| Mortimer Smith |
Mortimer delays when the gnome cries out telepathically. He glances briefly over his shoulder beyond the gnome toward the source of the acid arrow.
What the… I wonder, do these stupid dragons even know that they are the wrong kind of worm for this age? 'Necro…zyte'. 'Necro' -- are they necromancer types – like that gaunt man in the Diamond Lake Observatory probably was? Like him, are these dragons also Abusers of the Dead, or Abused Undead themselves, or both?
Mortimer ponders as he double fly-moves to get into what he thinks will be a better position.
In any event, they both gotta go.
AC: 39 (base 35),[/b] FF: 22, Tch: 23 (+4 vs AoOs when moving) (+4 Holy Aura)[/b]
HP = 156/157 + 17
Weapon Equipped = Unarmed with Acid Glove things and Amulet of Might Fists +3/Holy (x2 Str on 1st, x1.5 Str on rest (Dragon))
Buffs etc.(s) = Magic Vestment, Status, Life Link, Air Walk, Heroes’ Feast, Protection from Energy (80hp Acid)l, Protection from Energy (120hp Electrical), Protection from Energy (6/120hp Fire), Protection from Evil, Wind Walk, Lunge, Anticipate Dodge, Monkey Lunge Particulate Form, Haste, Holy Aura
Slots:
Martial Flexibility: 8 / 11
Shirt: 10 / 10
KO: 3 / 3
StunningFists: 15 / 17
ElementalFists: 15 / 17
Lightning Sword Fly: 2/3
Saves:
Fort: +18 (Base +10, Con +2, Cloak +5)
Reflex: +20 (Base +10, Dex +4, Cloak +5)
Will: +16 (Base +5, Wis +4(headband), Cloak +5, Iron Will)
| Ascaria |
Eidi's eyes, attuned to the invisible turn towards Ascaria's pointing place "A Spiky Dark Dragon there!" he exclaims, trying to discern what it is.
"Let me know what it's breath weapon is so I can protect us maybe." Ascaria telepathically suggests, though the party has split up a bit.
| GM Rat Sass |
Apologies, the delay was more than I anticipated.
Ever-wise Eidi plucks knowledge from the thinnest of airs, as the dragon he and only he can see comes to light in his mind.
The spiky blackish dragon who remains invisible for now is a rare breed. It's a wyrm-old fang dragon, and the half-elf seizes on a name- Xyzanth, deathbringer to the various inhabitants of the northern Kodar Mountains.
When Ascaria asks for the flavor of breath weapon a fang dragon might demonstrate, he's informed that the creature doesn't have one. Its bite is enough to drain away life itself. Constitution Damage
Solrisa punctures the green powerfully, while Mortimer repositions across the plaza. Ascaria bolsters the Outcasts minus the ugly one, while Eidi slams Necrozyte with negative energy, adding insult to the maiden's previous injury to it.
Necrozyte considers her hand in this matter. She takes flight, fully unfolding her wings, and roaring her fury across the plaza. Will Save DC 27 for everyone, except Solrisa. Failure, and you've become Shaken. Remember the +4 from being close to the Maiden.
She briefly looks in Mortimer's direction, her eyes enlarging, but not exactly pinpointing the invisible, stalking giant. Blindsense Moments later, she flies northerly, before targeting the glowy gnome with a clawed gesture and wyrm-tongued casting. Something is pulled from Ascaria's mind, and forms some vague image in front of the gnome, though only he is privileged to its exact terrifying shape and significance.
Ascaria, please make a Will Save DC 18. Failure, and you'll need to make another save, Fortitude Save DC 18. Failure, and your sketching days are over. Fail Will, Make Fort, and take only 3d6 ⇒ (6, 5, 1) = 12 points of damage.
Round 2
Necrozyte- 19 (-61 hp, 2 Negative Levels)
Solrisa- 10
Xyzanth- 9
Mortimer- 6 (Invisible)
Ascaria- 5+ (Will Save DC 18)
Eidi- 5 (-12Acid)
Solrisa is up!!
Party Buffs
Inspire Courage- +1 to saves v Charm/Fear (Morale), +1 to Att/Dam (Competence)
Blessing of Fervor- (16r)
Heroes' Feast- +1 att & will saves, +4 vs poison & fear (Morale)
Proection from Energy, Communal- 120 v Acid
Burst of Glory- +1 sacred bonus on attack rolls and saves against fear effects, 17 temporary hit points (Sacred) (17r)
| Eidi |
"Xyzanth" Eidi points to the invisible black dragon "Deathbringer of the northern Kodar Mountains! That one it is, yes"
Will+trait+Solrisa DC 27: 1d20 + 21 + 2 + 4 ⇒ (2) + 21 + 2 + 4 = 29
Only the reassuring presence of the maiden makes the half-elf stay firmly on footing when the dragon makes it up "We must not let it get close, its jaws drain vitality itself! Stay away if you can!"
Spellcraft DC 19: 1d20 + 29 ⇒ (10) + 29 = 39
"Ascaria, guard your mind! It is just an illusion, it cannot kill you if you do not believe it!"
HP 173+17/173 AC 28 TAC 18
see invisibility (permanent)
mage armor
resistance (fire 30) 50 min (Mortimer, Eidi and Ascaria)
protection (acid 108, elecctricity 23, fire 0) 30 min
telepathic bond 150 min
inspire courage (+1)
burst of glory (+1 sacred to hit)
blessing of fervor (+2 AC included)
| Ascaria |
Will Save: 1d20 + 16 + 4 + 4 ⇒ (12) + 16 + 4 + 4 = 36 (feast, maiden) vs DC 27 or shaken
Will Save: 1d20 + 16 + 1 ⇒ (4) + 16 + 1 = 21 (feast) vs DC 18 or phantasmally killed!
I'll have more later, but wanted to see if I failed...
"A pretty believable illusion! But not enough. Not today."
| Solrisa Iome Arabasti |
[b]Round 2/b]
Solrisa tries again to fire at the green dragon.
1d20 + 20 + 1 + 1 + 1 + 4 ⇒ (9) + 20 + 1 + 1 + 1 + 4 = 36 to hit; (haste, HF)
1d8 + 5 + 2d6 + 1 + 21 + 21 ⇒ (3) + 5 + (3, 1) + 1 + 21 + 21 = 55 damage (holy)
1d20 + 15 + 1 + 1 + 1 + 4 ⇒ (7) + 15 + 1 + 1 + 1 + 4 = 29 to hit; (haste, HF)
1d8 + 5 + 2d6 + 1 + 21 ⇒ (2) + 5 + (2, 4) + 1 + 21 = 35 damage
1d20 + 15 + 1 + 1 + 1 + 4 ⇒ (3) + 15 + 1 + 1 + 1 + 4 = 25 to hit; (haste, HF)
1d8 + 5 + 2d6 + 1 + 21 ⇒ (7) + 5 + (2, 5) + 1 + 21 = 41 damage
1d20 + 15 + 1 + 1 + 4 ⇒ (20) + 15 + 1 + 1 + 4 = 41 to hit; (haste, HF)
1d8 + 5 + 2d6 + 1 + 21 ⇒ (5) + 5 + (5, 4) + 1 + 21 = 41 damage
BoF:
1d20 + 20 + 1 + 1 + 1 + 4 ⇒ (9) + 20 + 1 + 1 + 1 + 4 = 36 to hit; (haste, HF,+prayer)
1d8 + 5 + 2d6 + 1 + 21 ⇒ (5) + 5 + (6, 4) + 1 + 21 = 42 damage (holy)
Pot Crit: 1d20 + 15 + 1 + 1 + 4 ⇒ (7) + 15 + 1 + 1 + 4 = 28 to hit; (haste, HF)
2d8 + 10 + 44 ⇒ (8, 6) + 10 + 44 = 68 moar damage
AC= 38 normal [(+11 armor +1 dex +3 NA + 5 def + 1 dodge) + 7 shield)] +2 + 4 vs. blue(red dot)
Touch: 10+1dex+5def+1dodge = 17 AC
HP= 144/144
Right hand = long sword
Left hand = shield
LoH 0/12 used (8d6+1d6)
Quick Shirt 0/1 used
Wand of Barkskin (18/50 left) 8/2/2020
The Dragon Invoked 1/7 used (+4 to hit/AC,+21 damage)
Breath of the Dragon 0/3 used (+4 weapon, holy&+1, 17 minutes)
Nice Booties 0/3 used
Pearl 1: 0/1 used
Pearl 3: 0/1 used
Power attack. One hand.
[ dice]1d20+27-4[/dice] to hit; (-PA)
[ dice]1d10+9+8+1d6[/dice] magic w/electrical damage
[ dice]1d20+22-4[/dice] to hit; (-PA)
[ dice]1d10+9+8+1d6[/dice] magic w/electrical damage
[ dice]1d20+11-4[/dice] to hit; (-PA)
[ dice]1d10+9+8+1d6[/dice] magic w/electrical damage
[ dice]1d20+12-4[/dice] to hit; (-PA)
[ dice]1d10+9+8+1d6[/dice] magic w/electrical damage
Power attack. Two hand.
[ dice]1d20+27-4[/dice] to hit; (-PA)
[ dice]1d10+10+12+1d6[/dice] magic w/electrical damage
[ dice]1d20+23-4[/dice] to hit; (-PA)
[ dice]1d10+10+12+1d6[/dice] magic w/electrical damage
[ dice]1d20+18-4[/dice] to hit; (-PA)
[ dice]1d10+10+12+1d6[/dice] magic w/electrical damage.
[ dice]1d20+13-4[/dice] to hit; (-PA)
[ dice]1d10+10+12+1d6[/dice] magic w/electrical damage.
DOOMSLAYER BOW
Possibly the Order of the Storm’s deadliest achievement, the means of crafting these bows remained a closely guarded secret for millennia. Crafted from ordinary yew and trimmed with dragon bone, there is little about this nondescript bow that reveals its undeniable power. A +2 composite longbow (+5 Strength), this bow allows the wielder to find the weak spots in his enemy’s hide, allowing him to ignore any natural armor bonus (including any enhancement bonuses to that natural armor) for one attack three times per day. The wielder must declare that he is using this ability (a free action) before the attack roll is made. Strong divination; CL 16th; Craft Magic Arms and Armor, true strike;Price 50,900 gp; Weight 3 lb.
1d20 + 20 + 4 + 1 + 3 + 1 - 2 ⇒ (10) + 20 + 4 + 1 + 3 + 1 - 2 = 37 to hit; (smite, haste, DF, HF)
1d8 + 5 + 3 + 2d6 + 21 + 21 ⇒ (2) + 5 + 3 + (4, 3) + 21 + 21 = 59 damage (DF, smite, holy)
| Ascaria |
HP = 122/122 (17tmp)
Hero Points = 3
Equipped = Light Mace of Reach
Conditions = Magic Vestment (7h, Ascaria, Mort, Sol), Status (7h, Eidi, Mort, Sol), Wind Walk (7h, everyone), Brightest Light (7h), Resist Fire 30 (4m), Telepathic Bond, Protection from Energy (30m, everyone + Gazzilfek), Blessing of Fervor (15r, everyone + Gazzilfek), Burst of Glory (everyone)
Life Link (17)(270’) = Eidi, Mort, Sol, Gazzilfek
Channel Energy (10/13)(11/11) (DC: 28)(Avoid 10, 35’r, 1/1 swift) (9d6+1+2d6 phylactery)
Rod of Extend Spell (2/3, 6th lvl)
Light Mace of Reach (3/3, 6th lvl)(Dispel Magic, 17th lvl)
Vest of Surgery (1/1 Heal DC 20 to heal 1d4 ability damage in 1h)
Spellguard Bracers (1/3 Roll concentration twice and take the best result)
Mnemonic Vestment (0/1 Cast spell from a scroll without burning the scroll)
Tankard (1/1 Remove Fear), (0/1 Heroism (30m)), (1/1 unbinding to DC 25)
Physician’s Spectacles (1/1 Delay Poison)(Constant: Detect Poison, Diagnose Disease)
Expeditious Armor (3/3 swift +10’ movement)
Spells (Caster Level 17, Concentration +27)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (19): Create Water, Detect Magic, Detect Poison, Guidance, Light, Mending, Purify Food and Drink, Spark, Stabilize
First (20): (7/9) Cure Light Wounds, Diagnose Disease, Endure Elements, Enhance Water, Liberating Command, Obscuring Mist, Remove Fear
Second (21): (6/9) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Protection from Evil Communal, Status
Third (22): (1/8) Cure Serious Wounds, Dispel Magic, Invisibility Purge, Magic Vestments, Neutralize Poison, Prayer, Speak with Dead*
Fourth (23): (1/8) Blessings of Fervor, Brightest Light, Cure Critical Wounds, Protection from Energy Communal, Restoration, Sending, Speak with Haunt*
Fifth (24): (4/8) Air Walk Communal, Breath of Life, Burst of Glory, Cure Light Wounds Mass, Plane Shift, Serenity
Sixth (25): (3/8) Chains of Light, Cure Moderate Wounds Mass, Heal, Heroes’ Feast, Wind Walk
Seventh (26): (3/7) Cure Serious Wounds Mass, Ethereal Jaunt, Greater Restoration, Holy Word, Particulate Form
Eighth (27): (4/5) Cure Critical Wounds Mass, Create Demiplane, Holy Aura, Mass Heal
* Caster Level +2
- - -
He gains a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves from Blessing of Fervor.
Ascaria considers many things, but his experience is mostly in reacting to the opposition. And the opposition is just throwing a few spells about. His team is still in good shape! Unable to really see the opponent anyway, Ascaria delays - likely for the round.
Group effects
Air Walk Communal (everyone + Gazzilfek)
Blessing of Fervor (everyone + Gazzilfek)
Burst of Glory (+1 attacks & saves vs fear (sacred), up to 17 temp hp) (everyone)
Heroes' Feast (+1 att & will saves, +4 vs poison & fear (morale); temp hp) (everyone)
Protection from Energy Communal (up to 120hp of acid damage)(everyone + Gazzilfek)
Resist Fire 30 (for a few minutes more)
Telepathic Bond
Wind Walk (everyone)
Inspire Courage +1
| GM Rat Sass |
The maiden's arrows refine their search for dragonhide, and several find purchase beneath it, bringing Necrozyte to reconsider her role in this skirmish. One arrow impacts, while the next cajoles the green to raise her wing, only to open herself to the next, more impactful missile.
The Plight of Necrozyte prompts Xyzanth to take wing, if only for the briefest of moments, as his mass transfers from one rooftop to another, much closer to the Outcasts. Eidi can certainly tell you how much closer, but such an elephantine creature can mask its invisible presence only so much, as the dust under its wings lends you its rough vicinity.
Xyzanth whispers it displeasure in Common tongue.
"You attack dragons, not giants. You are enemy to Dragotha, yes? You understand why we are here. You should abandon this place. No one to bury you. Your bodies tossed into the mists. Names lost to time. I will strew your meat, if you remain."
When he's done speaking to you, he attacks Solrisa with his Maw. From 20 feet away, according to your ever-seeing half-elf, as Xyzanth remains invisible, after attacking...
Bite Attack: 1d20 + 31 ⇒ (18) + 31 = 49 for 6d8 + 22 ⇒ (4, 4, 3, 6, 7, 4) + 22 = 50 piercing damage
Solrisa, please make a Fortitude Save DC 30. Failure, and you suffer 2d6 ⇒ (5, 4) = 9 Constitution Drain.
Round 2
Necrozyte- 19 (-199hp, 2 Negative Levels)
Solrisa- 10 (-50hp, Fort Save DC 30)
Xyzanth- 9
Mortimer- 6 (Invisible)
Ascaria- 5+
Eidi- 5 (-12Acid)
Mortimer, Ascaria, and Eidi are up!!
Party Buffs
Inspire Courage- +1 to saves v Charm/Fear (Morale), +1 to Att/Dam (Competence)
Blessing of Fervor- (16r)
Heroes' Feast- +1 att & will saves, +4 vs poison & fear (Morale)
Proection from Energy, Communal- 120 v Acid
Burst of Glory- +1 sacred bonus on attack rolls and saves against fear effects, 17 temporary hit points (Sacred) (17r)
| Mortimer Smith |
That was one heckuva roar… this dragon…
BOF = Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves
Mortimer charges the Green Dragon aiming to knock it out.
Swift Pummeling Style , Pummeling Charge
DragonCharge+Pummeling+Knockout: 1d20 + 27 + 2 + 1 + 1 + 1 + 2 ⇒ (13) + 27 + 2 + 1 + 1 + 1 + 2 = 47 BOF, Inspire, Feast, Glory, Charge
For Damage: 2d10 + 3 + 2d6 + 12 + 1 ⇒ (9, 5) + 3 + (3, 2) + 12 + 1 = 35 +Holy, +Dragon, Inspire
Fort Save DC 24 or be knocked out for Round{s}: 1d6 ⇒ 3
Just in case, he follows it with a stunning fist.
DragonCharge+Pummeling+Stunning: 1d20 + 27 + 2 + 1 + 1 + 1 ⇒ (15) + 27 + 2 + 1 + 1 + 1 = 47 BOF, Inspire, Feast, Glory
For Damage: 2d10 + 3 + 2d6 + 12 + 1 ⇒ (5, 6) + 3 + (1, 3) + 12 + 1 = 31 +Holy, +Dragon, Inspire
Fort Save DC 22 or be stunned for Round{s}: 1 = 1
If stunned also Shaken for Scales Falling Out for : 1d4 + 6 ⇒ (1) + 6 = 7 rounds
To add insult to injury, he piles on some cold followed by a regular flurry.
DragonCharge+Pummeling+ElementalFist: 1d20 + 22 + 2 + 1 + 1 + 1 ⇒ (9) + 22 + 2 + 1 + 1 + 1 = 36 BOF, Inspire, Feast, Glory
For Damage: 2d10 + 3 + 2d6 + 12 + 4d6 + 1 ⇒ (4, 3) + 3 + (6, 4) + 12 + (4, 3, 2, 1) + 1 = 43 +Holy, +Dragon, Mot4W, Inspire (Cold)
DragonCharge+Pummeling: 1d20 + 22 + 2 + 1 + 1 + 1 ⇒ (17) + 22 + 2 + 1 + 1 + 1 = 44 BOF, Inspire, Feast, Glory
For Damage: 2d10 + 3 + 2d6 + 12 + 1 ⇒ (8, 9) + 3 + (6, 1) + 12 + 1 = 40 +Holy, +Dragon, Inspire
DragonCharge+Pummeling: 1d20 + 17 + 2 + 1 + 1 + 1 ⇒ (14) + 17 + 2 + 1 + 1 + 1 = 36 BOF, Inspire, Feast, Glory
For Damage: 2d10 + 3 + 2d6 + 12 + 1 ⇒ (1, 8) + 3 + (3, 5) + 12 + 1 = 33 +Holy, +Dragon, Inspire
DragonCharge+Pummeling: 1d20 + 17 + 2 + 1 + 1 + 1 ⇒ (8) + 17 + 2 + 1 + 1 + 1 = 30 BOF, Inspire, Feast, Glory
For Damage: 2d10 + 3 + 2d6 + 12 + 1 ⇒ (6, 5) + 3 + (1, 2) + 12 + 1 = 30 +Holy, +Dragon, Inspire
DragonCharge+Pummeling: 1d20 + 12 + 2 + 1 + 1 + 1 ⇒ (11) + 12 + 2 + 1 + 1 + 1 = 28 BOF, Inspire, Feast, Glory
For Damage: 2d10 + 3 + 2d6 + 12 + 1 ⇒ (2, 3) + 3 + (5, 1) + 12 + 1 = 27 +Holy, +Dragon, Inspire
DragonCharge+Pummeling: 1d20 + 12 + 2 + 1 + 1 + 1 ⇒ (6) + 12 + 2 + 1 + 1 + 1 = 23 BOF, Inspire, Feast, Glory
For Damage: 2d10 + 3 + 2d6 + 12 + 1 ⇒ (9, 8) + 3 + (6, 3) + 12 + 1 = 42 +Holy, +Dragon, Inspire
AC: 41 (39) (base 35),[/b] FF: 22, Tch: 23 (+4 vs AoOs when moving) (+4 Holy Aura), +2 BOF [/b]
HP = 156/157 + 120 vs acid
Weapon Equipped = Unarmed with Acid Glove things and Amulet of Might Fists +3/Holy (x2 Str on 1st, x1.5 Str on rest (Dragon))
Buffs(s) etc = Magic Vestment, Status, Life Link, Air Walk, Heroes’ Feast, Protection from Energy (80hp Acid)l, Protection from Energy (120hp Electrical), Protection from Energy (6/120hp Fire), Protection from Evil, Wind Walk, Lunge, Anticipate Dodge, Holy Aura
Damage: 2d10 (Monk’s robe)
Slots:
Martial Flexibility: 6 / 11
Shirt: 10 / 10
KO: 3 / 3
StunningFists: 14 / 17
ElementalFists: 14 / 17
Lightning Sword Fly: 2/3
Saves:
Fort: +18 (Base +10, Con +2, Cloak +5)
Reflex: +20 (Base +10, Dex +4, Cloak +5)
Will: +16 (Base +5, Wis +4(headband), Cloak +5, Iron Will)
| Solrisa Iome Arabasti |
1d20 + 18 + 2 ⇒ (16) + 18 + 2 = 36 Fort
"OW! That really hurt! Who did that!?" Solrisa cries in pain, deeply wounded. "Rae!?! WAS THAT YOU!?"
Looks like Mort working with Green so Sol will switch to the other. Will post after seeing what others can do to help.
| Ascaria |
HP = 117/122 (17tmp)
Hero Points = 3
Equipped = Light Mace of Reach
Conditions = Magic Vestment (7h, Ascaria, Mort, Sol), Status (7h, Eidi, Mort, Sol), Wind Walk (7h, everyone), Brightest Light (7h), Resist Fire 30 (4m), Telepathic Bond, Protection from Energy (30m, everyone + Gazzilfek), Blessing of Fervor (15r, everyone + Gazzilfek), Burst of Glory (everyone)
Life Link (17)(270’) = Eidi, Mort, Sol, Gazzilfek
Channel Energy (10/13)(11/11) (DC: 28)(Avoid 10, 35’r, 1/1 swift) (9d6+1+2d6 phylactery)
Rod of Extend Spell (2/3, 6th lvl)
Light Mace of Reach (3/3, 6th lvl)(Dispel Magic, 17th lvl)
Vest of Surgery (1/1 Heal DC 20 to heal 1d4 ability damage in 1h)
Spellguard Bracers (1/3 Roll concentration twice and take the best result)
Mnemonic Vestment (0/1 Cast spell from a scroll without burning the scroll)
Tankard (1/1 Remove Fear), (0/1 Heroism (30m)), (1/1 unbinding to DC 25)
Physician’s Spectacles (1/1 Delay Poison)(Constant: Detect Poison, Diagnose Disease)
Expeditious Armor (3/3 swift +10’ movement)
Spells (Caster Level 17, Concentration +27)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (19): Create Water, Detect Magic, Detect Poison, Guidance, Light, Mending, Purify Food and Drink, Spark, Stabilize
First (20): (7/9) Cure Light Wounds, Diagnose Disease, Endure Elements, Enhance Water, Liberating Command, Obscuring Mist, Remove Fear
Second (21): (6/9) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Protection from Evil Communal, Status
Third (22): (1/8) Cure Serious Wounds, Dispel Magic, Invisibility Purge, Magic Vestments, Neutralize Poison, Prayer, Speak with Dead*
Fourth (23): (0/8) Blessings of Fervor, Brightest Light, Cure Critical Wounds, Protection from Energy Communal, Restoration, Sending, Speak with Haunt*
Fifth (24): (4/8) Air Walk Communal, Breath of Life, Burst of Glory, Cure Light Wounds Mass, Plane Shift, Serenity
Sixth (25): (3/8) Chains of Light, Cure Moderate Wounds Mass, Heal, Heroes’ Feast, Wind Walk
Seventh (26): (3/7) Cure Serious Wounds Mass, Ethereal Jaunt, Greater Restoration, Holy Word, Particulate Form
Eighth (27): (4/5) Cure Critical Wounds Mass, Create Demiplane, Holy Aura, Mass Heal
* Caster Level +2
- - -
He gains a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves from Blessing of Fervor.
Sol heals 5hp of damage which is transferred to Ascaria.
Ascaria 5’ steps southeast to Sol, and then tries to top off her healing, casting defensively.
Concentration: 1d20 + 27 ⇒ (12) + 27 = 39 vs DC 23 (not sure if a 1 is an auto fail on this roll…)
CCW: 4d8 + 18 ⇒ (7, 1, 3, 7) + 18 = 36
So Sol should now be down 9, Ascaria down 5.
Group effects
Air Walk Communal (everyone + Gazzilfek)
Blessing of Fervor (everyone + Gazzilfek)
Burst of Glory (+1 attacks & saves vs fear (sacred), up to 17 temp hp) (everyone)
Heroes' Feast (+1 att & will saves, +4 vs poison & fear (morale); temp hp) (everyone)
Protection from Energy Communal (up to 120hp of acid damage)(everyone + Gazzilfek)
Resist Fire 30 (for a few minutes more)
Telepathic Bond
Wind Walk (everyone)
Inspire Courage +1
| GM Rat Sass |
Necrozyte bobs her head, dimly aware that the thing she fled is now standing directly at her side, yet she can't pinpoint the danger. Her teeth grind, wanting a reason to lash out at the charger, but they do nothing more than gnash.
Fortitude Save v DC 24: 1d20 + 21 ⇒ (7) + 21 = 28
Fortitude Save v DC 22: 1d20 + 21 ⇒ (2) + 21 = 23
Mortimer's fists land several times, relentlessly bludgeoning the green, almost to death.
Necrozyte barely manages to remain upright. Barely.
Eidi is up!
| Eidi |
"Oh, yes, we know about the strawberry marshmallow your boss so badly wants to take from the giants and we will not let it happen!" Eidi snaps back while weaving some powerful magic to try signal where the dragon is if nothing else.
Spell penetration: 1d20 + 18 ⇒ (5) + 18 = 23
Glowing golden chains composed of pure light materialize around the black dragon marking his current position and trying to held him in place and devoid of teleportation tricks.
Ref DC 20
| Solrisa Iome Arabasti |
Round 3
BoF to AC.
Unable to know where the foe is, Solrisa drops her bow and draws her sword while stepping to a square, she will swing wildly in hopes of hitting a creature she can't see.
Power attack. One hand.
1d20 + 27 - 4 + 2 + 1 ⇒ (2) + 27 - 4 + 2 + 1 = 28 to hit; (-PA)
1d10 + 9 + 8 + 1d6 ⇒ (2) + 9 + 8 + (4) = 23 magic w/electrical damage
high is good: 1d100 ⇒ 28
AC= 38 normal [(+11 armor +1 dex +3 NA + 5 def + 1 dodge) + 7 shield)] +2 + 4 vs. blue(red dot)
Touch: 10+1dex+5def+1dodge = 17 AC
HP= 144/144
Right hand = long sword
Left hand = shield
LoH 0/12 used (8d6+1d6)
Quick Shirt 0/1 used
Wand of Barkskin (18/50 left) 8/2/2020
The Dragon Invoked 1/7 used (+4 to hit/AC,+21 damage)
Breath of the Dragon 0/3 used (+4 weapon, holy&+1, 17 minutes)
Nice Booties 0/3 used
Pearl 1: 0/1 used
Pearl 3: 0/1 used
Power attack. One hand.
[ dice]1d20+27-4[/dice] to hit; (-PA)
[ dice]1d10+9+8+1d6[/dice] magic w/electrical damage
[ dice]1d20+22-4[/dice] to hit; (-PA)
[ dice]1d10+9+8+1d6[/dice] magic w/electrical damage
[ dice]1d20+11-4[/dice] to hit; (-PA)
[ dice]1d10+9+8+1d6[/dice] magic w/electrical damage
[ dice]1d20+12-4[/dice] to hit; (-PA)
[ dice]1d10+9+8+1d6[/dice] magic w/electrical damage
Power attack. Two hand.
[ dice]1d20+27-4[/dice] to hit; (-PA)
[ dice]1d10+10+12+1d6[/dice] magic w/electrical damage
[ dice]1d20+23-4[/dice] to hit; (-PA)
[ dice]1d10+10+12+1d6[/dice] magic w/electrical damage
[ dice]1d20+18-4[/dice] to hit; (-PA)
[ dice]1d10+10+12+1d6[/dice] magic w/electrical damage.
[ dice]1d20+13-4[/dice] to hit; (-PA)
[ dice]1d10+10+12+1d6[/dice] magic w/electrical damage.
DOOMSLAYER BOW
Possibly the Order of the Storm’s deadliest achievement, the means of crafting these bows remained a closely guarded secret for millennia. Crafted from ordinary yew and trimmed with dragon bone, there is little about this nondescript bow that reveals its undeniable power. A +2 composite longbow (+5 Strength), this bow allows the wielder to find the weak spots in his enemy’s hide, allowing him to ignore any natural armor bonus (including any enhancement bonuses to that natural armor) for one attack three times per day. The wielder must declare that he is using this ability (a free action) before the attack roll is made. Strong divination; CL 16th; Craft Magic Arms and Armor, true strike;Price 50,900 gp; Weight 3 lb.
1d20 + 20 + 4 + 1 + 3 + 1 - 2 ⇒ (16) + 20 + 4 + 1 + 3 + 1 - 2 = 43 to hit; (smite, haste, DF, HF)
1d8 + 5 + 3 + 2d6 + 21 + 21 ⇒ (3) + 5 + 3 + (2, 3) + 21 + 21 = 58 damage (DF, smite, holy)
| GM Rat Sass |
Solrisa pummels Necrozyte with divine arrows, while Mortimer pummels the same Necrozyte with divine fists. Ascaria continues his outburst with outreach to heal the maiden. I think you auto-succeed that roll, Ascaria. Eidi tries to outfox Xyzanth with a magical attack seeking to chain the poor fang dragon down.
Chains of Light ignores Spell Resistance, fortunately :)
Reflex Save v DC 20: 1d20 + 23 ⇒ (3) + 23 = 26
The fangy wyrm manages to avoid the elder half-elf's attempt to net him.
Necrozyte recognizes death when Mortimer suddenly appears at her side, several strikes crippling the green dragon so badly, she no longer regards her fellow dragon with words, only the Giant of the Outcasts.
"I will remember you." It feels like she wants to extend a single claw to touch Mortimer, but there is obvious hesitation. Necrozyte flees over the lip of the canyon, into the mists below, her great wings pumping increasing speed into preserving her life far from the infiltrators. Double move- 300 feet of flight
It is now in the heat of battle that Solrisa raises her sword against Xyzanth, missing dragonhide with her blade while the fang dragon remains invisible.
Xyzanth witnesses all, while only Eidi witnesses Xyzanth. And Eidi watches as the fang dragon casts a spell. It becomes obvious to all the nature of the magic, as large bolts of lightning slam into Solrisa first, then both Ascaria and Eidi. Mortimer is spared the eruption of electricity.
Solrisa, Ascaria, and Eidi, please make a Reflex Save DC 20. Failure, and you take 13d6 ⇒ (4, 1, 5, 4, 3, 1, 6, 1, 5, 4, 6, 5, 5) = 50 points of electrical damage. Success, and you take half. Unless, of course, you have Evasion...
The half-elf can inform the party that Xyzanth remains in position, his head bobbing and tilting, suggesting that the gargantuan creature is playing with his food...
Round 3
Necrozyte- 19 (-351hp, 2 Negative Levels)
Solrisa- 10 (Reflex Save DC 20)
Xyzanth- 9
Mortimer- 6 (Reflex Save DC 20)
Ascaria- 5+ (Reflex Save DC 20)
Eidi- 5 (-12Acid)
The Outcasts are up!!
Party Buffs
Inspire Courage- +1 to saves v Charm/Fear (Morale), +1 to Att/Dam (Competence)
Blessing of Fervor- (15r)
Heroes' Feast- +1 att & will saves, +4 vs poison & fear (Morale)
Proection from Energy, Communal- 120 v Acid
Burst of Glory- +1 sacred bonus on attack rolls and saves against fear effects, 17 temporary hit points (Sacred) (16r)
| Ascaria |
HP = 112/122
Hero Points = 3
Equipped = Light Mace of Reach
Conditions = Magic Vestment (7h, Ascaria, Mort, Sol), Status (7h, Eidi, Mort, Sol), Wind Walk (7h, everyone), Brightest Light (7h), Resist Fire 30 (4m), Telepathic Bond, Protection from Acid (30m, everyone + Gazzilfek), Blessing of Fervor (15r, everyone + Gazzilfek), Burst of Glory (everyone)
Life Link (17)(270’) = Eidi, Mort, Sol, Gazzilfek
Channel Energy (8/13)(11/11) (DC: 28)(Avoid 10, 35’r, 1/1 swift) (9d6+1+2d6 phylactery)
Rod of Extend Spell (2/3, 6th lvl)
Light Mace of Reach (3/3, 6th lvl)(Dispel Magic, 17th lvl)
Vest of Surgery (1/1 Heal DC 20 to heal 1d4 ability damage in 1h)
Spellguard Bracers (1/3 Roll concentration twice and take the best result)
Mnemonic Vestment (0/1 Cast spell from a scroll without burning the scroll)
Tankard (1/1 Remove Fear), (0/1 Heroism (30m)), (1/1 unbinding to DC 25)
Physician’s Spectacles (1/1 Delay Poison)(Constant: Detect Poison, Diagnose Disease)
Expeditious Armor (3/3 swift +10’ movement)
Spells (Caster Level 17, Concentration +27)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (19): Create Water, Detect Magic, Detect Poison, Guidance, Light, Mending, Purify Food and Drink, Spark, Stabilize
First (20): (7/9) Cure Light Wounds, Diagnose Disease, Endure Elements, Enhance Water, Liberating Command, Obscuring Mist, Remove Fear
Second (21): (6/9) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Protection from Evil Communal, Status
Third (22): (0/8) Cure Serious Wounds, Dispel Magic, Invisibility Purge, Magic Vestments, Neutralize Poison, Prayer, Speak with Dead*
Fourth (23): (1/8) Blessings of Fervor, Brightest Light, Cure Critical Wounds, Protection from Energy Communal, Restoration, Sending, Speak with Haunt*
Fifth (24): (4/8) Air Walk Communal, Breath of Life, Burst of Glory, Cure Light Wounds Mass, Plane Shift, Serenity
Sixth (25): (3/8) Chains of Light, Cure Moderate Wounds Mass, Heal, Heroes’ Feast, Wind Walk
Seventh (26): (3/7) Cure Serious Wounds Mass, Ethereal Jaunt, Greater Restoration, Holy Word, Particulate Form
Eighth (27): (4/5) Cure Critical Wounds Mass, Create Demiplane, Holy Aura, Mass Heal
* Caster Level +2
- - -
Reflex: 1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 19 (BoF) vs DC 20 for 50hp damage
He gains a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves from Blessing of Fervor.
Sol and Eidi each heal 5hp of damage which is transferred to Ascaria. Don’t forget your 17 temp hp Eidi.
Ascaria starts off by casting Invisibility Purge (80’ range), hoping to make the invisible visible. As he’s not sure where the dragon is, he casts defensively (can’t fail).
Then, with a move action, channels energy to heal his allies and harm the dragon (if it’s within 35’).
Channel Energy (healing): 11d6 + 1 ⇒ (4, 5, 2, 3, 5, 3, 3, 3, 4, 4, 1) + 1 = 38 (the dragon takes the total -1 as fire damage, and is dazzled (-1 attacks) 1r (Will DC 28 for half and no dazzle))
Group effects
Air Walk Communal (everyone + Gazzilfek)
Blessing of Fervor (everyone + Gazzilfek)
Burst of Glory (+1 attacks & saves vs fear (sacred), up to 17 temp hp) (everyone)
Heroes' Feast (+1 att & will saves, +4 vs poison & fear (morale); temp hp) (everyone)
Protection from Energy Communal (up to 120hp of acid damage)(everyone + Gazzilfek)
Resist Fire 30 (for a few minutes more)
Telepathic Bond
Wind Walk (everyone)
Inspire Courage +1
| Solrisa Iome Arabasti |
1d20 + 14 + 2 + 2 ⇒ (19) + 14 + 2 + 2 = 37 Reflex (Evasion)
Solrisa dances away from the electricity. She blinks as Ascaria releases his spell...and she can finally see the foe!
"Oh! There you are! I see you now! Very good. Now, I can see you're a bad, evil dragon and my betrothed tells me that I need to kill you until you are dead. It's going to be *so* fun!" Solrisa offers a big smile.
Will move to engage once we know where it is on the map.
| Eidi |
| 2 people marked this as a favorite. |
"There! Still on position, like playing with us..." Eidi signals the air. Red X in the map
Ref DC 20: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13
The half-elf eats the lightning like if he is looking after it, his few hairs sparkling with electricity.
50 - 17 - 38 => 0 damage, no temp hp
"For the Living, I pray to protect and empower our warriors!" Eidi raises his staff, casting prayer reaching the whole party except Mortimer, and the dragon.
+1 luck to hit, saves and damage, -1 for the dragon
Spell penetration: 1d20 + 18 ⇒ (1) + 18 = 19 Oh, great!
HP 173+0/173 AC 28 TAC 18
see invisibility (permanent)
prayer
mage armor
resistance (fire 30) 50 min (Mortimer, Eidi and Ascaria)
protection (acid 108, elecctricity 23, fire 0) 30 min
telepathic bond 150 min
inspire courage (+1)
burst of glory (+1 sacred to hit)
blessing of fervor (+2 AC included)
| Mortimer Smith |
"I will remember you."
”Good! Make sure you tell your friends about me!” he snarls after her.
He now eyes the now visible Dragon With No Name.
DragonCharge+Pummeling+ElementalFist: 1d20 + 27 + 2 + 1 + 1 + 1 ⇒ (15) + 27 + 2 + 1 + 1 + 1 = 47 BOF, Inspire, Feast, Glory
For Damage: 2d10 + 3 + 2d6 + 6 + 1 + 4d6 ⇒ (5, 5) + 3 + (1, 6) + 6 + 1 + (5, 6, 5, 6) = 49 +Holy, Mot4W, Cold, Inspire
DragonCharge+Pummeling: 1d20 + 27 + 2 + 1 + 1 + 1 ⇒ (14) + 27 + 2 + 1 + 1 + 1 = 46 BOF, Inspire, Feast, Glory
For Damage: 2d10 + 3 + 2d6 + 6 + 1 ⇒ (7, 7) + 3 + (5, 5) + 6 + 1 = 34 +Holy, Inspire
DragonCharge+Pummeling: 1d20 + 22 + 2 + 1 + 1 + 1 ⇒ (4) + 22 + 2 + 1 + 1 + 1 = 31 BOF, Inspire, Feast, Glory
For Damage: 2d10 + 3 + 2d6 + 6 + 1 ⇒ (3, 5) + 3 + (5, 4) + 6 + 1 = 27 +Holy, Inspire (Cold)
DragonCharge+Pummeling: 1d20 + 22 + 2 + 1 + 1 + 1 ⇒ (20) + 22 + 2 + 1 + 1 + 1 = 47 BOF, Inspire, Feast, Glory
For Damage: 2d10 + 3 + 2d6 + 6 + 1 ⇒ (2, 6) + 3 + (5, 3) + 6 + 1 = 26 +Holy, Inspire
DragonCharge+Pummeling: 1d20 + 17 + 2 + 1 + 1 + 1 ⇒ (15) + 17 + 2 + 1 + 1 + 1 = 37 BOF, Inspire, Feast, Glory
For Damage: 2d10 + 3 + 2d6 + 6 + 1 ⇒ (10, 1) + 3 + (6, 3) + 6 + 1 = 30 +Holy, Inspire
DragonCharge+Pummeling: 1d20 + 17 + 2 + 1 + 1 + 1 ⇒ (14) + 17 + 2 + 1 + 1 + 1 = 36 BOF, Inspire, Feast, Glory
For Damage: 2d10 + 3 + 2d6 + 6 + 1 ⇒ (7, 9) + 3 + (3, 2) + 6 + 1 = 31 +Holy, Inspire
DragonCharge+Pummeling: 1d20 + 12 + 2 + 1 + 1 + 1 ⇒ (8) + 12 + 2 + 1 + 1 + 1 = 25 BOF, Inspire, Feast, Glory
For Damage: 2d10 + 3 + 2d6 + 6 + 1 ⇒ (2, 7) + 3 + (3, 4) + 6 + 1 = 26 +Holy, Inspire
DragonCharge+Pummeling: 1d20 + 12 + 2 + 1 + 1 + 1 ⇒ (3) + 12 + 2 + 1 + 1 + 1 = 20 BOF, Inspire, Feast, Glory
For Damage: 2d10 + 3 + 2d6 + 6 + 1 ⇒ (4, 10) + 3 + (1, 1) + 6 + 1 = 26 +Holy, Inspire
...
Crit?: 1d20 + 22 + 2 + 1 + 1 + 1 ⇒ (2) + 22 + 2 + 1 + 1 + 1 = 29 BOF, Inspire, Feast, Glory
For Damage: 2d10 + 3 + 2d6 + 6 + 1 ⇒ (1, 4) + 3 + (4, 5) + 6 + 1 = 24 +Holy, Inspire
| Mortimer Smith |
Have another 60' worth of movement on that charge, but I do not know where the foe is.
AC: 41 (39) (base 35),[/b] FF: 22, Tch: 23 (+4 vs AoOs when moving) (+4 Holy Aura), +2 BOF [/b]
HP = 156/157 + 120 vs acid
Weapon Equipped = Unarmed with Acid Glove things and Amulet of Might Fists +3/Holy (x2 Str on 1st, x1.5 Str on rest (Dragon))
Buffs(s) etc = Magic Vestment, Status, Life Link, Air Walk, Heroes’ Feast, Protection from Energy (80hp Acid)l, Protection from Energy (120hp Electrical), Protection from Energy (6/120hp Fire), Protection from Evil, Wind Walk, Lunge, Anticipate Dodge, Holy Aura
Damage: 2d10 (Monk’s robe)
Slots:
Martial Flexibility: 7 / 11
Shirt: 10 / 10
KO: 3 / 3
StunningFists: 14 / 17
ElementalFists: 14 / 17
Lightning Sword Fly: 2/3
Saves:
Fort: +18 (Base +10, Con +2, Cloak +5)
Reflex: +20 (Base +10, Dex +4, Cloak +5)
Will: +16 (Base +5, Wis +4(headband), Cloak +5, Iron Will)
| GM Rat Sass |
The Outcasts begin to outpace the dragon duo, as it becomes a dragon solo. Lightning finds its way through your ranks, though Ascaria makes quick work of the injuries sustained by Xyzanth's mass attack. At the same time, the gnome brings the fang dragon into visible existence, purging away the gargantuan creature's invisible guise. Xyzanth appears to understand he's no longer unseen, as everyone in the party points to him, and targets him effortlessly.
Will Save v DC 28: 1d20 + 29 ⇒ (1) + 29 = 30 Woof
Xyzanth burns, and becomes less effective in his attacks, due to gnome dazzle.
Mortimer bids Necrozyte a fiend farewell and unsafe return, before turning upon the fang dragon with a hail storm of fists. The giant has to endure the risk of closing on a gargantuan foe, as Xyzanth's maw lashes towards the pummeler.
Attack of Opportunity, Bite Attack: 1d20 + 31 ⇒ (5) + 31 = 36 for 6d8 + 22 ⇒ (3, 4, 5, 6, 7, 8) + 22 = 55 piercing damage
The risk is all he endures. Meanwhile, Xyzanth endures three of Mortimer's fists connecting for full effect, though its skin appears tarry enough to begin closing its own wounds...
Eidi demonstrates his keen tracking of the fang dragon this whole time as Xyzanth's true position is revealed by the gnome to be the very spot the half-elf has been pointing to, while strengthening his crew against the still pressing fight with the Fang, though Xyzanth appears unfazed by the elder's prayer.
Round 3
Solrisa- 10
Round 4
Necrozyte- 19 (-351hp, 2 Negative Levels)
Xyzanth- 9 (-146hp, Dazzled 1r)
Mortimer- 6
Ascaria- 5+ (-10hp)
Eidi- 5 (-12Acid)
Solrisa is up!! Hopefully Xyzanth is perfectly visible on Roll20...
Party Buffs
Inspire Courage- +1 to saves v Charm/Fear (Morale), +1 to Att/Dam (Competence)
Blessing of Fervor- (14r)
Heroes' Feast- +1 att & will saves, +4 vs poison & fear (Morale)
Proection from Energy, Communal- 120 v Acid
Burst of Glory- +1 sacred bonus on attack rolls and saves against fear effects, 17 temporary hit points (Sacred) (15r)
Prayer- +1 to Attack/Damage/Saves (17r)
| Solrisa Iome Arabasti |
Round 3
BoF to AC.
Moves into position to help Mort with the big ugly dragon.
1d20 + 27 - 4 + 2 + 1 + 2 ⇒ (12) + 27 - 4 + 2 + 1 + 2 = 40 to hit; (-PA,+flank)
1d10 + 9 + 8 + 1d6 ⇒ (7) + 9 + 8 + (5) = 29 magic w/electrical damage
AC= 38 normal [(+11 armor +1 dex +3 NA + 5 def + 1 dodge) + 7 shield)] +2 + 4 vs. blue(red dot)
Touch: 10+1dex+5def+1dodge = 17 AC
HP= 144/144
Right hand = long sword
Left hand = shield
LoH 0/12 used (8d6+1d6)
Quick Shirt 0/1 used
Wand of Barkskin (18/50 left) 8/2/2020
The Dragon Invoked 1/7 used (+4 to hit/AC,+21 damage)
Breath of the Dragon 0/3 used (+4 weapon, holy&+1, 17 minutes)
Nice Booties 0/3 used
Pearl 1: 0/1 used
Pearl 3: 0/1 used
Power attack. One hand.
[ dice]1d20+27-4[/dice] to hit; (-PA)
[ dice]1d10+9+8+1d6[/dice] magic w/electrical damage
[ dice]1d20+22-4[/dice] to hit; (-PA)
[ dice]1d10+9+8+1d6[/dice] magic w/electrical damage
[ dice]1d20+11-4[/dice] to hit; (-PA)
[ dice]1d10+9+8+1d6[/dice] magic w/electrical damage
[ dice]1d20+12-4[/dice] to hit; (-PA)
[ dice]1d10+9+8+1d6[/dice] magic w/electrical damage
Power attack. Two hand.
[ dice]1d20+27-4[/dice] to hit; (-PA)
[ dice]1d10+10+12+1d6[/dice] magic w/electrical damage
[ dice]1d20+23-4[/dice] to hit; (-PA)
[ dice]1d10+10+12+1d6[/dice] magic w/electrical damage
[ dice]1d20+18-4[/dice] to hit; (-PA)
[ dice]1d10+10+12+1d6[/dice] magic w/electrical damage.
[ dice]1d20+13-4[/dice] to hit; (-PA)
[ dice]1d10+10+12+1d6[/dice] magic w/electrical damage.
DOOMSLAYER BOW
Possibly the Order of the Storm’s deadliest achievement, the means of crafting these bows remained a closely guarded secret for millennia. Crafted from ordinary yew and trimmed with dragon bone, there is little about this nondescript bow that reveals its undeniable power. A +2 composite longbow (+5 Strength), this bow allows the wielder to find the weak spots in his enemy’s hide, allowing him to ignore any natural armor bonus (including any enhancement bonuses to that natural armor) for one attack three times per day. The wielder must declare that he is using this ability (a free action) before the attack roll is made. Strong divination; CL 16th; Craft Magic Arms and Armor, true strike;Price 50,900 gp; Weight 3 lb.
1d20 + 20 + 4 + 1 + 3 + 1 - 2 ⇒ (16) + 20 + 4 + 1 + 3 + 1 - 2 = 43 to hit; (smite, haste, DF, HF)
1d8 + 5 + 3 + 2d6 + 21 + 21 ⇒ (6) + 5 + 3 + (2, 2) + 21 + 21 = 60 damage (DF, smite, holy)
| Eidi |
With the dragon uncovered, Eidi smiles, more hopeful of the result "I just cannot come to explain how such powerful creatures as you flock to follow the orders of an undead abomination as Dragotha!"
Black energy crackles again on the elder's fingers and a ray emerges from them to try sap part of the dragon's power.
Touch+glory+IC+BoF+prayer: 1d20 + 10 + 1 + 1 + 2 + 1 ⇒ (2) + 10 + 1 + 1 + 2 + 1 = 17
Enervation negative levels: 1d4 ⇒ 3
Spell penetration: 1d20 + 21 ⇒ (12) + 21 = 33
HP 173+0/173 AC 28 TAC 18
see invisibility (permanent)
prayer
mage armor
resistance (fire 30) 50 min (Mortimer, Eidi and Ascaria)
protection (acid 108, elecctricity 23, fire 0) 30 min
telepathic bond 150 min
inspire courage (+1)
burst of glory (+1 sacred to hit)
blessing of fervor (+2 AC included)
| GM Rat Sass |
Solrisa flanks the fang, so distracted is Xyzanth that he fails to bite at the maiden. In turn, her blade fails to flense scale from flesh, as the wyrm demonstrates its hide supremacy.
Xyzanth turns a black eye on the ancient half-elf, then speaks to the Outcasts as a whole, in a perfect mimicry of Eidi's voice. "I was invited. Told that I would have slaughter and carnage on an epic scale. I have ripped many throats, but I can always enjoy more."
The wyrm looks down on his chest, where the wounds of Mortimer begin to heal quickly, and the fang considers his next actions in light of Necrozyte's departure, as his gaze looks out over the Rift. Xyzanth tries to exchange blows with Mortimer.
Claw Attack: 1d20 + 29 ⇒ (2) + 29 = 31 for 4d6 + 16 ⇒ (4, 5, 5, 6) + 16 = 36 damage
Claw Attack: 1d20 + 29 ⇒ (16) + 29 = 45 for 4d6 + 16 ⇒ (2, 5, 4, 3) + 16 = 30 damage
Wing Attack: 1d20 + 29 ⇒ (2) + 29 = 31 for 2d6 + 16 ⇒ (1, 5) + 16 = 22 damage
Wing Attack: 1d20 + 29 ⇒ (14) + 29 = 43 for 2d6 + 16 ⇒ (1, 4) + 16 = 21 damage
Bite Attack: 1d20 + 31 ⇒ (12) + 31 = 43 for 6d8 + 22 ⇒ (3, 8, 5, 4, 6, 6) + 22 = 54 damage
Tail Slap: 1d20 + 29 ⇒ (9) + 29 = 38 for 4d6 + 28 ⇒ (4, 3, 5, 4) + 28 = 44 damage
Mortimer, please make a Fortitude Save DC 30. Failure, and you suffer 2d6 ⇒ (6, 4) = 10 Constitution Drain.
When Eidi wiggles his finger at the fang dragon, the black ray intended for Xyzanth hits, and it penetrates the wyrm's ancient protections against magical attacks such as the half-elf's!
Round 4
Necrozyte- 19 (-351hp, 2 Negative Levels)
Xyzanth- 9 (-146hp? -3 Levels)
Mortimer- 6 (-105hp, Fortitude Save DC 30)
Ascaria- 5+ (-10hp)
Eidi- 5 (-12Acid)
Solrisa- 5-
Mortimer, Ascaria, and Solrisa are up!
Party Buffs
Inspire Courage- +1 to saves v Charm/Fear (Morale), +1 to Att/Dam (Competence)
Blessing of Fervor- (14r)
Heroes' Feast- +1 att & will saves, +4 vs poison & fear (Morale)
Proection from Energy, Communal- 120 v Acid
Burst of Glory- +1 sacred bonus on attack rolls and saves against fear effects, 17 temporary hit points (Sacred) (15r)
Prayer- +1 to Attack/Damage/Saves (17r)
| Mortimer Smith |
FortDC30: 1d20 + 18 + 1 ⇒ (14) + 18 + 1 = 33 Prayer
Switch to Dragon Style, Immediate
Mortimer starts hitting Xyzanth like he means it.
Dragon+ElementalFist: 1d20 + 27 + 2 + 1 + 1 + 1 + 2 ⇒ (20) + 27 + 2 + 1 + 1 + 1 + 2 = 54 BOF, Inspire, Feast, Glory, Flank
For Damage: 2d10 + 3 + 2d6 + 12 + 1 + 4d6 ⇒ (8, 2) + 3 + (4, 4) + 12 + 1 + (6, 5, 4, 5) = 54 +Holy, Mot4W, Cold, Inspire, Dragon
Dragon: 1d20 + 27 + 2 + 1 + 1 + 1 + 2 ⇒ (15) + 27 + 2 + 1 + 1 + 1 + 2 = 49 BOF, Inspire, Feast, Glory, Flank
For Damage: 2d10 + 3 + 2d6 + 12 + 1 ⇒ (7, 2) + 3 + (5, 2) + 12 + 1 = 32 +Holy, Inspire, Dragon
Dragon: 1d20 + 22 + 2 + 1 + 1 + 1 + 2 ⇒ (11) + 22 + 2 + 1 + 1 + 1 + 2 = 40 BOF, Inspire, Feast, Glory, Flank
For Damage: 2d10 + 3 + 2d6 + 12 + 1 ⇒ (2, 4) + 3 + (1, 6) + 12 + 1 = 29 +Holy, Inspire, Dragon (Cold)
Dragon: 1d20 + 22 + 2 + 1 + 1 + 1 + 2 ⇒ (7) + 22 + 2 + 1 + 1 + 1 + 2 = 36 BOF, Inspire, Feast, Glory, Flank
For Damage: 2d10 + 3 + 2d6 + 12 + 1 ⇒ (10, 1) + 3 + (2, 5) + 12 + 1 = 34 +Holy, Inspire, Dragon
Dragon: 1d20 + 17 + 2 + 1 + 1 + 1 + 2 ⇒ (17) + 17 + 2 + 1 + 1 + 1 + 2 = 41 BOF, Inspire, Feast, Glory, Flank
For Damage: 2d10 + 3 + 2d6 + 12 + 1 ⇒ (3, 1) + 3 + (6, 4) + 12 + 1 = 30 +Holy, Inspire, Dragon
Dragon: 1d20 + 17 + 2 + 1 + 1 + 1 + 2 ⇒ (17) + 17 + 2 + 1 + 1 + 1 + 2 = 41 BOF, Inspire, Feast, Glory, Flank
For Damage: 2d10 + 3 + 2d6 + 12 + 1 ⇒ (7, 9) + 3 + (6, 3) + 12 + 1 = 41 +Holy, Inspire, Dragon
Dragon: 1d20 + 12 + 2 + 1 + 1 + 1 + 2 ⇒ (8) + 12 + 2 + 1 + 1 + 1 + 2 = 27 BOF, Inspire, Feast, Glory, Flank
For Damage: 2d10 + 3 + 2d6 + 12 + 1 ⇒ (5, 4) + 3 + (1, 2) + 12 + 1 = 28 +Holy, Inspire, Dragon
Dragon: 1d20 + 12 + 2 + 1 + 1 + 1 + 2 ⇒ (10) + 12 + 2 + 1 + 1 + 1 + 2 = 29 BOF, Inspire, Feast, Glory,, Flank
For Damage: 2d10 + 3 + 2d6 + 12 + 1 ⇒ (6, 1) + 3 + (1, 6) + 12 + 1 = 30 +Holy, Inspire, Dragon
Crit?: 1d20 + 27 + 2 + 1 + 1 + 1 + 2 ⇒ (1) + 27 + 2 + 1 + 1 + 1 + 2 = 35 BOF, Inspire, Feast, Glory, Flank
For Damage: 2d10 + 3 + 12 + 1 ⇒ (7, 3) + 3 + 12 + 1 = 26 Inspire, Dragon
AC: 41 (39) (base 35),[/b] FF: 22, Tch: 23 (+4 vs AoOs when moving) (+4 Holy Aura), +2 BOF [/b]
HP = 68/157 + 120 vs acid, _17 Burst of Glory
Weapon Equipped = Unarmed with Acid Glove things and Amulet of Might Fists +3/Holy (x2 Str on 1st, x1.5 Str on rest (Dragon))
Buffs(s) etc = Magic Vestment, Status, Life Link, Air Walk, Heroes’ Feast, Protection from Energy (80hp Acid)l, Protection from Energy (120hp Electrical), Protection from Energy (6/120hp Fire), Protection from Evil, Wind Walk, Lunge, Anticipate Dodge, Holy Aura
Damage: 2d10 (Monk’s robe)
Slots:
Martial Flexibility: 7 / 11
Shirt: 10 / 10
KO: 3 / 3
StunningFists: 14 / 17
ElementalFists: 13 / 17
Lightning Sword Fly: 2/3
Saves:
Fort: +18 (Base +10, Con +2, Cloak +5)
Reflex: +20 (Base +10, Dex +4, Cloak +5)
Will: +16 (Base +5, Wis +4(headband), Cloak +5, Iron Will)
| Solrisa Iome Arabasti |
| 1 person marked this as a favorite. |
Round 4
BoF for extra attack.
"Oh! I'll help you Mort!" With the dragon ignoring her, Solrisa turns up the smite and offers a full attack.
1d20 + 27 - 4 + 2 + 1 + 1 + 1 + 2 + 4 + 1 ⇒ (5) + 27 - 4 + 2 + 1 + 1 + 1 + 2 + 4 + 1 = 40 to hit; (-PA,+BoF,+Inspire,+Feast,+Glory,+Flank,+Smite,+Prayer)
1d10 + 9 + 8 + 1d6 + 1 + 21 + 21 ⇒ (9) + 9 + 8 + (1) + 1 + 21 + 21 = 70 magic w/electrical damage
BoF: 1d20 + 27 - 4 + 2 + 1 + 1 + 1 + 2 + 4 + 1 ⇒ (8) + 27 - 4 + 2 + 1 + 1 + 1 + 2 + 4 + 1 = 43 to hit; (-PA,+BoF,+Inspire,+Feast,+Glory,+Flank,+Smite,+Prayer)
1d10 + 9 + 8 + 1d6 + 1 + 21 + 21 ⇒ (10) + 9 + 8 + (4) + 1 + 21 + 21 = 74 magic w/electrical damage
1d20 + 22 - 4 + 2 + 1 + 1 + 1 + 2 + 4 + 1 ⇒ (8) + 22 - 4 + 2 + 1 + 1 + 1 + 2 + 4 + 1 = 38 to hit; (-PA,+BoF,+Inspire,+Feast,+Glory,+Flank,+Smite,+Prayer)
1d10 + 9 + 8 + 1d6 + 1 + 21 ⇒ (2) + 9 + 8 + (3) + 1 + 21 = 44 magic w/electrical damage
1d20 + 17 - 4 + 2 + 1 + 1 + 1 + 2 + 4 + 1 ⇒ (9) + 17 - 4 + 2 + 1 + 1 + 1 + 2 + 4 + 1 = 34 to hit; (-PA,+BoF,+Inspire,+Feast,+Glory,+Flank,+Smite,+Prayer)
1d10 + 9 + 8 + 1d6 + 1 + 21 ⇒ (1) + 9 + 8 + (3) + 1 + 21 = 43 magic w/electrical damage
1d20 + 12 - 4 + 2 + 1 + 1 + 1 + 2 + 4 + 1 ⇒ (13) + 12 - 4 + 2 + 1 + 1 + 1 + 2 + 4 + 1 = 33 to hit; (-PA,+BoF,+Inspire,+Feast,+Glory,+Flank,+Smite,+Prayer)
1d10 + 9 + 8 + 1d6 + 1 + 21 ⇒ (9) + 9 + 8 + (6) + 1 + 21 = 54 magic w/electrical damage
AC= 38 normal [(+11 armor +1 dex +3 NA + 5 def + 1 dodge) + 7 shield)] +2 + 4 vs. blue(red dot)
Touch: 10+1dex+5def+1dodge = 17 AC
HP= 144/144
Right hand = long sword
Left hand = shield
LoH 0/12 used (8d6+1d6)
Quick Shirt 0/1 used
Wand of Barkskin (18/50 left) 8/2/2020
The Dragon Invoked 3/7 used (+4 to hit/AC,+21 damage)
Breath of the Dragon 0/3 used (+4 weapon, holy&+1, 17 minutes)
Nice Booties 0/3 used
Pearl 1: 0/1 used
Pearl 3: 0/1 used
Power attack. One hand.
[ dice]1d20+27-4[/dice] to hit; (-PA)
[ dice]1d10+9+8+1d6[/dice] magic w/electrical damage
[ dice]1d20+22-4[/dice] to hit; (-PA)
[ dice]1d10+9+8+1d6[/dice] magic w/electrical damage
[ dice]1d20+11-4[/dice] to hit; (-PA)
[ dice]1d10+9+8+1d6[/dice] magic w/electrical damage
[ dice]1d20+12-4[/dice] to hit; (-PA)
[ dice]1d10+9+8+1d6[/dice] magic w/electrical damage
Power attack. Two hand.
[ dice]1d20+27-4[/dice] to hit; (-PA)
[ dice]1d10+10+12+1d6[/dice] magic w/electrical damage
[ dice]1d20+23-4[/dice] to hit; (-PA)
[ dice]1d10+10+12+1d6[/dice] magic w/electrical damage
[ dice]1d20+18-4[/dice] to hit; (-PA)
[ dice]1d10+10+12+1d6[/dice] magic w/electrical damage.
[ dice]1d20+13-4[/dice] to hit; (-PA)
[ dice]1d10+10+12+1d6[/dice] magic w/electrical damage.
DOOMSLAYER BOW
Possibly the Order of the Storm’s deadliest achievement, the means of crafting these bows remained a closely guarded secret for millennia. Crafted from ordinary yew and trimmed with dragon bone, there is little about this nondescript bow that reveals its undeniable power. A +2 composite longbow (+5 Strength), this bow allows the wielder to find the weak spots in his enemy’s hide, allowing him to ignore any natural armor bonus (including any enhancement bonuses to that natural armor) for one attack three times per day. The wielder must declare that he is using this ability (a free action) before the attack roll is made. Strong divination; CL 16th; Craft Magic Arms and Armor, true strike;Price 50,900 gp; Weight 3 lb.
1d20 + 20 + 4 + 1 + 3 + 1 - 2 ⇒ (6) + 20 + 4 + 1 + 3 + 1 - 2 = 33 to hit; (smite, haste, DF, HF)
1d8 + 5 + 3 + 2d6 + 21 + 21 ⇒ (7) + 5 + 3 + (6, 5) + 21 + 21 = 68 damage (DF, smite, holy)
| Ascaria |
| 1 person marked this as a favorite. |
HP = 122/122
Hero Points = 3
Equipped = Light Mace of Reach
Conditions = Magic Vestment (7h, Ascaria, Mort, Sol), Status (7h, Eidi, Mort, Sol), Wind Walk (7h, everyone), Brightest Light (7h), Resist Fire 30 (4m), Telepathic Bond, Protection from Acid (30m, everyone + Gazzilfek), Blessing of Fervor (15r, everyone + Gazzilfek), Burst of Glory (everyone), Prayer
Life Link (17)(270’) = Eidi, Mort, Sol, Gazzilfek
Channel Energy (8/13)(11/11) (DC: 28)(Avoid 10, 35’r, 1/1 swift) (9d6+1+2d6 phylactery)
Rod of Extend Spell (2/3, 6th lvl)
Light Mace of Reach (2/3, 6th lvl)(Dispel Magic, 17th lvl)
Vest of Surgery (1/1 Heal DC 20 to heal 1d4 ability damage in 1h)
Spellguard Bracers (1/3 Roll concentration twice and take the best result)
Mnemonic Vestment (0/1 Cast spell from a scroll without burning the scroll)
Tankard (1/1 Remove Fear), (0/1 Heroism (30m)), (1/1 unbinding to DC 25)
Physician’s Spectacles (1/1 Delay Poison)(Constant: Detect Poison, Diagnose Disease)
Expeditious Armor (3/3 swift +10’ movement)
Spells (Caster Level 17, Concentration +27)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (19): Create Water, Detect Magic, Detect Poison, Guidance, Light, Mending, Purify Food and Drink, Spark, Stabilize
First (20): (7/9) Cure Light Wounds, Diagnose Disease, Endure Elements, Enhance Water, Liberating Command, Obscuring Mist, Remove Fear
Second (21): (6/9) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Protection from Evil Communal, Status
Third (22): (0/8) Cure Serious Wounds, Dispel Magic, Invisibility Purge, Magic Vestments, Neutralize Poison, Prayer, Speak with Dead*
Fourth (23): (0/8) Blessings of Fervor, Brightest Light, Cure Critical Wounds, Protection from Energy Communal, Restoration, Sending, Speak with Haunt*
Fifth (24): (4/8) Air Walk Communal, Breath of Life, Burst of Glory, Cure Light Wounds Mass, Plane Shift, Serenity
Sixth (25): (3/8) Chains of Light, Cure Moderate Wounds Mass, Heal, Heroes’ Feast, Wind Walk
Seventh (26): (3/7) Cure Serious Wounds Mass, Ethereal Jaunt, Greater Restoration, Holy Word, Particulate Form
Eighth (27): (4/5) Cure Critical Wounds Mass, Create Demiplane, Holy Aura, Mass Heal
* Caster Level +2
- - -
He gains a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves from Blessing of Fervor.
Mort heals 5hp of damage which is transferred to Ascaria.
Then, with a move action, channels energy to heal his allies and harm the dragon again. He likes this side effect of his channels!
Channel Energy (healing): 11d6 + 1 ⇒ (2, 4, 5, 1, 3, 4, 3, 3, 4, 5, 5) + 1 = 40 (the dragon takes the total -1 as fire damage, and is dazzled (-1 attacks) 1r (Will DC 28 for half and no dazzle))
As a standard, he’ll beef Mort’s healing a bit further, casting a Cure spell and using his light mace of reach to extend the spell to Mort.
CCW: 4d8 + 18 ⇒ (7, 7, 8, 2) + 18 = 42
Mort: 105hp damage, 17 temp + 5 Ascaria + 40 channel + 42 CCW = 1hp damage remaining on Mort.
"Damn dragons..." Ascaria mutters as he works. "Sorry I couldn't top you off Mort!"
Group effects
Air Walk Communal (everyone + Gazzilfek)
Blessing of Fervor (everyone + Gazzilfek)
Burst of Glory (+1 attacks & saves vs fear (sacred), up to 17 temp hp) (everyone)
Heroes' Feast (+1 att & will saves, +4 vs poison & fear (morale); temp hp) (everyone)
Protection from Energy Communal (up to 120hp of acid damage)(everyone + Gazzilfek)
Resist Fire 30 (for a few minutes more)
Telepathic Bond
Wind Walk (everyone)
Inspire Courage +1
Prayer +1
| GM Rat Sass |
| 1 person marked this as a favorite. |
Mortimer and Solrisa begin a deadly dance with the fang dragon, a tandem to overcome the wyrm's ability to heal quickly over time. The giant strikes... twice, his first two blows powerful enough to rupture an internal organ or two, while the maiden strikes... once, yet powerful enough to deal similar damage in her second strike! Ascaria prepares for Xyzanth's reply by healing the giant from all significant wounds, while Eidi successfully makes sure the fang's answer is a quieter one, depleting it of vital energies!
"She wasn't lying about you. But I know now why she spoke of you, to me. You might be my death. That would please her..." Xyzanth looks towards the Rift Canyon mists, standing alone before the Outcasts without so much as a single ally, despite dragon roar in the distance.
"I even asked for it. She accepted her role as lure, perhaps too quickly..."
The eldritch thing looks among you all, not a single one downed, not a single one appearing the worse for his wearing attacks.
"I am done here."
The fang dragon steps back, eyeing the elder half-elf knowingly, and casts a magic that might have been denied him earlier.
Cast Defensively DC 25: 1d20 + 17 ⇒ (12) + 17 = 29
Xyzanth teleports himself out away from this battlefront.
Round 5
Necrozyte- 19 (-351hp, 2 Negative Levels)
Xyzanth- 9 (-306hp? -3 Levels)
Mortimer- 6 (-105hp, Fortitude Save DC 30)
Ascaria- 5+ (-10hp)
Eidi- 5 (-12Acid)
Solrisa- 5-
Combat is over! Or is it...?
Party Buffs
Inspire Courage- +1 to saves v Charm/Fear (Morale), +1 to Att/Dam (Competence)
Blessing of Fervor- (13r)
Heroes' Feast- +1 att & will saves, +4 vs poison & fear (Morale)
Proection from Energy, Communal- 120 v Acid
Burst of Glory- +1 sacred bonus on attack rolls and saves against fear effects, 17 temporary hit points (Sacred) (14r)
Prayer- +1 to Attack/Damage/Saves (17r)
| Eidi |
Eidi sees the dragon go way from good and confirms he has not just turned invisible "He came willingly to his death? This is strange... the level of control this Dragotha exerts over the other dragons... I wonder if there is something we can do to cut it"
K. arcana: 1d20 + 28 ⇒ (4) + 28 = 32
The half-elf elder looks attentively to any signals of this or other dragon coming by.
| Ascaria |
HP = 122/122
Hero Points = 3
Equipped = Light Mace of Reach
Conditions = Magic Vestment (7h, Ascaria, Mort, Sol), Status (7h, Eidi, Mort, Sol), Wind Walk (7h, everyone), Brightest Light (7h), Resist Fire 30 (4m), Telepathic Bond, Protection from Acid (30m, everyone + Gazzilfek), Blessing of Fervor (13r, everyone + Gazzilfek), Burst of Glory (everyone), Prayer
Life Link (17)(270’) = Eidi, Mort, Sol, Gazzilfek
Channel Energy (8/13)(11/11) (DC: 28)(Avoid 10, 35’r, 1/1 swift) (9d6+1+2d6 phylactery)
Rod of Extend Spell (2/3, 6th lvl)
Light Mace of Reach (2/3, 6th lvl)(Dispel Magic, 17th lvl)
Vest of Surgery (1/1 Heal DC 20 to heal 1d4 ability damage in 1h)
Spellguard Bracers (1/3 Roll concentration twice and take the best result)
Mnemonic Vestment (0/1 Cast spell from a scroll without burning the scroll)
Tankard (1/1 Remove Fear), (0/1 Heroism (30m)), (1/1 unbinding to DC 25)
Physician’s Spectacles (1/1 Delay Poison)(Constant: Detect Poison, Diagnose Disease)
Expeditious Armor (3/3 swift +10’ movement)
Spells (Caster Level 17, Concentration +27)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (19): Create Water, Detect Magic, Detect Poison, Guidance, Light, Mending, Purify Food and Drink, Spark, Stabilize
First (20): (7/9) Cure Light Wounds, Diagnose Disease, Endure Elements, Enhance Water, Liberating Command, Obscuring Mist, Remove Fear
Second (21): (6/9) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Protection from Evil Communal, Status
Third (22): (0/8) Cure Serious Wounds, Dispel Magic, Invisibility Purge, Magic Vestments, Neutralize Poison, Prayer, Speak with Dead*
Fourth (23): (0/8) Blessings of Fervor, Brightest Light, Cure Critical Wounds, Protection from Energy Communal, Restoration, Sending, Speak with Haunt*
Fifth (24): (4/8) Air Walk Communal, Breath of Life, Burst of Glory, Cure Light Wounds Mass, Plane Shift, Serenity
Sixth (25): (3/8) Chains of Light, Cure Moderate Wounds Mass, Heal, Heroes’ Feast, Wind Walk
Seventh (26): (3/7) Cure Serious Wounds Mass, Ethereal Jaunt, Greater Restoration, Holy Word, Particulate Form
Eighth (27): (4/5) Cure Critical Wounds Mass, Create Demiplane, Holy Aura, Mass Heal
* Caster Level +2
- - -
He gains a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves from Blessing of Fervor.
”Are there any other dragons? The whole point was to get a dragon head to show our loyalty. And they keep running away!”
Though admittedly that last dragon was rather a handful, and very nearly took Mort with his nasty bite, he still wants another dragon so they take take the head.
”Should we go into the mist?” he wonders, though he’s not keen on that idea either.
Group effects
Air Walk Communal (everyone + Gazzilfek)
Blessing of Fervor (everyone + Gazzilfek)
Burst of Glory (+1 attacks & saves vs fear (sacred), up to 17 temp hp) (everyone)
Heroes' Feast (+1 att & will saves, +4 vs poison & fear (morale); temp hp) (everyone)
Protection from Energy Communal (up to 120hp of acid damage)(everyone + Gazzilfek)
Resist Fire 30 (for a few minutes more)
Telepathic Bond
Wind Walk (everyone)
Inspire Courage +1
Prayer +1
| Solrisa Iome Arabasti |
Solrisa blinks her eyes, looking around.
”Where did the bad dragon go? I was about to kill it in the name of my betrothed, oh well, I’m sure it’s around here someplace!” Solrisa gets a grin on her face, much like when she and Rae would play hidey-seeky as she looks around the battlefield for a dragon that would not be easy to hide.
”Should we go in the mist?”
Solrisa nods excitedly, happy to go first. She takes to the air and will happily go into the mist to look for missing dragon.
”Oh! I bet it’s hiding in there! I’ll go get it!”
| Mortimer Smith |
”And they keep running away!”
Mortimer cocks his head to the side in apparent thought.
”Sure, O.K. – So on our way past the giants to the mists we can just tell them that we’re going back to get a head because the dragons on this side of the keep fled after we beat them up a little.”
He continues, ”But I think Eidi has a point. If Dragotha is centered around here – if those two were protecting her soul jar or whatever – we can destroy it, and release whatever spell Dragotha has on them. Maybe they will all spontaneously explode or something.”
"Also, thanks Ascaria. That was some special brew."
AC: 41 (39) (base 35),FF: 22, Tch: 23 (+4 vs AoOs when moving) (+4 Holy Aura), +2 BOF HP = 155/157 + 120 vs acid, _17 Burst of Glory
Weapon Equipped = Unarmed with Acid Glove things and Amulet of Might Fists +3/Holy (x2 Str on 1st, x1.5 Str on rest (Dragon))
Buffs(s) etc = Magic Vestment, Status, Life Link, Air Walk, Heroes’ Feast, Protection from Energy (80hp Acid)l, Protection from Energy (120hp Electrical), Protection from Energy (6/120hp Fire), Protection from Evil, Wind Walk, Lunge, Anticipate Dodge, Holy Aura
Damage: 2d10 (Monk’s robe)
Slots:
Martial Flexibility: 7 / 11
Shirt: 10 / 10
KO: 3 / 3
StunningFists: 14 / 17
ElementalFists: 13 / 17
Lightning Sword Fly: 2/3
Saves:
Fort: +18 (Base +10, Con +2, Cloak +5)
Reflex: +20 (Base +10, Dex +4, Cloak +5)
Will: +16 (Base +5, Wis +4(headband), Cloak +5, Iron Will)
| Eidi |
"We go have some dragon hunting then it seems" Eidi says stepping into the air after Solrisa with a grin "Ah, I tried to bond that one, but seems dragons are very well prepared to avoid being restrained by my magic"
The elder looks around trying to see if there is any more invisible dragon, for the visible ones are better covered by the others.
| GM Rat Sass |
| 1 person marked this as a favorite. |
The Maiden takes to the air, her Outcast friends following her lead, then takes to the cliff's edge, where the great expanse allows her and the others to witness the sun setting in the distance. Long shadows drape the canyon walls above Kongen Thulnir, while the Mists of the Canyon appear to grow even thicker than earlier, as the day's temperature wanes.
The Siege appears to wane as well, as the tops of towers along the outer city walls grow absent of giant form, and the surrounding airs are clear of dragon sign, though the sounds still echo angrily. Were in not for the occasional roars, Kongen Thulnir might be mistaken for a necropolis.
With no immediate threat, the Outcasts descend into the Mists, the only thing linking them to each other their minds' connection. The Elder informs the others that the Canyon Mists are very much like a magical spell he understands that obscures all sight beyond five feet. Traveling through it now, you understand that it feels even more magically different from mundane fog in its consistency. It makes your clothes feel damp, it pulls on you as though it has a mind to slow your flight, were you lifted by great reptilian wings...
The descent is otherwise unimpeded, though dragon roar becomes more muffled the deeper you go.
Eventually, you arrive at the bottom of the Canyon, where even here, your sight is obstructed, your surrounds hidden behind the grey misty veil. It becomes apparent that the Canyon floor serves a black purpose, as you begin to avoid great stony spikes rising up to meet you. So many spikes...
How do you proceed?
| Solrisa Iome Arabasti |
| 2 people marked this as a favorite. |
”Oh, those are very pointy spikes. So very pointy, but not all pointy things are bad, like kittens can be *very* pointy, but they are perfect and so we know that not all pointy things are scary or bad, some can be loved,” Solrisa explains some very good logic.
She waits to see if others have other thoughts, perhaps deeper and smarter than her own.
| Mortimer Smith |
Perception: 1d20 + 24 ⇒ (20) + 24 = 44
”Maybe follow the sounds of the groaning or sobbing dragon? Or maybe the blood trail.”
He starts heading in the same direction Necrozyte was last seen heading.
Or at least thinks he does.
AC: 41 (39) (base 35),FF: 22, Tch: 23 (+4 vs AoOs when moving) (+4 Holy Aura), +2 BOF HP = 155/157 + 120 vs acid, _17 Burst of Glory
Weapon Equipped = Unarmed with Acid Glove things and Amulet of Might Fists +3/Holy (x2 Str on 1st, x1.5 Str on rest (Dragon))
Buffs(s) etc = Magic Vestment, Status, Life Link, Air Walk, Heroes’ Feast, Protection from Energy (80hp Acid)l, Protection from Energy (120hp Electrical), Protection from Energy (6/120hp Fire), Protection from Evil, Wind Walk, Lunge, Anticipate Dodge, Holy Aura
Damage: 2d10 (Monk’s robe)
Slots:
Martial Flexibility: 7 / 11
Shirt: 10 / 10
KO: 3 / 3
StunningFists: 14 / 17
ElementalFists: 13 / 17
Lightning Sword Fly: 2/3
Saves:
Fort: +18 (Base +10, Con +2, Cloak +5)
Reflex: +20 (Base +10, Dex +4, Cloak +5)
Will: +16 (Base +5, Wis +4(headband), Cloak +5, Iron Will)
| Ascaria |
Ascaria peers around, able to see even less than usual, and shrugs. ”Yeah, let’s see if we can find that one. He at least didn't teleport away, and he was bleeding badly.” He grins.
The air walk lasts another 25 minutes or so. Then I can cast it again so we can come back safely with a few minutes to spare. Hopefully we can find something within that range. We also have wind walk going, so we can come back really fast if we want to, flying mist above the mist.
| Eidi |
Eidi grumbles as the group reaches the bottom "Hum, hum, I came prepared for a battle with dragons, not for a search of fallen bodies in the black mist"
"This void is so intriguing... I wonder... if we can find anything here" with a few words of power, he casts detect magic and scans the area for any aura of magic and directs the group if found.
K. arcana: 1d20 + 28 ⇒ (6) + 28 = 34
Spellcraft: 1d20 + 29 ⇒ (17) + 29 = 46
If any unusual aura is found, he tries to id its source.
K. arcana: 1d20 + 28 ⇒ (15) + 28 = 43
| GM Rat Sass |
| 1 person marked this as a favorite. |
The floor of the Rift Canyon begins to take shape in each of your minds. You're reasonably certain that future tales told in concert won't deviate too terribly in your individual perceptions, which inform your personal truths of this exploration. It is very misty, after all.
The dampness hampers. It hampers your sight, of course, but it also cottons your ears, and lines your nostrils with each breath. And yet, you still reach out with your keen senses, and you are rewarded with your curiosity.
Mortimer can smell the dragon blood, unable to dry completely on the surfaces of both spike and true ground. The giant begins a methodical body count, the next several minutes yielding several green dragons, a couple of blues, and one black. None of them alive. Ascaria is drawn close to several of them, and the gnome begins to understand the extent of the casualty list- some of these dragons have been dead for years.
And some of them partially digested.
The Maiden waits patiently as the others investigate, but she is disturbed in her misty meditation as a yellow tentacle reaches out from the darkness and wraps around her leg. A back and forth of Solrisa's blade, and she is free to observe the tentacled head of a youngish carrion crawler still dangling from her calf.
Meanwhile, Eidi Everlooking passes his magical gaze over the area, and his patience pays off, as he's drawn to the fallen form of an old blue dragon, which still wears a ring. You properly identify it as a Ring of Telekinesis.
Where a single ring lies anchored and useless on the claw of a dead dragon, so does a smallish pouch, which also radiates several magical auras. The pouch contains four ioun stones. Dusty Rose Prism, Orange Prism, Dark Blue Rhomboid, and Iridescent Spindle
Lest we forget, Gazzilfek ooo's and ahhh's his way behind you, doing his best to run between each of your cloaked exploits, though he's often late to the moment, as you share what you uncover in your own time. He feigns disappointment each time, but tsks it off, and scribbles something in a journal while he waits to hear what you consider doing next.
| Eidi |
"Ah! I think I found something boys and lady!" Eidi kneels to pick up the ring and points the dragon and the ioun stones for everyone "Cute magical stones here, and guess what, a dead dragon here. Guess we just make our pick and bring it up"
The half-elf elder will explain about the different properties of the items, and for now, he will use the telekinesis ring, at least something to do when nothing else of use in combat.
| Ascaria |
| 1 person marked this as a favorite. |
HP = 122/122
Hero Points = 3
Equipped = Light Mace of Reach
Conditions = Magic Vestment (7h, Ascaria, Mort, Sol), Status (7h, Eidi, Mort, Sol), Wind Walk (7h, everyone), Brightest Light (7h), Telepathic Bond, Protection from Acid (25m, everyone + Gazzilfek), Air Walk Communal (25m)
Life Link (17)(270’) = Eidi, Mort, Sol, Gazzilfek
Channel Energy (8/13)(11/11) (DC: 28)(Avoid 10, 35’r, 1/1 swift) (9d6+1+2d6 phylactery)
Rod of Extend Spell (2/3, 6th lvl)
Light Mace of Reach (2/3, 6th lvl)(Dispel Magic, 17th lvl)
Vest of Surgery (1/1 Heal DC 20 to heal 1d4 ability damage in 1h)
Spellguard Bracers (1/3 Roll concentration twice and take the best result)
Mnemonic Vestment (0/1 Cast spell from a scroll without burning the scroll)
Tankard (1/1 Remove Fear), (0/1 Heroism (30m)), (1/1 unbinding to DC 25)
Physician’s Spectacles (1/1 Delay Poison)(Constant: Detect Poison, Diagnose Disease)
Expeditious Armor (3/3 swift +10’ movement)
Spells (Caster Level 17, Concentration +27)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (19): Create Water, Detect Magic, Detect Poison, Guidance, Light, Mending, Purify Food and Drink, Spark, Stabilize
First (20): (7/9) Cure Light Wounds, Diagnose Disease, Endure Elements, Enhance Water, Liberating Command, Obscuring Mist, Remove Fear
Second (21): (6/9) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Protection from Evil Communal, Status
Third (22): (0/8) Cure Serious Wounds, Dispel Magic, Invisibility Purge, Magic Vestments, Neutralize Poison, Prayer, Speak with Dead*
Fourth (23): (0/8) Blessings of Fervor, Brightest Light, Cure Critical Wounds, Protection from Energy Communal, Restoration, Sending, Speak with Haunt*
Fifth (24): (3/8) Air Walk Communal, Breath of Life, Burst of Glory, Cure Light Wounds Mass, Plane Shift, Serenity
Sixth (25): (3/8) Chains of Light, Cure Moderate Wounds Mass, Heal, Heroes’ Feast, Wind Walk
Seventh (26): (3/7) Cure Serious Wounds Mass, Ethereal Jaunt, Greater Restoration, Holy Word, Particulate Form
Eighth (27): (4/5) Cure Critical Wounds Mass, Create Demiplane, Holy Aura, Mass Heal
* Caster Level +2
- - -
Ascaria is impressed with the haul, ”Nice ring!” he admires it, but does not want it for himself.
"...Guess we just make our pick and bring it up"
”Naw. I don’t want a partially eaten dragon, or rotting head. I wanted something fresh. Better to have nothing than bring something substandard.” he grins.
”We’ll just have to talk our way through.”
He casts another Air Walk Communal so the party can return without hassle.
”It seems as though folks are resting for the day - both the dragons and the giants. Perhaps we should do the same. We can try to convince the king to let us into the secret chamber tomorrow, or at least see what he may want for the privilege.”
Ascaria suggests they head back to the giants and ask for a room in which to camp for the night.
Group effects
Air Walk Communal (everyone + Gazzilfek)
Heroes' Feast (+1 att & will saves, +4 vs poison & fear (morale); temp hp) (everyone)
Protection from Energy Communal (up to 120hp of acid damage)(everyone + Gazzilfek)
Telepathic Bond
Wind Walk (everyone)
| Solrisa Iome Arabasti |
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"Oh! Do you have any pretty green stones!? I like green stones the best," Solrisa asks cheerily. She will look over the treasures, but take none for herself.
If Ascaria has a good plan, she will not argue with it. It's probably a good plan and Solrisa loves good plans.
| Mortimer Smith |
"Not today, Sol... no green here." Mortimer picks up the Dark Blue Rhomboid and takes a closer look at it.
He feels drawn into the rich deep shade which pulls and tugs his brain. Stretching. Oooh, body conditioning -- but for the brain. "I like this one," he states, putting it into orbit around his head. "It's classy, and... uh, reminds me of the ocean."
”It seems as though folks are resting for the day - both the dragons and the giants. Perhaps we should do the same."
Mortimer sighs considering this, albeit reluctantly. He looks at Ascaria, then to Gazzilfek scribbling away, then back to Ascaria. Maybe the little guys are tuckered out.... He shrugs, looking in the direction of the blood trail. "Fine by me. She won't be going anywhere soon, I hope."
| GM Rat Sass |
The gnome's insistence on finding a newly downed dragon holds the Outcasts for a moment, spiriting along the floor of the Canyon, locating the grounds beneath the recent aerial battlefield along the northern section of Kongen Thulnir. You find several fresh kills. Choose your number, and choose your color.
Returning to the southern city of Kongen Thulnir, you are able to quickly reenter the servants' quarters of the Palace, where you suspect correctly you'll be left alone for the night. Gazzilfek will in fact act as messenger to the giants, and inform them of your recent escapades outside the Palace grounds, should you give him permission.
...
The next morning starts off with dragon's roar instead of cock's crow.
| Eidi |
---
Eidi stretches his arms and rubs the sleep from his eyes, still wearing the ring he found the day before "Ahhh... a good night's sleep for the bunch of old bones, that's worth a handful of green stones, no?" he chuckles, then gives Gazzilfek a playful look "And our dear chronicler here surely turned our little errand into a saga of cosmic import"
He nods at Ascaria's earlier suggestion "Yes, yes, our bard of law speaks with a wise tongue. I do believe we can help unfold the fortress secrets. Maybe even smooth some scales along the way" he winks at the group as he prepares his equipment for the day.
He looks toward the direction of the inner city and gently leans over his staff "Well, let's see what weight our words have after some rest. I for one am curious what secrets these stone halls keep from their own people"
| Solrisa Iome Arabasti |
"Oh yes, I do like sleeping, especially after I've smited many evil dragons! That sound very nice!" Solrisa coos, and offers her pretty fun smile.
"Also, I do hope we've kilt enough dragons to be trusted, but I'm also happy to kill a few dozen more if we need to do that. It's okay to kill the evil dragons when they are evil and stole their colors from flowers."
Solrisa will rest up and be ready for the next day.
| Ascaria |
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HP = 122/122 +14temp
Hero Points = 3
Equipped = Light Mace of Reach
Conditions = Hero’s Feast (12h, everyone + Gazzilfek), Magic Vestment (17h, Ascaria, Mort, Sol), Status (17h, Eidi, Mort, Sol, Gazzilfek), Wind Walk (17h, everyone + Gazzilfek), Brightest Light (17h)
Life Link (17)(270’) = Eidi, Mort, Sol, Gazzilfek
Channel Energy (13/13)(11/11) (DC: 28)(Avoid 10, 35’r, 1/1 swift) (9d6+1+2d6 phylactery)
Rod of Extend Spell (3/3, 6th lvl)
Light Mace of Reach (3/3, 6th lvl)(Dispel Magic, 17th lvl)
Vest of Surgery (1/1 Heal DC 20 to heal 1d4 ability damage in 1h)
Spellguard Bracers (3/3 Roll concentration twice and take the best result)
Mnemonic Vestment (1/1 Cast spell from a scroll without burning the scroll)
Tankard (1/1 Remove Fear), (1/1 Heroism (30m)), (1/1 unbinding to DC 25)
Physician’s Spectacles (1/1 Delay Poison)(Constant: Detect Poison, Diagnose Disease)
Expeditious Armor (3/3 swift +10’ movement)
Spells (Caster Level 17, Concentration +27)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (19): Create Water, Detect Magic, Detect Poison, Guidance, Light, Mending, Purify Food and Drink, Spark, Stabilize
First (20): (9/9) Cure Light Wounds, Diagnose Disease, Endure Elements, Enhance Water, Liberating Command, Obscuring Mist, Remove Fear
Second (21): (8/9) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Protection from Evil Communal, Status
Third (22): (5/8) Cure Serious Wounds, Dispel Magic, Invisibility Purge, Magic Vestments, Neutralize Poison, Prayer, Speak with Dead*
Fourth (23): (7/8) Blessings of Fervor, Brightest Light, Cure Critical Wounds, Protection from Energy Communal, Restoration, Sending, Speak with Haunt*
Fifth (24): (8/8) Air Walk Communal, Breath of Life, Burst of Glory, Cure Light Wounds Mass, Plane Shift, Serenity
Sixth (25): (6/8) Chains of Light, Cure Moderate Wounds Mass, Heal, Heroes’ Feast, Wind Walk
Seventh (26): (7/7) Cure Serious Wounds Mass, Ethereal Jaunt, Greater Restoration, Holy Word, Particulate Form
Eighth (27): (5/5) Cure Critical Wounds Mass, Create Demiplane, Holy Aura, Mass Heal
* Caster Level +2
- - -
Ascaria fully supports Gazzilfek’s visit to tell the giants what we’ve learned, though it doesn’t seem like much. He adds, ”Gazzilfek, you’ve been enormously helpful, thank you. While you’re out letting them know what we know, see if you can find out what the king wants to let us into the deepest vault. We need to see if the phylactery is there. I don’t want to ask the king directly, until we have some sense of what he might want in return.”
Before he leaves, Ascaria casts his morning spells, encouraging Gazzilfek to stay for the full breakfast before beginning his rounds.
In the morning, he prepares as usual. Ascaria ensorcels the himself and his friends:
Magic Vestment (17h, +4 on Ascaria, Mort, and Sol)
Status (17h, Eidi, Mort, Sol, & Gazzilfek)
Wind Walk (17h, Ascaria, Eidi, Mort, Sol & Gazzilfek)
Brightest Light (17h) on his hat band.
Heroes' Feast (temporary hp: 1d8 + 8 ⇒ (6) + 8 = 14 - includes Gazzilfek if he stays)
Detect Poison (On everyone once.)
Diagnose Disease (On everyone once.)
Lastly he’ll refresh everyone’s Life Link.
When Gazzilfek leaves, he suggests to the others, ”Hey, Gazzilfek has been really helpful. We should offer him one of the ioun stones. He did help with the dragons in his own way, and acting as a go-between is great. They already know him, so there’s some trust built up. Helps us with our goal.”
We have three ioun stones left: Dusty Rose Prism (+1 insight to AC) (5kgp), Orange Prism (+1 caster level) (30kgp), and an Iridescent Spindle (sustain without air) (18kgp). I’d rather not give him the orange prism ‘cause it’s rather valuable, but either of the others is totally fine with me. Shall we offer him one?
Group effects
Heroes' Feast (+1 att & will saves, +4 vs poison & fear (morale); temp hp) (everyone)
Wind Walk (everyone + Gazzilfek)