The Arena (Inactive)

Game Master chaiboy

Across the planes and myriad world the obelisks rose, beacons for all to see. The Heralds announce a call for the greatest warriors to fight each other in a game of the gods. The hero to be given mythic powers


251 to 271 of 271 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

The Necropolis - Day - Late Morning - Tomb Day One

------------------------------------
Perfect Tommy
------------------------------------

Perfect Tommy has the feeling of being thrown up incredibly fast through the light. wind rushing around you but it is quiet. As if the sound is very far off, but getting closer as you race toward it.

Then suddenly there is a floor green marble floor inlaid with a lattice of golden metal and you land on it hard enough to stumble. You are alone in a 20' circular room. Looking around you see that you are in a tower. The windows are covered in a golden looking latticework that gives off a soft light that illuminates the room and a single staircase leading up out of the room.

Beyond the window you see smoke raising from something massive and terrifying that is clinging to the side of a tower and spreading along the walls of the various towers. Far below it you can hear the chants and war cries of warriors fighting. The tower is part of what looks like a massive fortress raising into clouds of smoke the fill the sky. Below you see massive shapes forming and raising along the side of the towers.

Looking up you see the ceilings are all woven metal latticework. It only hold shards of glass the rest of it is covering the floor.

What do you do?


Female Merfolk Sorcerer 11

Meredith blasts Nicos with a fourth magic missile spell before flying up in her cauldron as far away from the inky blackness as she can get.

Magic Missile: 5d4 + 5 ⇒ (4, 2, 3, 4, 4) + 5 = 22

Same square, 30 feet high, out of the water and pressed against the ceiling


The Necropolis - Day - Late Morning - Tomb Day One

Separate treads have been setup for people to play their matches in. here are the links to each of them

Ezra and Gorik

Hanzou and Brice

Meredith and Nico

Urdavan and Varrel


M Tiefling Mindchemist 10/Master of Many Styles 1

Posted in the Hanzou and Brice thread.


M Elf Spell Slinger 11
Meredith Nerissa wrote:

Meredith blasts Nicos with a fourth magic missile spell before flying up in her cauldron as far away from the inky blackness as she can get.

[dice=Magic Missile]5d4+5

Same square, 30 feet high, out of the water and pressed against the ceiling

RD:

1. If your cauldron has more than 1' of water in it your fly speed is reduced to 30.
2. More than about 3feet and it can't move at all.
3. To fly up, you need to move at half speed - as you know, because you asked here: http://paizo.com/threads/rzs2l3tc?Can-a-flying-wizard-fly-straight-up

4. It requires a dc20 fly check. You have your fly skill listed as 15...
5.

Quote:
Activating a scroll is a standard action (or the spell's casting time, whichever is longer) and it provokes attacks of opportunity exactly as casting a spell does.

Scrolls of quickened true strike do not work.

Sovereign Court

Perfect Tommy wrote:
Quote:
Activating a scroll is a standard action (or the spell's casting time, whichever is longer) and it provokes attacks of opportunity exactly as casting a spell does.
Scrolls of quickened true strike do not work.

You know, I've never used a quickened scroll but I never knew that they couldn't be use as swift actions. Thats very interesting.


Man, so many arena threads now, looking at the recent threads box.


Darkwolf117 wrote:
Man, so many arena threads now, looking at the recent threads box.

Hey you might want to check our combat thread if you haven't.


Got it. I thought it seemed weird that your second move was only to go 1 square :P


Darkwolf117 wrote:
Got it. I thought it seemed weird that your second move was only to go 1 square :P

Yeah, My computer hates me it seems.


You seem to have had a couple of instances of that tonight. Your computer must be in a bad mood.


I don't know why.

BTW Chaiboy what is our HP? I can't find the most recent post.


I'm keeping track on Gorik's profile. I've got 89.


Male Goblin Musket master 7 / Sohei 1 / Dragoon 1 / spellbreaker 2

Touches the light again.

(called in sick.)


The Necropolis - Day - Late Morning - Tomb Day One

Separate treads have been setup for people to play their matches in. here are the links to each of them

Gus follow the link to your thread.

Goblin Gus and Sleet Storm

Ezra and Gorik

Hanzou and Brice

Meredith and Nico

Urdavan and Varrel


The Necropolis - Day - Late Morning - Tomb Day One

Separate treads have been setup for people to play their matches in. here are the links to each of them

Gus follow the link to your thread.

Tommy follow the link to your thread

Sir Oktain follow the link to your thread

Sir Oktain and Perfect Tommy

Goblin Gus and Sleet Storm

Ezra and Gorik

Hanzou and Brice

Meredith and Nico

Urdavan and Varrel


Male Goblin Musket master 7 / Sohei 1 / Dragoon 1 / spellbreaker 2

Action taken, message sent, and post posted.


Male Kitsune Sorcerer 11(Crossblooded)

Action Taken by the way I´m Sleet Storm


The Necropolis - Day - Late Morning - Tomb Day One

Here are all the battles underway. post in your thread

-----------------------------------------------------
ROUND 1 FIGHTS
-----------------------------------------------------
Marcus Iron Skin and Di'Emjai

match Link
Marcus Iron Skin and Di'Emjai

----------------------------------
Sir Oktain and Perfect Tommy

Match Link
Sir Oktain and Perfect Tommy

----------------------------------
Gus and Hustar Hoarfox

match link
Goblin Gus and Hustar Hoarfox

----------------------------------
Gorik and Ezra

match link
Ezra and Gorik

----------------------------------
Meredith and Nicoslaus

match link
Meredith and Nico

----------------------------------
Urdavan and Varrel

match link
Urdavan and Varrel

----------------------------------
Hanzou and Brice

match link

Hanzou and Brice

----------------------------------
TURNS

Fights are in order and will go from one fight to the next as each finishes. 2nd round fights begin once all the 1st round fights have finished.

A map will be provided with a marker for where you are. when moving post the coordinates (G6 etc) and I will post it next to your name when marking turns. the tokens on map are only viewable by you so use the coordinates, to position the tokens if you want, and figure out where you and opponent are.

----------------------------------

Sovereign Court

I think Brice and Hanzou are ready to start their battle Chaiboy. Just give us the intro whenever you can.


Male Oread Hungry Ghost Monk 11 - AC23/T21*/FF20,+8 spell = 31, +2 vs ray, HP51/91, F14/R13/W15 +2vs Enchantment,+2 vs charm/compul. CMD 36, Perception +18

Finished my fight with Varrel - he had to bow out after he took his turn, but I killed him in the next round anyway.

Chaiboy - will you be popping into that thread to handle whatever happens next, should I post in character here, or should I just wait until everyone's done?

251 to 271 of 271 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Arena All Messageboards

Want to post a reply? Sign in.