
MisterLurch |

Incidentally...
Nothing in there suggests super hearing, merely the ability to "not need to make Perception checks to notice and locate creatures within range of its blindsense ability, provided that it has line of effect to that creature."
Just thought I'd throw that out. Now, if someone does have super hearing, that gives them blindsense, awesome.
I'm pretty sure with all our obscene Gestalt'ed skills though, hearing things a mile away is a moot point...
Though, every 10 feet is +1 to the roll, heh. That'd be quite a huge Perception roll DC. Maybe not!
Past 100 feet could be an issue, that's +10 to the hearing.
</nerd moment>
If we assumed that the whisperer did in fact, send a secret message, i.e. used Bluff -- then we're talking contested rolls!
See? game has a nice rule to follow. Nothing is automatic, typically.
</rant>
Except that this is rules fricking light, and so rolls and numbers weren't really needed since it is a cooperative narrative style of game.
Sorry. I am getting pretty tired of all the rules-lawyering in a game that is supposed to be light on rules.

Kryzbyn |

Well it depends. The framework is the framework. You can't go too light on that without breaking other things.
Specific class abilities and things are rules light sure, to help tailor concepts, there's bending of the rules there.
But there has to be an agreed framework of mechanics or this stuff will keep popping up.
Just my 2 cp.

Damiani |

Well it depends. The framework is the framework. You can't go too light on that without breaking other things.
Specific class abilities and things are rules light sure, to help tailor concepts, there's bending of the rules there.
But there has to be an agreed framework of mechanics or this stuff will keep popping up.Just my 2 cp.
I totally agree with you, Kryzbyn.
And Lurch, I too hate the ten or more pages of rules lawyering that crop up whenever people start in about their Arance Sight, Scent, or the constant gross skill roll totals discussions in the Game Play thread spilling over here. The effort to be Supermen in their perfection is stunning. Twinks, anyone?
In that, I'll agree with you, annoying to read.
Sadly, though, people don't read the framework, or worse, the blend of 3.0, 3.5, unbalanced nightmares of third party stuff (;p) and Pathfinder keeps trying to mash frameworks together.
Far too much testosterone going on too, with people eager to point out flaws and such, IMHO. Go for the throat, always!
I know I might quote rules, but my effort is to guide those I'm directing attention to, in an effort to help bring the frame work to one common one, for my sanity.
Ultimately though, it is rules light, and often times I'm reminding myself of "not important, ignore the rules as you know it, work with the story."
Sometimes though, I fail my Willsave and rant. I do attempt to label it though. Just ignore the posts, I know that's easy to do. Discussion thread and all.

Kryzbyn |

In MMO terms, a twink was a character in WoW that froze it's xp advancement at the top level for a certain tier of PvP, then wore the best gear possible, and had it's way with others in battlegrounds.
Later, it became the term used to describe any alt that wore the best gear for it's level, usually provided by a cap level character on the same account's gold.
Now, it simply means any character that maximizes any edge it can get for it's level (or concept in a ttrpg).

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Thank you, in that case I made several dedicated probes/scanners.

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He made 8 modified clockwork spies
Each of them are able to link with his mind
Each is given a cantrip or 1st lvl offensive spell
Each has detect magic and alchemy
One is made of mithril as per the "metal" modifying construct rules and has arcane sight instead of detect magic and inscribed with a shield rune

Monkeygod |

Only in a duel like Ace and David are in do I stick to the actual rules as close to possible.
Other than that, I find myself having to curb my instincts to argue or point out rules or mistakes.
I'm not a rules lawyer, but I do know them rather well, and often assist GMs I play under with rulings and such.

Damiani |

In MMO terms, a twink was a character in WoW that froze it's xp advancement at the top level for a certain tier of PvP, then wore the best gear possible, and had it's way with others in battlegrounds.
Later, it became the term used to describe any alt that wore the best gear for it's level, usually provided by a cap level character on the same account's gold.
Now, it simply means any character that maximizes any edge it can get for it's level (or concept in a ttrpg).
Sweet! So it made the journey from online to table top and beyond!

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Im a teacher and I'm trying to conduct my research but I haven't the time to do all that I wish and also teach the students

Damiani |

Zix wrote:What is the maximum time dilation possible in the sim rooms
Yes, twink meant munchkin.
Have some! Sorry, perhaps my pbp lexicon is a bit dated/biased.
*grabs an Urban dictionary, seeing if twinks meant something else*
Haha!
Completely not the alternate meaning. :) And the dictionary actually has the 'gamer' definition in it too. Funny. I love languages.

"Ace" |

I was on the bus coming home from work while PMing you. I worked from 9am till 1pm, and just got home. I can sorta read along for games, but its really hard to post because they are cracking down on cell phone use on the floor.

Damiani |

*raises hands*
Calm down, Dami. :P
I was just saying what I thought was correct.
:)
Oh, no stress here, rabbit pic guy.
Just having fun in the spare cycles I have while reading up on the horrors of developing countries wrought by natural disasters and warfare... which technically is due to man, thus natural, kinda.
... though, if the mind were to wander, we could blame some(one/thing) else, I'm sure. Depends on beliefs. Hmmm... ah, too much thinking there.
Gibber.
Back to the reading!

GM .Capt_Wombat |

And there off, Ace plays the Sunder Gambit of Dave's prized Robe,
Wile Dave try's to ice popsicle Ace.
Looks like we have a real fight on our hands.
Sorry Dave I have to ask, I just spotted you have three key personal magic items.
1: robe of arcane heritage
2: ring of spell-storing and force fangs
3: A magic space ship.
I think the limit is two.

David.De'Foul |

If the item does not fit into any of these categories, the broken condition has no effect on its use. Items with the broken condition, regardless of type, are worth 75% of their normal value. If the item is magical, it can only be repaired with a mending or make whole spell cast by a character with a caster level equal to or higher than the item's. Items lose the broken condition if the spell restores the object to half its original hit points or higher. Non-magical items can be repaired in a similar fashion, or through the Craft skill used to create it. Generally speaking, this requires a DC 20 Craft check and 1 hour of work per point of damage to be repaired. Most craftsmen charge one-tenth the item's total cost to repair such damage (more if the item is badly damaged or ruined).
Excerpt from the broken condition descriptor
Still works just fine

icehawk333 |

No.
If it takes all a items hit points, sunder can destroy an item entirely, unless they don't want to.
If your attack is successful, you deal damage to the item normally. Damage that exceeds the object's Hardness is subtracted from its hit points. If an object has equal to or less than half its total hit points remaining, it gains the broken condition. If the damage you deal would reduce the object to less than 0 hit points, you can choose to destroy it. If you do not choose to destroy it, the object is left with only 1 hit point and the broken condition.