William Ronald wrote:
Also, as late as the 2nd draft of the AxE, the lawyers were saying that it was not possible. But in the Discord discussion just a week or two ago, it was clarified that you can use CC-BY in ORC products. So, that was only realized very recently and the Remaster work has been going on for months (and with everything going into drafting ORC and likely advising on some of the Remaster legal issues, I can entirely understand Azora Law themselves missing this point initially).
So maybe it would be alright, but also between A) being several months into development, and B) other than a few painful things to let go of, likely enjoying the creative freedom of building their own concepts to fill those areas, it wouldn't make sense to reverse course now.
Nothing stopping other publishers from using them, however.
Still need to finish up equipment and write up his story, but I made a Goblin Thaumaturge with Vehicle Mechanic Dedication. It looked like we could use some ranged, so I went with Wand for the thaumaturge implement, also chose arcana and vehicle mechanic since we originally seemed light in the mechanic area (and figuring together they could flavor to work with Eberron's elemental magitech type vehicles), although it looks like things have shifted some.
I pictured him growing up in Sharn hearing stories from his grandmother who was an adventurer, and decided to set out for a life of adventure with his grandmother's trusty wand. He started off working the lightning rail helping maintain the trains before being hired on for airship repair and maintenance (in Sharn or other major city where I could see having a large enough airship hub that some sort of repair depot would be appropriate).
He knows quite a bit about the world, the planes, monsters, magic, etc. but it's all from his grandmother's old stories as well as mechanic backroom talk during downtime asking other mechanics from around the world about what they've seen and heard about. So he prides himself on "Knowing a little bit about everything, and most of it is actually true!"
For ship's role, he is really geared towards being an arcane mechanic, but also with a big interest (but little experience) in research. However, I can shift him to something else if it works better. He's just super eager to go on this exploration!
Two quick questions for CynDuck:
1) When are you closing recruitment? I hadn't checked Recruitment threads in a while and just saw this today. I'm considering trying to get a character together but it'd probably be tomorrow morning (US Eastern time).
2) How do you feel about someone very new to PF2e? I haven't had a chance to play it yet and have been looking for a game. However, I have played a lot of PF1 and every iteration of D&D since the early 80's, as well as freelance writing for D&D & PF1 off and on since 2000. I also have played in and DMed a couple Eberron campaigns and now the setting pretty well.
Not sure I'll get something together quick enough, and there's already some great characters here already, but considering I love Eberron and I LOOOOOVE planar campaigns, and have been eager to try PF2e for months, this seemed like a great opportunity if possible!
I would have liked to have seen something about the seemingly infinite growth of the attribution section. I feel like that's going to be a bit problematic as time goes on.
Plus it's possible that III.b.i. allows some wiggle room with:
"For the avoidance of doubt, both Licensor and all parties similarly credited under Licensor’s attribution notice should be included in Your attribution notice unless otherwise reasonably indicated by such parties."
So there's at least some legal breathing room that does not force everyone to absolutely 100% have to reproduce the entire attribution section even if those attributed are all ok with simplifying.
With the OGL there wasn't room to do that even if everyone involved agreed. Their hands were tied. So there's some allowances for potentially simplifying attribution notices as long as everyone involved agrees.
(Funnily enough - there was even early debate with the OGL about whether you had to copy the entire Section 15 of every work you used even if that meant a ton of duplicate entries, like citing the SRD a dozen times. But it was generally agreed that it would be ridiculous to require that, so everyone just sort of agreed to be fine with removing duplicate entries regardless of which way the OGL technically stated. So it the Section 15 growth problem could technically have been much worse! ORC will be fine in comparison.)
But as was said, the ORC Discord is the best place for these sorts of comments. Even if think you're just talking into the wind and it doesn't really matter, the ORC license will never be updated, so those of use who are planning on using it really, really want to make sure any possible issue is caught and every interested opinion is heard!
Leraje Binding check DC 15 (with Expel Vestige penalty): 1d20 + 7 - 10 ⇒ (10) + 7 - 10 = 7
Failed, as I figured. Danos shows the sign and is influenced.
Pact Augmentation (2):
Sign: You look sickly and diseased,and your skin becomes sallow and pockmarked.
Influence: While influenced by Leraje, you become quiet and unassuming. Leraje still feels considerable guilt about the actions that led her to become a vestige, so she requires that you not attack any elf or creature of elven blood, including half-elves and members of the various elf subraces, such as drow.
Granted Abilities: You gain supernatural powers related to Leraje’s skills in life, as well as the ability to fire arrows that literally wound your target’s pride.
Hide Bonus: You gain a +4 competence bonus on Hide checks.
Low-Light Vision: You gain low-light vision. If you already have it naturally, you gain superior low-light vision and can see three times as far as your light source would normally illuminate. Thus, a torch that illuminates a 20-foot radius would allow you to see clearly up to 60 feet and provide you with shadowy illumination to a distance of 120 feet.
Precise Shot: You gain the benefit of the Precise Shot feat.
Ricochet: As a standard action, you can make a single ranged attack against two adjacent targets. Make a single attack roll and apply that result to the Armor Class of both targets. Any hit you score deals damage to the target normally. Extra damage from abilities such as sneak attack or sudden strike apply to only one target, which you must designate prior to making the attack roll.
Weapon Proficiency: While bound to Leraje, you are proficient with the composite longbow, composite shortbow, longbow, and shortbow. If you were already proficient with any of these weapons, you instead gain a +1 competence bonus on attack rolls with them.
Danos Binding check DC 20: 1d20 + 7 ⇒ (9) + 7 = 16 Failed! Danos shows the sign and has his personality influenced.
Amon, the Void Before the Altar:
Influence: Surly and irritable
Sign: Rams horns
Darkvision: 60 ft
Fire breath: Standard action, 40 ft line, 4d6 fire, Reflex save DC 15 for half, 5 round recharge
Ram attack: 1d6+1 damage, +1d8 damage on charge
Pact augmentation: +1 insight to attack rolls
I've been debating starting a new PC or not, but I think I will go with my kobold bard, Jiro the Unwilling. The other game I played him in (DDEX 3-12 Hillsfar Reclaimed) gave enough XP for 2nd level, so I think I will update him for that and see if there's anything else that needs tweaking, especially for season 9 stuff.
But I will work on getting him updated tomorrow.
Daniel Stewart wrote:
Nothing necessarily to add other than - this is a great idea!
I played in a game with something similar that also included coming up with a rival/nemesis as well. Could be anything from the typical mortal enemy who killed your family to friendly competitor.
Either way, in my experience, urban games do work best with some sort of focus or theme - running a business, all from same school/orphanage, working for some organization, etc. At least initially to get us moving in one direction, but it can obviously grow or change from there.
I’ve always been interested in Iron Gods and would love a chance to play. I’m flexible on characters, but I do have a PC I like that I made for a past Iron Gods recruitment that I wasn’t selected for. He’s a bard (archaeologist) named Old Scrapper and of course, I’d update him to whatever creation rules you want if I get in.
Danos Crossbow: 1d20 + 6 ⇒ (13) + 6 = 19 End of this round
Danos Crossbow: 1d20 + 6 ⇒ (1) + 6 = 7 Attack for next round. -4 if into melee
Dove attack, to see if it can even make contact: 1d20 + 4 ⇒ (6) + 4 = 10