Tempus Novi

Game Master Jazzai Moonbreaker

Seven New Gods are born.

Tempus Rules


Gods:


  • Name: Allianda The Great Mother
    Played By: Jazzai
    Domains (Portfolios): Life, Creation
    Theme: The continuation and birth of life, Inspiring creation and creating life.
    Alignment: NG
    Attack: 2d6
    Defense: 4d6
    HP: 40
    Description:Allianda is a mature woman that seems to always be in some stage of pregnancy. No matter who views her she looks like a member of that person's race and their image of a beautiful pregnant mother. In the cases of some esoteric races that don't have "mothers" She appears as the closest equivalent.

  • Name: Glubokaya Gora The Forge Father
    Played By: Peter
    Domains (Portfolios): Smithing, Engineering,
    Theme: Dwarf Father, Forge Father, Hammer of Creation
    Alignment: Lawful Good
    Attack: 3d6
    Defense: 3d6
    HP: 40
    Description: Stern faced and barrel chested, Glubokaya Gora is the epitome of Dwarfkind. His hair is a deep rusty red, his eyes are like burnished steel. Most days he can be found wearing his heavy leather smith’s apron and a black kilt. However, when outfitted for war, his armor is Mithral full plate, carrying a Warhammer and shield.

  • Name: Nunya
    Played By: Ariel
    Domains (Portfolios): Secrets, Writing
    Theme: Goddess of secrets and general none of your buisness type things.
    Alignment: None because they are restricting
    Attack: 2D6
    Defense: 4D6
    HP: 40
    Description: If you keep out of Nunya's buisness she will keep out of yours. NYBS

  • Name: Hexad
    Played By: Andrew
    Domains (Portfolios): Schema and Processes
    Theme: God of structure and foresight, the Grand Architect, The Voice from the Locked Room
    Alignment: True Neutral
    Attack: 3D6
    Defense: 4D6
    HP: 30
    Description: Hexad is usually depicted as six diamonds joined in a hexagon. He is worshiped by architects and schemers in equal measure. When dealing with mortals, he appears as a shrouded humanoid figure clutching a large tome. Amongst the divine, he appears as a constantly-shifting crystalline structure suffused with an inner radiance.

  • Name:Ohren
    Played By:Teresa
    Domains (Portfolios):Air, Messages
    Theme: Lord of Storms, King of Messengers and Trickster on the Wind
    Alignment: Generally Chaotic Neutral
    Attack: 4d6
    Defense: 4d6
    HP:20
    Description: Oren is often depicted as an old human man or a middle aged elf leaping into the wind with a wink and often with somebody's stolen hat. Although capable of violence, he prefers to torment and amuse, believing whole-heartedly in a concept he calls "just irony." Knowledge is power and power being all in one tiny place is boring! So Oren encourages blunt honesty and the spreading of knowledge where ever it may.

  • Name: Mekkhar
    Played By: Edujtnias
    Domains (Portfolios): Language, Law,
    Theme: Lord of Oaths Oaths, Contracts, and Structure.
    Alignment: Lawful Neutral
    Attack: 3d6
    Defense: 3d6
    HP: 40
    Description: Paintings show a four-armed figure, masked and blindfolded, with a large scroll in one hand and a dark quill in another. On his belt hangs a sword in an ornate scabbard, usually held by the hilt with his third hand. The fourth is held out at his side, palm up, with the first two fingers pressed against the thumb. Clothing varies, but he is usually depicted wearing robes concealing the lower half of his body, leaving his torso bare.

  • Name: Veldrin Lord of the Undead
    Played By: Monkeygod
    Domains (Portfolios): Death, Necromancy
    Portfolios: Cold, Darkness, Undead.
    Theme: Undead, death, Alignment:
    Attack: 2d6
    Defense: 4d6
    HP: 40
    Description: A man cloaked in shadows steps in among the gods. His right arm is that of a skeleton, and his eyes are distressingly black with a pair of red pinpricks within their center.

Current Decrees:

* All mortals must eventually die, save for those who have Veldrin's blessing. To do otherwise will incur the unrelenting, unending wrath of his Shadovar.

Races of Planet Anya

For Mundane Monsrous/Monstrous Life, if you wish to create a specific species that is fine After all Populating the world something will be forgotten.

Mundane Monstrous::
Allianda -- Popoulated the planet Anya with these

Monstrous Life::
Allianda -- Popoulated the planet Anya with these

Muthadh Ealaidh – Faolchu-- that are fungus type canines that scavenge on the decaying remains of other creatures – they are similar to ghouls in that they feed entirely on carrion but unlike ghouls they are not undead, are not intelligent (yet) and do not spread a disease that turns others into ghouls. They do not attack the living though a particularly hungry and desperate creeper might finish off a dying creature to hasten its meal. They inhabit ruins, graveyards, and other places of decay and abandonment; protecting those places as well as securing breeding grounds. They are also known for sometimes stalking groups or individuals, who appear weak or dying, much like how vultures are said to circle over doomed desert travelers.

Clapsholas-- that float about the air at night. They are non-toxic, non-sentient, and incapable of self-locomotion. The function that controls their bio luminescence also controls their buoyancy. When exposed to sunlight, this chemical shuts off, making them sink to the ground and lose their glow. At night they rise and give off an eerie glow that has a different hue dependent on the area. They are (or can be) part of another creature or creatures food chain. They feed only on dead (not simply dying) things and thus only grow in great numbers when near graves or great battlefields.

Sentient Life::

Glubokaya Goya -- Dwarves

Greater Life: :

Ohren -- Living Wisps

Living Wisps (Sm): Living bits of gas approximately a cubic foot in volume that will perfectly mimic any visual or audible message they are given and do everything in their power to deliver that message to the correct recipient as quickly as it can. Eager to please and very obedient to their master Ohren and his friends, the Messengers on the Wind are the most energetic of the wisps. They can move and carry up to 1 pound if it has enough surface area.

Living Wisps (Md): Living bits of gas approx. 2-4 cubic feet in volume that can perfectly mimic anything they see or hear to limit of their size. One can mimic the moon, but it will look like a moon 2-4 cubic feet in volume. They like to amuse people and themselves by performing tricks and practical jokes. One on its own is of little worry, but when they gather in clouds, their mischief can be a real pain. Second most energetic of the wisps, the Mischief Makers can lift up to 5 pounds if there is enough surface area.

Living Wisps (Lg): Living gas clouds 5-10 cubic feet in volume, the Wandering Storms can carry up to 200 pounds but aren’t as energetic as their smaller cousins. They make mischief less often, but can have their moody days. Generally they prefer to just float about or use their mimic abilities to entertain one another, especially to play tricks on the Mischief Makers. One by itself can produce precipitation and static charges, but a large group of them can produce thunderstorms.

Living Wisps (XL): Living clouds 10-100 cubic feet, the Storm Lords drift lazily around the world, often asleep until something grabs their attention and they are grumpy when woken abruptly! Storm Lords don’t often use their mimic ability, but do precipitate, gale, thunder and lightning. Storm Lords can be highly dangerous hurling buildings and trees individually while able to flatten entire towns when a group can flatten entire forests! It’s a good thing they’re usually too sleepy and lazy for that.

Allianda -- Llieldasine, Shinokas

Llieldasine--Taking inspiration from Hekkhar, she modeled the strongest, the matrons of the race to have four arms. They were a plant people with the lower body of a beautiful snake, the upper body of a humanoid, with either two or four arms. Hair that matched local flowering plants. Their seedlings had the ability to adapt to where they were planted so they could be better adjusted to their location.

Shinokas -- At first it seemed like a rock before it moved unwrapping itself. It was laying on its back as it looked at everyone. Blinking with three eyes it would stare up at Allianda as she helped it up and hugged it. It looked like a strange amalgamation of an armadillo, and a mole. Its bony plates looked more like bark and mushrooms seemed to be growing on it.

Veldrin -- Shadovar

Shadovar: A pale skinned people, and suffused with the very shadows themselves

Legendary Life:

Ohren -- Continant Clouds

Continent Clouds: These gentle giants cruise gracefully through the sky steadily carrying large islands on their backs. They generally feel no need for the mischief or rush of the Messengers on the Wind or the Mischief Makers, nor the dry angst of the Wandering Storms or the Storm Lords. They use their mimic abilities to conceal themselves and their load, moving to beguile those who might seek the Isles of Auren from below.

Mekkhar -- The Fair Folk

Fair Folk: One of Law, these creatures will be Fair in manner, means and looks, and be powered by their Oaths and serve as Mekkar's champions.
The Beggar Prophet – Moonstruck-- Moonstruck occur only when the Blood Moon blocks the sun. Infrequently enough that they might be forgotten by generations between. Life directly under the eclipse is corrupted. It twisted and made monstrous. This example is a pod of whale-like creatures called Nurthine. They’re exceptionally gentle and, while they are capable of going ashore, do so very rarely. The red beasts that came ashore on that isle were chitinous and tentacled, lumbering and aberrant, and nothing like the original beasts.

Baxtra Fairchild – Silari -- The Silari walk the lands seeking knowledge and observing and enjoying the work of all the Gods. I made them beautiful and graceful to avoid most conflict but strong to survive what they cannot avoid. They are true omnivores and enjoy both meat and plant.

Concepts ALL races get:

These concepts were freely shared with all races

Mundane: Written Language: No races may be the same -- Nunya
Mundane: Madness – The Beggar Prophet
Mundane: Emotion – The Beggar Prophet
Mundane: Sex – Baxtra Fairchild

Magical: Prophecy – The Beggar Prophet

Concepts Created by Current Gods:

Allianda:
Legendary: Divine Magic, Nature Magic
Magical: Healing Magic,
Advanced: Medicine
Mundane: Farming

Nunya
Mundane:(SHARED) Written Language

Glubokaya
Mundane: Blacksmithing

Ohren
Magical: Illusion Magic

Veldrin
Magical: Necromancy/Death Magic

Current Planets/Moons Celestial Bodies:

Anya: Jupiter sized planet with 6 visible continants One underground -- created by Allianda, Nunya, Ohren, Glubokaya, Veldrin.

Continents on Anya:
Mists Of Avalon: Australia sized continent cloaked in mysterious mists that conceal it. Domain of Nunya

Isles of Auren: A chain of 9 islands of varying size covered in lush, brilliantly colored vegetation plentiful in delicious vegetables, fruits and medicinal herbs that grow only on the floating islands. There are many interesting insects on the island but NO MOSKITOS CAN LIVE THERE.(vicious little bastards) Domain of Ohren of Auran

Dwarven Forge: A continant under the surface inhabited by dwarves and domain of Glubokaya. Also contains the Shinokas

Cold Reaches: A series of Islands in the north, shouded in cold. Includes the Dead Island. Domain of Veldrin

Sectara: A continent of crystaline creatures and plants. Strange and mysterious.

Clareian: An orderly land that has long tracks of forest and plains.

Dragon: The largest continent bursting with life and home of the Llieldasine

Baxtra’s Islands:

MOON A:: Mother’s Moon/Gardener’s Moon : A moon is started but not complete by Allianda. Moon A right now is a green plain small moon. Think simular to our moon only 1/3 the size and uninhabitable. When 2 more points are spent on it it will be a habitable moon that is the size of earths current moon. It is now believed that planting crops when this moon is full will lead to a fuller harvest.

Bloodmoon: While the Blood moon is about the same size of the Gardner’s Moon* orbiting Anya, it’s orbit makes its appearance vary greatly. Its orbit is far more extremely elliptical. At its apogee this moon appears small, maybe a quarter the size of the Gardner’s Moon. At its perigee, it actually passes far closer to the surface of Anya than the Gardner’s Moon, at rare times, between the two. The moons cycle is long and slow (only 6 months to the year). Eclipses are even less frequent, perhaps one every two hundred years.

Relic’s/Monuments:

Glubokoya—Kuznisa Molotok, The Forge Hammer.

Order’s Created:

Abilities Gained:

Allianda— Herald of Life
Glubokoya— Formidable Artisan
Muthadh Ealaidh— Elemental Mastery (Shadow)
Nunya— One with Shadows
Mekkhar—Authroitative Abjudicator

Sanctums:

Glubokaya Gora—The Great Forge
Nunya – Alphea
Veldrin – Forsaken Palace