You see a well-groomed human man with neatly-trimmed black hair. His jaw is clean-shaven, and he keeps a thick mustache that reaches the corners of his mouth. His eyes are a deep blue, with small flecks of silver near the iris. His skin is fair and pale, with high cheek bones and a strong jaw. He is dressed in a blue buttoned shirt, black vest, tan pants, and a black cloak. He also wears a thick, well-worn leather apron. He wears a dagger at his belt. He is remarkably tall and broad, with a solid frame and straight posture.
Tsun is a second-generation immigrant to Sigil, born and raised in the Market Ward. His family are jotun, a type of giant-kin native to the wilds of Ysgard. Tsun had a rather atypical upbringing in the City of Doors -- he was raised by loving parents, in a stable household, with a strong work ethic. As a result, he is honest and square in his dealings and openly despises knights of the crosstrade and their ilk.
Tsun is first and foremost a builder, like his father and forefathers before him in Ysgard. He completed a rigorous apprenticeship in both carpentry and stonemasonry before being awarded his journeyman badges. He wears them with pride, stitched into his workman's apron. After working for a time for several projects in the Market Ward, he met upon the proprietor of the St. Cuthbert's Lodging for the Lost. Impressed with his craftsmanship and professionalism, Tsun was hired to be the steward-in-residence at the Lodge.
Ideologically, Tsun favors the Believers of the Source. Their emphasis on self-actualization and introspection through work meshes well with his personal ethics. In his free time, he enjoys a good drink, spending time with family, and good-natured athletics. He is a fine wrestler, and spent a significant amount of his childhood tumbling with his sibllings. Relatively young for a jotun, Tsun is looking forward to finding a good wife (perhaps imported from Ysgard), raising children, and living a quiet life of work and family. Yessiree, no shenanigans like adventuring or political intrigue or planes-hopping for him. Nope. None at all.
LONG-TERM CHARACTER GOALS
WISHLIST (more or less in order of desire)
Type: Jotunnar are humanoids with the giant subtype.
Intimidating - +2 racial bonus to Intimidate and Sense Motive skill checks.
Builders - +2 racial bonus to all Craft skill checks.
Low-Light Vision - Jotunnar can see twice as far as humans in conditions of dim light.
dagger (2gp, 1lb), masterwork craftsman tools (carpentry) (50gp, 5lb), masterwork craftsman tools (stonemasonry) (50gp, 5lb), reinforced scarf (1gp, 1lb), chalk (white, red, green, blue) (1sp, --lb), twine (50ft) (1cp, --lb), whetstone (2cp, --lb), signal whistle (8sp, --lb), iron holy symbol (5sp, 0.5lb), tattoo on middle back (20gp, --lb), hammock (2gp, 2lb), 44.47gp.
HP 20 (16+3+1)
CMB +5 (+0 BAB, +4 Str, +1 trait)
Base Attack +0
AC 16, touch 12, flat-footed 14 (+2 Dex, +4 natural)
[4 class, 0 Int, *2 background]
*Craft (carpentry) +6 (1 ranks, 3 class, 0 Int, 2 race, 2 item)
*Craft (stonemasonry) +6 (1 ranks, 3 class, 0 Int, 2 race, 2 item)
Intimidate +7 (1 ranks, 3 class, 0 Cha, 2 race, 1 trait)
Perception +4 (1 ranks, 3 class, 0 Wis)
Sense Motive +6 (1 ranks, 3 class, 0 Wis, 2 race)
Swim +8 (1 ranks, 3 class, 4 Str)
Jotun Paragon Class Abilities:
Weapon and Armor Proficiency - A jotun paragon is proficient with all simple weapons and no armor, or shields.
Natural Armor (Ex) - +4.
Slam Attacks (Ex) - You possess two natural slam attacks. You can attack with both of these at no penalty when only attacking without weapons. 1d6.
ELEMENTAL POWER (Stone)
Bred for War - +1 trait bonus on Intimidate checks and a +1 trait bonus on your CMB because of your great size. You must be at least 6 feet tall.
Reactionary - +2 initiative.
1 - Power Attack