I've been debating starting a new PC or not, but I think I will go with my kobold bard, Jiro the Unwilling. The other game I played him in (DDEX 3-12 Hillsfar Reclaimed) gave enough XP for 2nd level, so I think I will update him for that and see if there's anything else that needs tweaking, especially for season 9 stuff.
But I will work on getting him updated tomorrow.
Daniel Stewart wrote:
Nothing necessarily to add other than - this is a great idea!
I played in a game with something similar that also included coming up with a rival/nemesis as well. Could be anything from the typical mortal enemy who killed your family to friendly competitor.
Either way, in my experience, urban games do work best with some sort of focus or theme - running a business, all from same school/orphanage, working for some organization, etc. At least initially to get us moving in one direction, but it can obviously grow or change from there.
I’ve always been interested in Iron Gods and would love a chance to play. I’m flexible on characters, but I do have a PC I like that I made for a past Iron Gods recruitment that I wasn’t selected for. He’s a bard (archaeologist) named Old Scrapper and of course, I’d update him to whatever creation rules you want if I get in.
Danos Crossbow: 1d20 + 6 ⇒ (13) + 6 = 19 End of this round
Danos Crossbow: 1d20 + 6 ⇒ (1) + 6 = 7 Attack for next round. -4 if into melee
Dove attack, to see if it can even make contact: 1d20 + 4 ⇒ (6) + 4 = 10
Danos Knowledge(local): 1d20 + 4 ⇒ (8) + 4 = 12
Danos Binding check DC 15: 1d20 + 7 ⇒ (11) + 7 = 18
Malphas, the Turnfeather:
Bird's Eye View: At will can summon a dove or raven that perches on my shoulder. I have complete control over its actions and can see what it sees and hear what it hears. (Use bird's skill checks, raven stats).
Invisibility: As a standard action can cast invisibility on myself, lasts 4 rounds. Once become visible, cannot use again for 5 rounds.
Poison Use: Not at risk of poisoning self when using poison.
Sudden Strike: If target is denied Dex to AC, deal +2d6 damage (melee or ranged within 30 feet).
Danos binding check DC 20: 1d20 + 7 ⇒ (7) + 7 = 14
Sign: Constantly weep
Influence: Feel grief and remorse, rarely smile. If kill a creature, as soon as peaceful moment, must take round to say a few words of sorrow and regret.
Aura of Sadness: Activate or suppress as standard action. All adjacent creatures, -2 penalty on all attacks, saves, and skill checks. Mind-affecting ability.
Focalor's Breath: Standard action, 30' attack vs one living creature. Fort save DC 15 or blinded 1 round. Cannot use again for 5 rounds.
Lightning Strike: Standard action, call down lightning bolt against any target, as long as within 40 feet of me. 3d6 electricity damage. Reflex save DC 15 for half damage. Functions indoors, outdoors, and even underwater.
Water Breathing: Can breathe both water and air.
Pact Augmentation: +1 Insight bonus on saving throws
Danos HP: 1d8 ⇒ 3
Definitely not great with those hit point rolls, but at least he took a Con increase this level, so that'll help!
Huh, also looking back to try and make sure I calculated correctly with the Con increase, I saw that you asked me to reroll my Level 3 hit points because my rolls were so bad (at level 3 had to take Toughness to get into double digits!) :)
Sorry for missing that earlier and if that still stands:
Danos HP: 1d8 - 1 ⇒ (6) - 1 = 5