
Setting the Stage |

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Perfect Tommy
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Perfect Tommy has the feeling of being thrown up incredibly fast through the light. wind rushing around you but it is quiet. As if the sound is very far off, but getting closer as you race toward it.
Then suddenly there is a floor green marble floor inlaid with a lattice of golden metal and you land on it hard enough to stumble. You are alone in a 20' circular room. Looking around you see that you are in a tower. The windows are covered in a golden looking latticework that gives off a soft light that illuminates the room and a single staircase leading up out of the room.
Beyond the window you see smoke raising from something massive and terrifying that is clinging to the side of a tower and spreading along the walls of the various towers. Far below it you can hear the chants and war cries of warriors fighting. The tower is part of what looks like a massive fortress raising into clouds of smoke the fill the sky. Below you see massive shapes forming and raising along the side of the towers.
Looking up you see the ceilings are all woven metal latticework. It only hold shards of glass the rest of it is covering the floor.
What do you do?

Setting the Stage |

Perfect Tommy |

Meredith blasts Nicos with a fourth magic missile spell before flying up in her cauldron as far away from the inky blackness as she can get.
[dice=Magic Missile]5d4+5
Same square, 30 feet high, out of the water and pressed against the ceiling
RD:
1. If your cauldron has more than 1' of water in it your fly speed is reduced to 30.
2. More than about 3feet and it can't move at all.
3. To fly up, you need to move at half speed - as you know, because you asked here: http://paizo.com/threads/rzs2l3tc?Can-a-flying-wizard-fly-straight-up
4. It requires a dc20 fly check. You have your fly skill listed as 15...
5.
Activating a scroll is a standard action (or the spell's casting time, whichever is longer) and it provokes attacks of opportunity exactly as casting a spell does.
Scrolls of quickened true strike do not work.

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Quote:Activating a scroll is a standard action (or the spell's casting time, whichever is longer) and it provokes attacks of opportunity exactly as casting a spell does.Scrolls of quickened true strike do not work.
You know, I've never used a quickened scroll but I never knew that they couldn't be use as swift actions. Thats very interesting.

Setting the Stage |

Setting the Stage |

Setting the Stage |

Here are all the battles underway. post in your thread
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ROUND 1 FIGHTS
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Marcus Iron Skin and Di'Emjai
match Link
Marcus Iron Skin and Di'Emjai
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Sir Oktain and Perfect Tommy
Match Link
Sir Oktain and Perfect Tommy
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Gus and Hustar Hoarfox
match link
Goblin Gus and Hustar Hoarfox
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Gorik and Ezra
match link
Ezra and Gorik
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Meredith and Nicoslaus
match link
Meredith and Nico
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Urdavan and Varrel
match link
Urdavan and Varrel
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Hanzou and Brice
match link
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TURNS
Fights are in order and will go from one fight to the next as each finishes. 2nd round fights begin once all the 1st round fights have finished.
A map will be provided with a marker for where you are. when moving post the coordinates (G6 etc) and I will post it next to your name when marking turns. the tokens on map are only viewable by you so use the coordinates, to position the tokens if you want, and figure out where you and opponent are.
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Urdavan Stonefist |

Finished my fight with Varrel - he had to bow out after he took his turn, but I killed him in the next round anyway.
Chaiboy - will you be popping into that thread to handle whatever happens next, should I post in character here, or should I just wait until everyone's done?