| Setting the Stage |
nico looks around the small tower room and sees no danger...until he looks out the window beyond the latticework. He sees that there is some immense black tentacle tearing at another small tower and in an explosion of stone and metal is torn away. you hear the faint scream of someone who was in the tower but you don't see who it is before they are swallowed in the darkness You feel the hairs on the back of your neck raise as you look around and see there is another one poking at the windows to your tower. you hurry up the stairs
| Setting the Stage |
@Ezra while you stand behind the pillar you hear the rumble of something collapsing in the distance ,but as you turn your attention to the battle at hand you no longer hear the other person in the room with you.
@Gorik you would curse if you weren't trying to be quiet. the glass is a pain to avoid but you find path. from here you still don't see the other person.
| Varrel Thrunebane |
Suddenly for the first time, Talon speaks with some fear in his telepathic voice, This god and his herald are unknown to me, certainly not hailing from the hells. This is unknown, be wary, slave.
Varrel smiles.
[b]I'd take this over trafficking with you again any day devil. If the prize is sufficient to assault Thrune, it's worth it[b]
He touches the symbol....
| Urdavan Stonefist |
Contemplating the rune, and the vanishing of the other competitors, Urdavan pauses as he approaches it. After a few moments, he looks up to the Herald and calls "If the purpose of this is simply to blow up anyone who can oppose you, it appears you have succeeded. If the purpose is to make this an interesting challenge, you have succeeded at that as well. Let us see what you have for us!"
And with that, he suddenly crouches, leaps into the air, and comes down feet-first on the rune like a falling stone.
Acrobatics: 1d20 + 16 + 11 ⇒ (8) + 16 + 11 = 35. Height you lift off the ground for a high jump is 1/4 the result in feet. Edit: 8 feet up
| Setting the Stage |
@ezra you drink the potion as you walk up the stairs. You finish as you look upon the room. as you stand there you grow to a huge size. In the back of your head you think, i'll need a whole lot more of these in order to deal with that tentacle.
The room is full of pillars and a few trees. The floor has piles of glass that look slippery and 30 foot ceilings.
@Meredith roll perception.
Meredith flies out of the archway and sees the gate the Herald spoke of but from where you are you don't see an opponent yet. There is an arch way to the side of you beyond some pillars and trees.
| Gorik Uruai |
Ha, if you want to apply a penalty to my stealth from the glass, feel free.
Stepping carefully through the glass, Gorik mutters a few words to himself and gestures with his free hand, calling upon divine grace, as he continues to move forward.
Standard action to cast Divine Favor: 1 minute duration, +3 Luck Bonus on Attack Rolls, and Weapon Damage Rolls.
Move Action to go 4 squares toward the center of the room, we'll say S11, using Stealth as I go 1d20 + 33 ⇒ (5) + 33 = 38
| Setting the Stage |
Varrel and Urdavan have the feeling of falling incredibly fast through the light. wind rushing around you but it is quiet. As if the sound is very far off, like you are racing ahead of it.
Then suddenly there is a floor and you land on it hard enough to stumble. Urdavan tumbles across perfectly rolling into a fighting stance. Both of you are in separate 20' circular rooms. looking around you see that you are in towers, some shattered but all with shattered windows and crumpled looking lattice ceilings. The windows are covered in a silver looking latticework. Beyond the window you see fires and smoke across the land. The tower is part of what looks like a massive fortress raising into the clouds.
below you see massive tentacles raising along the side of the towers.
There is but a single archway leading to wide set of stairs. the stairs are covered in shards of broken glass from the ceiling and windows.
| Setting the Stage |
Ok so I haven't moved from my starting location?
I make sure my sword and shield are ready and continue to listen for any sign of the other person.
Perception: 1d20+11
@all. you will tell me where you move but the map isn't updating the way i want so it may not reflect your exact position
@ezra you are behind the pillar. boi is being mischievous and not letting me place you where you should be on map
| Nicoslaus Silvershield |
nico looks around the small tower room and sees no danger...until he looks out the window beyond the latticework. He sees that there is some immense black tentacle tearing at another small tower and in an explosion of stone and metal is torn away. you hear the faint scream of someone who was in the tower but you don't see who it is before they are swallowed in the darkness You feel the hairs on the back of your neck raise as you look around and see there is another one poking at the windows to your tower. you hurry up the stairs
Nicoslaus just can not wait to start the competition. He smiles and hurry up to meet this challenger whowever he/she/it may be.
Perception again: 1d20 + 17 ⇒ (14) + 17 = 31
| Setting the Stage |
As Meredith floats at the entrance to the room she can hear the armored foot fall of some one at the other arch way.
Nico can faintly hear the sound of water sloshing around in something. It is a sound you have never heard before but it is definitely something moving.
Both of you roll init
| Urdavan Stonefist |
Urdavan tumbles across perfectly rolling into a fighting stance.
Perception: 1d20 + 18 ⇒ (17) + 18 = 35. Also, I rolled too little for my last jump. Adding my jump modifiers onto my sheet after this post.
Urdavan takes a look around, and then, ignoring the archway for the moment, he walks over to the windows and pulls on the latticework to see whether it will come out.
Strength check: 1d20 + 7 ⇒ (11) + 7 = 18
| Setting the Stage |
@gorik, we are waiting on Ezra to act but she can't see you or hear you.
TURN @ezra, what do you do?
------------------------
TURN @Meredith: roll init
@Azaelas: roll init
------------------------
@ Urdavon. No it seems to very strong despite it's delicate appearance.
TURN @Nico you are alone in a small tower room there is no one to prepare to fight. their are stairs leading out of the room.
hope this clears it up a bit. TURN mean it is their current turn.
| Gorik Uruai |
Assuming that perception check doesn't see me...
Ready for some action, Gorik focuses for just a short second, as cloudy wings unfurl from his back. With that, he leaps into the air, getting a look around.
Swift action to activate wings of air, then move action going to K14 with 55 ft. of my movement. The other is 35 ft. going straight up into the air.
Stealth check to remain sneaky 1d20 + 33 ⇒ (20) + 33 = 53
Perception check to look around from there 1d20 + 15 ⇒ (12) + 15 = 27
I think I'm on the right turn yes, if Ezra's last movement was to F9?
Edit: Oh, and I guess a fly check if needed? Pretty sure I can't fail most simple movements, but hey. 1d20 + 24 ⇒ (17) + 24 = 41
| Setting the Stage |
@gorik, you see a armored figure run from the pillars to behind a tree. {ooc}refresh map[/ooc] You take off into air. The ceiling is only 30 feet high so you skim along just below it.
TURN@ezra, what do you do?
------------------------
@Meredith: ready
TURN@Nico:
------------------------
@ Urdavon. No it seems to very strong despite it's delicate appearance.
TURN Varrel: what do you do.
wait till i post this turn list to know your turn is over. i have to adjust the maps quick.
| Gorik Uruai |
Awww, so I can't perch on one of the pillars? Sadface.
Okay, so I know where Ezra is more or less? If I can shoot from where I'm at now, then I will do that with a full attack, using deadly aim. If I can't then I'll move to F19... er, F91 I mean :) ... and shoot from there.
In the case of the former:
1d20 + 18 ⇒ (15) + 18 = 33
1d20 + 13 ⇒ (19) + 13 = 32
1d8 + 14 ⇒ (8) + 14 = 22
1d8 + 14 ⇒ (8) + 14 = 22
If it's the latter:
1d20 + 18 ⇒ (17) + 18 = 35
1d8 + 14 ⇒ (2) + 14 = 16
Holy crap, had a dice explosion for a second o.O
Edit: And damn, those are awfully good rolls. I swear I'm not cheating XP
Chaiboy, you can update my position as appropriate, or just let me know which one happened.
Oh, Edit 2: Invisibility will drop after the first arrow if I full attacked, or after my shot if I moved first.
| Urdavan Stonefist |
@ Urdavon. No it seems to very strong despite it's delicate appearance.
Well built screen. Just as well - that tentacle looks unpleasant.
Urdavan pulls out two potions and proceeds to quaff them. One tastes like splinters, and the other tastes like old leather. He makes a disgusted face and spits. "Ugh. I hate those things."
Barkskin and Mage Armor. Net +9 to AC, and takes my next two rounds, so Varrel gets three actions now.
| Setting the Stage |
@gorik, you see a armored figure run from the pillars to behind a tree. {ooc}refresh map[/ooc] You take off into air. The ceiling is only 30 feet high so you skim along just below it.
@ezra, You stand ready roll perception
------------------------
@Meredith: flys over to pillar.
TURN@Nico: still has not seen anyone. what spell is he reading from scroll
------------------------
@ Urdavon.
TURN Varrel: what do you do.
| Setting the Stage |
TURN@gorik, As you fly near the ceiling you can just see the armored woman near the tree. {ooc}she has partial cover. +4ac, unless you want to fly to the other spot and use that roll.[/ooc]
@ezra, You can't tell where it went
------------------------
TURN@Meredith: waits ready for what ever comes
@Nico: What is second scroll he is reading
------------------------
@ Urdavon. you just gave up on bar.
TURN Varrel: what do you do. waiting to see what you do
| Gorik Uruai |
I'll proceed according to the second one, so move to F19 first then shoot. Are we just using the rolls from before? If that's the case, it's actually 37 on an attack from being invisible, and no Dex bonus to AC on that. If it hits, 16 damage, and either way, my invisibility's up.
If you'd prefer I roll again though, I can.
| Setting the Stage |
TURN@gorik, As you fly near the ceiling you can just see the armored woman near the tree. {ooc}she has partial cover. +4ac, unless you want to fly to the other spot and use that roll.[/ooc]
TURN(16)@ezra, suddenly near the ceiling you see a flying orc with a bow. But it is to late to dodge the arrow hits you. 16hp, and finally your opponent is visible to you
------------------------
TURN@Meredith: waits ready for what ever comes
@Nico: What is second scroll he is reading
------------------------
@ Urdavon. i think I should resolve the other two battles. it is getting confusing and Varrel hasn't reacted yet. hold on. see if we can get through these before i crash tonight. I know i said 12 but you guys waited long enough and I want to finish up these. And you and Varrel when these are done
TURN Varrel: what do you do. waiting to see what you do
| Meredith Nerissa |
If it's my turn...
Having heard noises, but still not seeing anything, Meredith flies higher (30 feet now, still using pillar as cover) and casts see invisibility as a precaution, looking about for the source of the noise.
Does she see anything? What is the light level and the height of the ceiling?
Perception: 1d20 ⇒ 6
| Urdavan Stonefist |
@ Urdavon. i think I should resolve the other two battles. it is getting confusing and Varrel hasn't reacted yet. hold on. see if we can get through these before i crash tonight. I know i said 12 but you guys waited long enough and I want to finish up these. And you and Varrel when these are done
TURN Varrel: what do you do. waiting to see what you do
Agreed. Two battles at once is probably the limit of clarity. Varrel can post his first three rounds, and then we'll wait for a clearer time.
| Setting the Stage |
the ceilings are 30 feet tall. The sun is setting so it is dusk. there are long shadows but you can see pretty well in it. there is water running across floor from the gate that leads to flight of stairs leading out. THe water runs across the floor into a large pool. The water looks stagnent and dirty.
roll perception and stealth if you are trying to be quiet