
Myriana |

I'm only planning on a few levels of rogue before changing classes to sorcerer if that makes a difference for you.

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I think Thiefling would give more oppurtunities for roleplay with the whole horn/tail thing, combined with the fact that thieflings are pretty much despised.
Meanwhile, trying to decide on a class before expanding on the background. I'm usually the type that waits to see what the party does, and then adds to it.
So far we have a Sorcerer(?), two Magi, Rogue, Oracle and a kind of custom melee build for the Jotun.
It means we have a lot of bases covered, except maybe another ranged option.
Is there a class the other players really want in the party?
I like the idea of the tiefling 'growing into' the horns and tail etc. too.
Assuming our fire gnome and cat girl both end up going sorcerer, it looks like we have arcane casting pretty well covered, though no full progression arcane caster. Melee should be well covered, I agree that (non-magical) ranged is a bit lacking. With such a large party, our oracle will be hard pressed to keep everyone healed up (assuming an oracle of the dark tapestry even cares much for healing), so another character who can heal might be good (though I notice we have an alternate with a cleric prepared...)

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Woran wrote:I like the idea of the tiefling 'growing into' the horns and tail etc. too.I think Thiefling would give more oppurtunities for roleplay with the whole horn/tail thing, combined with the fact that thieflings are pretty much despised.
Meanwhile, trying to decide on a class before expanding on the background. I'm usually the type that waits to see what the party does, and then adds to it.
So far we have a Sorcerer(?), two Magi, Rogue, Oracle and a kind of custom melee build for the Jotun.
It means we have a lot of bases covered, except maybe another ranged option.
Is there a class the other players really want in the party?
I like the idea of the Tiefling growing up and the visual changes that entails too. I was going to make my character very young as well until I saw your background ideas and decided against it.
Assuming our fire gnome and cat girl both end up going sorcerer, it looks like we have arcane casting pretty well covered, though no full progression arcane caster. Melee should be well covered, I agree that (non-magical) ranged is a bit lacking. With such a large party, our oracle will be hard pressed to keep everyone healed up (assuming an oracle of the dark tapestry even cares much for healing), so another character who can heal might be good (though I notice we have an alternate with a cleric prepared...)
I looked at party composition too before I decided to include a second Magus in the party (Magus is my favourite class, and I always have at least one concept in mind for them at all times). I thought that with a (probable) Sorcerer/Wizard and two Magi, we would have Arcane casting well covered, with both of the Magi helping to cover Melee with the Jotun as well. One Rogue was enough, but with Myriana not going full Rogue, possibly another Skill Monkey may be useful as well (Investigator would be a possible good fit, I very nearly went down that path myself).
I agree that another Healer may very well come in handy ,but I think that a Warpriest or Paladin (or even another Oracle) would work just as well as a full tilt Cleric. I am terrible at playing Healer types. I once killed a fellow PC in a Pen & Paper game because I kept failing Heal checks to stabalise, when I could have simply poured a healing potion down their throat and saved them instantly...
Myriana |

Lol! I might look at a healer for a back up idea in case the worst happens. Even have one in mind that might work out nicely too.

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My backup concept is urban ranger, which could help cover skills and melee and/or ranged. But as I may be going back to playing another ranger in another campaign soon (thanks CH!) I'd probably prefer to stick to magus. I imagine Flash's mindblade and my character will be different enough in personality and ability that each will be distinct.

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By the way all, I am in the position at the moment to post frequently (as you may have noticed) and spend a good amount of time on long detailed backgrounds etc., due to only working part time and from home at the moment while I've been recovering from surgery. As of next week I will be easing back into working from the office and it is likely my posting frequency will drop a bit at that point. If I suddenly get a bit quieter, that's why.

Ken Marable |

I have been all over the place with ideas. Was inclined towards alchemist for a bit, but think I might have settled on a Modron Chosen One Paladin of Primus (cranium rat familiar - same stats as normal rat - that at 7th level is revealed to be a monodrone familiar - if approved). But why would Primus have a paladin?? Is it another God posing as Primus? Or is Primus balancing out a LG paladin with something sinister & scheming out there as well?
Nice unplanned bonus is that a paladin could help with the healing as well.
However, I can easily come up with other ideas if it helps, for example with some ranged combat. Otherwise, I will work on statting up my paladin and see how it turns out.
Of course, now I'm wondering about ranged character ideas. Always wanted to try out a thrower - either fun times like a Captain America-style shield thrower or a character that makes prodigious use of Throw Anything. Hurm... a modron who is still trying to comprehend what is and isn't a weapon, so it carries around lots of random items that it throws - quite effectively - at enemies.
Blarg! Too many fun ideas! Just might need to stat up both ideas and see which has a more interesting background & personality occur to me.

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Of course, now I'm wondering about ranged character ideas. Always wanted to try out a thrower - either fun times like a Captain America-style shield thrower or a character that makes prodigious use of Throw Anything. Hurm... a modron who is still trying to comprehend what is and isn't a weapon, so it carries around lots of random items that it throws - quite effectively - at enemies.
Blarg! Too many fun ideas! Just might need to stat up both ideas and see which has a more interesting background & personality occur to me.
Ken, if you're interested in a Shield Thrower, I created a specific shield for this a few years ago on this Blog Mythopoeic Rambling. There are a bunch of Shield ideas for you as well, but the shield you're after is the Razor Shield (which was on March 3rd as you're scrolling down. :)

Annabelle Ember |

I plan on going a combo of sorcerer and summoner mostly summoner though
been working a lot for a couple of days, will try and finish everything as soon as I can.
I actually am having trouble deciding where to go with friends and rivals. since Annabelle is new to Sigil she probably didn't have much time to make any close friendships

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Ranged paladin is still one if the more powerfull builds in pathfinder.
I was thinking about an investigator. But the idea isnt speaking to me. It fits with the background, but its not really coming to life for me.
I'll look into an inquisitor. Or maybe some weird multiclass.

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I plan on going a combo of sorcerer and summoner mostly summoner though
been working a lot for a couple of days, will try and finish everything as soon as I can.
I actually am having trouble deciding where to go with friends and rivals. since Annabelle is new to Sigil she probably didn't have much time to make any close friendships
That's right, I forgot you were going summoner.
Can I ask why you decided to go adept at first level? Seems like a fire blood line sorcerer or similar might be a good fit and give you a few more options?

Patrick Curtin |

So, now that we are getting closer to having the characters up and running, it's time to discuss what sort of adventures are preferred.
Now, the overall theme is growing up in Sigil. I am thinking a set of challenges met, then we will have 'Down time' where characters can upgrade or work on skills offstage (I have to do a little homework in the Ultimate Campaign book).
My question is: is there anything that anyone would like to see? Edward,
you are interested in gaining that clockwork you had mentioned, we could do a story arc on that. If anyone wants a specific pet, familiar, mount we can run through that as well. Entry into a faction, gaining a particular skill, even membership in a guild or club (Sigil has thousands of different ones). Post any thoughts.

Patrick Curtin |

I plan on going a combo of sorcerer and summoner mostly summoner though
been working a lot for a couple of days, will try and finish everything as soon as I can.
I actually am having trouble deciding where to go with friends and rivals. since Annabelle is new to Sigil she probably didn't have much time to make any close friendships
You can skip that if you don't feel like she'd have made any friends/enemies. I use this exercise as a springboard to incorporate ideas into the narrative. Several of the allies/enemies my other Planescape game set down have gone on to play major roles in the adventure.

Myriana |
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Well, the friends enemies section I sent you and added onto my alias, both have potential from my side of the story, so any of those would be great.

Patrick Curtin |

Well, the friends enemies section I sent you and added onto my alias, both have potential from my side of the story, so any of those would be great.
Awesome! Also, if anyone hasn't put my questions and their answers on their character's profile, I would ask that you do. That way I have an easy reference. Posts tend to get lost as we move forward. You can spoiler it past the normal stats to keep them out of the way.

Patrick Curtin |

FAIR WARNING FOLKS!!!
There is a lot of interest (and alternates) for this game. If you have been chosen as a player, please at least have a character profile up and posted by Friday. It doesn't have to be completed, but there has to be a good faith effort. Anyone who fails to do so will be put on the alternate list and an alternate will be promoted to their spot. Alternates who are serious about playing should have a character ready to go. I give preference to preparedness:)
Also, with all the customization and odd characters I would ask you all to (nicely) evaluate each other's builds. I am not the greatest at rules evaluation (as I have mentioned) so I don't want any hard feelings if someone gets something past me. Any concerns, please post it politely. If you feel uncomfortable with that, you can always PM me.

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As with Myriana, I think a number of Alyses' allies and enemies have good potential for adventure hooks. She would really like to learn the truth about her past and also see the Great Wheel (although this could take a back seat as it seems like the campaigns' focus may be more in Sigil than out). News of magical items on a character's wishlist may also serve as inspiration for quests.
Given that we will have a large party and there are already a lot of different character personality types emerging, I would like to see some strong events early on that bring everyone together I guess before we begin focusing on individual interests and stories - much as I do like that aspect, I would also like to see us as a 'group' (which doesn't mean everyone needs to get along all the time ...)
I'm interested in the Factions; in my previous Planescape games, factions tended to either be the source of enemies or quest-givers; we never really got all that much into the characters as members of factions, or faction politics (except with the PCs as pawns). However, I am assuming that different characters might have interest in joining different factions, and I'm not sure how that would work.
I look forward to a game where we meet lots of weird and wonderful characters, interesting personalities, be they allies, enemies or people who could be either. If we do end up getting out of Sigil, the Outlands themselves have always struck me as a little boring (Although I'm sure Pat could do them justice), but I do like the various gate towns, and getting into the upper levels of some of the outer planes.

Alyse Shade |

Alyse's build is finished (I think), I welcome review in case there is anything I have missed or gotten wrong - I'm also open to suggestions if anyone thinks of any good options I might have missed - I'm fairly unfamiliar with stuff outside of the Core rules.
Pat, I'll add all the background stuff into the profile shortly, probably tomorrow.

Patrick Curtin |

Alyse's build is finished (I think), I welcome review in case there is anything I have missed or gotten wrong - I'm also open to suggestions if anyone thinks of any good options I might have missed - I'm fairly unfamiliar with stuff outside of the Core rules.
Pat, I'll add all the background stuff into the profile shortly, probably tomorrow.
Sounds good Mothy !

Myriana |

Mine's done as well I believe with the possible exception of purchasing an item or two.

Patrick Curtin |

I won't get a chance to do much more until Friday, but I have that day off, so I'll get it done then.
All I ask is a good-faith beginning. Anyone who disappears during the beginning is telling me they're going to disappear once the game gets rolling. You have a character ready, just keep plugging at the stats. Likely you won't need any combat stuff for a long while in this game anyway.

Patrick Curtin |

Players and their characters :
Edward-Annabelle Ember
Mothman Alyse Shade
Rknop
Drogoney-Myriana
Celestial Healer-Tollard Grimm
Flash Calita Survension
Tanner-Tsun
Woran Sara Moyna
Ken Marable
Alternates and their alternate characters :
Albion the Eye
Almafagor
Theta Thief-Orla Pentastone
Imortalmage
batpony

Orla Pentastone |

So I completely forgot that channeling is based off of Cha and not Wis. Sigh. Ok might have to drop my Dex or change to another race. Having a 10 in Cha for a healing cleric is not gonna cut it.
That or my other option is to switch to the Entomancer. Doesn't have channel but does get ranged healing which I think is pretty good.
Any thoughts?
p.s. Major props to Curtin for reading and posting on his smartphone tried it today at work and I was going crazy! Nearly chucked my phone at a coworker lol.

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So I completely forgot that channeling is based off of Cha and not Wis. Sigh. Ok might have to drop my Dex or change to another race. Having a 10 in Cha for a healing cleric is not gonna cut it.
That or my other option is to switch to the Entomancer. Doesn't have channel but does get ranged healing which I think is pretty good.
Any thoughts?
p.s. Major props to Curtin for reading and posting on his smartphone tried it today at work and I was going crazy! Nearly chucked my phone at a coworker lol.
I would just shave a little off your other abilities to bump Cha up to 12 (you only need to find 2 points to make that happen). Or you could just leave it at 10. Honestly, having a good Charisma as a cleric is only good for two things: channel uses per day, and the save DC when you channel offensively. Since this doesn't strike me as a campaign where you will be doing the latter that often, it is mostly about uses per day. And if you can only use it 3 times per day, that is 3 more than we had.

Orla Pentastone |

Orla Pentastone wrote:I would just shave a little off your other abilities to bump Cha up to 12 (you only need to find 2 points to make that happen). Or you could just leave it at 10. Honestly, having a good Charisma as a cleric is only good for two things: channel uses per day, and the save DC when you channel offensively. Since this doesn't strike me as a campaign where you will be doing the latter that often, it is mostly about uses per day. And if you can only use it 3 times per day, that is 3 more than we had.So I completely forgot that channeling is based off of Cha and not Wis. Sigh. Ok might have to drop my Dex or change to another race. Having a 10 in Cha for a healing cleric is not gonna cut it.
That or my other option is to switch to the Entomancer. Doesn't have channel but does get ranged healing which I think is pretty good.
Any thoughts?
p.s. Major props to Curtin for reading and posting on his smartphone tried it today at work and I was going crazy! Nearly chucked my phone at a coworker lol.
Well the thing is being a Dwarf I have a -2 to Cha so just to get it to 10 I have to raise it to 12. Bumping it to 14 would cost more than 2 points. Also I get that the save DC isn't that important for a healing cleric. My problem with the low Cha is that a lot of the Channel Feats are based off of Cha or other feats that require Cha such as selective channeling. Which requires a Cha of 13.
Could switch to a Changeling those things are built for clerics, but I don't like picking my race for better stats. Plus I haven't played a Dwarf ever and I really want to :P

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Celestial Healer wrote:You could drop Dex down to 14. Then you can bump Cha up to 13 and qualify for all your feats.Yea looks like unless I wanna change the race this is gonna be the best solution drops my AC a little, but we all gotta make sacrifices.
Nah, don't change you race just for that. I agree with CH, either leave it as is, or get it to 13. If you want your character to be a Dwarf, then make her a Dwarf. Don't sacrifice story and character for stats and numbers. When creating a character, I always look at story first, stats second. Doesn't mean I still don't try and optimise as much as I can, but I play a lot of slightly sub-par character concepts because of it and it doesn't bother me at all.

Tsun |

Re: ranged damage.
At 4th level I will gain Rock Throwing, which will do 2d8 + 1.5 Str damage with a range of 40 feet. +10 feet of range per level afterward.
At 10th level I will gain Fling. I will be able to grapple a Medium-sized or smaller character and throw them, which will deal 2d6 + Str to them and the creature they hit. Also at 10th level my throwing rocks will increase to 4d6 + 1.5 Str damage.
...but the first three levels will be a little slim. We'll just have to close the distance!

Tollard Grimm |

I am still adding to background and the requested questions. Allies are up, and enemies are forthcoming. Here is the background, still subject to editing:
To get by, he joined up with a group of thieving urchins led by the cruel Madam Gershna, a tiefling who could be at turns merciful and sadistic. Tollard teamed up with another halfling lad by the name of Herrin. Together, they made money for Gershna as catburglars: Herrin was a talented lockpick, while Tollard was adept at moving about unseen.
Then came an ill-fated burglary that changed Tollard's life forever. While most of their jobs were in more affluent parts of Sigil, Tollard and Herrin were sent to an unassuming residence in the Hive. They were looking for gems, but Tollard was quickly distracted by a compact but intriguing library of ancient tomes. Unable to resist himself, he began looking through them and found himself drawn to a mysterious black tome covered in eldritch symbols. He opened it, and a force from beyond the veil reached out and gave him a glimpse of what lies beyond the infinite seas. Tollard was instantly stricken almost blind, and his mind was forever twisted by what he had allowed inside. The mysterious powers from beyond granted him divine powers. The unknown owner of the library heard the commotion and chased them off, although Tollard knows nothing of him other than his voice.
Cast out of the urchins, Tollard fell to begging on the streets of the Market District. One day, a passing marid by the name of Qurdar saw the young beggar reading a volume of poetry that a diner had left on a cafe table, and was intrigued by this literate street rat. He employed Tollard as an assistant to care for his library of poetry and literature. Tollard has taken to this position as an improvement over begging, but still struggles to keep the madness at bay. He occupies a bed at St. Cuthbert's Lodging for the Lost.

Tsun |
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If we are still on Sigil you'll have to keep an eye out for rubble chunks ;)
Sigil rubble chunks are the best rubble chunks, because they're all pointy and rusty. :)

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I am still adding to background and the requested questions. Allies are up, and enemies are forthcoming. Here is the background, still subject to editing:
** spoiler omitted **...
I like the background CH.