The Avalon Chronicles

Game Master lynora

This is a high level rules light game set in a school for magical kids, kinda a mash-up of Soul Eater, Harry Potter, and X-Men. :)


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Male Human Nurd

Is here a link to the mythic stuff?


Female Elf Gestalt Sorcerer (Starsoul) 16/Oracle (Heavens) 16

Tyrrin doesn't need mythic to be broken! :D

I wonder if anyone has figured out why yet...

And of course... doesn't work against Immune to Mind-Effecting :(


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Oh, I know why. And if you know what's coming, you can just close your eyes.


icehawk333 wrote:
Oh, I know why. And if you know what's coming, you can just close your eyes.

Doesn't say that would work - only Sightless creatures are unaffected. Closing your eyes doesn't make you sightless. (Presumably it still works because the radiance/pattern can go inside your eyelids. Magic after all.


Male I am a meat Popsicle

Many of the characters in this game would become even more broken with the addition of Mythic. Those that are not would become so.


Tyrrin Denulia wrote:

Tyrrin doesn't need mythic to be broken! :D

I wonder if anyone has figured out why yet...

And of course... doesn't work against Immune to Mind-Effecting :(

Or... You go...

-NINJA THROAT PUNCH!

in the middle of her casting


Female Elf Gestalt Sorcerer (Starsoul) 16/Oracle (Heavens) 16
The Assasin wrote:
Tyrrin Denulia wrote:

Tyrrin doesn't need mythic to be broken! :D

I wonder if anyone has figured out why yet...

And of course... doesn't work against Immune to Mind-Effecting :(

Or... You go...

-NINJA THROAT PUNCH!

in the middle of her casting

That would prove quite effective, yes. Look at her physical scores after all ;D


Tyrrin Denulia wrote:
The Assasin wrote:
Tyrrin Denulia wrote:

Tyrrin doesn't need mythic to be broken! :D

I wonder if anyone has figured out why yet...

And of course... doesn't work against Immune to Mind-Effecting :(

Or... You go...

-NINJA THROAT PUNCH!

in the middle of her casting

That would prove quite effective, yes. Look at her physical scores after all ;D

Well with 13d6 sneak attack and 2d6 fist damage... X 1.5 for targeting the throat average damage is 78.75 points...

I nearly killed you with my ninja throat punch!


Male Human Nurd

looks at the Assassin across the prison lunch table' and in his best green mile voice says

"The ways I hears it Mr assassin, you is now Boss Jiminiy's beeeeuuuutttch,,,
You dont do nothing,unless he says so, he says "jump" you says "how high Mr Jiminy sir, So you no nothing, no punch no nothing, ya hear, cus you nothing like the rest of use in here"

:)


Capt Wombat wrote:

looks at the Assassin across the prison lunch table' and in his best green mile voice says

"The ways I hears it Mr assassin, you is now Boss Jiminiy's beeeeuuuutttch,,,
You dont do nothing,unless he says so, he says "jump" you says "how high Mr Jiminy sir, So you no nothing, no punch no nothing, ya hear, cus you nothing like the rest of use in here"

:)

......[glares gets up and walks out]

[slits dwarf's throat as he makes snarky remark]

"oops..." Is pulled out of Agartha and placed between 2 black holes....

Not so much "I cant" as "I cant without facing the concequinces...


Male Human Nurd

Gets Reincarnated as a pink fluffy wabbit
"Noooooo!,,"

:)


Capt Wombat wrote:

Gets Reincarnated as a pink fluffy wabbit

"Noooooo!,,"

:)

Plane shifts away from black holes and returns to agartha to poke the pink wabbit with a stick


Male Human Nurd

Arthur sorry, but its the kind of thing good mates do,
Carl had the radio send off from about when he told Mel about the barmaid


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Going to respond to tural, lem?


Male Human Nurd
The Assasin wrote:
Capt Wombat wrote:

Gets Reincarnated as a pink fluffy wabbit

"Noooooo!,,"

:)

Plane shifts away from black holes and returns to agartha to poke the pink wabbit with a stick

Gos to bite the assassin with "big nasty pointy teeth."


Male Weremonkey Rogue/Ranger/Trickster

Renkai is super stealthy, give him just one or two nasty mythic powers and BOOM he suddenly becomes far more deadly.


Male Human Rogue 16/Magus 9
True Seeing:
He is wearing a blank white mask
Monkeygod wrote:
Renkai is super stealthy, give him just one or two nasty mythic powers and BOOM he suddenly becomes far more deadly.

Ace is stealthier, the robot is stealthier.....


N/A Male voice Robot Ninja10/Machinesmith 1

I was built with stealth as my one and only reason. Stealth doesn't mean much when you can't do anything else while they can't see you. :)
And he's him. Name something he isn't better than most people at. ;)


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Renkai Urmas wrote:
Monkeygod wrote:
Renkai is super stealthy, give him just one or two nasty mythic powers and BOOM he suddenly becomes far more deadly.
Ace is stealthier, the robot is stealthier.....

Ace is only better a maximum of 20 rounds a day.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1
icehawk333 wrote:
Renkai Urmas wrote:
Monkeygod wrote:
Renkai is super stealthy, give him just one or two nasty mythic powers and BOOM he suddenly becomes far more deadly.
Ace is stealthier, the robot is stealthier.....
Ace is only better a maximum of 20 rounds a day.

im pretty sure that's per encounter


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Lord Foul II wrote:
icehawk333 wrote:
Renkai Urmas wrote:
Monkeygod wrote:
Renkai is super stealthy, give him just one or two nasty mythic powers and BOOM he suddenly becomes far more deadly.
Ace is stealthier, the robot is stealthier.....
Ace is only better a maximum of 20 rounds a day.
im pretty sure that's per encounter

If it's as per the taskshaper, it's 1/day.

Not sure about the factotum.


Both Doppelganger Except younger looking Factotum 16/Taskshaper 6/Chameleon 10(Gestalt)

You guys do realize that up until now, the vast majority of stuff I have used Ace's abilities for are more or less RP scenarios, such as various skill checks, teleporting to get some place quickly, healing, etc?

In combat, he might be uber, but only if its a focused encounter or not a very long one. I do not think he'll end up being even semi close to uber in a long, drawn out battle, especially if there's a lot of enemies.

Also, much like your normal Wizard, Ace is at his best when he knows he is expecting trouble. So far that hasn't really happened, and considering the nature of this particular game, I do not see that happening all that much period. Aside from things like the expedition David, Ty, Tyrrin, etc are on, most encounters are out of nowhere, seemingly random ones, such as the Darth Vai attack.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Honestly, as long as I'm not really tierd, i don't see ace beign overpowered. When I'm really tired, i wind up seeing many things as op, even when they aren't.
Overall, monkeygod, i aplogize for any rants I've had, and And any rages or grudges I've held.


"Ace" wrote:

You guys do realize that up until now, the vast majority of stuff I have used Ace's abilities for are more or less RP scenarios, such as various skill checks, teleporting to get some place quickly, healing, etc?

In combat, he might be uber, but only if its a focused encounter or not a very long one. I do not think he'll end up being even semi close to uber in a long, drawn out battle, especially if there's a lot of enemies.

Also, much like your normal Wizard, Ace is at his best when he knows he is expecting trouble. So far that hasn't really happened, and considering the nature of this particular game, I do not see that happening all that much period. Aside from things like the expedition David, Ty, Tyrrin, etc are on, most encounters are out of nowhere, seemingly random ones, such as the Darth Vai attack.

Speaking primarily for myself, only two things here:

1) Third party shenanigans! (Sometimes broken, horribly so)
2) I feel the anger/disgust at Ace's capabilities is his apparent "lack" of limitations in a game system which encourages selecting and sticking to your choices in developing a class. Having it all goes against the grain... Or something.

I've trust that two things are present, which limits my own raging to posts like this; Lynora is in charge, her game and rules light. Plus, there isn't a "win" condition were my ego will be too butt hurt if Ace "saves" the day too often. However, having some limitations as the player of Ace could help diminish the perceptions, if you cared about other player's feelings.

Two cents!


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Lem, are you going to edit your post according to my edit, or should i assume nothin changed?


Male Gian&Nero Half-Fiend Half-Celestial All Elf 3 cleric 3 wizard 10 mystic theurge / 8 fighter 8 gunslinger

Lim.
Nothing really changed other than looking him over a bit more.
He knows not to say things.


Personally, I don't find Ace broken - he's the ultimate jack-of-all-trades, master of none. He might be able to do a little of everything, but he lack specialization. Which means that sure, he doesn't have any real "hard counters" if we're speaking in game terms, but he also doesn't have any particular strong suits. I mean, Vai is far from optimized for disarm, but she was still able to do so to Ace. And if he /is/ better than someone at any one thing, it's only for a short amount of time.

The Factorum is actually one of the cooler classes from 3.5, and not horribly unbalanced I'd say, especially compared to some of the horribly OP Pathfinder classes (looking at you, Pathfinder fighters!)


Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft

I like fighter because the hardest thing you have to do is pick a feat every level.
You really get hammered if you try to fight a ghost, though.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

how are PF fighters OP?

Shadow Lodge

FireclawDrake wrote:
Personally, I don't find Ace broken - he's the ultimate jack-of-all-trades, master of none.

I'm sorry, have you seen the bonuses to skills he can pull off?


Male Human Gestalt: Binder 16, Wizard (Enchanter) 6
Dragonborn3 wrote:
FireclawDrake wrote:
Personally, I don't find Ace broken - he's the ultimate jack-of-all-trades, master of none.
I'm sorry, have you seen the bonuses to skills he can pull off?

He specializes in specializing he's only good at one thing at a time but he can change what he's good at pretty much any time


Dragonborn3 wrote:
FireclawDrake wrote:
Personally, I don't find Ace broken - he's the ultimate jack-of-all-trades, master of none.
I'm sorry, have you seen the bonuses to skills he can pull off?

This is part of what I feel (given we aren't a combat, dungeon crawling experience) the gross part of his abilities.

Skills /here/ seem to be the biggest power, per say. The rest, due to Saving Throws and such, are meh. :)

But, rules light and what not.

See prior post too for summary of feelings.

Shadow Lodge

Which is kind of my point. "Oh, we need to make a [skill name] check? Give me six seconds."


Dragonborn3 wrote:
Which is kind of my point. "Oh, we need to make a [skill name] check? Give me six seconds."

Right, which effectively -- removes any 'challenge' or need to find someone who's really studied it.

Ace's class/abilities, trumps all that. Makes other people feel useless for their choices made.

Imagine a school full of Ace type characters as a GM, what's the challenge? Now imagine a 'smart Empire' that organizes a kill squad with 6 or 10 of these people.


Meh, Ace gets like a +60 even with everything swapped. Easy to best with a specialized character. And that is on Ace's int skills, the highest of his stats.


Both Doppelganger Except younger looking Factotum 16/Taskshaper 6/Chameleon 10(Gestalt)

Also...

I can only max out a skill check once per day per skill, and considering that in Avalon, unlike your standard campaign, there is things going on at pretty much all hours of the day/night, if I "waste" that bonus early in a day, I do not get it again later, period. Also, it has to be a skill in which I have at least 1 rank in.

The absolute highest bonus I can get, using spells and class features, including mimicry ones, is in the near the 90s, for Knowledge checks. But as already seen by both Lyn and Damiani, among others, sometimes it doesn't matter how high your Knowledge check is, you just only know so much, whether you got a 30 or a 300.


Male Human Gestalt: Binder 16, Wizard (Enchanter) 6
FireclawDrake wrote:
Meh, Ace gets like a +60 even with everything swapped. Easy to best with a specialized character. And that is on Ace's int skills, the highest of his stats.

You can't best it without magic items, he swaps all his feats and stuff, and he is a doppelganger so physical stats are morphic anyway

The way I see it is if he can mimic anything....why play any character type other than this type? anything you want to do can be done by this one better than any other


Treisdan Achdarach wrote:
FireclawDrake wrote:
Meh, Ace gets like a +60 even with everything swapped. Easy to best with a specialized character. And that is on Ace's int skills, the highest of his stats.

You can't best it without magic items, he swaps all his feats and stuff, and he is a doppelganger so physical stats are morphic anyway

The way I see it is if he can mimic anything....why play any character type other than this type? anything you want to do can be done by this one better than any other

This was the point I was primarily getting at.

You invalidate (to an extent) other persons, though, Ace did bring up a good point if he can only make a super skill roll once per day.

Just how good are your skills without the once per day thing?


Both Doppelganger Except younger looking Factotum 16/Taskshaper 6/Chameleon 10(Gestalt)

Again, how is this argument any different from the one people make all the time about how OP the Wizard is, if given the foreknowledge of combat??

I mean, why play a Fighter, when you can just cast Transformation or a Rogue, when invisibility is clearly better than stealth checks. About the only think a Wizard can't do is heal...

But wait, this is a gestalt game! Wizard/Cleric pwnzors all newbz!!! zomg, pew, pew, pew!!!

Oh, and for the record:

Cunning Knowledge:

Cunning Knowledge (Ex): When making a check involving a skill in which you have at least 1 rank, you can spend 1 inspiration point to gain a bonus on the check equal to your factotum level. You can use this ability once per day for a particular skill. For example, if you use cunning knowledge to gain a bonus on a Hide check, you cannot use the ability to improve other Hide checks for the rest of the day, though you can use it on different skills


Both Doppelganger Except younger looking Factotum 16/Taskshaper 6/Chameleon 10(Gestalt)

To answer your question Damiani, look at Ace's CS, all his skills are right there. Generally, he can swap out Dodge for Skill Focus, so add +6.

The only skill he has super charged, so to speak, is Use Magic Device, as I took both Skill Focus and Magical Aptitude as two of his normal, level advancement feats.


"Ace" wrote:

To answer your question Damiani, look at Ace's CS, all his skills are right there. Generally, he can swap out Dodge for Skill Focus, so add +6.

The only skill he has super charged, so to speak, is Use Magic Device, as I took both Skill Focus and Magical Aptitude as two of his normal, level advancement feats.

Gotcha.

M'kay, not that bad. What limitations do you have on spell casting?


Simply not true Treisdan. It's /really/ easy to build a level 16 character that could get +90-100 on all knowledge checks, especially since we're using 3.5 as part of the game. Like. Stupidly easy. I'll provide the start of the build just as an example.

Take Ace's stats: 36 int, 30 Cha.

16 Ranks
Base Int: +13
1 Level of Marshall: take Motivate Intelligence. +10
1 Level of Dragonfire Adept: Draconic Knowledge Invocation: +6
14 Levels of Pathfinder Bard: +7

I'm at +52 to all Knowledges without even blinking an eye, with no feats, and only half of a gestalt. The other half of the gestalt can be filled with ridiculous dips to specialize.

Seriously, optimizing isn't that hard.


Male Human Gestalt: Binder 16, Wizard (Enchanter) 6
FireclawDrake wrote:

Simply not true Treisdan. It's /really/ easy to build a level 16 character that could get +90-100 on all knowledge checks, especially since we're using 3.5 as part of the game. Like. Stupidly easy. I'll provide the start of the build just as an example.

Take Ace's stats: 36 int, 30 Cha.

16 Ranks
Base Int: +13
1 Level of Marshall: take Motivate Intelligence. +10
1 Level of Dragonfire Adept: Draconic Knowledge Invocation: +6
14 Levels of Pathfinder Bard: +7

I'm at +52 to all Knowledges without even blinking an eye, with no feats, and only half of a gestalt. The other half of the gestalt can be filled with ridiculous dips to specialize.

Seriously, optimizing isn't that hard.

Ace, can you mimic class features?


male Aasimar Muse-touched Image gestalt waterbender 11/Disciple of the Healing Waters 5/ Bard (street performer/song healer) 16

I'll stay out of all this, who's OP here.

I have plenty of opinions on it however, but I'll keep them to myself.

Shadow Lodge

Dom Waverider wrote:

I'll stay out of all this, who's OP here.

I have plenty of opinions on it however, but I'll keep them to myself.

Which leaves me wondering why you even psted. :P


Both Doppelganger Except younger looking Factotum 16/Taskshaper 6/Chameleon 10(Gestalt)

Limits on spellcasting:

Can only cast up to 6th level spells. Can be Arcane or Divine, provided I am using the proper focus. If I am not, I need 10 minutes of uninterrupted meditation, which is fine for stuff like switching to Psionic Focus after Darth Vai teleported, but is pretty difficult in the middle of combat.

Also, my spells per day are listed on my CS as well, and NO, I can not regain them if I swap to a different focus and then swap back.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

im only going to put this one thing on here
are each of them considered different spells per day?


Both Doppelganger Except younger looking Factotum 16/Taskshaper 6/Chameleon 10(Gestalt)

Um...honestly I have no idea. The chameleon entry in Races of Destiny does not say one way or another.

I would say no, they draw from the same per day pool, but idk, the entry for Arcane says you get bonus spells per day for a high Int, while Divine says you get em for a high Wis.

Pretty sure I've been playing it that I draw from the same per day pool, but I am not positive.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

to be safe I'd treat them as one pool (maybe have psionic be separate, mostly because working up a conversion between spell slots and power points would be a pain in the butt)
espically as everyone is calling you OP

I don't find you that OP, sure your "I can do anything" way of playing him can get on my nerves on occasion, but realizing you can't actually do everything does help

you aren't as durable as dave, nor I believe as perceptive

not as good with the scythe or undead as Grim

nor as good as a spellcaster as either of them

not as technologically minded as Arthur or melody

not as stealthy as renkai or hermes (not sure about tybalt)

you aren't an endless battery of stuff like tybalt

and this is just of the top of my head

sure you can do a lot, especially with skills, esp with knowledge skills, but other people have their niche too


Anyway, none of this really matters, because Ace rarely tromps on other people's fun. I'm gonna go have fun playing, you guys can worry about "who is OP and who isnt".

(Hint: We're all OP)

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