
Setting the Stage |

Nicos wrote:He does seem just a touch overwhelmed... Hopefully it'll all get sorted out soon.
the Dm seems to not recived my Pms.
yeah it is a bit much with the maps and jumping between 3 windows. actually if you have comments or questions post in discussions. leave this thread for dealing with character sheets.

Azaelas Fayth |

Azaelas Fayth wrote:somebody should ask in the website feedback.Hmm... I wonder is there a way to create multiple threads for gameplay?
And I am asking for for my own knowledge.
Meh, I probably will have the Discussion be Non-Combat/Exploration & the Gameplay Thread for Combat. And the discussions will be handled in the recruitment thread.

Ravingdork |

What happen with meredith spell?
I can fill a 120x120x24' area with water. However, the tower is a cylinder, not a 3D rectangle. Therefore, the excess water fills it up to 30 feet.
Since that's the ceiling cap, I've flooded the ENTIRE room. Some of that might drain off into the peripheral rooms, but the depth is still going to be extremely deep (I guestimate about 25-30 feet).
Depending on whether or not that stairwell is sealed off, I may have just created a massive suction that, hopefully, will drag you out of hiding, and maybe even drown you.

Setting the Stage |

Here are the battles
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ROUND 1 FIGHTS
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Marcus Iron Skin and Di'Emjai
match Link
Marcus Iron Skin and Di'Emjai
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Sir Oktain and Perfect Tommy
Match Link
Sir Oktain and Perfect Tommy
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Gus and Hustar Hoarfox
match link
Goblin Gus and Hustar Hoarfox
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Gorik and Ezra
match link
Ezra and Gorik
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Meredith and Nicoslaus
match link
Meredith and Nico
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Urdavan and Varrel
match link
Urdavan and Varrel
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Hanzou and Brice
match link
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TURNS
Fights are in order and will go from one fight to the next as each finishes. 2nd round fights begin once all the 1st round fights have finished.
A map will be provided with a marker for where you are. when moving post the coordinates (G6 etc) and I will post it next to your name when marking turns. the tokens on map are only viewable by you so use the coordinates, to position the tokens if you want, and figure out where you and opponent are.
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