Molric

Urdavan Stonefist's page

67 posts. Alias of Bobson.


Full Name

Urdavan Stonefist

Race

Oread

Classes/Levels

Hungry Ghost Monk 11 - AC23/T21*/FF20,+8 spell = 31, +2 vs ray, HP51/91, F14/R13/W15 +2vs Enchantment,+2 vs charm/compul. CMD 36, Perception +18

Gender

Male

Size

Medium

Strength 24
Dexterity 14
Constitution 17
Intelligence 8
Wisdom 18
Charisma 7

About Urdavan Stonefist

Urdavan Stonefist
Oread Monk (Hungry Ghost Monk) 11
LN Medium Outsider (native)
Init +2; Senses darkvision 60', tremorsense 20'; Perception +18
--------------------
Defense
--------------------
AC 23, touch 21*, flat-footed 20 (+1 armor, +2 Dex, +1 natural, +1 dodge, +1 insight, +1 luck, +4 Wis, +2 Monk) (*+2 AC vs rays) +3 armor (net) from mage armor potion, +5 natural armor from barkskin potion = AC 31
hp 91 (11d8+33) Currently 91
Fort +14, Ref +13, Will +15; +2 vs. enchantment spells and effects, +2 trait bonus vs. charm and compulsion
Defensive Abilities evasion, improved evasion, Crystalline Form (1/day), Jingasa of the fortunate soldier (1/day),
--------------------
Offense
--------------------
Speed 50 ft., burrowing (25 feet)
Melee +1 Keen, Vicious Temple sword +17/+12 (1d8+8+2d6 (& 1d6 to wielder) +1d6 acid, 17-20/x2)
Melee Flurry of blows (2 handed) +18/+18/+13/+13/+8 (1d8+11+2d6 (& 1d6 to wielder) +1d6 acid, 17-20/x2)
Melee Unarmed strike +15/+10 (1d10+7+1d6 acid/x2)
Melee Flurry of blows (unarmed strike) +16/+16/+11/+11/+6 (1d10+7+1d6 acid/x2)
Ranged Shuriken +15/+10 (1d2+7+1d6 acid/x2)
Ranged Flurry of shrunken +16/+16/+11/+11/+6 (1d2+7+1d6 acid/x2)
Special Attacks flurry of blows +9/+9/+4/+4/-1, ki strike (lawful, magic, cold iron, silver), life from a stone, life funnel (11 hp), steal ki (& re-save +4 vs. disease)
--------------------
Statistics
--------------------
Str 22 (24), Dex 14, Con 15 (17), Int 8, Wis 14 (18), Cha 5 (7)
Base Atk +8; CMB +18 (+20 Disarming, +20 Grappling); CMD 36 (38 vs. Disarm, 38 vs. Grapple)
Feats Stony Step (1st), Dodge (Monk 1st), Improved Unarmed Strike (Monk 1st), Punishing Kick (Monk 1st), Improved Grapple (Monk 2nd), Weapon Focus (Temple Sword) (3rd), Master Craftsman (Profession (Shepherd)) (5th), Improved Disarm (Monk 6th), Craft Wonderous Item (7th), Oread Burrower (9th), Spring Attack (Monk 10th), Skill Focus (Use Magic Device) (11th)
Traits Birthmark, Dangerously Curious
Skills Acrobatics +16 (+39 to jump, always has a running start)
Climb +7
Escape Artist +2
Fly +2
Perception +18
Profession (shepherd) +20
Sense Motive +4
Stealth +2
Survival +4
Swim +7
Use Magic Device +19
Languages Common, Terran
SQ bolstering, crystalline form (1/day), high jump, ki defense, ki pool, slow fall 50', treacherous earth (11 minutes) (1/day), unarmed strike (1d10)
Combat Gear Deliquescent gloves, Jingasa of the fortunate soldier (1/day), Wand of cure moderate wounds (47 charges left);
Potions Oil of greater magic weapon +2, Potion of barkskin +5 (x2) (1 left), Potion of enlarge person (x6), Potion of mage armor (x4) (3 left)
Scrolls Lead Blades (CL 3), Lead Blades (CL 2) (x4), Longshot, Magic Weapon, Lesser Restoration (x2), Spider Climb, Magic Circle against Law (CL 5), Magic Circle against Chaos (CL 5), Magic Circle against Good (CL 5), Magic Circle against Evil (CL 5)
Other Gear +1 Keen, Vicious Temple sword, Shuriken (100), Belt of mighty hurling, lesser, Bolstering Bracers of armor +1, Cloak of resistance +4, Handy haversack (empty), Headband of aerial agility (Wis +4), Ioun stone (dusty rose prism), Ioun stone (pink and green sphere), Ioun stone (pink rhomboid), Stone salve, Traveler's any-tool, Tremor boots, Crowbar, Earplugs, Flint and steel, Mirror, Rope (5), Shovel, Skeleton key (2), Snorkel, masterwork, Weapon cord, 159 GP, 8 SP, 7 CP

--------------------
Special Abilities
--------------------
Birthmark +2 save vs. charm & compulsion
Bolstering +2 to save vs struck foe's abilities for 1 rd.
Burrowing (25 feet) You have a Burrow speed.
Crystalline Form (1/day) +2 AC against rays. Can deflect a ray 1/day.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deliquescent gloves +1d6 acid dam to touch/weapon att. Natural/unarmed att is immune to ooze acid & doesn't split.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Flurry of Blows +9/+9/+4/+4/-1 (Ex) Make Flurry of Blows attack as a full rd action.
Headband of aerial agility (Wis +4) +1 CL for spells/extracts that grant flight.
High Jump (+11/+31 with Ki point) (Ex) +11 to Acrobatics checks made to jump.
Improved Disarm You don't provoke attacks of opportunity when disarming.
Improved Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead. If you fail you take half damage.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Jingasa of the fortunate soldier (1/day) Activate to negate a critical hit or sneak attack as an immediate action.
Ki Defense (Su) A monk can spend 1 point from his ki pool to give himself a +4 dodge bonus to AC for 1 round.
Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Ki Strike, Lawful (Su) If you have ki remaining, unarmed strikes count as lawful to overcome DR.
Ki Strike, Magic (Su) If you have ki remaining, unarmed strikes count as magic to overcome DR.
Life from a Stone (Su) Steal Ki and Life Funnel may be applied to all creatures, not just living creatures.
Life Funnel (11 HP) (Su) If you confirm a critical or reduce a living enemy to 0 HP or less, heal 11 hp.
Master Craftsman (Profession [shepherd]) +2 to chosen craft skill, its ranks count as CL for Craft Magic Arms and Armor and Craft Wondrous Item.
Punishing Kick (Push 10') (11/day) (DC 19) You can push or knock down an opponent with an unarmed attack.
Skeleton key Use a +10 Disable Device for one try to open a lock.
Slow Fall 50' (Ex) Treat a fall as shorter than normal if within arm's reach of a wall.
Spring Attack You can move - attack - move when attacking with a melee weapon.
Steal Ki (& re-save +4 vs. disease) (Ex) If you confirm a critical or reduce a living enemy to 0 HP or less, restore 1 Ki point.
Stony Step Treat 5 feet of earth or stone-based difficult terrain as normal.
Traveler's any-tool Acts as masterwork tools for most Craft or Profession skills.
Treacherous Earth (11 minutes) (1/day) Transform a 10-ft. radius patch of earth into difficult terrain.
Tremorsense (20 feet) Sense things and creatures without seeing them.
Unarmed Strike (1d10) The Monk does lethal damage with his unarmed strikes.
Weapon cord Attached weapon can be recovered as a swift action.

---------------------------------------------------------------
Belt of Mighty Hurling, Lesser (DC 23) - 7000
Headband of Inspired Wisdom +4 (DC 18) - 8000
Ioun Stone (pink rhomboid) (+2 Con) (DC 22) - 4000
Ioun Stone (pink and green sphere) (+2 Cha) (DC 22) - 4000
Ioun Stone (dusty rose prism) (+1 AC) (DC 22) - 2500
Jingasa of the Fortunate Soldier (DC 30) - 2500
Deliquescent globes (DC 22) - 4000
Headband of Aerial Agility (Wis +4) (DC 18) - 21,000
Bane Baldric (DC 20) - 5000
Tremor Boots (DC 15) - 5000
Cloak of Resistance +4 (DC 20) - 8000
+1 Bostering Bracers of armor (DC 15) - 2000
Traveler's Any-tool (DC 19) - 125
Handy Haversack (DC 19) - 1000