
Darkwolf117 |

I think the synth has over spent the eidolon's evolution points by 4. You've only charged 2 for each ability STR increase.
The ability increase evolution costs twice as much (4 evolution points) when adding to the Strength or Constitution scores of a Large or Huge eidolon.
Yeah, that was my first notice, but the strength actually looks like it could add up accurately.
14 to start + 8(large) + 2(for a single evolution increase) + 4(Str/Dex bonus for eidolons in general) + 2(from leveling assumedly) = 30 Strength which is what's written there. Then +6 from belt. It is at least possible.

Sir Oktain |

wow, that synth is crazy.
can I suggest that spellcaser only have active at the begining of the fight spells with durations of hours?.
He is a mighty opponent, heavily min/maxed, but I don't think he is insurmountable. Just go for the min rather than the max!
It looks like his skills are incompletely unassigned though... Does that mean he isn't taking Skill Ranks in the other skills?

Bobson |

What is everyone using to build their character? hero lab or some other software or just by hand?
I use Hero Lab these days. I actually bought the ARG and Ultimate Equipment books just for this, although I had been considering picking them up for a while.
Please Don't Kill Me wrote:5. Marcus Ironskin a Summoner (Ashe)Is it verified if Marcus is indeed participating, with this summoner? If so, I think there a few inconsistencies on it.
I agree. I can't make his stats work. The best I can come up with is:
STR - Base 8, +6 magic = 14 (-2 points)
DEX - Base 7 = 7 (-4 points)
CON - Base 10 = 10 (0 points)
INT - Base 15 + 1 age = 16 (7 points)
WIS - Base 18 + 2 racial + 1 age + 1 level = 22 (17 points)
CHA - Base 18 + 2 racial + 1 age + 1 level + 4 magic = 26 (17 points)
This makes him a 35 point build.
However, his explanation is:
25pointbuy:+4pts/str,+4pts/dex,0pts/con,7ptpt/int,17pt/wis,7pt/cha
Str 12(13), Dex 6(7), Con 9(10), Int 16, Wis 22(+1/8th), Cha 26(+1/4th)
Numbers in Parentheses is with lesser age resistance (1/day 24hrs)
With these numbers, I actually end up with a 23 point build (4+4-0-7-17-7 = -23), but the Charisma is 3 points too high for the purchased value, even after factoring in the +4 headband.
He also can't take both Dragon Style and Dragon Ferocity at level 3 unless he counts as having met the STR 15 prerequisite on Dragon Style because of being fused with the Eidolon, which is a perfectly legitimate thing to do, although a very non-obvious one. However, he still doesn't have the ranks in Acrobatics which are required to take them (although with only 7 / 57 skill points spent, that's not really a concern).
The eidolon has overspent by 4 points - he made the common mistake of missing that the Ability Increase evolution costs four points to apply to the Str and Con of a large eidolon, instead of the normal 2.
As far as equipment goes, it mostly looks ok to me. Crafting feats are a huge advantage in something like this, and they probably ought to have been banned, but they weren't, so that's legal.
However, he can't have the cracked pale green prism ioun stone, because that comes from the Seekers of Secrets book, which is not on the allowed list. He might also have a problem with the permanent see invisibility, because that can only be done to yourself, and permanency isn't on the summoner spell list. A scroll of it which he UMDed to cast it is valid, but that would cost an additional 1125gp, and would require a DC 30 UMD check. However, with another (easily afforded) point in UMD, that's entirely possible to take 20 on, given sufficient time. The wand of bestow grace is another use for UMD.
As for his attacks, his first claw attack should only do +26 damage (13/2 = 6), but the rest look right (after accounting for the lack of the ioun stone).
I think the AC might actually be too low - Shield is a +4 AC spell, but I'm not sure where the luck bonus is coming from. That'd be a net +1 to bring it up to 49 (or 50 if I just missed the source of the luck).

Darkwolf117 |

A scroll of it which he UMDed to cast it is valid, but that would cost an additional 1125gp, and would require a DC 30 UMD check. However, with another (easily afforded) point in UMD, that's entirely possible to take 20 on, given sufficient time. The wand of bestow grace is another use for UMD.
Just of note, pretty confident you can't take 20 on UMD. It at least doesn't allow taking 10, but you also aren't generally allowed to take 20 on items if there is a penalty for failure, and whenever you roll a 1 on UMD, you're unable to try making the item work again for 24 hours.
Unless it counts to say that you spend 20 days trying to make the item work? Seems odd to me.
Then again, UMD is pretty simple for Summoners since they are Cha-based casters and its a class skill. So it probably wouldn't be too tough to manage regardless.

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Okay, here is the current list with links!
1. Dan 11th level? I don't see a character
2. Joshua Hirtz ? i don't see a character
3. Sir Oktain Half-Orc Knight (Dutys_Fist)
4. Goblin Gus Goblin Rifleman (Nu'Raahl)
5. Marcus Ironskin a Summoner (Ashe)
6. Gorik Uruai a Half Orc Oracle (Darkwolf117)
7. Viemos Kendahan a Human Monk (mathpro18)
8. Brice Venton an Aasimar Barbarian (Please Don't Kill Me)
9. Urdavan Stonefist Stone Monk (Bobson)
10. Azaelas Fayth Ezra Fighter ( JTM93)
11. High Elf (CP)*
12. Varrel Thrunebane Elf Magus (STR Ranger)
13. Nicos Human Armor Master (Nicos)
*Not sure where your character build is so I just linked it to the Alias.
Also, Ravingdork submitted a character but I'm not sure whether or not if he has dropped out because he was not listed in any of your lineups.
I am not sure. he had a merfolk character in basically a flying armored chariot of water. I never heard back if he had swapped it out with something else or figured out an equivalent from magic item lists.

Joshua Hirtz |

I just checked, and for most of the items our synthesist has crafted, he doesn't have the requisite spells.
Unless if it was errata'd, considering my core is a bit old, you can make magic items without the prerequisite spells as long as the items are not spell-trigger and spell-completion magic items. It just ups the DC.

Bobson |

His luck bonus is from his jingasa of the fortunate soldier.
Ah, there it is. Thanks.
I'm not sure that he has the requiste spells for crafting some of the items he crafted though...
I didn't even think to check that. That just means he needed to pay for more scrolls, though.
Bobson wrote:A scroll of it which he UMDed to cast it is valid, but that would cost an additional 1125gp, and would require a DC 30 UMD check. However, with another (easily afforded) point in UMD, that's entirely possible to take 20 on, given sufficient time. The wand of bestow grace is another use for UMD.Just of note, pretty confident you can't take 20 on UMD. It at least doesn't allow taking 10, but you also aren't generally allowed to take 20 on items if there is a penalty for failure, and whenever you roll a 1 on UMD, you're unable to try making the item work again for 24 hours.
Nothing links taking 10 and taking 20 - they're entirely unrelated except for the name. That being said, UMD does have a penalty for failure, but since it's for a permanent spell I assumed he eventually could roll a 20, even if it took days or weeks, or even years of trying to read that scroll. He is middle-aged, after all.
Then again, UMD is pretty simple for Summoners since they are Cha-based casters and its a class skill. So it probably wouldn't be too tough to manage regardless.
Yeah, if he maxed that skill (and assuming he can justify the Charisma stat), he'd have a +20 bonus, which also would let him craft many of the items. I'm not sure it'd permit the belt of strength, though, since that requires caster level 12, and he's only at 10. I don't know whether caster level is something you can bypass with a +5 to the DC.

Bobson |

That's a great review. Will you look over my build as well?
I'm not as familier with gunslingers as I am with summoners, but I can still plug it into Hero Lab and see if it works.
It mostly looks good to me. I don't know anything about the Exile trait, though, and I can't find it online.
Also, the "With Deadly aim, rapid shot, and haste" line isn't mentioning that it's also including point-blank shot. I didn't add up the mundane/alchemical items, but I assume that the cost on that is less than the 8700 you have left after the magic items.
I also don't know where the +4 mage armor AC is coming from, since I don't see a potion of it on your list.

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I should have said you can't craft items. Everything must be purchased at full price. otherwise we are going to have a mess of scroll purchases and other issues like divine spells.
for purposes of this competition it is assumed you have 82,000gp full price worth of stuff on you. so no crafting or using skills to fletch a bunch of arrows or other such things. it should all be reflected in your purchases.

Joshua Hirtz |

I mean that the chart in the book states prices for potions of minimum level. I was wondering if we are allowed to use the equation listed in the core book for potions that might be of a higher caster level.

Darkwolf117 |

That's a great review. Will you look over my build as well?
Just curious, do you have something that lets you full attack? I see you've got it written into your offense, but is there something that will actually let you use them?
I see you've got rapid reload, but I'm thinking of Crossbow Mastery which builds off of rapid reload to let you full attack with crossbows.
I'm not too familiar with gunslingers though, so I may just be overlooking something obvious.

Darkwolf117 |

I should have said you can't craft items. Everything must be purchased at full price. otherwise we are going to have a mess of scroll purchases and other issues like divine spells.
Really? Most of what I've seen suggests crafting feats really aren't that big a difference. For taking up a feat slow, I think it balances out fairly well. At least, there's been a couple discussions on these boards to suggest as much.
But, makes no difference to me really. Just thought I'd mention that.

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chaiboy wrote:I should have said you can't craft items. Everything must be purchased at full price. otherwise we are going to have a mess of scroll purchases and other issues like divine spells.Really? Most of what I've seen suggests crafting feats really aren't that big a difference. For taking up a feat slow, I think it balances out fairly well. At least, there's been a couple discussions on these boards to suggest as much.
But, makes no difference to me really. Just thought I'd mention that.
the craft allows him to buy things at half off. but then he has to pay for scrolls or someone to cast the divine spells and so on. so in a campaign i wouldn't have any problem with it. But for this competition i think it would be better to just have everyone buy stuff at the listed prices. I would have to house rule what it would cost to have someone divine spell the various bits that aren't covered by the scrolls.

Darkwolf117 |

use the listed equations : spell × the creator's caster level × 50 gp
I think it's more about getting effects that last longer. Since it is generally assumed that items are made with minimum caster level, a scroll or potion of Vanish lasts for a round (just an example obviously, not sure what he might be looking at particularly).
On the other hand, if he specifically gets one that costs more, like caster level 5, it'll last 5 rounds instead. I think that's the reason for asking, so he can get one that costs more, but has a bit better of an effect (since a lot of low level stuff will last that much less time, like I said).
Also, back on crafting, divine/arcane doesn't matter to UMD, to the best of my knowledge. If it can be scrolled/wanded, whatever, UMD can get it to work with an appropriate check. Edit: Though of course, that does require more money, for getting all the scrolls and such for making it. A GM would definitely need to oversee the process.
@ Azaelas: I was confused because there's a feat called Crossbow mastery that mentioned letting you take full attacks. But that was for heavier crossbows that can't go down to free actions through rapid reload, so it just kind of threw me off. Otherwise, if reloading is a free action, you're able to full attack with no problem.

Bobson |

Goblin Gus wrote:That's a great review. Will you look over my build as well?I'm not as familier with gunslingers as I am with summoners, but I can still plug it into Hero Lab and see if it works.
It mostly looks good to me. I don't know anything about the Exile trait, though, and I can't find it online.
Also, the "With Deadly aim, rapid shot, and haste" line isn't mentioning that it's also including point-blank shot. I didn't add up the mundane/alchemical items, but I assume that the cost on that is less than the 8700 you have left after the magic items.
I also don't know where the +4 mage armor AC is coming from, since I don't see a potion of it on your list.
And inspired by this I re-examined my own character, and realized I couldn't qualify for both Vital Strike and everything else I was taking, so I swapped it out for Hamatulatsu. Fear the barbed devil style!
(I'll post once the revisions are up)

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chaiboy wrote:use the listed equations : spell × the creator's caster level × 50 gpI think it's more about getting effects that last longer. Since it is generally assumed that items are made with minimum caster level, a scroll or potion of Vanish lasts for a round (just an example obviously, not sure what he might be looking at particularly).
On the other hand, if he specifically gets one that costs more, like caster level 5, it'll last 5 rounds instead. I think that's the reason for asking, so he can get one that costs more, but has a bit better of an effect (since a lot of low level stuff will last that much less time, like I said).
Also, back on crafting, divine/arcane doesn't matter to UMD, to the best of my knowledge. If it can be scrolled/wanded, whatever, UMD can get it to work with an appropriate check. Edit: Though of course, that does require more money, for getting all the scrolls and such for making it. A GM would definitely need to oversee the process.
@ Azaelas: I was confused because there's a feat called Crossbow mastery that mentioned letting you take full attacks. But that was for heavier crossbows that can't go down to free actions through rapid reload, so it just kind of threw me off. Otherwise, if reloading is a free action, you're able to full attack with no problem.
exactly without the oversight it is just a mess. for a campaign i'd let him try and build up the items he needed. but it doesn't take into account failed rolls and all the other bits with doing it... that would be an entire other adventure.

High Elf |

Regarding summoner
Shared spells allows you to cast see invis on yourself as well as permanence.
Minor quibbe that magic item creation allows you not to have the prereq by adding +5 to the DC, that ins't the case with permanence, so I think he needs a scroll of see Invis. (minor cost)
Rod of Absorption: 13th CL. Spell is not known +5. spell craft DC 23. However, the spell is also of a different class, so you could make the argument dc28.
I don't see how he can cast without risk of failure, so my general ruling would be can't craft if it requires a die roll. Unless I missed something?
The luck bonus to AC is coming from the jingasa, however, this also cannot be crafted.
Moment of prescience is 15th level. Spell is not known +5, not of right class +5. Divine favor not known, and of a different class.
So DC is 30, and I would argue 40. Usually these kind of things are made via cooperative spell casting.
The other items he is 1-2 DC away from an auto success. So with a minor bonus I'd be prepared to accept it.

Darkwolf117 |

Actually, here's a sort of related question. I can't recall exactly, but I thought it was said that we will have 1 round for buffing, and after that we go into combat. Correct me if I'm wrong on that though, and if I am, this next question is pointless.
If we do get a round beforehand though, can we spend some of that time positioning ourselves if we want (moving forward or back, for starters, or taking to the air for those who like to fly)? Or would we be expected to stay in our starting spot until we begin battle?

Urdavan Stonefist |

Ok, I think I'm done with the revisions. Although I may have missed recalulating something, I'm about to fall asleep.
I ended up having to sacrifice two points of Int, and I have a lot more buff potions now, which aren't included in my stats. I'll take another look tomorrow morning to be sure I've got everything.

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Just to let everyone one know i will be partnering with CP on the arena and in the future on many other gladiator and similar PvP games. have some great ideas and I hope we can find a workable version of the hunger Games but a synth summer even at 4th level would probably eat everyone... actually I have an amazing idea. after this is done i'll talk to cp about it see if it would work.
In the mean time some final rules to keep in mind.
SKILLS Make sure all are filled out
MUNDANE ITEMS anything not listed on your sheet is assumed not to be there. so if you want ropes or flint and steel or any of dozen of other things don't leave them off.
WONDS, SCROLLS, RODS Purchase spell levels and caster levels as instructed in the book. If you can afford it you can buy it.
CRAFTING ITEMS You must be able to use the spells to get the items. Discuss any items you have if you want to use them in the game. This is a revision of the blanket no crafting rule.
ENVIRONMENTS The environments will change. Expect anything from 60 feet to more in anything from ruins to jungles to sand. and may include weather or situations already in progress when you arrive. Again make sure all skills are filled in. the environment can be as much as a threat as your opponent and can be used by a crafty opponent in some cases. The god of the game is a trickster and anything is possible. The god of the game is also impatient wants to see battle. if you take to long the Heralds may enter the game to push things along. You don't want to fight a herald...