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Across the planes and myriad world the obelisks rose. 60 feet of smoky glass topped with a living gold herald, indestructible and shining brightly a beacon for all to see. The Heralds announce the competition. A call for the greatest warriors to fight in a game of the gods. To prove themselves true champions ready to take on anything and anyone. The winner to be given mythic power. The time of the competition draws near and the heralds are opening portals to The Arena. The challenge begins.
This is an adventure. An intense one on one match between each group of champions to the finish. everything happens over the course of a day so it is a short game. Great to jump in for a short length game. Depending on how it goes i will probably run it again.
CORE RULES Core Rules, Advanced Players Guide, Ultimate Combat, Ultimate Magic, Ultimate Equipment, Advanced Race Guide (only Core, Featured and Uncommon races.)
CHARACTERS: This is about making the best character you can. So you can make a 11th level character using any mix of classes as long as it totals 11 levels.
RACES Only Core, Featured and Uncommon races from ARG
more info here:
http://www.icheckfortraps.com/arena/
original post about this:
http://paizo.com/threads/rzs2p7qe&page=1?The-Arena
I am trying to make a balanced field so looking for 4 or 8 players optimally. Post if your interested. The game will start later this week if enough people are interested. I am still working on the map.

Ravingdork |

Assuming you've looked over and accepted my character, I would like to enter Meredith Nerissa into your arena. Here is the link to her stats, though I am still adjusting her gear, so you should expect changes to the linked file within the next hour or so.

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Assuming you've looked over and accepted my character, I would like to enter Meredith Nerissa into your arena. Here is the link to her stats, though I am still adjusting her gear, so you should expect changes to the linked file within the next hour or so.
Only issue is the cauldron. everyone is using stuff that is purchased from book. Cauldron looks like a house rules kind of thing as cool as the idea is you'll need to find some other way of dealing with land.

Darkwolf117 |

No save or die spells I am thinking, or for that matter vorpal or other save or die items.
I'll be honest, my character will almost certainly not be using them, but save or die spells are a big part of some classes/builds. Taking them out of the question will pretty much invalidate a number of builds.
On the other hand though, I will admit that I'm not sure I would say the same of vorpal, so that's kind of hypocritical of me.
On another note though, I have a build specific question. I'm building an oracle, and Spiritual Weapon (and also later, Spiritual Ally), mention using the caster's Wisdom modifier as a bonus on their attack. It's made originally for clerics, but Oracles share the same spell list and are Charisma-based casters instead. Would you rule that, for an Oracle, it uses Charisma, or Wisdom? If it's wisdom, I'll probably grab a different spell.
But leadership is OK?
Leadership is out, if I recall correctly.

Darkwolf117 |

... Blindness/Deafness, Sound burst...
Really? I took those, but they don't seem like things that'll win or lose a battle if they hit.
Holy Crap! Bindness/Deafness is permanent. I didn't even notice that. Okay, putting Blindness on someone permanently may very well f~%~ them over. That might be a save or lose.
Sound Burst only stuns for a round though. Really that bad? Maybe it's just the way I'm building my character, but I don't see how 1 round of vulnerability for the opponent will necessarily turn the tides.

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Varrel Thrunebane wrote:... Blindness/Deafness, Sound burst...Really? I took those, but they don't seem like things that'll win or lose a battle if they hit.
Holy Crap! Bindness/Deafness is permanent. I didn't even notice that. Okay, putting Blindness on someone permanently may very well f@&! them over. That might be a save or lose.
Sound Burst only stuns for a round though. Really that bad? Maybe it's just the way I'm building my character, but I don't see how 1 round of vulnerability for the opponent will necessarily turn the tides.
As for save or die spells..I'll just give a ruling item by item instead of a blanket no death spells. As Darkwolf just showed there are a number of save or life will be miserable forever type spells and with hero points you have a chance to save from them.

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Okay, here is my guy. He is nearly complete, just need to do the Skills, CMB, CMD and maybe another adjustment or two.
Also, can I roll on the Aasimar table to replace my SLA? If you want I will more then gladly roll here on the boards.
we are only using the books listed. the table to roll on is from another book not used for this game. sorry.

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Are Save-or-die spells OK?
What about baleful polymorph and all those other nasties?
I'm guessing Leadership is a no-go based on what this tournament is about.
Lastly, is paths of prestige an appropriate source?
The campaign page lists the books for this game. It is just you and any familiars/eidolon (if any) so no leadership.

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Brice Venton wrote:we are only using the books listed. the table to roll on is from another book not used for this game. sorry.Okay, here is my guy. He is nearly complete, just need to do the Skills, CMB, CMD and maybe another adjustment or two.
Also, can I roll on the Aasimar table to replace my SLA? If you want I will more then gladly roll here on the boards.
I actually completely forgot those tables didn't show up in the ARG. That means I cant be an Angel-Blooded Aasimar either. I have a bit of changing to do.

Varrel Thrunebane |

chaiboy wrote:No save or die spells I am thinking, or for that matter vorpal or other save or die items.What?
Why on earth not? Are you going to make all melee-ers use non-lethal damage? Please let me know I have an undead character (immune to non-lethal damage) I'd love to bring in....
I think we are cool. There aren't any save or death spells left in PF.
A few save or suck like polymoph should be ok
Bobson |

I'd like to get in on this, but for my idea I'd want to know if these characters are going to have the opportunity to level up to 12 at any point. There's things I'd do to optimize a character at 11, that I won't do if he's going to level up to 12 partway through (like dip a level into fighter).
Edit: Actually, it probably won't matter - I think I'm done, and I'll post stats in the morning once I've slept on it (currently an Oread Hungry Ghost / Student of Stone Monk 11). It'll still be good to know, though.

Darkwolf117 |

Okay, 2 questions. First, I wanted to ask about taking 10. Assuming a skill does not say you can't, are we able to do so? (In my case specifically, can I take 10 on flight and acrobatics checks, or will I have to roll every time I wanna use 'em?)
The second question though, which is a bit of a bigger deal for me, is whether or not we are able to use feats from the Bestiary if we qualify for them. I gave my guy Flyby Attack, but now I realize that technically the Bestiary is not one of the allowed books. Seeing as it is just usually not something that players make use of, was that just an oversight, or are we keeping that out? I'll need to make some adjustments if I can't take the feat.

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chaiboy wrote:No save or die spells I am thinking, or for that matter vorpal or other save or die items.I'll be honest, my character will almost certainly not be using them, but save or die spells are a big part of some classes/builds. Taking them out of the question will pretty much invalidate a number of builds.
Frankly, without save or dies I'm not sure I'll have a way of knocking people out of the competition. Hero points give +8 to a save.. soo I'm PvP I'm not sure wizard builds are even feasible. But I don't think you should rule 'em out.

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Likewise. I think I've still got some money to burn if I priced things correctly, and I'm gonna need to pick up some consumables, but other than that, I think I'm pretty much set. You can check out the build on this profile, and if anything looks off, please let me know.
-Darkwolf
He looks good.

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Darkwolf117 wrote:chaiboy wrote:No save or die spells I am thinking, or for that matter vorpal or other save or die items.I'll be honest, my character will almost certainly not be using them, but save or die spells are a big part of some classes/builds. Taking them out of the question will pretty much invalidate a number of builds.
Frankly, without save or dies I'm not sure I'll have a way of knocking people out of the competition. Hero points give +8 to a save.. soo I'm PvP I'm not sure wizard builds are even feasible. But I don't think you should rule 'em out.
Add them in. i'll review the ones you pick. shouldn't be a problem.

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Okay, 2 questions. First, I wanted to ask about taking 10. Assuming a skill does not say you can't, are we able to do so? (In my case specifically, can I take 10 on flight and acrobatics checks, or will I have to roll every time I wanna use 'em?)
The second question though, which is a bit of a bigger deal for me, is whether or not we are able to use feats from the Bestiary if we qualify for them. I gave my guy Flyby Attack, but now I realize that technically the Bestiary is not one of the allowed books. Seeing as it is just usually not something that players make use of, was that just an oversight, or are we keeping that out? I'll need to make some adjustments if I can't take the feat.
we are not using bestiary this time around. Already have a few people asking about stuff from it and it will be a mess with we suddenly add it in.

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I'd like to get in on this, but for my idea I'd want to know if these characters are going to have the opportunity to level up to 12 at any point. There's things I'd do to optimize a character at 11, that I won't do if he's going to level up to 12 partway through (like dip a level into fighter).
Edit: Actually, it probably won't matter - I think I'm done, and I'll post stats in the morning once I've slept on it (currently an Oread Hungry Ghost / Student of Stone Monk 11). It'll still be good to know, though.
There wont be a chance to level during the battle.
This was a one off type thing. The goal is some fun PvP and see how it goes from there.

Bobson |

Bobson wrote:I'd like to get in on this, but for my idea I'd want to know if these characters are going to have the opportunity to level up to 12 at any point. There's things I'd do to optimize a character at 11, that I won't do if he's going to level up to 12 partway through (like dip a level into fighter).
Edit: Actually, it probably won't matter - I think I'm done, and I'll post stats in the morning once I've slept on it (currently an Oread Hungry Ghost / Student of Stone Monk 11). It'll still be good to know, though.
There wont be a chance to level during the battle.
This was a one off type thing. The goal is some fun PvP and see how it goes from there.
That's what I figured, but good to confirm.