Tempus Novi

Game Master Jazzai Moonbreaker

Seven New Gods are born.

Tempus Rules


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To gain your next Diety rank you must have played 6 total weeks from your characters Official Sunday start. Have the required domain and pay an AP Cost

2 AP for Lesser Deity
3 AP for Intermediate Deity
4 AP Greater Deity
5 AP Elder Deity


Female Fledgling Deity N/A

The Silari are six-foot tall humanoids with wide-set eyes that can see in low-light conditions and large wide-set ears that appear to be cat-like. They have foot pads that allow them to walk on water and glide membranes that allows for short flights.


Female Fledgling Deity N/A

If I want to Modify my cosmic decree do I have to rescind the first and put up a new one? do I get any points back? Is the new one the same cost?

Idea for new decree: All thinking beings shall feel emotions and understand them. They shall respond to the emotion biochemically and may choose any physical responses based upon the situation and the company they are in. Any unexpressed emotion will act as mental stress until worked out in some way.


Male Elder Drow Noble Dread Eternal Lich Necromancer Wizard(Undead Master) 20/Oracle of Bones20(gestalt)

I think you should be able to modify it, though I don't know if it should cost you points, especially in this case. You're kinda new to the rules, and it was just something that could have been worded better. Not an actual screw up, or one you want to radically change.


Agreed, in this case a rewording could work. Hence why cosmic decrees should be discussed before being posted.

We will allow you to freely change it to that current wording. I need to fix the Campaign tab with all the new things this afternoon.


Masculine but otherwise genderless God Lesser

Alright Veldrin, before I post, I just want to make sure that I am not taking anything that you want without talking with you about it.

I will be taking the wisps and the continent clouds. I don’t think anyone has any quarrels with that. I will be taking them and warping them to better suit Muthadh’s theme and leaving the original wisps as the “precursors” or “ancients” just in case someone returns and wants them back.

I will be creating the "Nexus of Shadow (shadow plane)."

Spoiler:
The Nexus of Shadow is literally the core of Muthadh's being which is literally a shadow filled core of his self. Over the time he has been mastering his power over shadow, he has been gathering and storing that energy within himself. This creation essentially creates a storage container that is as big as a plane (but is metaphysically "contained" within his own form). However, because of his physical form being made of fungal life that was given self-aware sentience by the Great Mother Alliandra AND the decaying remains of the Lliendasine whose deaths would only be possible due to Veldrin's death decree; the plane itself is sufused as much with shadow energy as it is with physical life. This "shadowstuff" is both alive and inanimate, physical matter and energy, magical and mundane. Anyone who enters this plane is essentially entering Muthadh himself. Anyone who affects the god will affect the plane and vice versa. Traveling to the plane is possible through 1) knowledge of its existence and 2) dimensional travel. Once they have entered this realm, they will find themselves in a world that is like an inverted planet. Like as if they were standing inside of a hollow sphere. The "air" feels dense and moist and is not in fact air but rather the semi physical shadow energy being diffused in an area due to equilibrium. Science teaches us that because you are on the inside of a sphere with all of the mass all around you, gravity pulls at you from all directions. Thus you float around as if gravity were not acting on you at all. However, fungal plant matter suffused with this dark shadow energy, criss-crosses the plane like the silk webbing of a spiders' den and lines the inner shell like a carpet of thick moss. It carries humming and charged energy from one corner of the plane to another random corner of the plane like the veins and arteries of a body. The action of this flowing energy creates an effect similar to gravity but typically only to things within close proximity. Thus, visitors to the plane will float in the shadows until they can get within several feet of some fungal plant matter, in which case gravity will act "normally." Because the plane is a magically charged realm, all magic use is inhibited. Casting a spell or conjuring magic of any kind will cause it to be dispersed in the shadowy air or absorbed by the fungal veins, only to be discharged somewhere else randomly. This essentially means that combat bonuses based on magical concepts or items or that produced by a creature are all negated. Only non-magical bonuses can apply. EXCEPTION: he cannot (or will not) inhibit the gods' power even within himself. Power with which comes from a divine (godly) source, functions normally and is neither inhibited by nor affected by the plane and vice versa (gods can throw fireballs all they want, it just won’t affect the shadow energy or the physical fungal stuff - only the inhabitants and visitors of the plane). Total cost 5 AP

I will be creating the legendary concept of "Shadow Magic."
Spoiler:
Unlike the DnD concept of shadow magic, this is not simply using arcane magic to imitate its effects against those whose are weak willed. Instead shadow magic will utilize shadow stuff essence. Literally they are drawing from a near infinite pool of energy stemming from the Nexus of Shadow. What shadow magic does will depend on the school upon which it is utilized. Because shadow stuff is both physical and immaterial, it has properties of which confound typical physics and metaphysics. Its dual nature allows those who draw from shadow magic to affect both corporeal and incorporeal things automatically. It is massive (so it resists change in velocity, has density/displaces a volume of fluid or air, etc) and yet weightless (shadow stuff plays havoc with gravity, either negating its hold and floating or attracting things to it in a gravity neutral zone). Shadow magic is a medium by which one can affect many things, however, the drawback is that it is defended by as many things as it can affect. Shadow magic can be blocked by strong walls as easily as it can be blocked by strong magical resistances. This all goes without mentioning its weakness versus sources of light, which weaken it or nullifies it entirely. Areas of bright light reduces all shadow magic to a mere 10% effectiveness. Normal lighting reduces effectiveness to 50%. Curiously, total darkness also reduces its effectiveness to 50%. Only dim lighting allows shadow magic to function at full power. Drawing upon shadow magic will cause flashes of dim light in areas of total darkness or less (such as magical darkness) while causing light to dim in areas of normal light or greater (such as bright light). Shadow magic is nearly invisible when drawn upon in areas of dim lighting, either creating light or absorbing it depending on surrounding conditions. Shadow magic draws from a pool that is vast but not limitless. Shadow magic draws its fuel from the expended “waste” of other magic. When the use of other magical sources runs low, so too does the supply of Shadow Magic. Total AP cost 5

The Continent Shades
Spoiler:
They are the gigantic floating dark clouds which hold up the shadow corrupted Isles of Auren. Unlike your typical creature, the Continent Shades are not entirely made of physical matter but rather are a gigantic collection of energy that has collected and carries large chunks of matter and debris. The misty forms of these looming giants is only partially made up of water. The rest is made of tiny spores surrounding a giant foundation of floating land. Unlike the other shadow and fungal creatures of Muthadh, the Continent Shades have a great reliance on the sunlight energy that comes from the heavens. The very tops of their “bodies” contain photo-electric spores which absorb and trap light energy. They transfer that energy on down to the ground and below, where the true heart of the giants are. The giants store this energy and use it both as nourishment and as a source of lift. The evidence of this energy can be both seen and heard when directly under these giants. A gentle and ever present hum along with dim crackling energy discharges. All continent clouds are hermaphroditic and mate with one another over the course of eons. When they are mating, they group together into a chain which explains the current configuration of the Isles of Auren now. The exchange of energy between these clouds causes storms underneath them, making the waters below the floating islands a hazard at all times. When a particular cloud has exchanged enough energy with another cloud, it will set off on its own, detaching from the chain and finding a spot to split and reproduce. This process is violent but slow; over the course of centuries, tearing apart the land to form individual continent clouds. After that time, the individual clouds will wander and grow along with the lands they carry until it is time to mate once more and they will journey back to the chain of isles to start anew. Those clouds that don’t survive on their own often crash, dispersing their elemental selves in a turbulent storm. The lands meanwhile decay and become part of the natural terrain of wherever they land. The incredibly long life cycles of the Continent Shades is such that, millennia will pass before the Isles of Auran change their overall shape and generations of inhabitants will live and die before any important event would occur. Total AP cost 2

Alter Land
Spoiler:
The islands of Auren have been changed and “corrupted” by Muthadh’s influence. Thanks to the changes that the Continent Clouds have undergone, the islands which were borne by them have also got to change. The soil will be both suffused and held together by fungal plant matter. Giant shade caps will replace trees. Colorful toadstools will replace flowers. The landscape which was so used to experiencing bright uninhibited sunshine is now plunged into a near total darkness at night and a twilight during the day. The sun no longer moves about the sky for those who live on these isles. Instead as the Continent Shades collect energy, it gets spread out along the sky, filling it all with much dimmer light than most would be used to. At night, the much dimmer celestial bodies like moons or stars are completely blocked, their light casting a far dimmer light over the clouded isles than before. Like looking up at the sky through a black sheer silk sheet. The cloud disperses water vapor everywhere at all times, making the place very wet and humid at all times of the year. So much water is held in these clouds (indeed so much weight is carried that the isles now float much lower in the sky than they used to) that the forests and plants cannot contain it all. They either spray the water back out through the fruiting heads (mushroom caps) or they squeeze it out through their roots (great lakes). Bioluminescent spores and fungal creatures are common on the isles but everything is predator and prey and visitors are advised to stay within colonized areas, boil all water, and cook all meals before consumption – even those brought or derived from outside sources. Total AP cost 1

Female Wispi
Spoiler:
The wisps will be corrupted and changed by shadow magic and energy, becoming something descended from, but no longer tied to what they once were. Now known as the “Wispi,” they are a sexually dimorphic race of elemental outsiders. The females will be lithe and graceful, darkly beautiful and seductive but flighty and fickle. Like your typical female humanoid they are medium in size as adults. Have two arms, two legs, two eyes, and a nose, mouth and so on and so forth. However, they have been physically influenced by Muthadh and his power over shadow. Their colors are muted and their flesh is as plant as it is meat. Their blood a mixture of water, slime, and shadowstuff – forming a sap-like blood substitute. They have bestial and animalistic features. Their ears are a blend of feline (cat) and lupine (fox) with the feline traits dominant; their eyes are adept at picking up low levels of light or sensing visually objects and creatures based on the energy they give off (a short range electro sense based on the visual senses rather than tactile ones – essentially a blindsense with a limited visual cone); their noses are sensitive like a feline’s giving them extreme scent based perception distinction (they can recognize different smells but is not strong enough for long range sensing like a dog’s might); they have light fur on their bodies which keep them warm and insulate their bodies by giving them a natural energy barrier (they have electricity resistance 5) but is not thick enough to protect them from the elements alone (they still wear clothing); their fingers and toes end in short but sharp claws which are adept at keeping a hold of a surface (they have bonuses to climb and grappling); They have long and thin tails that reach from their butts to the ground, the fur being short until the ends which have a soft tuft of longer fur on them, which can whip about giving them the proper balance where they need it (bonuses to acrobatics); Their legs are similar enough to that of your typical humanoid though they prefer to walk and run on their toes while they rest on their whole foot (a bonus to speed when running or charging). The female wispi are natural bards and orators. They like to tell tales, both ones they have heard and ones they have made up. Being the least monstrous of their race, they make the go to persons if anyone wishes to communicate with their race. They are the most similar to the small Messengers on the Wind and the medium Mischief Makers.

Male Wispi
Spoiler:
The wisps will be corrupted and changed by shadow magic and energy, becoming something descended from, but no longer tied to what they once were. Now known as the “Wispi,” they are a sexually dimorphic race of elemental outsiders. The Males will be large and hulking, fiercely powerful and bestial but cunning and wary. Unlike the females who are your typical humanoid, the males are more like monstrous humanoids in build, like trolls, orges, or beast-folk. They are large size as adults, have two long arms, two digitigrade legs, all four of which end in sharp beast claws, two eyes identical to make up as the females, a snout similar to that of a canine (dog) but broader like that of a saurian (lizard) giving them much better scent ability than the females (scent as the universal monster ability), and much longer fur than their female counterparts which means they have no need of clothing for warmth (resistance to cold 5). Since, they have been physically influenced by Muthadh and his power over shadow. Their colors are muted and their flesh is as plant as it is meat. Their blood a mixture of water, slime, and shadowstuff – forming a sap-like blood substitute. In addition to the traits above, their bodies are more suited to physical endeavors. They have more broad saurian tails which provide balance but are nowhere near as flexible as the females. Their legs are large and support both bipedal and quadruped mobility, but their bulk makes them slow walkers and joggers and their arms are not long enough for casual movement on all fours and as such they only drop to all fours when sprinting, charging, or climbing up slopes but make climbing down on all fours a rather risky business (they have a bonus to running and charging equal to three times their base walk speed but their base walk speed is slower). The male wispi are natural warriors and guardians though can be lazy unless provoked into working. The like musing and resting while contemplating abstract thoughts and are usualy grumpy when roused. They are far more reserved than their female counterparts and due to their facial structure, are not as adept at speaking other languages, and so usually only communicate with the female Wispi and use them as intermediaries if an outside source wishes to contract them for mercenary work. They are the most similar to the large Wandering Storms and the gigantic Storm Lords.

The Wispi in general
Spoiler:
They are a type of elemental beings with ties to the elements of air and influenced by their lord and environment. This union is represented by their “shadow wind” auras. These auras are whirling vortexes of shadow energy and wind. The weakest of the Wispi (not necessarily the youngest – this group makes up nearly 70% of the total population) can only conjure up a soft whirling breeze of which they are the centers. Those who possess above average power levels will be able to at fly at the least but also produce magical effects similar to a fledgling mage (these are typically your adventurers and heroes). Those will considerable power and will can summon much greater reserves of shadow energy to perform much greater feats, the likes of which only imagination may contain (your legends and above). When traveling abroad, all Wispi prefer night time to day but hold the twilight times in sacred awe for it most reminds them most of their homes. They prefer small tribal families to larger communities and have a love of travel, though some form tribal unions and alliances. Males make the majority of their defense forces and menial labor forces while females perform leadership and social roles, though no role is closed to one gender or the other. Their race has no central government or even a biological or instinctual need to work with one another. They are just as likely to align with a dwarf as they are to a foreign Wispi tribe. Clashes over resources or ideals are no less common or uncommon as any other race. Like other creatures of Muthadh, they consume organic material that is dead or dying. This includes their own dead or that of their enemies. The amount of ceremony and “civility” that the fallen receive at the hands of the Wispi, depends entirely on that particular tribe’s customs, which can range from meticulously practiced rituals to gruesome hedonistic banquets. 2 AP total

These actions are NOT going to happen all at once. They represent the evolution of the land and its inhabitants over the course of hundreds of thousands of years (far faster than the realistic millions of years, but I don’t think we can account for that). So I will be PAYING for all of them but their effects will be spread out over the course of the next several weeks. If anyone has any comments or suggestions, please let me know. It’s a lot of info on various things – some of it (like the wispi who are one of my oldest custom races and have seen various bits of evolution in the past year) are ideas I have had for a long time. Other bits are brand new (like the shadow plane being a nexus of power within a god – trying to stay faithful to the intent of the LoC authors who wanted more divergence from core DnD). As folks can tell, I like for things to have a cause and effect. One thing affects another. Things don’t just happen for no reason. Like when I used Veldrin’s decree in combination with Alliandra’s mourning at a graveyard to create Muthadh, or how I am using Ohren’s departure and subsequent divine vacumn to recreate a race and plane of power. I like themes and I try to stick with them as close as I can.

21 AP minus 15 AP equals 6 AP remaining.


Roll over.

All fledgling gods gain 4 AP.

All Lesser gods gain 5 AP.

Those in a Pantheon gain +0 AP (Not enough members yet)


Masculine but otherwise genderless God Lesser

Alright I am starting the discussion on the topic of seasons on the discussion thread.

I like the idea of the seasons being revolving around some kind of recurring life cycle, especially if that cycle is inspired by the original gods. The actual effects I think should be more than just a token "you have a sun now. Enjoy." The effects should be real and noticeable. A person waking up in the morning should have every reason to notice that giant ball of energy in the sky, just as many of them are expected to notice the other giant balls in the sky (the moons). Maybe the season of birth actually increases the birth rate of young, or perhaps the majority (read: not all) of creatures on the planet would "sync up" to this strange and yet powerful season that is derived from this equally strange and yet powerful giant ball of energy.

As for cost, I feel you have already paid for it. THERE SHOULD BE NO COST FOR CAUSE AND EFFECT. You created a big ball of energy that you already described radiates energy. In this case it is light and warmth. It could also radiate positive energy - low enough amounts that all it really does is effect the growth cycle that is ebbs and flows with how much is being supplied:

"Scholars would later note that the strange life sustaining energy would start off climbing, starting at low in energy with the beginning of season of birth, then climb higher to about the season of growth, before plateauing at celebration and then dipping down to season of hibernation before it starts all over again at season of gestation where it starts its upturn into birth. The coloration of the lights of the newly arrived celestial body, also changed and helped to further cement the notion that the emanations of the life energy had predictable phases. While many attribute the source of the celestial body being the goddess of life and nature, many contend that other gods and goddesses were in fact responsible in possibly multiple ways. This suggested idea is evidenced as many followers of the respective pantheons will wear colors respective of the season that is most closely associated with their deity. While some would suggest that the world had always had the celestial companions that Anya has today... it is the humble opinion of this historian that the world we have today and the world our ancestors had was in fact different BECAUSE this celestial body was created after Anya's creation." Dissertation concerning Celestial Bodies - penned by Historian Alech Yun-Gerrum

Just an idea...

In any case, you already created that ball of energy, why should you spend more points in order for the energy to actually affect the planet that is close by? Its like creating an ocean and then paying points for it to make things wet.


Female God Intermediate

Thank you. I had headed off to sleep before asking about the seasons here and if they should have a cost. And I woke up due to being overheated I think. I was also going to make the concept of tracking time and making a calender. Thanks the new sun and making a cycle. Wanted to hash out seasons though.

ALSO BAXTRA, Did you see Allianda ask you the question about the concept of rebirth and talk to Veldrin with her? I wasn't sure because I had kinda posted quite a bit.

Still adjusting to new time schedule so kinda wonky at the moment.

Edit: This is for mods and Players, Should I be able to add seasons to Anya for no cost since I am creating the sun which will determine when the seasons happen?


Masculine but otherwise genderless God Lesser

As I posted before, I think simply creating the celestial body should be enough. As it is, I am kinda concerned about how things managed to survive at all before the sun but we can simply attribute it to the gods' power.

Also, Veldrin, I will be introducing the magical concept Illusions (shadow) BUT I will not be using the generic Magical Concept Illusions so if you want it, please feel free to take it.

Also, I noticed that my elemental mastery was supposed to give me a discount on Alter Land actions taken that involve my element. I omitted that discount when I paid for it (though the action has yet to be completed). I was wondering if anyone had any issues with me transferring the discount to a single action in the future since I cant rewrite the past? I am planning on introducing the magical concepts of Illusion, Conjuration, and Evocation ALL with the (shadow) descriptor.

Hope everyone enjoyed their holiday and if they are still enjoying them, then more power to you.


Female Fledgling Deity N/A

No I missed it so I'll answer that in a post.


Female Fledgling Deity N/A
Muthadh Ealaidh wrote:

As I posted before, I think simply creating the celestial body should be enough. As it is, I am kinda concerned about how things managed to survive at all before the sun but we can simply attribute it to the gods' power.

Also, Veldrin, I will be introducing the magical concept Illusions (shadow) BUT I will not be using the generic Magical Concept Illusions so if you want it, please feel free to take it.

Also, I noticed that my elemental mastery was supposed to give me a discount on Alter Land actions taken that involve my element. I omitted that discount when I paid for it (though the action has yet to be completed). I was wondering if anyone had any issues with me transferring the discount to a single action in the future since I cant rewrite the past? I am planning on introducing the magical concepts of Illusion, Conjuration, and Evocation ALL with the (shadow) descriptor.

Hope everyone enjoyed their holiday and if they are still enjoying them, then more power to you.

I have no problem with it


Male Elder Drow Noble Dread Eternal Lich Necromancer Wizard(Undead Master) 20/Oracle of Bones20(gestalt)

Had a very busy holiday weekend, from Fri to Mon, and am only now catching up. Need some time to formulate thoughts, actions and responses.

As for Shadow Magic, Illusions, etc I am not seeing how they would be different??


Masculine but otherwise genderless God Lesser

Well a few things to put it in the proper perspective:

1):
As a legendary concept, Shadow Magic is a source of magical energy. The specifics of it is that it is the pseudo-physical waste of other magic. I am basing it off of the idea of the Shadow Plane in DnD being the pale reflection of the material plane. As such, I presented Shadow Magic as the pale reflection of the other magics, be it divine or arcane or whatever. It's mostly just flavor but I could get FAR more specific if you want.

2):
"So, think of Legendary Concepts as the broadest sense of magic, and Magical Concepts are focused schools of it." (quoted from Magical Concepts) If we think of magical concepts as being the focused schools of legendary concepts, then it would make sense that legendary concepts and magical concepts are typically linked to one another. If you take the magical concept: illusion, the question then becomes "Well where does it draw its power from?" By specifying a descriptor, I am purposefully linking that type of magical concept with a specific type of legendary concept.

3):
Finally, the original authors of the LoC game wanted players to create ideas that were not exact replicas of the DnD ideas. When I introduced the idea of the Nexus of Shadow, I gave it the descriptor (shadow plane) to let people know that I am using the shadow plane as inspiration material but then went on to explain how exactly the Nexus of Shadow is NOT the Dnd shadow plane. Some ideas I am introducing are very much exact replicas of DnD concepts but others I am trying to make as original to my ideas as I can. One of the reasons why I have not claimed illusion magic is because I want to have something more unique to his themes.

The difference between the Shadow Magic that Muthadh created and the Illusion Magic that Ohren created (and is still up for grabs btw) is that Shadow magic is a SOURCE of magic and Illusion magic is the APPLICATION of magic. I could go into more detail about it, but then I would go into WAY more detail and then I just ramble.


Female Fledgling Deity N/A

I have made a list of things I have spent points to influence and am ready to claim some domains. The domains I am ready to claim by my count are Mind, Emotion, and Thought. Are these broad enough to count as domains? or am I over-reaching?


Female Human/Eidolon Jazzai's Gear 3 Eidolon HP 23/25 AC 12 Fort +6 Ref +1 Will +6

Baxtra Let's take a look
----------------------------------------------------------------

Baxtra’s Current Domains ::: Passion and Violence

AP Expenditures

Create Mundane Concept (Song)1 AP Domains Song, Music, Poetry, Twilight

weave sanctum 3 AP

join pantheon 1 AP,
Create Mundane Concept (music) 1 AP,
Create Mundane Concept (trade)
Create Advanced Concept (martial arts)2 AP

Create mundane concept: Emotion 1 AP Domains: Mind, Emotion, Rage.
Cosmic decree 5 AP: all races shall have and express emotion. 5 AP Domains: Mind, Emotion, Rage.
Create Legendary Race: Silari 5 AP Domains: Life, Mind, Sex.
Create Mundane concept: Sex 1 AP Domains: life, Sex.
Create Silari Society: Tribe 1 AP

------------------------------------------------------------------------
Questions::

Twilight doesn’t make sense for your Song Concept. Can you explain why you put it there? The other three, song, music, and poetry do.

With your Silari, I don’t understand what about them qualifies for “mind” Except that they are sentient. Do you mind clarifying why you put that on there. Secondly Sex, I know your race is beautiful but is there something about them that basically points to them being a race where Sex is a huge part of it. I understand the generic concept but wanted to see if there was more oomph to it in the reasoning. Are they extremely sexually hedonistic, ect.

Also, Mind attached to the Concept of Emotion? Explain please. I don’t think I am getting it.

-------------------------------------------------------------------

Alright with the ones listed above I can see three Domains you almost qualify for::

Mind -- (Not including Silari at the moment) is at 6 out of the 7 AP Needed before you can buy it.

Rage -- is also 6/7 before buying. This also falls under the broader spectrum of Emotion as does your Passion domain but is a domain all of its own too in my mind.

Emotion -- 6/7 before buying.

Other domains you have built to as you currently have marked--

Song -- 1/7
Poetry -- 1/7
Music -- 1/7
Sex -- 1/7 (Not including Silari at the moment)

Also you have some that are Unmarked with what you want to put them towards.

Below are written what domains I could see things going with them. Not an all-inclusive list just some off the top of my head. If you want to use these then you can. These were just ideas to get your juices flowing.

Mundane Concept: Song – Emotion (Gives you your 7 so you can buy the domain and songs tend to be emotional), Art,

Mundane Concept: Music – Emotion (Gives you your 7 so you can buy the domain and music tend to be emotional), Art, Song, Music, and Mind ( Music stimulates your brain)

Mundane Concept: Trade—Trade, Travel, Community

Weave Sanctum: -- Protection, Home, and Security

Join Pantheon: -- Community, Unity, Protection and Home

Advanced Concept: -- War, Combat, Military, Leadership

Create Society: Solari – Community, Home, Unity

If I missed something please tell me.


Female Fledgling Deity N/A

For the Silari I counted them toward Life, Mind, and Sex as they were my first attempt at creating a sentient sexual life form and their society is very sexually oriented (for fun, community, and procreation). They are not what they consider hedonists but others tend to be way too uptight. They seek out new sexual experiences and share them with others as part of their pursuit of knowledge.

I placed twilight where I did because I adjusted their society to a twilight society after twilight was created with the appearance of the Sun. I counted the concepts of song and music toward Emotion, Art (not enough points yet), and Music (not enough points yet).

I attached Emotion to the mind (the interface between the mental and the physical selves) and not thought (the organized formation of concepts). The others I had not considered but have added to the list.

Was not sure if some things would count or if I had missed some so I brought it up in discussion.


Female Fledgling Deity N/A

I Also counted raising my islands as one toward Earth.


Alright, can you put your ap spending here and label them with what domain they count for in your mind. Sorry I did forget your Isles didn't I.

Silari: Okay for Sex I can see that and will accept that.

Okay I can see twilight sorta but it seems a little bit of a stretch. The sun was created after you created them and just adjusting their schedules to times of dusk and dawn seems to be reaching.

Mind, just because they are sentient doesn't mean they count towards mind in my head. Your cosmic decree I think reflect mind easily because it directly states it influences it.

By the way your cosmic decree trumps the need for the concept of emotion because it forces everything to have it and there is no need for the concept.

I am willing to let you recycle that into another mundane concept like poetry or something.

Also, No where do you have a Label for Thought. So, I don't know what you are counting towards it at the moment.

Sorry if I seem a little picky.


Male Elder Drow Noble Dread Eternal Lich Necromancer Wizard(Undead Master) 20/Oracle of Bones20(gestalt)

I agree with the twilight being a serious stretch based on altering the activity period of your race. Also, I am unsure if Twilight would truly be considered a domain. Night obviously is, and while there is a god of dawn in certain myths, and even among various D&D esque pantheons, I just think both dawn and twilight do not cover enough for a domain. There isn't really even a god or domain for Day, so much as Sun or something similar. This is likely due there being a far more specific set of beings, activities and such associated with night vs day.

If you wanted to become a god of Time, or something like periods of the day, I could see dawn and twilight as portfolios.


Female Fledgling Deity N/A

poetry was the next mundane concept I was going for so thank you for allowing the recycle.


Your welcome.

Alright, I will be enacting seasons on the planet If no one has a problem with it.

Also, I need creative words for, Days, Months, and year.


Female Fledgling Deity N/A

I have updated several of the listings due to your suggestions:

Silari (5 pts) Sex and Life
Decree (5 pts) Emotion, Mind, and Rage
Concept: Song (1 pt) Song, Music, Art, Poetry, Emotion, and Thought
Weave Sanctum (3 pts) Home, Protection, and Security
Concept: Music (1 pt) Music, Art, Time (rhythm/timing), Emotion, Mind, Measurement and Thought
Concept: Trade (1 pt) Trade, Travel, Community, and Thought
Society (1 pt) Community, Home, Unity, Family, and Thought
Concept: Martial Arts (2 pts) War, Combat, Military, Leadership, Competition, Strength, Protection, and Thought
Join Pantheon (1 pt) Community, Unity, Protection, Home, and Family
Concept: Sex (1 pt) Sex, Unity, Community, Life, and Family
Concept: Poetry (1 pt) Poetry, Emotion, Mind, Art, Thought, and Time
Raising Islands (1 pt) Earth

Some of the Items above may not rise to the level of a domain. Please let me know If we can agree on this list. If so I have:
Sex 6/7 Life 6/7
Emotion 8/7 Mind 7/7
Rage 5/7 Song 1/7
Music 2/7 Art 3/7
Poetry 2/7 Thought 7/7
Home 5/7 Protection 6/7
Security 3/7 Time 2/7
Measurement 1/7 Trade 1/7
Travel 1/7 Community 3/7
Unity 3/7 Family 3/7
War 1/7 Combat 1/7
Military 1/7 Leadership 1/7
Competition 1/7 Strength 1/7
Earth 1/7


Female Fledgling Deity N/A

No problem here. My idea is circum for day. The word for the month could be related to the color of the sun perhaps with waxing before and waning after. Not sure about the year I'll think on it.


I will let the other mods weigh in since I have been doing the criticizing.

But I think for the most part looks good. I would say mind trumps thought but I think I know where you are going with it.


Masculine but otherwise genderless God Lesser

My advice is to be very careful with terms that mean basically the same thing. Security and Protection , for example, are the same thing.

If when you say "mind" you are referring to thinking that relates to the physical world (I.E. there are three apples; I have pants on; The wind is blowing south-west) then I would not put emotion into it. Emotion is a purely abstract form of thinking. You cannot physically describe an emotion with shapes or objects without having to apply abstract and often subjective reasoning. (Take a look at the next few scientific articles that are published. If the author provides emotional insight into a physical problem, then chances are they have no idea what they are talking about) Thought, meanwhile, is purely of the abstract BUT you can make physical observations and even categorizations using abstract thoughts. For instance, saying an apple is red is an abstract description of a physical object. The apple is not red - it merely reflects more red light to your eyes - the apple is simply an apple. If you put a colored sheet in front of the apple, then you could correctly say that the apple were orange. Your abstract perception of the object has changed but the physical is still true - the apple is just an apple. You can see where the concepts of both mind and thought can be muddled very quickly. My advice would be simply to combine them into one domain that deals with intelligent thinking. It would be far more overarching and more general... a concept if you will (gasp!) that hints towards what you ultimately influence or watch out for.

If anyone is worried about overlapping domains, don't be. If anyone has created a creature of any level, then they have a stake in the domain of life... for the exception of undead creatures, constructs, and anything that is ANIMATED but not ALIVE. To dip into the pathfinder deities real quick, we have several gods and goddesses who not once created any type of life form - but they are still deities none-the-less. Both Pharasma and Urgothoa hold sway over the sphere of death - the overarching concept (gasp! again!) - but while one wants to preserve it, the other wants to pervert it. That is ultimately the difference between a domain and a sub-domain (portfolio). One defines the overarching concept that you deal with while the other defines specifically what you do and how you deal with things.

My advice (third time I've said that - keep that in mind) is to go back and look at what fits an overarching and GENERAL concept. Those are your domains. Everything that is more defined beyond that is simply a sub-domain/portfolio and those can be so specific that it is pointless to bicker about it. One thing I would heavily caution against though is placement and relationships. Martial arts for example has NOTHING to do with leadership. Sure, a teacher will preside over a dojo of students - but if you switched out Kenpo Karate for Arts and Crafts, the master to student relationship does not change and thus Martial Arts never had anything to do with that relationship. Take Leadership out of that and place it somewhere more relavent.

In other words, the only "domains" that I see listed are Earth, Life, Security (OR protection) Unity and Mind (OR thought). Everything else is a sub-domain or portfolio and depending on how broadly you define a concept, you can even change the hierarchy. For instance, Security could be a domain while protection is its sub-domain (along with intervention). Protection could be its own domain with security/wards as its sub-domain. You can go all kinds of ways with it but you have to define your domain broadly or else you are missing the point.

Now for the days, months, years thingy... that is a language thing and unless we want to make up a whole new language, it could easily stay as simply day, month, and year... otherwise, we can base it off of physical or abstract concepts. A year for instance occurs after all 7 seasons have passed right? that means the sun will have changed colors 7 times. 7 is an auspicious number in the U.S. (at least) so we could call the time it takes to go from the beginning of the first season to the end of the last season a "fortune." The world rotates but there is no telling whether or not the people actually know that or even that the world is round. For all they know, the sun might be what is moving - not them. Some ancient cultures thought of the sun as a flaming chariot of the gods. Its travel could then be called a "journey." So 3 rotations is "3 journey's time." If you want to know how long it will take to get to the next town, tell them ,"It will take you 4 journeys - 2 if you brave the haunted woods." These are just ideas and the words that I associate with the time frame are meant to be a bit out there.


Female God Intermediate

Alright I broke a rule. I made post stating that I had invited Muthadh to come see the suns birth then proceeded to finish the post on the birth without stopping the post and getting his confirmation of decline of the offer. And posted that Once he followed the actions would happen.

I apologize for that Muthadh and I will try not to do that again in the future.

Unless you post to the contrary I will act as if you had not been there.

-----------------------------------------------------

Cycle of seasons. Basically a cycle is like a year for us so the sun changes color every 10 years.

Rotation is a day
7 Days to a week
6 Weeks to a Moon Rotation, (new to new moon) aka a month
13 Months to a year.

Each season is 78 Days and there is a total of seven in a year.

I like the ideas so far. I don't want to just name things day month year.

I am hashing this out before I share the concept of a calender with everyone and give the final description on my sun and its influence in this. Mostly for my own amusement I will admit.

Oh and everyone gets to name at least one month! All your own to name. Just please something tasteful.

Okay so for now

1 Rotation=1 Day -- Starts from dawn and ends at the new Rotation's dawn.

1 Journey = 1 Season Year -- To mark the "celestial gods" Journey from Birth to Death. Aka the 7 seasons, homage to the first seven gods.

1 Sun Year = 10 Journeys -- Every Sun year the sun changes color.

1 Moon Cycle = 42 rotations of the World, as the moon goes through different phases from Old moon to Young Moon (Aka New moon to new moon)Ala 1 month, 13 of these is a Journey as it includes 7 seasons


Alright it has been 3 weeks since The Beggar Prophet has posted. I will give him to Sunday to post.

If not then his two creations. The Moonstruck and the Blood Moon.

If no one minds I will take them as a Gm and make them a "threat" to the races, every "200" years there will be those stuck by the moon's "light" and corrupted and go on rampages attacking races. This gives your race and you something to dynamically react to.


Male Elder Drow Noble Dread Eternal Lich Necromancer Wizard(Undead Master) 20/Oracle of Bones20(gestalt)

I kinda like Paizo's naming of the months for Golarion after the gods. Granted, we don't have enough gods for all the months, but its a good start.

By the way, I am all caught up, and yes I do know people are waiting on responses from me. Kinda crazy week for me IRL and I am going out tonight to just chill. Will try to post later or tomorrow.


That is fine Veldrin. Baxtra and myself have been making conversation waiting. I just moved and don't know many people here so I have been on line a lot. Especially with my sleep schedule all wonky.

The joys of moving multiple time zones. Well the month's the current gods didn't name I was going to name after gods that have gone inactive.

Go have fun and relax.


Masculine but otherwise genderless God Lesser

I have no problem with that particular action. I have no problem with you posting in such a way that assumes he completed that simple action.

Where I DO have a problem is being harassed about not posting, when clearly you posted the action for me. If you post "Me and Dan get in a firefight with Chuck." Don't expect me to then post "Me and Alice get in a firefight with Chuck." If the action has already been posted, I am not going to post it again.

---------

I am incredibly pissed off but I will save you all the incredibly long post I originally typed out for this:

We are playing a forum/thread based game. If you are trying to interact with people, give them the courtesy of a response time. If you cannot wait for them to respond then I suggest one of two things: A) after a long period of time has passed, do what you normally do in the real world when talking with someone who just gives you a blank stare. Move on and think the person rude, insane, mentally deficient or all three, but regardless of what you think, just continue on with your life and continue on with your posts; B) drop your god/goddess and try having your creations interact with each other. Create a story while you wait for a response. If you want immediate responses, then go on yahoo, gmail, aol, facebook, or ANY other instant messaging forum and RP there. Polling for immediate posts and responses should never be acceptable.

If you have a bunch of ideas but you need input from another before you press ahead, then save the ideas onto a word document or something and shelve it until you get the input you require or you have decided you no longer need the input. Don't post the idea into gameplay and then bug people for input. If the idea is posted in gameplay then it is too late to get their ideas on it.


Female Fledgling Deity N/A
Muthadh Ealaidh wrote:

My advice is to be very careful with terms that mean basically the same thing. Security and Protection , for example, are the same thing.

If when you say "mind" you are referring to thinking that relates to the physical world (I.E. there are three apples; I have pants on; The wind is blowing south-west) then I would not put emotion into it. Emotion is a purely abstract form of thinking. You cannot physically describe an emotion with shapes or objects without having to apply abstract and often subjective reasoning. (Take a look at the next few scientific articles that are published. If the author provides emotional insight into a physical problem, then chances are they have no idea what they are talking about) Thought, meanwhile, is purely of the abstract BUT you can make physical observations and even categorizations using abstract thoughts. For instance, saying an apple is red is an abstract description of a physical object. The apple is not red - it merely reflects more red light to your eyes - the apple is simply an apple. If you put a colored sheet in front of the apple, then you could correctly say that the apple were orange. Your abstract perception of the object has changed but the physical is still true - the apple is just an apple. You can see where the concepts of both mind and thought can be muddled very quickly. My advice would be simply to combine them into one domain that deals with intelligent thinking. It would be far more overarching and more general... a concept if you will (gasp!) that hints towards what you ultimately influence or watch out for.

If anyone is worried about overlapping domains, don't be. If anyone has created a creature of any level, then they have a stake in the domain of life... for the exception of undead creatures, constructs, and anything that is ANIMATED but not ALIVE. To dip into the pathfinder deities real quick, we have several gods and goddesses who not once created any type of life form - but they are still deities none-the-less. Both Pharasma and Urgothoa...

I have already defined the Mind as the interface between the physical self and the mental self, which is related to but not superior or inferior to Thought, which is the system of organizing concepts, or to Emotion which is the biochemical and mental reaction to external stimuli. The mind merely allows others to perceive the emotions or to receive the communication of the thoughts by expressing them physically.

Using your example, The physical self's eye perceives the apple and it has been a while since I have eaten. The mind relays the presence of the apple to the mental self. The Thought center forms the concept that apples are edible and usually sweet additionally "I'm hungry". The Emotional center forms the concept "I like apples and I'm hungry". The mental self thus decides to eat the apple. The mind relays the mental self's instruction to the physical body. The hand grabs the apple and the teeth bite the apple. But there are other possible outcomes. An illusion might affect the mind disguising the presence of the apple to this particular target. A spell may make the apple insensible to the eye. A spell may make the target's thought center choose not to eat the apple. The Emotion center may not like apples and thus bypass it. The thought Center may say "I'm going to have pizza soon" and leave the apple alone.

I could see people regarding art as a tool to communicate concepts to others using aesthetic means which vary by society. Thus it is related to thought but not a subordinate aspect, in that it is also able to communicate emotion. Music is indeed a subset of art and thus could be a sub-domain or portfolio but it is also related to the measurement of Time, Frequency, and Sonic Energy, thus raising it above the range of portfolio and back into the area of domain. Poetry can also be viewed as a subset of art or thought, but is also of use in song, casting of magical spells, memory tricks, and writing, thus it is at least a sub-domain. Song bridges the gap between music and poetry placing it easily in the category of sub-domain, however there have been several historic and fictional deities that served as Patron to song and singers. Sex, while related to life is a diverse and broad concept thus easily a domain. I can see where Protection (of living beings) and Security (of inanimate objects) and Defense (of a location) could be combined but to my mind they are different enough to be separate domains. Community is association based on society, Unity is association based on choice, Family is association based on genetics. Rage is a choice to give in to extreme emotions and levels of hormones and thus achieve a state in which damage is ignored. This is related to both emotion and Physical conditioning but crosses the boundaries of both. I agree with leadership but Competition, Combat, War, Travel, Trade, and Strength have traditionally been identified as domains for deities.


Masculine but otherwise genderless God Lesser

I find it interesting that you define "Mind" as a "relay" or "interface" between physical and mental. By that notion, if you remove the mind, both physical and mental still exist but they are simply unable to communicate with each other. I would be very careful with that as I have yet to create any being that is capable of emotional experience or intellectual thought that can do so without a physical mind.

The confusion I think is stemming from your more abstract view of mind, thought and emotion, while my views are more concrete and physical. For instance, by your definition, emotion is created as an expression to outside stimuli:

Baxtra wrote:
Emotion which is the biochemical and mental reaction to external stimuli.

This would suggest that emotion cannot be garnered from internal sources. Thinking about a happy memory should not produce a happy emotion until that memory is placed in an outside source - like a writing or painting - at least according to that quote.

However, if you allow for emotion to be sourced from internal stimuli, then you will find emotion and thought are far more interconnected than before. Thought and emotion cannot be as easily separated. Every thought has some kind of emotional context to it. That is why we as people have such a hard time with personal bias. Thoughts meanwhile can be generated based purely on emotional context. Telling someone to "think happy" will often require them to conjure up an image - real or false - of what they would then perceive as a "happy thought." For instance, remembering your wedding day is one grounded in reality (despite how horribly you remember it) while imagining your parents-in-law dying in a car crash and gifting you their inheritance is grounded in fantasy (no matter how much you want it to happen) but both images can produce the same emotional response.

Again this may be simply a difference between an abstract interpretation and a concrete one. One thing I would like to point out is that I rather enjoy your abstract definition. It separates the mind, thought and emotions in a way to almost make them separate entities that simply share the same spacial existence.

----------

Now on to the part about domains... I am merely advising that you keep domains simple and broad. Not too broad mind you. The "matter domain" would be a bit much but so would the "house cat domain." You need to find a balance between having a few broad domains and a bunch of specific sub-domains. For instance, you point out that unity, family, and community are all associations. That is precisely why they should be sub-domains, because they are all a subset of associations. The Association domain is a perfect domain as it broadly covers everything it is associated with while not imparting any specialized dominance over them. You could probably afford the Association domain right now in fact. Now, I would highly recommend ignoring everything I just said if you actually do what that specific dominance. It will be harder to work up to but being more specific, your dominance would be stronger over it... even though as it is written in the rules as of right now, buying a sub-domain over a regular domain actually makes you weaker, not stronger, as it forces your perception into a more narrow space but doesn't actually heighten your perceptive acuity... just something to keep in mind.

This could also be a misinterpretation of how domains are selected. When I first started, my perception of domains were that you selected a domain and then denoted a portfolio in parenthesis (if you so wished). For instance, I chose Darkness (night) to signify that I was picking the darkness domain but was more focused on the physical darkness - I.E. lack of light - rather than the abstract darkness - I.E. dread or doom.

If this is in error, please let me know so that I may correct my domains (portfolios)!


Female Fledgling Deity N/A

I can see your point and definitely want to make sure we all are in agreement that what we are paying for is indeed a domain and not merely a portfolio piece (no listed cost). A domain should be at least as potent as a magical concept despite the requirements.
As to the example of of the memory, my thinking (pun intended) is that the memory is stored in the mind (interface) and is thus external to the mental self (thus the reason it can be damaged by physical injury). Therefore, the mental self is an observer to the external stimuli of the memory generating emotions and perhaps thoughts (self-analysis/activity evaluation). This thinking also allows emotional response and thought alterations due to illness, brain damage/malformation, chemical imbalance, and/or organ damage.


Female Fledgling Deity N/A

Also Intelligent incorporeal undead have a mental self but no physical self as could any energy or Air element being (depending on definitions). Any "mindless" corporeal being either has no mental self (an empty shell or puppet) or the the mental self is merely a passenger (or perhaps prisoner).


Male Elder Drow Noble Dread Eternal Lich Necromancer Wizard(Undead Master) 20/Oracle of Bones20(gestalt)

Domains are indeed rather broad, and the portfolio attached to each costs you nothing, even when gaining a new one. While one can have several aspects in a portfolio, they should all at least sort of make sense to the actions you have taken when gaining the new domain.

For example, if you end up taking War as a domain, but never did anything even sort of related to tactics then I would suggest not having that as a portfolio aspect.

Of course, with this system, its not difficult to meet such a requirement. If one of the actions you took to qualify for taking War was to create a warrior society or organization of any sort, that would certainly allow you to also qualify for tactics, in my mind.

I'm unsure how we should add portfolio aspects to an existing Domain. I suppose we could do something akin to the actions needed to take a new domain, but say maybe only 3-5 APs worth. I do not think one needs to actually spend AP to take a new portfolio, just spend some on stuff that is associated with the aspect.

I do not want it to be that one can just add a portfolio aspect whenever they feel like it, because then it sort of ignores the RP intention of this game, which is pretty much all this, a giant cooperative role-playing session.


Masculine but otherwise genderless God Lesser

Yeah I know what you mean Veldrin. It can be a slick slope if you are not careful. On one hand if you are too restrictive, then portfolios become pointless but on the other they become... pointless. If you have too many or too little then there ends up little point in having them. We need that good ol middle ground!


How about do it it this way.

Fledgling god picks one portfolio per domain, when they get to lesser they get to add a second portfolio under original domains and then one under their second and it builds from there. With no more that 3 Portfolios under one domain. Portfolios are subject to Mod Approval?

You have to show roleplaying, and how your CREATIONS show off your portfolio, not just you.


Male Elder Drow Noble Dread Eternal Lich Necromancer Wizard(Undead Master) 20/Oracle of Bones20(gestalt)

No, that's a bit too restrictive. As it stands, I would loose one portfolio aspect that way.

Because they don't do anything rules wise, unlike Domains, its OK to have several per domain. They add definition and some depth to what you're all about.

For example, Muthadh has Darkness as a Domain, focused on Night, as he said above.

While I have Darkness as a portfolio aspect, but for me, its definitely more Darkness tied to Death, Undead, fear, etc. While Night could be included, its not needed as an aspect, really.

Which leads me to my next point: You can have one portfolio per domain. I would to officially request the part of your portfolios to be referred to hereafter as Aspects. I think this will make it much easier to discuss and help separate things nicely.

I'm not sure if in the normal LoC rules a portfolio is tied to a specific domain or not, but I feel like they should be.

Lastly, I would like to ask if I can switch Necromancy for Undeath/life as my second domain. Necromancy makes far more sense as an aspect than an actual domain.


I am fine with that.


Female Fledgling Deity N/A

My Idea was that any thing we could logically agree has more than five subordinate listings would be a domain or a sub-domain (if logically we can find a domain that includes it). A sub-domain would have the same requirements and costs as the domain but a tighter focus and therefore more influence in that area. Thus say two bards were having a competition and their divine patrons were using it as a proxy war. The god of poetry could add up to 4 points to their champion's action, a god of art could add up to a +2, and a god of sculpture could add none (or even add a small penalty due to ineptitude). Even though all these gods are gods of art, not all are applicable to the type of action.
Some gods would be hard to invoke depending on the action. Currently as a god of passion and violence, I would suffer a penalty to stopping a bar brawl but almost a guaranteed critical success at starting one. I am trying to temper that by modifying and adding to the domains I influence.


Male Elder Drow Noble Dread Eternal Lich Necromancer Wizard(Undead Master) 20/Oracle of Bones20(gestalt)

That seems overly complicated. The idea of portfolios, in both Lords of Creation and normal D&D/PF, are the areas of influence you have. There's no mechanical benefit whatsoever. Adding in these sub-domains, and granting bonuses and such seems to just add more complexity to an already complex game.


Female Fledgling Deity N/A

Okay, It was just an idea.


Roll Over: Fledgling gods gain 4 AP
Lesser gods gain 5 AP

Those in a Pantheon gain 1 AP, this is Baxtra, Muthadh, and Alliana


Masculine but otherwise genderless God Lesser

I like that term:"Aspects" sounds like a good replacement for portfolio. I second this.

I think 2 to 3 aspects max OR as Moshado suggested, 1 plus 1 as you gain ranks. I would change that a bit though to the base being 2 (1 plus your fledgling rank) which could then increase again with more ranks. Ultimately, aspects are more for flavor but if a limiting factor should be put in, it should not be too restrictive.


Female Fledgling Deity N/A

That's certainly agree able to me.

Shadow Lodge

I had planned to do a bit with architecture and Engineering, as well as gaining some influence over fire. As far as weapons, since I saw that Baxtara had made weapons, I was figuring if she wished at a later date, we could work my smithing ability into them to forge metal weapons, and engineering to make bigger pieces.

Shadow Lodge

Also, I was looking at possibly picking up armor as an advanced concept shortly.


Masculine but otherwise genderless God Lesser

Alright folks, PMing with another player and the topic of the month names came up again. I had completely forgotten about this.

I thought for a bit and came up with "Shadeverda" (Shah-deh-ver-duh) and that its placement would be sometime around the final season and the first season. Since Alliandra is calling for it, I leave the ultimate choice up to her. If anyone has any ideas and preferences, I suggest bouncing them off of the discussion thread. We might be able to get something going!


Female Fledgling Deity N/A

Cooperating with the Forge Mater to make metal weapons is exactly what I was hoping for. I was going to take non-metallic armors if no one else did but wanted to work with you on metal.

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