GM .Capt_Wombat |
To play a space opera type game, what do ya'll think is the best game system for that?
General premise being that mankind used to rule the better part of 2 galaxies, then were pushed back upon reaching the third, and pretty much drasticly reduced in size and power and left to their own devices with out the use of technology on a different world. Several centuries later, they venture again back out in to the stars, thinking it's their first time to do so...
There are several other things going on, but the party would be astronaut/explorers/crewmates on a small vessel for exploration/rescue.
Any thoughts would be appreciated.
I'd start a new thread for this, but some of my players read these boards, and I don't want to make it too easy :)
Mongoose Traviler is a good space game RPG
GM .Capt_Wombat |
"Known space" is good as well, and the "GURPS" space books are good to. But which ones humm
You could even use RingWorld rpg a great little system.
But mongooses did a bang on job updating Travaler. So computers are not room sized any more and the robot rules work. It's got a very nice world building system.
The idea of limiting Jump drives as well makes for good game play.
You can add intergalactic drives at silly costs or uses of rare fuel and not brake the system.
Last of all, ship to ship combat is nice, simple and works.
I love it as a system
Link
http://www.mongoosepublishing.com/rpgs/traveller.html
Damiani |
Heh, Traveller.
The only system where I had a bad ass military guy-- who died before I actually said anything, due to the creating a character process.
I think the real question is more -- Do you need all aspects of 'space/tech' represented or just the people and skills? You could probably just fudge most of things, unless you're a stickler for rules and systems.
In the event of the latter, Hero System is awesome, for practically any situation.
(Not sure about 6th edition though)
Dom Waverider |
Pretty much the same thing.
I've been actually leaning toward Palladium, but that will take a lot of work, making custom OCC's and such.
No! Just No. Gods I hate that system. Played it way to long and the system is just so choppy. People love it though so you may be one that does like it.
Damiani |
Kryzbyn wrote:No! Just No. Gods I hate that system. Played it way to long and the system is just so choppy. People love it though so you may be one that does like it.Pretty much the same thing.
I've been actually leaning toward Palladium, but that will take a lot of work, making custom OCC's and such.
Palladium is ass-tastic. :) I'm with you.
To their credit, however, they do have a ton of tasty reference material, if you ignore the rules.
GM .Capt_Wombat |
Yep you can die making a PC in Travaler, "life's a beach some times"
I like the fact space combat works, lot if space game just brake when you get to that point.
Ship boarding is fun and you have Psionics.
Heros is ok but world planet systems an d world building, this a galaxy spanning game here.
All in traveller, few rolls and you have a star map, very nice to have for a space game. ,
And the ships, all done, takes a lot of work out of the way for the GM.
In my view it's the best all round space game going.
Damiani |
Yep you can die making a PC in Travaler, "life's a beach some times"
I like the fact space combat works, lot if space game just brake when you get to that point.
Ship boarding is fun and you have Psionics.
Heros is ok but world planet systems an d world building, this a galaxy spanning game here.
All in traveller, few rolls and you have a star map, very nice to have for a space game. ,
And the ships, all done, takes a lot of work out of the way for the GM.
In my view it's the best all round space game going.
What I took from your response was:
a) Still not proofing your text. ;) Or giving a damn what you actually submit.
b) Minimal effort, with useable system is best!
c) Random chance of character death before game play is a part of how things work, c'est la vie. This is the biggest 'No thanks.' in my experience. Kinda like save or die rolls. Not fun. Different conversation though, I digress.
d) Ship fighting is important and fun in space opera.
Not my cup of tea, personally. I'd rather focus on the PCs and their trials and tribulations, both up and down, versus insta-gib deaths before game play, or at AU distances. That's not fun, at all.
Hence my inquiry as to what's most important here:
1) The PCs and their skills,
or
2) Ship to ship stuff, i.e. tech warfare. Less PC focus.
If it's a happy combination of both, I'd lean more for a PC focused system that /can/ help with ship to ship, or 'space travel' experiences, and any GM worth their grain in salt, imho, would scoff at the 'work load' of needing to create worlds. That's the joy of being a GM-- yer forging reality!
Two cents more. Someone's getting richer.
Kryzbyn |
I want a combination of good space combat rules and character focus.
The characters will, if the players choose, have a special role in the re-emergence of humans into galactic politics.
The game will basically be a heavy dose of Homeworld, with a light splash of star wars and event horizon.
While Palladium does not lend itself to balance well, they do have a great number of space related skills, multiple books with stock ships I can re-skin, and a great psionics system. Just between Rifts: Phase World books and Robotech books, I've got a lot of the bases covered already.
It also has the distinction of being the first RPG I ever played, and the one I'm most comfortable with.
EDIT: I played Traveller back in '95, and wasn't impressed. Rocket Age I've never played, and I am confident the players won't be interested in learning a new system.
Tybalt Baneko |
If you like that, you might like one called Curtailed.
Short ones like that, but more slice of life stuff. It's pretty funny.
_______
If Pyry and Asha go for the lost and found with clothes in mind, they might just find Tybalt since he put them there.
Also, you have to teach me that trick. O_O
Mithros Phoebus |
I doubt neither me nor my brother would be in the mood for abusive shennanigans.
Lucas Svarog |
what I'd be doing if he messed with me or my family, would be dominate person.
lynora |
I believe Mel is waiting on Tybs, if you get the chance tonight.
Ummm....not so much? The food fight was interrupted by the knock on the door. Pyry and Asha are there now and Tybalt is making some clothes for Pyry. Arthur finally came out of the bathroom.
Tybalt Baneko |
http://paizo.com/campaigns/TheAvalonChronicles/gameplay&page=1293#64609
Tybs response to your last post.
And Tybs was the last one to post in gameplay.
Synopsis=
Arthur got your bluff check.
Tybs calls for a cease fire
Hermes, Asha, Pyry arrive and Tybs introduces them to Mel.
Pyry wanted clothes.
Tybs offers them cake.
He's making clothes for Pyry now.
That should be it. :)
Vickory West |
Sorry, the internet went out for my apartments. Probably ATT playing with the local box again.
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To play a space opera type game, what do ya'll think is the best game system for that?
I have a system that needs testing. Fixes some things I didn't like about d20, adds some interesting factors, and still keeps about the same complexity level and the DCs and higher is better are the same. Spellcasting is more balanced. Mgic has versatility but can't produce results beyond the mundane without also having the mundane skill. (Swords do more damage, though magic can do AOEs, etc)
---
"For what can war, but endless war, still breed?"
— John Milton
Answer, "Growth. Conflict drives life to improve. Without conflict, life diminishes. The difference between animals, barbarians, and civilized folk is merely the values espoused, and the rules of warfare."
-Me
Carl Ironfist Prometheus. |
Sorry, the internet went out for my apartments. Probably ATT playing with the local box again.
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Kryzbyn wrote:To play a space opera type game, what do ya'll think is the best game system for that?I have a system that needs testing. Fixes some things I didn't like about d20, adds some interesting factors, and still keeps about the same complexity level and the DCs and higher is better are the same. Spellcasting is more balanced. Mgic has versatility but can't produce results beyond the mundane without also having the mundane skill. (Swords do more damage, though magic can do AOEs, etc)
---
"For what can war, but endless war, still breed?"
— John MiltonAnswer, "Growth. Conflict drives life to improve. Without conflict, life diminishes. The difference between animals, barbarians, and civilized folk is merely the values espoused, and the rules of warfare."
-Me
no problem Vickory
Alreenneesha |
Answer, "Growth. Conflict drives life to improve. Without conflict, life diminishes. The difference between animals, barbarians, and civilized folk is merely the values espoused, and the rules of warfare."
-Me
Conflict is not the ONLY Human drive to improve,
thinking that limits, and one starts to sound like Garry Oldman from The 5th element.
"Like at all these little things running around"
all be because of destruction..
No way to evolve is it.
FireclawDrake |
See, I found Gary Oldman's argument in that scene to be very compelling - he is right, in a fashion. But that same scene also illustrates the problem - eventually destruction comes for you too.
That being said, I think instead of conflict, one might substitute competition and have the same basic argument without the nuances of violence "conflict" usually implies.
Melody Waverider |
@Tybs ok I must have missed that, didn't see new posts notification or something....
sorry about that...
OK man I missed a lot! I never got notifications since my last post as Sun.
now to figure out what to say and do, and what conversaions I missed.
Hope people don't mind if Mel is a bit behind, she may say some stuff that is really awkward and stupid
Man I hate it when this happens...
Damiani |
I'm with Fireclaw, and would like to point out Milton may have only meant 'War', which in his eyes may have been wasteful and a destructive cycle.
Yet, conflict is much more broad a statement. Survival, even, is a daily conflict we have constantly, and it spurs our growth as it would any natural species.
We kill to live, this is a fact-- bodies, minds and spirits. From small to large, by aware action or indifference, and until some bigger fish comes along, we'll keep at it, this is fact.
Plus, just look at our gaming systems that 'mirror' reality, they all promote conflict, but not necessarily warfare, the last diplomatic avenue when all others fail.
</rambling>
ps: lots 'good' can come from warfare, such as technology and other improvements. There's no free lunch!
Grim Jr. |
@Tybs ok I must have missed that, didn't see new posts notification or something....
sorry about that...
OK man I missed a lot! I never got notifications since my last post as Sun.
now to figure out what to say and do, and what conversaions I missed.
Hope people don't mind if Mel is a bit behind, she may say some stuff that is really awkward and stupid
Man I hate it when this happens...
well grim is waiting for the female NPC who's taken a shine to him to respond I think that's you