Tempus Novi

Game Master Jazzai Moonbreaker

Seven New Gods are born.

Tempus Rules


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Female God Intermediate

Shadeverda then will be placed as the 1st month, and the first part of the Season of Gestation.

Seems fitting since I figured Veldrin would want a month in the Season of Hibernation where it would be coldest and harshest.

Baxtra, the Season of Celebration I believe you wanted to have your sun in if you made one and possibly a month to?

Figured Allianda's month would be the month fulling into the season of Birth.


Female God Intermediate

Also, if you two don't mind I would like to pick up archery, natural weapon combat, and Sword training as advanced concepts for a race I am going to make soon. I will happily trade Advance concept for advanced concept and do collaborations. I just figured the first two really fit a nature goddess like myself and sword fighting is to pay homage to the character that inspired the race I am about to create.

When you make armor and such I would also like to discuss having it for this race. But that is for later times.


Masculine but otherwise genderless God Lesser

Im good with you having Non-metal armors Baxtra. I found out not too long ago (when I was creating Muthadh's physical appearence actually) that Chitin is not simply what insect armored exoskeletons are made of but also that of many fruiting fungi. Chitin, as it turns out, is the term used for "a long-chain polymer of N-acetylglucamine" and is the main component of cells walls for fungi, exoskeletons for arthropods (crabs, lobsters, etc) and insects (among a bunch of other things). So most protections that my folks will use will be natural protections that you grow or conjure through innate ability like chitin natural armor or conjuring a windy forcefield respectively.

Alliandra, I might have need of natural weapon combat since the Male Wispi do not typically make use of manufactured weapons. Thankfully, the suite of Actions I paid for a couple of weeks ago has been mostly replenished so I could buy it now but I don't foresee having need of it until at least the Wisps are transformed. Let me know when you are grabbing it and with your permission, I would like to grab it at the same time.


Female God Intermediate

Concept trade then? Advanced concept for advanced concept?


Female Fledgling Deity N/A

I've been thinking about what the concept of weapon making would count towards in domains. I think it would count in the domains of War, Combat, Manufacturing (from assembling and duplicating), Hunting, Earth (from stone-shaping), Plant (from picking good wood and fibers), Fire (from hardening), and Art (from rosining and waxing). Am I thinking clearly enough to hit them all or did I miss some? or is there some dispute.
I see no issue with you picking up archery as I was heading for crossbows myself. My people are still using wood and stone weapons. I want them to have a Druidic/Aztec feel so I'm wanting to develop mystical obsidian and rune stone weapons, would this be a magical concept and would it be one or two?


Female Fledgling Deity N/A

I think the month of Feralis in the season of Celebrations. When I build my sun I want it to be largest and brightest (and hottest) in my month. But I was hoping that I could coordinate with Muthadh to have the heat create/summon clouds and fuel thunderstorms in the sky and rain below to help the crops and cool the people thus giving a month of extremes, but not necessarily a month of destruction. Maybe it could be the month the continent clouds play Rugby?


Female Fledgling Deity N/A
Allianda The Great Mother wrote:

Also, if you two don't mind I would like to pick up archery, natural weapon combat, and Sword training as advanced concepts for a race I am going to make soon. I will happily trade Advance concept for advanced concept and do collaborations. I just figured the first two really fit a nature goddess like myself and sword fighting is to pay homage to the character that inspired the race I am about to create.

When you make armor and such I would also like to discuss having it for this race. But that is for later times.

I'm willing to collaborate on both Rebirth and Sword fighting. just let me know when you want to do it.


Well right now Nunya has Rune Magic as a concept so you will have to talk with her.

I think those are fine though Art is kinda reaching. But I know a lot of decorative pieces exist.

Llieldasine actually have a metal allergy but they use a type of obsidian that is radioactive that most other creatures cant use because they are plants. Its green! Heh, umm. That should work, that will be the....7th month All of it is Celebration.


Female God Intermediate

Waiting on Veldrin for in character discussion on rebirth.


Masculine but otherwise genderless God Lesser

@Baxtra: Though I have claimed all of Ohren's creatures and his land, I have not taken Ohren's place as the god of air and wind. I am thinking on it and I have a few things pushing me towards the Air domain but honestly its only because I adopted (stole) most of Ohren's stuff.

So if you want to create weather patterns during your month, then go right ahead. I dont mind. Heh not like I can stop you from doing it if you really wanted to. Thanks for asking me about it though.


Female Fledgling Deity N/A
Muthadh Ealaidh wrote:

@Baxtra: Though I have claimed all of Ohren's creatures and his land, I have not taken Ohren's place as the god of air and wind. I am thinking on it and I have a few things pushing me towards the Air domain but honestly its only because I adopted (stole) most of Ohren's stuff.

So if you want to create weather patterns during your month, then go right ahead. I dont mind. Heh not like I can stop you from doing it if you really wanted to. Thanks for asking me about it though.

Don't mean to step on any toes as a player but the character will not think about it most of the time unless something slows her down. Hard to balance and I may appear as having lost what little of my mind that still exists.


Female Fledgling Deity N/A

Baxtra and Nunya haven't met yet in game. although Nunya has seen Baxtra and Baxtra has heard of Nunya, there is no way in game for them at this time to collaborate. Hope this will change but with her ability there is no way Baxtra can initiate.


Masculine but otherwise genderless God Lesser

@Baxtra: I can understand that. Keep in mind that you technically can do whatever you want, there are just consequences of your actions. If you want to mess around with stuff that belongs to another deity's domain, you can totally do that, they will just be aware of it. Depending on the deity they might be pissed off or they might not care. They might even approve of it. It all depends on the deity in question. If you over step your bounds, the same thing applies. If the deity in question does not approve of your actions, they can try and stop you with deity combat (which is the only method of forcing another deity to do anything currently). That being said, how much of an illusion the unpredictable nature of your deity will be is entirely up to you. The more discussion we have about it, the more we will have to put on that mask of illusion when dealing with your deity. We will have to pretend no discussion ever occurred, as if your actions were in fact truly unpredictable. There is a balance I think but you will have to find that balance because I havn't the faintest clue what that would be like.

@Alliandra: I would love to do some advanced concept trading though I dont have much to trade at the moment! I can develop a few once I iron out their details. I am a detail orientated guy and if I cannot describe the concept I am bringing forth then I cannot reasonably use it.


Alright everyone. I have been working on a website that is easier for me to update over the Campaign Tab.

I will link it in this post and above in the description. This has some changes in the rules section. Specifically for concepts and the like. I am still going through abilities to adjust some but these are good to start. I have also changed how Alchemization of concepts are paid for. Nunya, this means you will be getting points back.

I hope you all enjoy it and if you want me to flesh out something your created please tell me. I will be trying to keep it updated once a week.

Link ---------> Tempus Novi Webpage


Masculine but otherwise genderless God Lesser

@Alliandra: Below are a few ideas that I will be spending points on fairly soon. They will need a bit tweaking before I will post them officially but you can get the idea from these rough drafts.

Ultimately, I am trying to go for the Symbiosis Domain if I can. Symbiosis is a term used nowadays for a slightly more specific set of relationships between creatures but it used to be far more generalized and would be used as an umbrella term to describe all relationships = be it for people or otherwise. Symbiosis includes Mutualism (beneficial for both) Parasitism (beneficial to one, harmful to the other), and Commensalism (benefits one but doesn't harm or help the other). I plan on trying to play with those themes in the future but most of the ideas I want to use require that they have some kind of interaction with another creature.

@Alliandra: Also, I have yet to figure out a name for the insect creatures you gave me but I did come up with an idea to "alchemize" them with your Lliedesine to "create" a new race. I am trying to avoid simply creating new races out of no where (I kinda don't have a choice for creating planes or stars though). I want their origins to come from already existing sources if I can. I... also haven't figured out a name for this race idea either... but I do know that they will be kinda the opposite of the Wispi in that they are not very magical but rather very grounded and logical. They are insect like with a pseudo - hive mind mentality and a knack for manufacture and sciences.

Create magical concept:

Curse Magic (shadow)::
Curse magic involves debilitating magics that have long term effects. They usually do not have immediate effects and even those that do physical damage do so slowly. For instance, the burning curse makes the targets skin blister and their blood boil slowly. Over the course of minutes, the target would slowly cook alive. Another example would be the distraction curse. This curse only takes effect when moments of great concentration are needed. When they try to concentrate, they will cough, sneeze, hiccup, shiver, or some other distracting function will occur to try and break the target’s concentration. The (shadow) descriptor requires shadow magic to be used.

Create Magical Concept:

Symbiotic magic (shadow)::
Symbiosis magic is magic that is added to the target to benefit the target. Unlike curse magic which is always at the detriment of the target, symbiosis magic is long term magic that benefits the target at the cost of some resource. This resource could be as trivial as a bit of body heat (say to fuel a flaming cloak) or as vital as life energy (to fuel resistance to death magics perhaps). All symbiosis magic has some personal cost to the target – not the caster though the caster and target can be one and the same. The (shadow) descriptor requires shadow magic to be used.

Alchemize concept:

Parasitic Magic (shadow)::
A combination of symbiosis and curse magics, this school of magic curses a target to provide the fuel for a magical effect. With this school of magic, you could curse a nearby target and then use that targets energy to fuel your spells. Unlike the other two schools of magic, parasitic magic is less about finding new ways to manipulate magic and more about finding ways to make it more efficient, affect more targets as sources, or pull energy from greater distances.

Create advanced concept:

Trap building::
Trap building supports both simple traps used to slow down enemies or catch game, to the deadly complex traps meant to collapse entire tunnels, fire spring loaded arrows, or even launch (al)chemical weapons. Building a trap is similar to building any other machine – be it simple or not – but instead of building a machine with an immediate effect, you are typically building one with a triggered or timed effect. Building a machine to immediately start pumping water out of your basement when it floods is a good thing. Building a trap to flood the entire room immediately upon being built is a very bad thing. Autonomy and control are both very important aspects of any trap. If you need someone close by to trigger the trap, then you don’t have to worry about trigger plates or trip wires but you do require a living and breathing component. If you have a trap that springs when anyone steps on a plate, then it is easier to bypass if the plate is known or easily spotted but you do not need a person to guard the location 24/7. Trap planning is far more important than trap building and some find that an improperly placed trap is about as useful as building a wall that doesn't encase anything. The trap is still there and it will likely still function, but it’s not protecting anything while there.

Mundane concept:

scavenge::
the race is able to scavenge equipment and food from other creatures and make use of it. Unless they understand how the equipment works, they can only use it in the most basic ways. A bow scavenged off of a dead archer – for example - would likely be used as a bludgeon weapon, a walking stick, or some other crude and inconsequential tool.


Female Fledgling Deity N/A

Muthadh, I was planning on doing trap building also. If you would like to lets cooperate and split the points (one each).


Female Fledgling Deity N/A

The Website is nice but not quite up to date. The stuff I did this week is not there nor is any thing from anyone else as far as I can tell.


I know this. I have been busy this week and Sunday is my day to update it.


Masculine but otherwise genderless God Lesser

@Baxtra: You go ahead and take it. As it is, all I can do at the moment is buy and then sit on these concepts. I cant use them really until the Wisps are transformed.

Is alchemy taken? It is another one I am planning on taking... and its theme of combining stuff fits the Symbiosis theme I am trying to build to.


Female Fledgling Deity N/A

@Muthadh: Okay But I will share it with you if you ask.


Masculine but otherwise genderless God Lesser

@Baxtra: cool thanks. I will deal with that later then, after you introduce it.


Female Fledgling Deity N/A

I could use some input. Would the Wheel be a mundane or an advanced concept? And the same question for Boats.


Wheel would be mundane, as would boats. IF you are going for warships or raiding ships that would be advanced.


Male Elder Drow Noble Dread Eternal Lich Necromancer Wizard(Undead Master) 20/Oracle of Bones20(gestalt)

Hey Jazz, does your website have all the AP costs listed? I haven't been able to check it out as I've been kinda busy, and always seem to forget when I have free time.


Indeed it does in the rules section.


Masculine but otherwise genderless God Lesser

Alrighty folks. The next suite of actions is coming up. Please give the list a look through and see if there is anything that you were already planning on using or if I am taking a concept that has already been taken by someone else.

Create Mundane Concept: Pastoralism:
This is a type of nomadic lifestyle in which the people don't simply follow the herds of their prey or gather the fruits of the season. This is the evolution in which they herd the creatures themselves. Taking them and domesticating them and feeding them off the land so that they may harvest their meat (fungal flesh), their milk (a slimy fruiting juice), and their hides (chitin).
1 AP

Create Mundane Concept: Peripatetic Minorities:
This is a group of people who travel from location to location and rely on more sedentary civilized areas in order to ply their trades and sell their wares. These are also the groups most likely to be seen outside of the Isle's of Auren. They have different colloquial names. Gypsies, Vagrants, and such names are just a few but they are all a part of the same lifestyle. A symbiotic (or parasitic) relationship with the civilizations that they visit and trade with.
1 AP

Create Mundane Concept: Domesticate Monster:
Monsters like Faolchu are dangerous and to the denizens of the Isles of Auren, all creatures are predators and prey of one another. Knowing this, Wispi also know that everything is connected. Everything depends on each other. As such they have learned to appreciate and take advantage of this close connection and domesticate local monsters for their needs. This includes harvesting their flesh for meat but also includes milking and harvesting hides.
1 AP

Form order: Lorekeepers:
The lorekeeprs are the specific members of any particular Drift (tribe). These specific individuals keep the lore of the Trees of Knowledge but also keep the knowledge of their specific Drift, their specific migration route, their specific region, and finally their specific island. Though Drifts may be unfriendly or even at war with each other. ALL Lorekeepers go to the same places to learn their skills. They travel from tree of knowledge to tree of knowledge for years – all the while learning their own histories along with those of their kin-drifts. Once they have gone through no less than a decade of learning and traveling, they return to their respective drift to apprentice under the drift’s lorekeeper before eventually succeeding them. The lorekeeper’s association is run by impartial lore masters who live within permanent Wispi settlements. These old and learned folk do not affiliate themselves with ANY drift and keep themselves as unbiased as possible from drift affairs. Unfortunately, this means that despite being a neutral party, they rarely act as mediators or peace keepers and instead let the drifts handle their own problems.
2 AP

Create mundane concept: Organic Architecture:
This simply means using your surrounding natural enviroment to influence your building design. Exclusively used by permanent settlements, they are often made by hollowing out giant glowcaps, floating on slime lilypads, or roosting among the canopies of fungal tree forests. This form of architecture uses as much horticulture as it does engineering. Lorekeepers are masters at this fine art and it is no surprise that the most creative uses of this architectural design can be found among their schools.
1 AP

Create Advanced Concept: Train Monsters:
Monsters like Faolchu are dangerous and to the denizens of the Isles of Auren, all creatures are predators and prey of one another. Knowing this, Wispi also know that everything is connected. Everything depends on each other. As such they have learned to appreciate and take advantage of this close connection and train local monsters for their needs. The most mundane use of this concept is simply in herding, breeding, and harvesting monsters for their resources, but where this concept gains tactical significance is when they are used for war. Faolchu are the local favorites in terms of beast companionship but the Wispi’s skill in training monsters does not stop with them… though their preferences often do.
2 AP

create advanced concept: Harvest Shadowstuff:
Similar to harvesting mana crystals from ley lines or some similar magical resource, Shadowstuff can be harvested from places properly warped by shadow energy. Shadowstuff is a vital component - you cannot cast shadow magic without it. It can also be used to create semi-magical objects with physics breaking properties. Weapons and armor can be made from the stuff giving them the ability to punch through most non-magical armors and resist damage from non-magical weapons and tools. However, its dark nature means that it corrodes quickly when kept in brightly lit areas. That combined with how long it takes for shadow infused fungi to grow means that shadowstuff is a fairly precious commodity among the Wispi who both bless and curse the magical resource.
2 AP

Create advanced concept: Shadowstuff Wagons:
These wagons have a bottom lined with gravity repellent shadowstuff. This lets Wispi pack their things onto carts which they can then glide over the rough terrain of the isle's. They are not true flyers for a few reasons. They have no propellant. Thus they have to be pulled by beasts of burden. The only beasts that the Wispi have ever been able to domesticate are the Faolchu and being land based, they cannot pull a flying wagon. The second reason is because, for the exception of underground routes and the Isles of Auren, most overland routes have at least half the day in some form of bright lighting. This degrades the shadowstuff under the wagons. This is not a good thing, so the wagons often have a skirt that keeps the underside dark but forces the wagons to remain low on the ground. The limit to how much the wagons can carry is up to the construction of the wagon itself and how much the Faolchu can move. Even if gravity is nullified, mass is still an issue, which means so is inertia.
2 AP

create mundane concept: Scavenge:
The race is able to scavenge equipment and food from other creatures and make use of it. Unless they understand how the equipment works, they can only use it in the most basic ways. While nearly all races loot what treasures they can, scavenging is a state of mind where all junk is treasure. Scavenger races often wear mismatched clothing, armors, and other equipment while selling whatever excesses they have. A looter cares about what is the most valuable to return the most amount of worth with the least amount of effort. An example would be during the time of the plague, the goods from the deceased were often rounded up and sold again as second hand items, making owning a sword far more affordable. However, scavengers take it to a different extreme. Everything is of value and if someone doesn’t own it, they will take it. If they cannot use it immediately, they might hang on to it for a while. They are not hoarders, they are compulsive junkyard dealers.
1 AP

Furthermore, no one has taken Magic: Illusion so I will be taking that. With that 3 AP cost, that will be a total of 16 AP which is everything I have. FUN!


Alright, I need to decide how to grandfather concepts. Specifically Magical ones.

Nunya your Runic Magic you get points back on.

With the new ways I have done magical concepts everyone must pick a "root" legendary magic where it is based off of. Be it Divine, Arcane, Nature ect. Mind you you don't have to create the legendary to use it as a root. It just means it follows those basic rules. Like for Divine it comes from worship of a god.

I was thinking to allow everyone to pick two Legendary magics to attach it too. That way you are getting two for free over the basic on.

Second choice is to grandfather all concepts in as under EVERY Legendary Concept currently created.

I leave the choice to you as players and mods.

Also Muthadh, I think Shadow Stuff Classifies as a Magical Concept if you look under oricalcum and such. Since it could be classified as a "rare and highly sought after" material. Since it can punch through non magical armors and such.

So you would need to create it. Like I did with Iridesium.


Female God Intermediate

I also would like some of those concepts Muthadh.

I also plan on coming up with Conjuration, Transmutation, Abjuration, and Teleportation magics.

Most likely in this order.

Abjuration
Transmutation
Conjuration
Teleportation

I've got to wait to get the points but that is a plan. Go into more detail later.

I have a race I have been stewing on a while and I think I am ready to make them also. So yeah, need more points.


Female Fledgling Deity N/A

If I wanted to enhance certain bloodlines in my people can that be done with a single exalt.


Female Fledgling Deity N/A

@Muthadh I like your concepts. Can I trade you something to get peripatetic minorities when you introduce it?


Female Fledgling Deity N/A

I am debating spending the points on the Dream plane or getting my divine ability. Both eat an entire week's worth of points. What do you guys think is the current usefulness of either option?


Masculine but otherwise genderless God Lesser

Shadowstuff is its own tricky concept. Technically, it was created when the Nexus of Shadow was created along with the Legendary Concept of Shadow Magic. I could make it magical concept, but the fact is, it already exists. There would be no Nexus of Shadow OR Shadow Magic without it. Using any of the schools of Shadow Magic could not be done without it either.

However, I can agree that the ability to USE the Shadowstuff in NON-magical ways could qualify as a magical concept.

That will drive up costs but I totally forgot that being a part of a pantheon gave me a few more points to use. so I can still afford it I think.

@Alliandra: what concepts are you looking for? I am trying to go for the Symbiosis Domain so I am trying to link my concepts with that.

@Baxtra: Sure, I have no problem with you using it. Can I use your Trap concept to alchemize something later on? When I have the points again...


What type of bonus's are you looking for with the bloodline things?

Also Muthadh, I would like Domesticate, Train, and Organic architecture and scavenge.

Basically Organic Architecture, Domesticate and Train will be for two current races. Scavenge for the Race under ground.

So basically for 2 races.


Masculine but otherwise genderless God Lesser

Alright, here is the list again with the one change in cost for magic illusion. With the cost being 17, I know I can barely afford it thanks to being in a pantheon... I just dont remember if we are getting 1 AP or 2 AP yet. Either way, I will be posting and locking these in. I am plenty happy with sharing and trading some of these. Just let me know which ones and I can give your race a "blessing" in the form of gypsies~! Among them will be Lore Keepers with the knowledge of the concepts that you seek, and being gypsies themselves, they are okay with taking IOUs!

Create Mundane Concept: Pastoralism: 1 AP
Create Mundane Concept: Peripatetic Minorities: 1 AP
Create Mundane Concept: Domesticate Monster: 1 AP
Form order: Lorekeepers: 2 AP
Create mundane concept: Organic Architecture: 1 AP
Create Advanced Concept: Train Monsters: 2 AP
create advanced concept: Harvest Shadowstuff: 3 AP
Create advanced concept: Shadowstuff Wagons: 2 AP
create mundane concept: Scavenge: 1 AP
Adopt Magical concept: Illusion magic: Shadow 3 AP

17 AP total cost.


Female Fledgling Deity N/A

@Muthadh Sure no problem using trap building for alchemization.

@Allianda What I was looking for was slightly better bloodlines. I wanted to make them stronger, faster, and more intelligent. I wanted to use these bloodlines to later lead to heroes.


Then that is more Flavor that won't have any real effect until you denote someone a hero, then they are heros and follow that. Since they are already Legendary creatures...kinda no where for them to grow but via, Hero, Legend, Demigod.


Masculine but otherwise genderless God Lesser

Yeah pretty much. Once you have hit legendary, there really isnt much higher to go. To be honest, if you have a legendary collossal titan and a legendary tiny fae, as far as capabilities, stats, and competitiveness goes, they are completely equal. A hero would be your best bet... speaking of which, I plan on spicing things up a bit by creating concepts that the races must EARN rather than simply get by proxy of being your creation. As such I need heroes to go and quest for them. IF ya want, we can see about throwing in a hero or two in some quest for knowledge and power.


Male Elder Drow Noble Dread Eternal Lich Necromancer Wizard(Undead Master) 20/Oracle of Bones20(gestalt)

What sort of AP expenditure would it be to alter an existing race?

Also, sorry for not being around as much, new job plus complications with my old have taken up a lot of my time.


I would say the cost difference. If you are elevating them or lowering them you can change them. Like the Fair Folk are a Legendary race. No need to spend points to change them. Only two points to adopt them and do what you want with them

If you were upping your Shadovar to Legendary it would cost 2 points


Alright no one has answered me about concepts.

It is okay Veldrin. It has been the same for a lot of us. It is also why I haven't recruited new players.

If you are DOWNGRADING a race, you do not get points back.

Secondly, I do like the idea of Hero's questing. Kinda sounds like fun. I know what the hero's of My new race are going to look like in comparison to the normal. But I kinda want to work in Glubokaya into being responsible for creating their skeletons out of Iridesium before a I create them.

As for Llieldasine, they wouldn't have any physical changes just power changes, and for Shinoka's I haven't decided yet.

Time for the blood moon to rise

Who is willing to put up their race to be attacked by the Legendary Blood Moon.


Female Fledgling Deity N/A

Quoting Arnold Horshack "Ooh, ooh, ooh." especially since I think that would be interesting. As for concepts I have a lot of mine available should anyone want them but would need to know what people want.


Masculine but otherwise genderless God Lesser

The Wispi are being sent out to various parts of the world. They are appropriate targets.

@Alliandra: Also, I have no problem sharing those concepts. I will look for a few things that I would like but like with Baxtra, I am okay with you taking now, and I take later.

Gypsy Crone:"Yes... yes! I will give you what you want, yes! For a fee of course.... eheheheh... oh don't worry about the price for now... we can discuss that later! How about we worry about how I can help YOU! eheheheh!"


Roll over

Fledgling Gods Gain 4 Ap

Lesser Gods Gain 5 AP

Pantheon Gods gain +1 AP


Alright, I need to decide how to grandfather concepts. Specifically Magical ones.

With the new ways I have done magical concepts everyone must pick a "root" legendary magic where it is based off of. Be it Divine, Arcane, Nature ect. Mind you you don't have to create the legendary to use it as a root. It just means it follows those basic rules. Like for Divine it comes from worship of a god.

I was thinking to allow everyone to pick two Legendary magics to attach it too. That way you are getting two for free over the basic on.

Second choice is to grandfather all concepts in as under EVERY Legendary Concept currently created.

I leave the choice to you as players and mods.


Masculine but otherwise genderless God Lesser

I like the idea of magical schools having a legendary root attached to them. A. it prevents all of the schools of magic being gobbled up and hoarded and B. the LoC rules (even prior to being re-written) kinda leaned in that direction anyway.

As for grandfathering them, I would prefer the former over the latter.


Female Fledgling Deity N/A

I notice my Dineros have not made the web-page. I'm thinking of modifying them some more but not yet. Does it cost any points to move some of them to my new plane when it is built?


Female Fledgling Deity N/A

Do I roll separately or together?


Female Fledgling Deity N/A

Are we supposed to use a d10 or a d20?


D10 my mistake

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