
Veldrin, Lord of Undead. |

I think I do that then, to allow specific outsider servitor races to function like standard ones.
Could I not just grant immortality myself via the clause in my decree without the need for a concept?. Not that I don't have the AP for it, just wondering.

Muthadh Ealaidh |

@Baxtra: Once again, Monstrous life do not possess supernatural abilities and neither does any non-sentient creature that Muthadh has created or modified. Once again, and I doubt anyone would remember this but I did talk about how fungi are not technically plants in any way other than appearance. Thus all the creatures that Muthadh has created are not plants either. Dnd has classified fungi as plant types because it is easy to do so and because it fits their physical appearance or make up. I cannot change how Dnd/PF classifies their creatures and I wont bother trying because their classifications are irrelevant to the LoC distinctions.
I honestly don't care all that much anymore though. I don't care if you keep your animal handling and training concepts so long as you understand that any non-sentient creature with magical powers or supernatural abilities is at least a magical life form.
Even if it does not possess those things, if you put a group of those creatures up against a group of humans, and it still gets a +1 bonus simply because of what it is, then that is by definition a monstrous life form.
You already pointed out that you traded to me toxicology, so I am good with that. You already have chemistry as an advanced concept so I have no idea why the hell you would want it as a mundane concept other than to deny anyone else from taking it.
That is a dick move though to be honest, I don't see how taking any concept and simply buying it in a different tier is any where near legal.

Baxtra Flairchild |

The reason I spent the points again was that I misunderstood Moshado's earlier communication and as you argued at the time they would not necessarily be weaponizable as the base concept. So I was trying to satisfy everyone else by buying the mundane (not combat capable) concepts to fix the problem as I perceived it. If that is a dick move so be it.

GM Moshado |

Enough. It was something that was created from confusion.
If you have created a concept that is at a higher tier, like Baxtra had originally with Chemistry I see no reason to have to also create it for the mundane side of things. Advanced means you have researched it to the point of weaponization.
Everyone. Please list your AP expenditures here. Please put them in the Format at the end of post. That way we can see what is doubled up or is possible for trade. We can resolve this. Also this lets me update the website.
ALSO Post what concepts you have GIVEN to others to use by putting their name at end with races they are allowed to use it for.
IF one line of AP expenditures goes to a second line for listing please put a space in between it and the next one.
Use these abbreviations. And please only ONE CONCEPT PER LINE, no multiple on same confuses things
Create Mundane Concept -- CMC
Create Advanced Concept -- CAC
Create Magical Concept -- CMaC
Create Legendary Concept -- CLC
Create Mundane Life -- CML
Create Monstrous Life -- CMoL
Create Greater Life -- CGL
Create Legendary Life -- CLL
Forge Land -- FL
Create Artifact -- CA
Create Relic -- CR
Gain Divine Ability -- GDA
----------------------------
Put expenditures in this order.
Divine Abilities
Concepts
Create Life
Everything else
Divine Abilites
5 AP: GDA: Chicken Master
Concepts
1 AP -- CMC: Chicken Dance -- Used by Race X, Y, and Z -- Allianda can use for Race X
2 AP -- CAC: Chicken Fighting -- Used by Race Z -- Allianda can use for Races, Apple, Bat, Cat, Rat, Dog, vegetable, vegapygmies, Super Chickens of death, The great Tea Tree, Vorates, kissing fishes
3 AP -- CLC: Chicken Magic -- Used by Chickens
Life
1 AP -- CML: Gerbil
2 AP -- CMoL: Baby Chicken -- Given to Allianda
3 AP -- CGL: Monster Chicken
Everything Else
4 AP -- CR: Chicken Spur of fighting

Muthadh Ealaidh |

5 AP GDA: Elemental Mastery: Shadow
5 AP GDA: Elemental Mastery: Wind
1 AP Organic Architechture
1 AP Domesticate Monsters
1 AP Pastorilism
1 AP Peripatetic Minorities
1 AP Scavenge
2 AP Shadowstuff Wagons
2 AP Train Monsters
2 AP Toxicology
2 AP Shadow Air Carriers
4 AP Illusion Magic (Shadow/Arcane)--Created by Ohren--Adopted by Muthadh
4 AP Curse Magic (Shadow/Divine)
4 AP Symbiotic Magic (Shadow/Divine
4 AP Alchemy (Shadow/Nature)
3 Shadowstuff Harvesting (Shadow)
5 AP Shadow Magic
1 AP Clapsholas
2 AP Faolchu
0 AP (Gifted by Alliandra): Muthadh’s Insect
2 AP (adopted from Ohren) Wispi
2 AP (adopted from Ohren) Continent Shades
5 AP Create Plane: Nexus of Shadow
3 AP Gain domain: Air
3 AP: Gain domain: Symbiosis
2 AP Gain lesser deity rank
1 AP Form Society: Lorekeepers
1 AP Form Society: Flotillas