Damiani |
Well, I, for one, appreciate the q & a so far. Doesn't appear as disgusting-wa as I'd earlier envisioned, but I'm biased against most 3rd party stuff due to no "official" vetting by Paizo, that I know of and usually they are designed to achieve a "story" or creative goal versus say game balanced one.
Does that make me a hater? Nah, just opinionated and picky atop that.
But, sometimes, aren't we all? Heh.
Tybalt Baneko |
Don't mean to be mean, but Jean takes damage from using an unarmed strike against the buggy. Unless of course these are different.
Lord Foul II |
Hey I have an idea for a character build
It just requires one question answered
What would the damage dice for a 5th lvl colossal+ monk
A 1st lvl one is 8d6 and the build can be done with that
(The monk in question is not actually colossal+ size the biggest it can get is huge)
It would be a storm Druid 16 monk 1 other caster 5 (probably cleric)/master of storms 10
And hey damani this is all paizo
FireclawDrake |
1 person marked this as a favorite. |
Oh... re: the Pathfinder Fighter and my hatred for it.
Paizo sought to create a way for the martial classes to scale late-game as full casters do. I think they overshot the target on some of them. Fighters in particular. I'm not saying they are nigh-uncounterable, but here is my issue with fighters in Pathfinder (most of these complaints are reserved for 11+ levels):
Fighters get the new Power Attack/Deadly Aim, which massively boosts DPR right out of the gate. No sensible weapon-damage build will lack these (except for two weapon fighters maybe) feats.
Fighters get almost twice the feats that anyone else does. Meaning they rarely have to make a hard choice to optimize themselves. They don't have to bypass skill or RP feats to finish their combat builds.
On top of that, Weapon Training is just amazing - +5 to attack and damage to a wepaon group might not /sound/ like alot, but it certainly adds up (+5 is a /huge huge huge huge/ bonus).
Fighers have no resource. Paladins have smite uses, Cavaliers/inquisitors have uses of judgement, bane or challenge that they burn through. Fighters don't need to make choices - they are /always/ good at /everything/ weapon related.
Armour training means that a figher can be in full plate and still use up to like +5 dex bonus. Which means they have really really good AC compared to others.
Armour Mastery is basically the barbarians' DR - one of it's iconic features, but better.
Weapon Mastery is the single best capstone ability in the game, bar none. A katana with 15-20/x3 that auto-confirms crits, means that at level 20, if you roll a 15+ among your four attacks, you'll have stunned and blinded your target, AND dealt it ~150-200 damage.
Not ONLY that, but the Fighter benefits the most from being buffed. A Wizard gets Haste... whoopy-doo. +1 AC and some extra move. A FIGHTER gets haste? You're looking at an extra ~50-75 damage a round, minimum.
The main issue is that none of this requires ANY resource on the fighter's part. He can do it all day long, without worry about running out of ability uses, spells, etc. His one maybe weak point - low saves - doesn't really matter because the saves don't scale up very well at higher levels.
Gah!
[/rant]
(No need to answer this BTW, I realize that some of it is unfair. The fighter just strikes me as bad design, since virtually any other class has uses of things they burn through, or needs other people to be truly effective.)
Damiani |
Hey I have an idea for a character build
It just requires one question answered
What would the damage dice for a 5th lvl colossal+ monkA 1st lvl one is 8d6 and the build can be done with that
(The monk in question is not actually colossal+ size the biggest it can get is huge)
It would be a storm Druid 16 monk 1 other caster 5 (probably cleric)/master of storms 10
And hey damani this is all paizo
Gestalt isn't Paizo. :)
As far as I can remember from Monk rules, your size isn't important with the unarmed strikes, it's the level of the Monk for damage, so huge or not, no difference there.
Then again, I often re-read rules. My memory isn't the best.
Damiani |
Size affects all weapon damage - monk included. It scales up with size. Smaller monks deal less, bigger monks deal more.
There appear to be reference charts to compare against. :)
And a Huge Natural weapon seems to do only 1d8. However... if you Enlarged a manufactured or natural weapon, /then/ it shifts.
So, how do you do the math when Huge is the default size and not due to magical or other effect? and the Monk charts only show 2d8 for a newbie Monk to start with?
http://www.d20pfsrd.com/classes/core-classes/monk#TOC-Unarmed-Strike
http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules #TOC-Natural-Attacks
Lord Foul II |
The cleric isn't nessairy
Take out the cleric
Make it Druid 5 monk 1, master of storms 10
Cast strong jaw on your fist
Shapeshift into your at will huge storm form
Enchant an amulet of mighty fist to however much you want
Do the same with a body wrap
Take the belicar's bite feat
Your whirlwind damage does 8d6+5d6 electricity+1d4 bleed+str modifier for example a 16 str would be +3 +let's say the holy, shocking, flaming, freezing and caustic (+6 AoMF or a +3 one and a +3 bodywrap)
So 8d6+6d6shocking+1d4 bleed+3+1d6fire+1d6acid+1d6 cold+2+2d6 if the appropriate alignment
Because of the spell strong jaw you are effectively collosal+
Damiani |
The cleric isn't nessairy
Take out the cleric
Make it Druid 5 monk 1, master of storms 10
Cast strong jaw on your fist
Shapeshift into your at will huge storm form
Enchant an amulet of mighty fist to however much you want
Do the same with a body wrap
Take the belicar's bite feat
Your whirlwind damage does 8d6+5d6 electricity+1d4 bleed+str modifier for example a 16 str would be +3 +let's say the holy, shocking, flaming, freezing and caustic (+6 AoMF or a +3 one and a +3 bodywrap)
So 8d6+6d6shocking+1d4 bleed+3+1d6fire+1d6acid+1d6 cold+2+2d6 if the appropriate alignmentBecause of the spell strong jaw you are effectively collosal+
http://www.d20pfsrd.com/magic/all-spells/s/strong-jaw
a) You're not a 5th level druid to cast, you're 7th-- and you can probably cast it once or twice. Yawn.
b) How do you get 8d6?
Damiani |
12th caster lvl the prestige class increases caster level
The only place i found colossal+ damage was with the epic dragons
Well, /if/ you're a different race, not just the standard sort, that's additional levels added to your base level count... in a standard game setting if someone allowed monsters races as base races. :)
So...
Dunno what you're talking about, not really level 16 character. Sorry.
Lord Foul II |
Lord Foul II wrote:12th caster lvl the prestige class increases caster level
The only place i found colossal+ damage was with the epic dragonsWell, /if/ you're a different race, not just the standard sort, that's additional levels added to your base level count... in a standard game setting if someone allowed monsters races as base races. :)
So...
Dunno what you're talking about, not really level 16 character. Sorry.
not quite sure what you are talking about...
Could you link to the Master of Storm? Storms are kind of Kam's thing.
http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/s-z/storm-kind ler
Damiani |
Damiani wrote:not quite sure what you are talking about...Lord Foul II wrote:12th caster lvl the prestige class increases caster level
The only place i found colossal+ damage was with the epic dragonsWell, /if/ you're a different race, not just the standard sort, that's additional levels added to your base level count... in a standard game setting if someone allowed monsters races as base races. :)
So...
Dunno what you're talking about, not really level 16 character. Sorry.
If you do not play as one of the Core Races, i.e. Human, elf, etc... adding another race to your character adds character levels, to 'pay' for the additional racial benefits.
Is your character proposed still a human? Otherwise, how do you get to be Huge or colossal? Just the spell?
You still haven't told me where your 8d6 come from.
Damiani |
Huge size is part of the class, for the purpose of this excersisenthe character is either a suli or a slyph
8d6 is what a d6 turns into at colossal+ size catagory which is what you effectively are
Okay-- pretend I'm a 3rd grader here.
How do you get 'huge' size? Walk through the steps please.
FireclawDrake |
Re: Size and how it effects damage dice.
Increasing size increases the damage dice by 1 step, of anything. 1d6 weapon becomes a 1d8 weapon. A 1d10 weapon becomes 2d8.
What Foul is talking about is if you are a Medium sized monk, and say you have 2d10 unarmed damage for sake of argument. When you grow to a Large Monk, the damage dice on your unarmed strikes change from 2d10 to 4d8. When you become Huge, 4d8 becomes 6d8.
All weapons and attacks increase/decrease depending on the size of the creature in question. This is why a Small lance deals 1d6 whereas a Medium Lance deals 1d8.
Didn't get around to posting in the game, and now it's RL game time, sorry folks.
Tybalt Baneko |
Dave, I dare you to play a non caster. I dare you. I know you just can't do it.
No casting.
No psionics.
No spell likes.
No tech spell type stuff.
You couldn't do it. You always have to be a thoroughly optimized caster type person.
Damiani |
Re: Size and how it effects damage dice.
Increasing size increases the damage dice by 1 step, of anything. 1d6 weapon becomes a 1d8 weapon. A 1d10 weapon becomes 2d8.
What Foul is talking about is if you are a Medium sized monk, and say you have 2d10 unarmed damage for sake of argument. When you grow to a Large Monk, the damage dice on your unarmed strikes change from 2d10 to 4d8. When you become Huge, 4d8 becomes 6d8.
All weapons and attacks increase/decrease depending on the size of the creature in question. This is why a Small lance deals 1d6 whereas a Medium Lance deals 1d8.
Didn't get around to posting in the game, and now it's RL game time, sorry folks.
Well aware of this, and have used many a two handed sword fighter with Enlarge to great use.
What I could not follow though, was how a human Monk, with only one level of Monk, 1d8 unarmed, gets to 8d6.
But, since his Highness couldn't bother to help me through the math of his super character he was claiming was Huge sized, without being snippy, I'll not bother looking into it further and just assume he's wrong. That's how I'm going to roll. :)
Adding any race beyond Human, Elf or other 'base core' races, Medium sized, adds levels to your character-- so if this theoretical 'Huge' sized thing, is anything but Medium to start, not sure how it gets to Huge at level 16, or Colossal.
Monkeygod |
Capt Wombat |
Dave, I dare you to play a non caster. I dare you. I know you just can't do it.
No casting.
No psionics.
No spell likes.
No tech spell type stuff.You couldn't do it. You always have to be a thoroughly optimized caster type person.
Do I hear a wager, after what's been said about pathfinder fighters, is this wise
$1 on Dave
Damiani |
At 8th level, Storm Shape becomes 50ft, Huge. At 10th, it becomes 60ft, Huge.
One will note, that unlike the Enlarge spell description, this doesn't indicate your Size change affects your unarmed or other gear -- merely that you are a Whirlwind shaped thing of certain dimensions.
http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/s-z/storm-kind ler#TOC-Storm-Shape-Su-
And more specifically:
http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules #TOC-Whirlwind-Su-
The whirlwind ability which is ALL you get when using the Storm Shape.
Enlarge Person spell:
http://www.d20pfsrd.com/magic/all-spells/e/enlarge-person
So, as a GM, I would say-- yer still doing your Monk damage, 1d8
Cheers.
Lord Foul II |
Monkeygod wrote:At 8th level, Storm Shape becomes 50ft, Huge. At 10th, it becomes 60ft, Huge.
One will note, that unlike the Enlarge spell description, this doesn't indicate your Size changes -- merely that you are a Whirlwind shaped thing of certain dimensions.
http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/s-z/storm-kind ler#TOC-Storm-Shape-Su-
Enlarge Person spell:
http://www.d20pfsrd.com/magic/all-spells/e/enlarge-person
So, as a GM, I would say-- yer still doing your Monk damage, 1d8
Cheers.
no when storm shaped you are huge size, that means huge dice
lynora |
Lord Foul II |
Lord Foul II wrote:Dude that would leave me with a gran dotal of 3 possible classes out of the several dozen classes... And further restrict my choices within those classesYou taking up the wager or not, sounds like fail before start to me.
Looks like T was right
not here it's a magic school, we already have one non magic, dude and a mega monk, I don't like replaying used stuff
lynora |
Capt Wombat wrote:not here it's a magic school, we already have one non magic, dude and a mega monk, I don't like replaying used stuffLord Foul II wrote:Dude that would leave me with a gran dotal of 3 possible classes out of the several dozen classes... And further restrict my choices within those classesYou taking up the wager or not, sounds like fail before start to me.
Looks like T was right
Non-magical can come in as many varieties and flavors as magical....it just takes creativity.
Lord Foul II |
Lord Foul II wrote:Non-magical can come in as many varieties and flavors as magical....it just takes creativity.Capt Wombat wrote:not here it's a magic school, we already have one non magic, dude and a mega monk, I don't like replaying used stuffLord Foul II wrote:Dude that would leave me with a gran dotal of 3 possible classes out of the several dozen classes... And further restrict my choices within those classesYou taking up the wager or not, sounds like fail before start to me.
Looks like T was right
i prefer to not have the niche filled
And yeah to make a primary melee characterI'd go with sbjurant champion/swiftblade/sorcerer/swashbuckler
Tybalt Baneko |
But we never see Micheal. And he never flexes his "do anything" muscles.
>_>
<_<