mythic rules is that you are very epically powerful, but there is a resource limitation. Pretty much, to do anything Mythic, you need to spend Mythic Power, which is very limited/day.
I like that alot in a hack-and-slash type game, since it forces players to make combat choices which actually matter. They can't just blow all their mythic power on the first encounter of the day.
Naturally it depends what kind of game you're playing.
Keep in mind, this is all my own opinions formed from reading the Mythic rules. I haven't actually played a Mythic game yet, though I will be GMing one in a few months.
Monkeygod |
As I have been researching Mythic for a couple of different games, I think it would be cool to eventually allow select characters(the Champions for starters, though there are plenty of others too) limited access to the feats/spells/path powers and maybe items.
They would have to be thematically appropriate for the PC as well.
David might be allowed a Mythic fire or cold spell, but not a Mythic shadow or death one.
One of my main problems with epic, that Mythic helps fix, is that so much of it is just bigger numbers + bigger numbers x bigger numbers.
Sure, there is some of that in Mythic too, but there's also plenty of interesting variety.
lynora |
You only get one feat every other level like normal for advancement.
If both classes offer bonus feats at the same level, that's questionable. Thoughts?
That's correct on normal feats.
Bonus feats are class features. You get the class features from both classes. Therefore if both classes offer bonus feats at a level you get two bonus feats. This is how someone playing a fighter/swashbuckler can become a real combat monster.
And anyone having trouble spending all those feats isn't spending enough time looking in the APG and Ultimate Combat. :)
lynora |
And don't hold your breath on mythic. Not using it, not changing mind. It would require rebuilds that are not compatible with the game history, which would mean somehow coming up with a plausible explanation in addition to all the work of rebuilding characters. Ain't nobody got time for that.
And no, not even just one thing for just one person. Not even getting on that particular slippery slope. It goes nowhere good.
lynora |
Which isn't to say I wouldn't use Mythic if I were starting from scratch. Or potentially in a future reboot of Avalon. (At some point far in the future this may be more practical than continuing on the same thread if we end up contemplating a years-long time skip. No plans for it, just not ruling out the possibility.) I've got nothing against the mythic rules. Just not in this game.
Monkeygod |
Fair enough. What I was thinking was like each Champion got one thematic Mythic spell, useable 1/day, for example. I could also see Adon growing in control of his Anti-Magic powers, and him creating a Mythic version eventually.
Not sure that would require rebuilds/rewrites, etc, but I could see you not wanting to even begin that kind of thing.
Kim Snow |
Kim and Magic's NPC could run into Silinrul - unless the arrows point them to Vai, I have no way of getting them to him. ;)
niether Kim nor Trista would even know about the arrows they have only been on school property for like an hour and have not actually met anyone yet. they have been kind of wandering around, looking for someone in charge.