Leraje Binding check DC 15 (with Expel Vestige penalty): 1d20 + 7 - 10 ⇒ (10) + 7 - 10 = 7
Failed, as I figured. Danos shows the sign and is influenced.
Pact Augmentation (2):
Sign: You look sickly and diseased,and your skin becomes sallow and pockmarked.
Influence: While influenced by Leraje, you become quiet and unassuming. Leraje still feels considerable guilt about the actions that led her to become a vestige, so she requires that you not attack any elf or creature of elven blood, including half-elves and members of the various elf subraces, such as drow.
Granted Abilities: You gain supernatural powers related to Leraje’s skills in life, as well as the ability to fire arrows that literally wound your target’s pride.
Hide Bonus: You gain a +4 competence bonus on Hide checks.
Low-Light Vision: You gain low-light vision. If you already have it naturally, you gain superior low-light vision and can see three times as far as your light source would normally illuminate. Thus, a torch that illuminates a 20-foot radius would allow you to see clearly up to 60 feet and provide you with shadowy illumination to a distance of 120 feet.
Precise Shot: You gain the benefit of the Precise Shot feat.
Ricochet: As a standard action, you can make a single ranged attack against two adjacent targets. Make a single attack roll and apply that result to the Armor Class of both targets. Any hit you score deals damage to the target normally. Extra damage from abilities such as sneak attack or sudden strike apply to only one target, which you must designate prior to making the attack roll.
Weapon Proficiency: While bound to Leraje, you are proficient with the composite longbow, composite shortbow, longbow, and shortbow. If you were already proficient with any of these weapons, you instead gain a +1 competence bonus on attack rolls with them.
Danos Binding check DC 20: 1d20 + 7 ⇒ (9) + 7 = 16 Failed! Danos shows the sign and has his personality influenced.
Amon, the Void Before the Altar:
Influence: Surly and irritable
Sign: Rams horns
Darkvision: 60 ft
Fire breath: Standard action, 40 ft line, 4d6 fire, Reflex save DC 15 for half, 5 round recharge
Ram attack: 1d6+1 damage, +1d8 damage on charge
Pact augmentation: +1 insight to attack rolls
I've been debating starting a new PC or not, but I think I will go with my kobold bard, Jiro the Unwilling. The other game I played him in (DDEX 3-12 Hillsfar Reclaimed) gave enough XP for 2nd level, so I think I will update him for that and see if there's anything else that needs tweaking, especially for season 9 stuff.
But I will work on getting him updated tomorrow.
Daniel Stewart wrote:
Nothing necessarily to add other than - this is a great idea!
I played in a game with something similar that also included coming up with a rival/nemesis as well. Could be anything from the typical mortal enemy who killed your family to friendly competitor.
Either way, in my experience, urban games do work best with some sort of focus or theme - running a business, all from same school/orphanage, working for some organization, etc. At least initially to get us moving in one direction, but it can obviously grow or change from there.
I’ve always been interested in Iron Gods and would love a chance to play. I’m flexible on characters, but I do have a PC I like that I made for a past Iron Gods recruitment that I wasn’t selected for. He’s a bard (archaeologist) named Old Scrapper and of course, I’d update him to whatever creation rules you want if I get in.
Danos Crossbow: 1d20 + 6 ⇒ (13) + 6 = 19 End of this round
Danos Crossbow: 1d20 + 6 ⇒ (1) + 6 = 7 Attack for next round. -4 if into melee
Dove attack, to see if it can even make contact: 1d20 + 4 ⇒ (6) + 4 = 10