Orla Pentastone's page

27 posts. Alias of Theta Thief.

Full Name

Orla Fluss Pentastone




Cleric 1st



About Orla Pentastone

Stat Block:

Female Dwarf Cleric of Pharasma 1 Domains: Restoration and Death
NG Medium humanoid (Dwarf) Age: 101

Str 10, Dex 16, Con 13, Int 12, Wis 18, Cha 10
Base Atk +0; CMB +0; CMD 13
Init: +3; Senses Perception = +8
Speed: 20ft
AC 17, touch 12, flat-footed 14 (+3 Dex, +4 armor)
hp 18 (2d8+2)
Fort +3, Ref +3, Will +6
Morningstar: +0 (1d8/X2) B/P
Dagger: +0 (1d4/19-20) P or S
Light Crossbow: +3 (1d8/19-20)

Cleric Spells Usually Prepared (CL 1st; concentration +5)
. . Domain Spells (DC Varies)- Restoration: Cure Light Wound (DC 15) Death: Cause Fear (DC 15)
. . 1st (DC 15)- Shield of Faith, Magic Weapon.
. . 0 (at will DC 14)- Purify Food and Drink, Detect Magic, Guidance
Feats: Scribe Scroll
Traits: Birthmark, Dangerously Curious
Skills: 4 skill points (2 Class + 1 Int Mod + 1 Fav Class)

Heal +8 = 4 + 1 + 3
Sense Motive +8 = 4 + 1 + 3
Perception +8 = 4 + 1 + 3
Use Magic D. +5 = 0 + 1 + 4 (+1 from Trait DC)

Background Skills: 2 skill points

(C) Alchemy +5 = 1 + 1 + 3
(P) Midwife +8 = 4 + 1 + 3
Languages Common and Dwarven
Channel Energy: 30ft burst centered on caster. Damage healed/caused = 1d6 per odd level in cleric. Will save vs damage is DC = 10 + 1 (1/2 Level minimum 1) + 0 (Cha) = 11
Combat Gear
Morningstar, Light Crossbow (20 Bolts), 2 Daggers, Hide Armor, Belt Pouches for Material Components, Scroll of Cure Light Wounds, 3 Scroll Cases.

Non-Combat Gear
Backpack, Bedroll, Waterskin, and 1 empty Vial.
Special Abilities
Domain Ability:
Restorative Touch (Su): You can touch a creature, letting the healing power of your deity flow through you to relieve the creature of a minor condition. Your touch can remove the dazed, fatigued, shaken, sickened, or staggered condition. You choose which condition is removed. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

False Arcanist: Can make a (C) Alchemy check to disguise Spellcasting as Alchemist Extract. DC = 10 + twice the spell level. DC to see the true nature of the spellcasting is the identifying Spellcraft check + 10.

Birthmark: +2 trait bonus vs Charm and Compulsion and the Birthmark can be used as a divine focus for divine spell casting.

Dangerously Curious: +1 trait bonus for Use Magic Device Check and it is always a class skill for you.

Background WIP:
Orla is the local priestess of Pharasma in a small town to the south of Port Ice called Vuldstead. Located on the western base of the Gulshkin mountains that separate Brevoy from Numeria it sees little of visitor and even less good fortune. But the people there worked hard and while celebration where not a daily event when they did happen they were loud and joyful.

Being the local preistess of the god of both life and death has Orla very busy. Between being a midwife to all the pregnant women in town, burying the recent dead, performing the anti-zombie rituals on said dead, tending the graves, and running the only clinic in town that doesn't sell just snake oil and marigold tears has Orla burning at both ends.

That is until the entire village, 500 plus strong and hardy humans and dwarves, disappeared in one night. Orla had been high above the village collecting some medicinal herbs and animal parts when a sudden storm blew in from the lake of Mists and Veils. Staying put for the night to ride out the storm rather than risking killing herself she descended the following morning to find the entire village deserted. At first she figured that most of the people were probably still in the great hall or asleep. After all this wouldn't be the first time the town had gathered in The Hall in the Mountain to hide from some weather only for it to turn into an impromptu party with many regrets and hangovers the next day.

But even when she arrived there was no one to be found. The only evidence that anything had even happened was that the great candle chandelier in the Hall was lying on the floor instead of hanging from the ceiling properly.

She spent days looking for them in and around the village area. First fearing that some kind of invading force had maybe come and captured them. But she knew her town they wouldn't just give up without a fight and with no signs of a struggle or major tracks in or out of town she continued searching. She also knew they were still alive. After a few years Orla started to feel the deaths of the villagers for a lack of a better word as they occurred. "Maybe a blessing from Pharasma', she thought. So they had to be alive, that or somewhere she couldn't feel their deaths anymore. With no track in or out of town it left Orla with only one option: The Hall in the Mountain.

She spent weeks searching the hall from every column section of it's tall stone pillars, every cobblestone of the vast open floor, and even re hung the chandelier in it's proper place. Hoping something would lead to a clue about the whereabouts of the villagers. She had nearly given up hope when the portal finally appeared.

She had been drunk. Weeping over the loss of so many souls in the Hall when another storm blew in. The storm sent her into a rage like no other. With it reminding her of her failure to find the missing townspeople or at the very least for getting stuck on the mountain and not be with her people when they disappeared. In her rage she cut the chandelier's rope to cause some petty destruction just as the front doors of the hall where blown open. It allowed the candle bearing circlet to fall onto the large table in the center of the hall guttering the flames. In the darkness she wept as lightning from outside lit the room up. Only the light didn't go away a split second later as it should have. Looking up she saw the entirety of the massive hall's front doors where illuminated in a ring of rippling blue light. For a second she didn't know what she was seeing. for another second she wondered why any of the townspeople would willingly step into something unknown like that, the second after that she realized that she and her gear were sliding.... NO! Falling towards the portal! Without a second to think she grabbed her things and strapped it to herself and then she passed through the light.

The time after stepping through the portal is a blur to Orla. Whether from the strange magic of the portal or just from some kind of head injury she is not sure. All she knows is that she passed out in the street and was awoken by a very strange creature that frightened her.


Samrael Hammergut:
Samrael is the village sheriff and one of the few men in town that has any kind of fighting experience from before their time in town. He leads the local militia is training drills and patrols. He and Orla became fast friends after Orla decked him in a bar fight and then subsequently healed his broken nose. He would bring his wounded to Orla who would scare his men more than he ever could.

Things became a bit strained when Samrael tried to court Orla after a few years of friendship only to be rejected. Samrael respected her wished but his pride was hurt. He is among the people that disappeared that night.

Secret: Samrael is haunted by his past. His adventuring party was wiped out when they were separated from him. He now suffers from survivor's guilt and tried to make up for this. This can sometimes lead him to do full hardy things in the name of "Making it right."

Reggy Riley:
Reggy is a curious human black smith. Curious in that no one knows what he OR she is. Being rare to here Reggy talk, combined with a very stock body, being constantly covered in soot and grime, their face hidden behind goggle and a smithmask, and having never been seen with anyone besides Orla leaves the human a mystery to most. Some even say it isn't human!

When asked details about Reggy Orla of course replies "Only when I meet Pharasma will I be willing to tell that secret." Orla knows that she is a woman who simply doesn't like to broadcast what she can make between her legs when all the townspeople should worry about is what she makes with her hands. She is among the people that disappeared that night. She is attracted to neither women not men at the moment.

Secret: In fact she is half dwarf half human. Reggy is not even aware of this fact.

Joan-Marie Alston:
Joan is a female human caravan guard that frequently stops in the small town of Vuldstead. Being a fellow follower of Pharasma brought her to Orla's small church where the two hit it off. Talking about many things such why they follow Pharasma to how do they think she wishes her followers to act. Orla has a small crush on Joan and envies not only her human looks but also her freedom to travel wherever she wished. Well wherever her caravan wishes. Joan is among those taken that night.

Secret: Joan is actually the daughter of a minor noble. She ran away when she was told she was to marry a man who had a reputation for disappearing wives.


Somethings I'd like the players to do for me:

A background story
Come up with thumbnail sketches of five friends/allies/contacts
Also do five enemies/rivals
long-term character goals
A list of items you'd like your character to eventually obtain
Any motivations/hopes/fears for the character
Does the character have family? Are they close? Still alive?