The Arena (Inactive)

Game Master chaiboy

Across the planes and myriad world the obelisks rose, beacons for all to see. The Heralds announce a call for the greatest warriors to fight each other in a game of the gods. The hero to be given mythic powers


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Female Merfolk Sorcerer 11

"I heard you before, Iron Two-legger. Come out where I can see you or prove yourself craven...

...no?

Then I'll flush you out!"

Meredith casts control water on the central pool, causing it to overflow and flood the entire room to a depth of 30 feet.

"Let's see how well you swim in your metal boots!"

It is worth noting that invisibility only provides concealment in water. Also, does the water wipe away the ink on his scrolls?


Female Human Fighter(Two-Weapon Warrior) 11

What is the round number since I drank my potion? I can only have it up for 10 rounds.

I am at 87 HP.

Move Action: Sheath my blade.

Move Action: Move to H8 with my lower righthand corner.

Free Action: Pull my Longbow from my Glove of Storing

End my turn.


The Necropolis - Day - Late Morning - Tomb Day One

Sorry about that. if you want to do something the other person can't see just PM me. send me what you do and where you move to.


Male Human Gerndarme 1/ Spellbreaker 4 / Armor master 6

What happen with meredith spell?


Male Half-Orc Oracle 11

@ Ezra: I think your enlarge person, and my divine favor, are on the same countdown, unless Chaiboy ruled that it was done before entering the arena (which I don't think really makes much difference). If they are on the same time though, I think they're both at 3, maybe 4?

Also, waiting for turn list, I guess? I don't want to rush things.


The Necropolis - Day - Late Morning - Tomb Day One
Meredith Nerissa wrote:

"I heard you before, Iron Two-legger. Come out where I can see you or prove yourself craven...

...no?

Then I'll flush you out!"

Meredith casts control water on the central pool, causing it to overflow and flood the entire room to a depth of 24 feet.

"Let's see how well you swim!"

It is worth noting that invisibility only provides concealment in water. Also, does the water wipe away the ink on his scrolls?

-----------------------------------

TURN 4
TURN@gorik

(16)(giant potion 6tn left)@ezra, Moves and draws her bow.

------------------------
@Meredith: the entire room is sounded by a 3 foot windowsill and the rest are broken windows. So it will drain out at at 4 feet a round. The scrolls use a expensive magic ink and water wouldn't damage them.
The pool in the middle of the room explodes up incredibly quick filling the room to 24' feet.

TURN@Nico: The wall of water hits you make a reaction save to grab on to something what do you grab/do

-


The Necropolis - Day - Late Morning - Tomb Day One

@nico the save isn't your turn. but do the save then decide what you want to do in 24 feet of water rushing out the windows. you can move normal toward window but costs x2 to fight current away from windows. every turn you will need a swim check to not sink with the armor you have on


Male Human Gerndarme 1/ Spellbreaker 4 / Armor master 6

reflex: 1d20 + 9 ⇒ (13) + 9 = 22
swim: 1d20 + 11 ⇒ (5) + 11 = 16

I swim toward the pillar in O 4-5 and then i start to climb

climb: 1d20 + 11 ⇒ (18) + 11 = 29

end of turn i guess.


M Tiefling Mindchemist 10/Master of Many Styles 1

Once in the room the tiefling and imp look around for a second. Looking at each other and shrugging they both grab an Alchemist's Fire from their bags and proceed forward. As they walk up the stairs Brice drinks his mutagen and begins to whistle an eerily haunting tune.

My Mutagen will last 100min, let me know when it is over.

Edit: Brice and his Imp will also both raise their googles up so they can see better. He will also draw and drink a potion of Aid if Possible, duration 10min.


Aasimar 7 Bard (Sound Striker) / 4 Ninja

Hanzou would start forward slowly, his hands and lips starting to move. He knew something was about to happen and he wanted to be prepared.

Casts Anticipate Peril - 7 Minute Duration

Finally, seeing that little room remained between him and the herald, he would draw his trusty Wakizashi and hold his hand forth.

I can't get into a match tonight, but might as well get ready to get paired up for tomorrow.


The Necropolis - Day - Late Morning - Tomb Day One

-----------------------------------

TURN 4

TURN@gorik
(16)(giant potion 5tn left)@ezra, Moves and draws her bow.

------------------------
TURN 5

TURN(26 feet water)@Meredith: the entire room is sounded by a 3 foot windowsill and the rest are broken windows. So it will drain out at at 4 feet a round. The scrolls use a expensive magic ink and water wouldn't damage them.
The pool in the middle of the room explodes up incredibly quick filling the room to 24' feet.

@Nico: Just as the water comes rushing up out of the pool you grab onto the tree. Thrusting up and out of the water you try to swim against the current but you are pushed back to N6 you also take non lethal damage as you are drowning1d6 ⇒ 5(you failed the swim roll


The Necropolis - Day - Late Morning - Tomb Day One

{ooc]bruce and hanzou ok, it will be based on who is available unless you both want to wait for each other [/ooc]


Male Half-Orc Oracle 11

I think Ezra moved to about H8, yes? Well either way...

Gorik let out a grunt. "Hmph, you know that tree's hardly any taller than you are!" he called out. Lifting his hand, a malevolent green glow began to spread around it. "Won't cover you from this though!" he yelled, and threw his hand forward before flying further off.

Standard action to cast Debilitating Portent. Lasts for 11 rounds, and whenever you make an attack, you need a DC 20 Will save or you do half damage. I can also dismiss it to negate a critical hit.
After that, move action to M10, taking cover behind the statue.


Female Merfolk Sorcerer 11

"There you are! Trying to sneak a knife into my back were we?" yells Meredith, not seeming to care whether or not the drowning knight can even hear her. Her voice rings through water and air as though a multitude of people were speaking simultaneously.

Meredith swims to I-5 (takes 10 for 22 swim) and casts hideous laughter against Nicos, laughing all the while.

Nicos needs to make a DC 21 Will save or drown immediately. If he is climbing the pillar and has his head above the water line, he falls prone (into the water) and drowns anyways if he fails his save.

Sovereign Court

Setting the Stage wrote:
bruce and hanzou ok, it will be based on who is available unless you both want to wait for each other

I'm ready. Just let me know when to go.


The Necropolis - Day - Late Morning - Tomb Day One
Gorik Uruai wrote:

I think Ezra moved to about H8, yes? Well either way...

Gorik let out a grunt. "Hmph, you know that tree's hardly any taller than you are!" he called out. Lifting his hand, a malevolent green glow began to spread around it. "Won't cover you from this though!" he yelled, and threw his hand forward before flying further off.

Standard action to cast Debilitating Portent. Lasts for 11 rounds, and whenever you make an attack, you need a DC 20 Will save or you do half damage. I can also dismiss it to negate a critical hit.
After that, move action to M10, taking cover behind the statue.

yes he did but I was dealing with a tidal wave coming out of the tower... will update map and post the next turn in a minute


Male Human Gerndarme 1/ Spellbreaker 4 / Armor master 6

I at lest would make you spend more spells RD, hopefully someone will avenge my death :P

I spend a Hero point

will save: 1d20 + 24 ⇒ (7) + 24 = 31
will save: 1d20 + 16 ⇒ (20) + 16 = 36

I try climb to the top of the tree

Climb: 1d20 + 11 ⇒ (16) + 11 = 27

how highg is the tree?

I think i have anohter move action.


Male Half-Orc Oracle 11

@ Chaiboy: Ha, no prob, just making sure I had things right.


M Tiefling Mindchemist 10/Master of Many Styles 1

Initiative Roll
1d20 + 5 ⇒ (16) + 5 = 21


Aasimar 7 Bard (Sound Striker) / 4 Ninja

Seeing no clear threat within range, Hanzou would use his free hand to pull a vial from his handy haversack. Move action Once it was free, he would use his teeth to uncork it before applying it to the lining of his jacket. Standard action - 50 rounds of Invisibility in his jacket Feeling a bit more secure, he would allow the vial to drop and shatter upon the floor, merely adding to the mess of glass there already was, before starting silently towards the door and calling upon his inner ki to shape the light about him. Free action to five foot and swift to go invisible for four rounds.

Edited for Initiative Roll 1d20 + 20 ⇒ (11) + 20 = 31


M Tiefling Mindchemist 10/Master of Many Styles 1

Hearing a bottle break near by Brice's attitude shifts from carefree to complete seriousness. He takes a step back and shifts into his fighting stance Swift to enter Kirin Style. He then digs through his pack and drinks a strange vial Standard to drink potion of Aid[/dice]. He then reaches into his bag and fill his other hand with a bomb [ooc]Move to draw an Acid Flask.

1d8 + 10 ⇒ (7) + 10 = 17

Also, are you holding magic items?


The Necropolis - Day - Late Morning - Tomb Day One

-----------------------------------

TURN 5

TURN@gorik casts a spell

(16)(giant potion 5tn left)@ezra, make a DC20 save

------------------------
TURN 6

TURN(22 feet water)@Meredith:The water is flowing out at 50' a round. make a swim check to move against it.

@(5NL)Nico: actually slams into the latticework unable to fight the current this turn. He hears the latticework groan but it does not give. you can hold your breath for conx2 in rounds (-1 per round of activity....unless you start laughing. make a will save)


Male Half-Orc Oracle 11
Setting the Stage wrote:

TURN@gorik casts a spell

(16)(giant potion 5tn left)@ezra, make a DC20 save

Nah, it's Ezra's turn. No save to keep the spell from going on, it's an individual save every time she makes an attack.

Edit: For reference, clicky.


Female Merfolk Sorcerer 11

Meredith swims in place, fighting the pull of the current (move action?) while holding onto her cauldron.

(She takes 10 and gets 22 for her Swim check.)

With a subsonic note, Meredith casts shatter upon the latticework around Nicos, hoping to flush him out of the tower to his death. Unless it is magical it is automatically sundered. If it is magical, it gets a save vs. DC 20.


Male Elf Magus 11 AC27/T16/FF23,+4 spell, HP23/81, F14/R11/W12 +2vs Enchantment, Init +4, Perception +22

Rd1: Keep and eye out Talon and warn me if you see anything
PerceptionVarrel1d20 + 22 ⇒ (9) + 22 = 31

I know the drill slave
Perception Talon1d20 + 14 ⇒ (3) + 14 = 17
Talon flies up to the ceiling (he has at will invisibility up)

Perception results will determine further actions...awaiting DM response


Female Human Fighter(Two-Weapon Warrior) 11

Debilitating Portent Will Save 10/11 Rounds: 1d20 + 7 ⇒ (18) + 7 = 25
Enlarge Person: 5/10 rounds

Move Action: Moving to G3:H4
Move Action: To Release my shield using the Animated Property.
Free Action: To Replace the Longbow into the Glove Of Storing.


The Necropolis - Day - Late Morning - Tomb Day One

-----------------------------------

TURN 5
@gorik casts a spell, ezra feels the effects

TURN(16)(giant potion 5tn left)@ezra, make a DC20 save

------------------------
TURN 7
(22 feet water)@Meredith:swims against the current and lets loose with a subsonic note that

TURN(5NL)Pierces Nico's ears as he feels the lattice work vibrate....1d20 ⇒ 19


The Necropolis - Day - Late Morning - Tomb Day One

....but the lattice holds....


Male Human Gerndarme 1/ Spellbreaker 4 / Armor master 6

I swim away of the latice and the crazy fish woman. I spend another hero point :(

swim: 1d20 + 19 ⇒ (2) + 19 = 21


Female Merfolk Sorcerer 11

"Surrender two-legger. Serve us or die!"

Talking is a free action that can be taken out of turn.


Male Human Gerndarme 1/ Spellbreaker 4 / Armor master 6

By the way my turn is ended. I swim as a full round action.


The Necropolis - Day - Late Morning - Tomb Day One

-----------------------------------

TURN 6

TURN@gorik casts a spell

(16)(giant potion 5tn left)@ezra, make a DC20 save

------------------------
TURN 7

TURN(18 feet water)@Meredith: Cast shatter but the lattice holds. it vibrates but does not seem to be effect much by spell.

@(5NL)Nico: is still trapped against the lattice. The water is pushing to hard and you don' have enough leverage to move against it. (failed save)


Male Human Gerndarme 1/ Spellbreaker 4 / Armor master 6

Water should be 14 feet


The Necropolis - Day - Late Morning - Tomb Day One
Setting the Stage wrote:

-----------------------------------

TURN 6

TURN@gorik

(16)(giant potion 5tn left)@ezra, draws shield

------------------------
TURN 7

TURN(14 feet water)@Meredith: Cast shatter but the lattice holds. it vibrates but does not seem to be effect much by spell.

@(5NL)Nico: is still trapped against the lattice. The water is pushing to hard and you don' have enough leverage to move against it. (failed save)


Male Half-Orc Oracle 11

Okay, I'm assuming that would be the turn order then after Ezra's last movement. I don't think the map is quite accurate on her spot, but if she is at G3/H4, I'm assuming that gives her cover from me. So...

Gritting his teeth, Gorik takes flight. "Come on, I don't have all day for this!" he says loudly, nocking back an arrow and firing it.

Move action to I 13, assuming that gives me a clear shot. Standard action to fire, using deadly aim.

1d20 + 18 ⇒ (16) + 18 = 34
1d8 + 14 ⇒ (4) + 14 = 18
Edit: Attack and Damage respectively on those. Thought they would show up within the dice formatting.

Divine favor 5/10 or 6/10? Not sure when it ticks over.


Female Merfolk Sorcerer 11

Meredith pulls out a rope and begins tying it around the neck of her cauldron.

"We all float down here" she taunts.

END TURN


The Necropolis - Day - Late Morning - Tomb Day One

map is updated for meredith and nico

@nico make a save for your horse i'm pretty sure it got blown down the staircase when the water came.


Male Human Gerndarme 1/ Spellbreaker 4 / Armor master 6

I rally do not have much to do

I try to hold my position while I try to take a grapling hook.

I suppose meredit did not cast because she ndo not want to spend more spells, it will be interesting to find how she intende to kill me without casting.


horse´s save: 1d20 ⇒ 3


The Necropolis - Day - Late Morning - Tomb Day One

-----------------------------------

TURN 7
@gorik gorik fires an arrow from the air hitting you for 18 damage.
Divine favor 5/10

TURN(34)(giant potion 5tn left)@ezra, draws shield
Debilitating Portent Will Save 9/11
Enlarge Person: 3/10 rounds

------------------------
TURN 8
(14 feet water)@Meredith: ties rope to cauldron

TURN@(5NL)Nico:


Male Human Gerndarme 1/ Spellbreaker 4 / Armor master 6

DID i retrive the grappling hook?

I try to stick it to the lattice

water should be 10 feet by now


Female Human Fighter(Two-Weapon Warrior) 11

Gorik and Me are only on turn 6.

Debilitating Portent Will Save 9/11 Rounds: 1d20 + 7 ⇒ (5) + 7 = 12
Enlarge Person: 4/10 rounds
Animated Shield: 4/4 rounds active

Free Action: Retrieve my Longbow

Full Attack::

Attack Rolls:
1st: 1d20 + 16 ⇒ (10) + 16 = 26
2nd: 1d20 + 11 ⇒ (7) + 11 = 18
3rd: 1d20 + 6 ⇒ (4) + 6 = 10
Damage Rolls:
1st: 1d8 + 6 ⇒ (5) + 6 = 11
2nd: 1d8 + 6 ⇒ (3) + 6 = 9
3rd: 1d8 + 6 ⇒ (5) + 6 = 11

Total Damage: 5


The Necropolis - Day - Late Morning - Tomb Day One

TURN 7

@gorik fires an arrow from the air hitting you for 18 damage.
Divine favor 5/10

TURN(34)@ezra, draws shield
Giant potion 3/10
Debilitating Portent Will Save 9/11
Enlarge Person: 3/10 rounds

------------------------
TURN 8

(14 feet water)@Meredith: ties rope to cauldron
INVISIBLE
@(5NL)Nico: digs his grappling hook out.
INVISIBLE


The Necropolis - Day - Late Morning - Tomb Day One

TURN 6

TURN(11)@gorik
Divine favor 5/10

(34)@ezra, fires arrows in response hitting Garik for 11
Debilitating Portent Will Save 10/11
Enlarge Person: 4/10 rounds

------------------------
TURN 8
(10 feet water)

@Meredith: ties rope to cauldron
INVISIBLE

@(5NL)Nico: digs his grappling hook out an hooks it into the lattice.which part. high, low?
INVISIBLE


water should be 6 feet by now. I think is your turn RD


The inner voice within your ear

Meredith moves to N4 and attempts to lasso Nicos with the other end of the rope.

Touch Attack: 1d20 + 9 ⇒ (1) + 9 = 10

Since Nicos has repeatedly failed his swim checks, he is off-balance, causing him to lose his Dexterity and Dodge bonuses to AC and granting me a +2 to hit. That sets his AC to around 11 I think. The above attack roll includes this bonus as well as the -4 non-proficiency penalty.

If it hits, Meredith let's go of the cauldron, letting it's weight hold Nicos underwater.

"Don't let your sins weigh you down!"

EDIT: Crap.


The Necropolis - Day - Late Morning - Tomb Day One
Ravingdork wrote:

Meredith moves to N4 and attempts to lasso Nicos with the other end of the rope.

Touch Attack: 1d20+9

Since Nicos has repeatedly failed his swim checks, he is off-balance, causing him to lose his Dexterity and Dodge bonuses to AC and granting me a +2 to hit. That sets his AC to around 11 I think. The above attack roll includes this bonus as well as the -4 non-proficiency penalty.

If it hits, Meredith let's go of the cauldron, letting it's weight hold Nicos underwater.

"Don't let your sins weigh you down!"

EDIT: Crap.

yup, the lasso get tangled up and never gets near him.


Male Half-Orc Oracle 11

Chaiboy, 5 damage is correct. The failed Will save means half damage. And lol, nice job taking everything into account, Azaelas.

Gorik grunts as an arrow slams into him, two others being deflected by the high-density air that serves as his armor.

"Bout time," he mutters as he composes himself. "So, that's what we're doing, huh? Well then, I hope you can deal with this..." Holding his free hand out to the side, he rips the flow of air around him, bending it to his will, then flies forward.

Standard Action to cast Fickle Winds on myself, then move action to G8, hanging out at max height. Edit: 89 health, btw.


Male Human Gerndarme 1/ Spellbreaker 4 / Armor master 6

Just to be clear, the DM said the water decend 4 feet per round so now i should not be drowning

You dam and ugly fish!! would you fight or just use cheap tricks!

The current should be weaker by now.

ranged touch: 1d20 + 13 ⇒ (1) + 13 = 14 - I retrieve and trow a tanglefoot bag.

EDIT: Dice are not with me today u.u

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