Halo_Jonnes |
How about a roll on the obstacles table
Halo_Jonnes |
How about a roll on the race obstacles table guys
Roll 1d6
1: Clear path this time.
2: Plants/trees/bushes
3: grounds/Pond/statue etc Features Gardens
4: Small out Building
5: Student or Students
6: grounds Staff/teacher!!
Halo_Jonnes |
8+ your Ride/drive/acrobatic/fly etc skill.
In this way there is a kind of 60% 40% chance of you missing but having to say how you get past, or being stopped/diverted by it for a wile as you deal with it.
Like Halo stopping Toby dead not to hit a fellow student and now shes in last place as she lost time.
hehe, if its not hard its not fun.
Lord Foul II |
I got xenoblade chronicles...
I am so working on Shulk next.
a paladin/blade bound magus that specializes in fighting constructs? Or are you referring to something more awesome
I've not played the game myself so I don't really know much about the heroLord Foul II |
It's a powerful combo
And from his wiki pages he's mostly a swordsman but he has some magics mostly minor buff/healing
I said blade bond magus because of the magic sword alternatively he could be paladin/bard or ranger/bard (favored enemy construct, and outsiders) or fighter/bard or some other combo I'm not thinking of because I don't know the character very well
Lord Foul II |
Ranger fits decently, maybe urban ranger +some other option that gets rid of the animal companion
Why do you avoid paladin, I love them
Which is weird because to be so weird with divine classes, didn't want to even play a cleric because of the possibility of pissing off my deity or my deity otherwise deciding that different spells than the ones I had prepared were better for me
icehawk333 |
So do paladins.
They ask for all of their powers, really.
Maybe not as directly as the cleric, but it's still there.
Not to mention the whole always lawful good thing.
You cannot commit evil acts, ever.
This removes a lot of role pay, because you can't be morally flawed, or you're not a paladin.
Lord Foul II |
I/you can be morally flawed so long as your actions are kept in check and you keep that LG alignment and even if you break that there's the atonement spell
There's loads of RP oppurtunity in the atonement process (though admitably the interm kinda sucks)
I've been in parties with three drunkard paladins, one paladin with a gambling addiction, and even a pirate paladin (this one was also a bard in a gestalt game)
Unless you feel that LG in and of itself is limited
icehawk333 |
*shrug*
It just doesn't seem to work, by my tastes.
No one realistically human could ever manage to never do evil. And with the price tag on atonement, you couldn't mess up often.
It says "any evil act" will cause you to fall.
That's a pretty wide stroke.
Lying, cheating, insulting someone, working with evil people, using poison, not helping someone in need even if it would mean the End of you, having a follower that isn't lawful good...
Any of these, and You're done.
Kryzbyn |
8d8 + 11d6 + 90 ⇒ (5, 7, 8, 3, 1, 5, 4, 4) + (3, 1, 5, 3, 6, 5, 2, 1, 4, 6, 5) + 90 = 168
8d8 + 11d6 + 90 ⇒ (3, 6, 6, 5, 6, 8, 2, 2) + (1, 2, 6, 1, 3, 6, 2, 3, 4, 5, 2) + 90 = 163
8d8 + 11d6 + 90 ⇒ (8, 4, 3, 2, 6, 5, 4, 5) + (2, 1, 5, 1, 4, 2, 2, 6, 2, 4, 3) + 90 = 159
icehawk333 |
Doesn't matter if they have that lax definition, everything on at list is called out by name other then insulting people.
A paladin must be of lawful good alignment and loses all class features except proficiencies if she ever willingly commits an evil act.
Additionally, a paladin's code requires that she respect legitimate authority, act with honor (not lying, not cheating, not using poison, and so forth), help those in need (provided they do not use the help for evil or chaotic ends), and punish those who harm or threaten innocents.
Associates: While she may adventure with good or neutral allies, a paladin avoids working with evil characters or with anyone who consistently offends her moral code. Under exceptional circumstances, a paladin can ally with evil associates, but only to defeat what she believes to be a greater evil. A paladin should seek an atonement spell periodically during such an unusual alliance, and should end the alliance immediately should she feel it is doing more harm than good. A paladin may accept only henchmen, followers, or cohorts who are lawful good.
So yeah, I find the whole thing a little restrictive. It just doesn't work with most charecters.
Not really much of an opportunity there, it just halts development.
No fear of punishment, no fear of pain, and no fear that they may be wrong.
icehawk333 |
Any of them is an instant fall, and thus atonement.
Lie? Fall. Cheat? Fall. Fail to help someone because you don't want to die? Fall. Though, that one is moot, being immune to fear. Disagree with the monarch asking you to do something morally questionable? Fall, because both options make you fall. Not to mention the "punish those who harm innocents" means you can't have mercy, and the "no non lawful good followers" bit means you can't take squires in to train them if they aren't already paragons of good and law.
Of course, I doubt this is as strict here, but this is why I avoid paladins. They tend to be messy, quite restrictive, and only fit a few character concepts.
Anyhow, that's /more/ then enough on this topic.
Either witch way, it won't work for Shulk, I can defiantly say that.
icehawk333 |
That assumes that you've been able to get past level one without falling...
And the casting time of one hour, so you can't really deal with it under any time pressure at all. Paladin is great for the concepts it works with, but those concepts that work with it aren't very broad.
Also,
Monkeygod |
How hard is it to not lie or steal in a game, provided its in character not to.
I must have made at least 20 or so posts as Silinrul, and as far as I recall, he's not once lied. Nor as he stolen anything.
In fact, aside from his initial altercations with Ehos, I am pretty sure Sil would not have violated the Pally code in this game, had he been a member of that class, and that's not by Avalon's looser style either.
Its all about proper mindset, in the end. Those things are not truly restrictive, if you want to play a Paladin, any more than studying a spellbook or praying to your deity are restrictive if you want to play a Wizard or Cleric.
Are they easier to work with? Of course, but they are still essential. You loathe the tediousness of spell selection of a Wizard or Cleric but still want to cast their spells? Play a Sorcerer or Oracle.
Its the same thing here. Playing a Paladin requires one to not be bothered by being a beacon of goodness, hope and law. Thus, they are OK with following the Code and likely won't fall.
icehawk333 |
How hard is it to not lie or steal in a game, provided its in character not to.
I must have made at least 20 or so posts as Silinrul, and as far as I recall, he's not once lied. Nor as he stolen anything.
In fact, aside from his initial altercations with Ehos, I am pretty sure Sil would not have violated the Pally code in this game, had he been a member of that class, and that's not by Avalon's looser style either.
Its all about proper mindset, in the end. Those things are not truly restrictive, if you want to play a Paladin, any more than studying a spellbook or praying to your deity are restrictive if you want to play a Wizard or Cleric.
Are they easier to work with? Of course, but they are still essential. You loathe the tediousness of spell selection of a Wizard or Cleric but still want to cast their spells? Play a Sorcerer or Oracle.
Its the same thing here. Playing a Paladin requires one to not be bothered by being a beacon of goodness, hope and law. Thus, they are OK with following the Code and likely won't fall.
"Paladin is great for the concepts it works with, but the concepts it works with aren't very broad."
20 posts is no time at all here. Maybe an hour.
Going an hour without lying, cheating, disobeying anyone in charge legally, willingly associating with evil creatures (the real kicker at Avalon), or failing to help those in need is rather easy, because you probably had no real need to do any of that.
Though, sil did take an evil act in his very first interaction with ehos. Breaking his nose sound familiar?
icehawk333 |
I never lie, cheat, steal or act dishonorably
But you are an evil bastard, and I'm pretty sure sneaking around and planting disturbing things in people's rooms is dishonorable.
And charging for secrecy when you barged into someone's private conversationNot to mention you couldn't have disrespected (long dragon name) in that conversation.
icehawk333 |
I'm talking about when you were first introduced, with (earthbender firebird)
And you offered him secrecy at a, as always with you, unspecified price.
And fighting against (Long dragon name's) restraints is disrespect, and she is legitimate authority here.
icehawk333 |
My most good aligned character would have fallen several times due to disrespect of legitimate authority.
But... Ah, I forget. This is indeed a fantasy game, people can have flaws far separate from normal human issues. I suppose I've let my lack of faith in people taint my faith in fictional people as well.
I was afraid a good paladin would become a "perfect protagonist" but I realized morality isn't really the only strife here. One of those revelations that will hopefully help me enjoy this game all that much more.
I apologize for this argument, and any issues that arise from it. I'm done talking on the subject of morality for a while.
Monkeygod |
"Paladin is great for the concepts it works with, but the concepts it works with aren't very broad."
20 posts is no time at all here. Maybe an hour.
Going an hour without lying, cheating, disobeying anyone in charge legally, willingly associating with evil creatures (the real kicker at Avalon), or failing to help those in need is rather easy, because you probably had no real need to do any of that.
Though, sil did take an evil act in his very first interaction with ehos. Breaking his nose sound familiar?
1) Sil arrived bright and early Sunday morning. It is now roughly 24 hrs later.
2) Asha was in need, I helped her.
3) You need to re-read my post. I said "aside from my initial altercations with Ehos".
Here's where I think you run into your problems. Punching Ehos in the face was not an evil act. It was an emotional response befitting the situation. Now, could that possibly be considered evil by my deity, were I to follow somebody like Iomedae or Pelor? Very possibly.
But guess who plays the deities, and ultimately decides if you fall out of favor with them or not? The GM. Perhaps punching Ehos in the face upon finding him in bed with my sister warrants would warrant falling and perhaps it would not.
After all, in the real world, if Sil had killed Ehos in a fit of rage, it would likely be considered second degree murder. Which is murder based generally on heat of the moment situations, and thus not a willingly evil act. That's murder one, or murder in the first degree.
Edit: Saw your last post when I previewed this one, and I just want to say, I am enjoying this philosophical back and forth. I am not angry or mad at or with you or anything you've said. And at least for myself, there are no issues here.
Wearer of Masks |
I'm talking about when you were first introduced, with (earthbender firebird)
And you offered him secrecy at a, as always with you, unspecified price.And fighting against (Long dragon name's) restraints is disrespect, and she is legitimate authority here.
Ardiente....? And I'm always offering at a secret price, but none of you ever accept, or collect on a debt from me, because apparently you don't see the worth in a master spy....
and Ananda? Her authority was not expressed explicitly to me before I disobeyed
♣♠Magic♦♥ |
I'm in Panama City on a youth retreat, so less posting than usual. But, it's mostly OK because most (if not all) of my characters are sequestered away with no responses needed.
If you do need me, just chime in.
If you want Skeets to do interactions with Tybs, he's still there in the infirmary. I've kind of been wondering what he thinks about this whole thing, actually.
Vickory West |
Not to mention their total immunity to fear.
That's as unnatural and inhuman as it comes. They can't be intimidated, they can't be afraid, they can't fear that they might be wrong...
I am quite natural thank you.
I don't play fearful characters, and I hate fear spells, because I don't know what fear feels like. I have even come really close to dying on multiple occasions, and I still haven't felt fear.
That is all in real life, the real me, not my characters.
As for the rest of the stuff, ask the GM. I know I wouldn't be that restrictive as a GM.
Also no worrying about deities changing spells, cause the deities don't determine your spells, otherwise how would godless clerics get spells?
Now Golarion specifically does call out that deities power your magic but the base rules don't enforce that, and neither do the DnD settings.
GM .Capt_Wombat |
@Reed
casting shape earth to make the ground difficult to traverse
could you give me a link to the spell There is Shape Stone but not earth where and under who?
The range is Touch and the area is a 20'x3
How ever
soften-earth-and-stone I think is the spell your after.
Range 65' area 10-ft. square/level; see Link.
♣♠Magic♦♥ |
I'm trying to make an ooze that only effects objects and not living material.
It doesn't have the capacity to do damage to organic matter, but dissolves armor, untreated magic items, weapons, clothes, etc in one or two rounds.
What would the CR of something like that be if it was still relevant at this level?