The Avalon Chronicles

Game Master lynora

This is a high level rules light game set in a school for magical kids, kinda a mash-up of Soul Eater, Harry Potter, and X-Men. :)


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Male Sapphire Dragon

Hey, I'm not op....

:p

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Right, Dave is ridiculously hard to kill, being resistant or immune to almost every form of attack
Grim is deadly with his scythe, and undead are doomed against him
Arthur is much the same against constructs


Well, I, for one, appreciate the q & a so far. Doesn't appear as disgusting-wa as I'd earlier envisioned, but I'm biased against most 3rd party stuff due to no "official" vetting by Paizo, that I know of and usually they are designed to achieve a "story" or creative goal versus say game balanced one.

Does that make me a hater? Nah, just opinionated and picky atop that.

But, sometimes, aren't we all? Heh.


Male Icy Catfolk Image Warlock/Rogue 16

Don't mean to be mean, but Jean takes damage from using an unarmed strike against the buggy. Unless of course these are different.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Hey I have an idea for a character build
It just requires one question answered
What would the damage dice for a 5th lvl colossal+ monk

A 1st lvl one is 8d6 and the build can be done with that

(The monk in question is not actually colossal+ size the biggest it can get is huge)

It would be a storm Druid 16 monk 1 other caster 5 (probably cleric)/master of storms 10
And hey damani this is all paizo


1 person marked this as a favorite.

Oh... re: the Pathfinder Fighter and my hatred for it.

Paizo sought to create a way for the martial classes to scale late-game as full casters do. I think they overshot the target on some of them. Fighters in particular. I'm not saying they are nigh-uncounterable, but here is my issue with fighters in Pathfinder (most of these complaints are reserved for 11+ levels):

Fighters get the new Power Attack/Deadly Aim, which massively boosts DPR right out of the gate. No sensible weapon-damage build will lack these (except for two weapon fighters maybe) feats.
Fighters get almost twice the feats that anyone else does. Meaning they rarely have to make a hard choice to optimize themselves. They don't have to bypass skill or RP feats to finish their combat builds.
On top of that, Weapon Training is just amazing - +5 to attack and damage to a wepaon group might not /sound/ like alot, but it certainly adds up (+5 is a /huge huge huge huge/ bonus).
Fighers have no resource. Paladins have smite uses, Cavaliers/inquisitors have uses of judgement, bane or challenge that they burn through. Fighters don't need to make choices - they are /always/ good at /everything/ weapon related.
Armour training means that a figher can be in full plate and still use up to like +5 dex bonus. Which means they have really really good AC compared to others.
Armour Mastery is basically the barbarians' DR - one of it's iconic features, but better.
Weapon Mastery is the single best capstone ability in the game, bar none. A katana with 15-20/x3 that auto-confirms crits, means that at level 20, if you roll a 15+ among your four attacks, you'll have stunned and blinded your target, AND dealt it ~150-200 damage.
Not ONLY that, but the Fighter benefits the most from being buffed. A Wizard gets Haste... whoopy-doo. +1 AC and some extra move. A FIGHTER gets haste? You're looking at an extra ~50-75 damage a round, minimum.

The main issue is that none of this requires ANY resource on the fighter's part. He can do it all day long, without worry about running out of ability uses, spells, etc. His one maybe weak point - low saves - doesn't really matter because the saves don't scale up very well at higher levels.

Gah!

[/rant]

(No need to answer this BTW, I realize that some of it is unfair. The fighter just strikes me as bad design, since virtually any other class has uses of things they burn through, or needs other people to be truly effective.)


Lord Foul II wrote:

Hey I have an idea for a character build

It just requires one question answered
What would the damage dice for a 5th lvl colossal+ monk

A 1st lvl one is 8d6 and the build can be done with that

(The monk in question is not actually colossal+ size the biggest it can get is huge)

It would be a storm Druid 16 monk 1 other caster 5 (probably cleric)/master of storms 10
And hey damani this is all paizo

Gestalt isn't Paizo. :)

As far as I can remember from Monk rules, your size isn't important with the unarmed strikes, it's the level of the Monk for damage, so huge or not, no difference there.

Then again, I often re-read rules. My memory isn't the best.


Size affects all weapon damage - monk included. It scales up with size. Smaller monks deal less, bigger monks deal more.


FireclawDrake wrote:
Size affects all weapon damage - monk included. It scales up with size. Smaller monks deal less, bigger monks deal more.

There appear to be reference charts to compare against. :)

And a Huge Natural weapon seems to do only 1d8. However... if you Enlarged a manufactured or natural weapon, /then/ it shifts.

So, how do you do the math when Huge is the default size and not due to magical or other effect? and the Monk charts only show 2d8 for a newbie Monk to start with?

http://www.d20pfsrd.com/classes/core-classes/monk#TOC-Unarmed-Strike

http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules #TOC-Natural-Attacks

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

The cleric isn't nessairy
Take out the cleric
Make it Druid 5 monk 1, master of storms 10
Cast strong jaw on your fist
Shapeshift into your at will huge storm form
Enchant an amulet of mighty fist to however much you want
Do the same with a body wrap
Take the belicar's bite feat
Your whirlwind damage does 8d6+5d6 electricity+1d4 bleed+str modifier for example a 16 str would be +3 +let's say the holy, shocking, flaming, freezing and caustic (+6 AoMF or a +3 one and a +3 bodywrap)
So 8d6+6d6shocking+1d4 bleed+3+1d6fire+1d6acid+1d6 cold+2+2d6 if the appropriate alignment

Because of the spell strong jaw you are effectively collosal+

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Sample damage of your at will attack 8d6 + 6d6 + 1d4 + 3 + 1d6 + 1d6 + 2 + 2d6 ⇒ (3, 6, 5, 1, 3, 3, 2, 1) + (2, 2, 4, 5, 2, 4) + (1) + 3 + (6) + (5) + 2 + (4, 6) = 70 eeh not the best of rolls


Lord Foul II wrote:

The cleric isn't nessairy

Take out the cleric
Make it Druid 5 monk 1, master of storms 10
Cast strong jaw on your fist
Shapeshift into your at will huge storm form
Enchant an amulet of mighty fist to however much you want
Do the same with a body wrap
Take the belicar's bite feat
Your whirlwind damage does 8d6+5d6 electricity+1d4 bleed+str modifier for example a 16 str would be +3 +let's say the holy, shocking, flaming, freezing and caustic (+6 AoMF or a +3 one and a +3 bodywrap)
So 8d6+6d6shocking+1d4 bleed+3+1d6fire+1d6acid+1d6 cold+2+2d6 if the appropriate alignment

Because of the spell strong jaw you are effectively collosal+

http://www.d20pfsrd.com/magic/all-spells/s/strong-jaw

a) You're not a 5th level druid to cast, you're 7th-- and you can probably cast it once or twice. Yawn.

b) How do you get 8d6?

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

12th caster lvl the prestige class increases caster level
The only place i found colossal+ damage was with the epic dragons


Could you link to the Master of Storm? Storms are kind of Kam's thing.


Lord Foul II wrote:

12th caster lvl the prestige class increases caster level

The only place i found colossal+ damage was with the epic dragons

Well, /if/ you're a different race, not just the standard sort, that's additional levels added to your base level count... in a standard game setting if someone allowed monsters races as base races. :)

So...

Dunno what you're talking about, not really level 16 character. Sorry.


Male Human Nurd

Sorry did I read that right, Ace PC gets up to +90 1/day per skill
Yikers!


I think, once you're past 30+ in any roll, skill wise, or even 35... it's just lost points.

Looks good on the die rolls though!

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1
Damiani wrote:
Lord Foul II wrote:

12th caster lvl the prestige class increases caster level

The only place i found colossal+ damage was with the epic dragons

Well, /if/ you're a different race, not just the standard sort, that's additional levels added to your base level count... in a standard game setting if someone allowed monsters races as base races. :)

So...

Dunno what you're talking about, not really level 16 character. Sorry.

not quite sure what you are talking about...

Kamenwati wrote:
Could you link to the Master of Storm? Storms are kind of Kam's thing.

http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/s-z/storm-kind ler


Lord Foul II wrote:
Damiani wrote:
Lord Foul II wrote:

12th caster lvl the prestige class increases caster level

The only place i found colossal+ damage was with the epic dragons

Well, /if/ you're a different race, not just the standard sort, that's additional levels added to your base level count... in a standard game setting if someone allowed monsters races as base races. :)

So...

Dunno what you're talking about, not really level 16 character. Sorry.

not quite sure what you are talking about...

If you do not play as one of the Core Races, i.e. Human, elf, etc... adding another race to your character adds character levels, to 'pay' for the additional racial benefits.

Is your character proposed still a human? Otherwise, how do you get to be Huge or colossal? Just the spell?

You still haven't told me where your 8d6 come from.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Huge size is part of the class, for the purpose of this excersisenthe character is either a suli or a slyph
8d6 is what a d6 turns into at colossal+ size catagory which is what you effectively are


Lord Foul II wrote:

Huge size is part of the class, for the purpose of this excersisenthe character is either a suli or a slyph

8d6 is what a d6 turns into at colossal+ size catagory which is what you effectively are

Okay-- pretend I'm a 3rd grader here.

How do you get 'huge' size? Walk through the steps please.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Ok as a third grader I can assume you can read, I already gave a link to the class above, go there


Lord Foul II wrote:
Ok as a third grader I can assume you can read, I already gave a link to the class above, go there

So at this point, I'll stop interacting with you.

Thanks.


Re: Size and how it effects damage dice.

Increasing size increases the damage dice by 1 step, of anything. 1d6 weapon becomes a 1d8 weapon. A 1d10 weapon becomes 2d8.

What Foul is talking about is if you are a Medium sized monk, and say you have 2d10 unarmed damage for sake of argument. When you grow to a Large Monk, the damage dice on your unarmed strikes change from 2d10 to 4d8. When you become Huge, 4d8 becomes 6d8.

All weapons and attacks increase/decrease depending on the size of the creature in question. This is why a Small lance deals 1d6 whereas a Medium Lance deals 1d8.

Didn't get around to posting in the game, and now it's RL game time, sorry folks.


Male Icy Catfolk Image Warlock/Rogue 16

Dave, I dare you to play a non caster. I dare you. I know you just can't do it.
No casting.
No psionics.
No spell likes.
No tech spell type stuff.

You couldn't do it. You always have to be a thoroughly optimized caster type person.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

I've played a paladin before, does that count?


Male Icy Catfolk Image Warlock/Rogue 16

No. They get spells.


FireclawDrake wrote:

Re: Size and how it effects damage dice.

Increasing size increases the damage dice by 1 step, of anything. 1d6 weapon becomes a 1d8 weapon. A 1d10 weapon becomes 2d8.

What Foul is talking about is if you are a Medium sized monk, and say you have 2d10 unarmed damage for sake of argument. When you grow to a Large Monk, the damage dice on your unarmed strikes change from 2d10 to 4d8. When you become Huge, 4d8 becomes 6d8.

All weapons and attacks increase/decrease depending on the size of the creature in question. This is why a Small lance deals 1d6 whereas a Medium Lance deals 1d8.

Didn't get around to posting in the game, and now it's RL game time, sorry folks.

Well aware of this, and have used many a two handed sword fighter with Enlarge to great use.

What I could not follow though, was how a human Monk, with only one level of Monk, 1d8 unarmed, gets to 8d6.

But, since his Highness couldn't bother to help me through the math of his super character he was claiming was Huge sized, without being snippy, I'll not bother looking into it further and just assume he's wrong. That's how I'm going to roll. :)

Adding any race beyond Human, Elf or other 'base core' races, Medium sized, adds levels to your character-- so if this theoretical 'Huge' sized thing, is anything but Medium to start, not sure how it gets to Huge at level 16, or Colossal.


Male Weremonkey Rogue/Ranger/Trickster

Storm Kindler

At 8th level, Storm Shape becomes 50ft, Huge. At 10th, it becomes 60ft, Huge.


Male Human Nurd
Tybalt Baneko wrote:

Dave, I dare you to play a non caster. I dare you. I know you just can't do it.

No casting.
No psionics.
No spell likes.
No tech spell type stuff.

You couldn't do it. You always have to be a thoroughly optimized caster type person.

Do I hear a wager, after what's been said about pathfinder fighters, is this wise

$1 on Dave


Monkeygod wrote:

Storm Kindler

At 8th level, Storm Shape becomes 50ft, Huge. At 10th, it becomes 60ft, Huge.

One will note, that unlike the Enlarge spell description, this doesn't indicate your Size change affects your unarmed or other gear -- merely that you are a Whirlwind shaped thing of certain dimensions.

http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/s-z/storm-kind ler#TOC-Storm-Shape-Su-

And more specifically:

http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules #TOC-Whirlwind-Su-

The whirlwind ability which is ALL you get when using the Storm Shape.

Enlarge Person spell:

http://www.d20pfsrd.com/magic/all-spells/e/enlarge-person

So, as a GM, I would say-- yer still doing your Monk damage, 1d8

Cheers.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Dude that would leave me with a gran dotal of 3 possible classes out of the several dozen classes... And further restrict my choices within those classes

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1
Damiani wrote:
Monkeygod wrote:

Storm Kindler

At 8th level, Storm Shape becomes 50ft, Huge. At 10th, it becomes 60ft, Huge.

One will note, that unlike the Enlarge spell description, this doesn't indicate your Size changes -- merely that you are a Whirlwind shaped thing of certain dimensions.

http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/s-z/storm-kind ler#TOC-Storm-Shape-Su-

Enlarge Person spell:

http://www.d20pfsrd.com/magic/all-spells/e/enlarge-person

So, as a GM, I would say-- yer still doing your Monk damage, 1d8

Cheers.

no when storm shaped you are huge size, that means huge dice


Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft

Didn't stop me.
You just simply couldn't do it. I know you can't.


Male Weremonkey Rogue/Ranger/Trickster

You...realize its only useable in water, right?

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Nah rage is SU
How about a soulknife/Agias they don't cast

Shadow Lodge

He also said no psionics.


Female awww, but that would be telling unknown
Kamenwati wrote:
You gave me the link, and you didn't hyperlink it, so most people don't even bother.

Here you go.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1
Monkeygod wrote:
You...realize its only useable in water, right?

no there is two forms whirlwind and vortex

Wirlwind is air
Vortex is water


Male Human Nurd
Lord Foul II wrote:
Dude that would leave me with a gran dotal of 3 possible classes out of the several dozen classes... And further restrict my choices within those classes

Looks like T was right, good call T.

Shadow Lodge

Is this the part that make you think your size changes?

"At 4th level, and again every two levels thereafter, the size of creatures the Master of Storms can affect increases by one step, to a maximum of Huge at 8th level."


Female awww, but that would be telling unknown

Okay, so quick lesson is hyperlinks.

<url="name of website here">Insert blue text here</url>

using [] in place of <>

It's not that hard. :)


Male Human Nurd

Lyn do ya think You may have time to look over Amber and Opel asked for changed

Prittyplease...

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1
Capt Wombat wrote:
Lord Foul II wrote:
Dude that would leave me with a gran dotal of 3 possible classes out of the several dozen classes... And further restrict my choices within those classes

You taking up the wager or not, sounds like fail before start to me.

Looks like T was right

not here it's a magic school, we already have one non magic, dude and a mega monk, I don't like replaying used stuff


Female awww, but that would be telling unknown

Went to renn faire today. It was funnish but way too hot.

Came home to rules arguments. :/

And tomorrow is classes....and I just realized that I never downloaded office onto my new computer. >.<

So you can guess what I'm doing tonight.


lynora wrote:

Went to renn faire today. It was funnish but way too hot.

Came home to rules arguments. :/

And tomorrow is classes....and I just realized that I never downloaded office onto my new computer. >.<

So you can guess what I'm doing tonight.

Wild parties and fun times!!!


Female awww, but that would be telling unknown
Lord Foul II wrote:
Capt Wombat wrote:
Lord Foul II wrote:
Dude that would leave me with a gran dotal of 3 possible classes out of the several dozen classes... And further restrict my choices within those classes

You taking up the wager or not, sounds like fail before start to me.

Looks like T was right
not here it's a magic school, we already have one non magic, dude and a mega monk, I don't like replaying used stuff

Non-magical can come in as many varieties and flavors as magical....it just takes creativity.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1
lynora wrote:
Lord Foul II wrote:
Capt Wombat wrote:
Lord Foul II wrote:
Dude that would leave me with a gran dotal of 3 possible classes out of the several dozen classes... And further restrict my choices within those classes

You taking up the wager or not, sounds like fail before start to me.

Looks like T was right
not here it's a magic school, we already have one non magic, dude and a mega monk, I don't like replaying used stuff
Non-magical can come in as many varieties and flavors as magical....it just takes creativity.

i prefer to not have the niche filled

And yeah to make a primary melee character
I'd go with sbjurant champion/swiftblade/sorcerer/swashbuckler


Female awww, but that would be telling unknown

Also, for the record, I find it a bit bemusing how Ace often gets picked on for being OP when Michael is built around a similar concept and under the right circumstances could wipe the floor with Ace....


Male Icy Catfolk Image Warlock/Rogue 16

But we never see Micheal. And he never flexes his "do anything" muscles.
>_>
<_<

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