| Damiani |
Age of Modern Magic, a game I ran for a bit here on Paizo.
Ah.
I'm pretty horrible with actor names, musicians, song names, etc... and acronyms, depending.
What's the premise of AoMM? Modern day 'magical' awakening? Kinda like Shadowrun, but not near future?
Just skimmed through it. Yep, classic world origin story.
I love that s%%$, played with it often in various (paradox filled) formats. ;)
Dragonborn3
|
For those wondering what happened with Round Two's suggestions... I present the demon/oathbreaker hunter.
Male/Female Elf
Gestalt Cavalier(Luring Archetype)/Fighter(Crossbowman) 15
Hit Dice: 15d10 (Average HP: 94 )
BaB +15/+10/+5, CMB +15, CMB 29
Fortitude: +10 , Reflex: +9 , Will: +7
Initiative: +6
Armor Class: 14 =10(base)+4(Dex)
Touch: 14, Flat-Footed: 10
Speed: 30ft
Strength 10
Dexterity 19(14+2+1+1+1)
Constitution 10(12-2)
Intelligence 18(16+2)
Wisdom 14
Charisma 8
Unarmed Strike +15/+10/+5(1d3, x2) B
Heavy Crossbow +22/+17/+12 (1d10+7, 17-20/x2) P, 180ft
Skills
Knowledge(Arcana): +19 =4(Int)+15(rank)
Knowledge(Dungeoneering): +22 =4(Int)+15(rank)+3(class skills)
Knowledge(Nature): +19 =4(Int)+15(rank)
Knowledge(Planes): +19 =4(Int)+15(rank)
Knowledge(Religion): +19 =4(Int)+15(rank)
Climb +18 =0(Str)+15(rank)+3(class skills)
Swim +18 =0(Str)+15(rank)+3(class skills)
Perception +20 =2(Wis)+15(rank)+3(class skills)
Stealth +22 =4(Dex)+15(rank)+3(class skills)
>>>Sniping: +29
Traits
Asmodean Demon Hunter
Reactionary
Feats
Lv1: Improved Unarmed Strike
Lv3: Weapon Focus(Heavy Crossbow)
Lv5: Rapid Reload
Lv7: Crossbow Mastery
Lv9: Kirin Style
Lv11: Kirin Strike
Lv13: Kirin Path
Lv15: Deadly Aim(-4 Attack, +8 Damage)
Fighter Bonus Feats
Lv1: Point Blank Shot
Lv2: Precise Shot
Lv4: Weapon Specialization(Heavy Crossbow)
Lv6: Greater Weapon Focus(Heavy Crossbow)
Lv8: Greater Weapon Specialization(Heavy Crossbow)
Lv10: Clustered Shots
Lv12: Focused Shot
Lv14: Improved Critical(Heavy Crossbow)
Cavalier Bonus Feats
Racial Features: +2 Dex -2 Con +2 Int, Medium, Humanoid(Elf), 30ft base speed, Elvem Immunities, Keen Sense, Silent Hunter, Fleet-Footed, Low-Light Vision
Fighter Class Features: Bonus Feats, Bravery(+4 Will vs Fear Effects), Deadshot, Crossbow Expert, Improved Deadshot, Quick Sniper, Greater Deadshot, Safe Shot, Pinpoint Targeting
Cavalier Class Features: Far Challenge 5/day, Mount, Order(Knight Errant), Tactician, Order Ability(Self Reliant), Careful Aim, Expert Trainer, Banner, Bonus Feats, Order Ability(Without Master), Greater Tactician, Infuriating Aim, Demanding Challenge, Versatile Challenge, Greater Banner, Order Ability(Chosen Destiny)
| lynora |
MisterLurch wrote:Also what I am wondering. Wasn't Serrin at the firebird camp talking to Sorchan?Pretty sure they are still there, Sorchan did some 'quick' PR when Serrin exploded into bats, post Fei mini-quake. (you GO Vai!)
They are prepping to board shuttle for school, as best as I can recall.
Yep, this. I ignored the Alree post because I knew she was not actually present at the firebird camp.
| Damiani |
Incidentally...
Nothing in there suggests super hearing, merely the ability to "not need to make Perception checks to notice and locate creatures within range of its blindsense ability, provided that it has line of effect to that creature."
Just thought I'd throw that out. Now, if someone does have super hearing, that gives them blindsense, awesome.
I'm pretty sure with all our obscene Gestalt'ed skills though, hearing things a mile away is a moot point...
Though, every 10 feet is +1 to the roll, heh. That'd be quite a huge Perception roll DC. Maybe not!
Past 100 feet could be an issue, that's +10 to the hearing.
</nerd moment>
If we assumed that the whisperer did in fact, send a secret message, i.e. used Bluff -- then we're talking contested rolls!
See? game has a nice rule to follow. Nothing is automatic, typically.
</rant>
| icehawk333 |
Some creatures possess blindsight, the extraordinary ability to use a non-visual sense (or a combination senses) to operate effectively without vision. Such senses may include sensitivity to vibrations, acute scent, keen hearing, or echolocation. This makes invisibility and concealment (even magical darkness) irrelevant to the creature (though it still can't see ethereal creatures). This ability operates out to a range specified in the creature description.
Blindsight never allows a creature to distinguish color or visual contrast. A creature cannot read with blindsight.
Blindsight does not subject a creature to gaze attacks (even though darkvision does).
Blinding attacks do not penalize creatures that use blindsight.
Deafening attacks thwart blindsight if it relies on hearing.
Blindsight works underwater but not in a vacuum.
Blindsight negates displacement and blur effects.
Lucas Svarog
|
Mine is specified to be hearing based,
It's from a feat and is labeled