Lord Almir

Tsun's page

139 posts. Alias of Tanner Nielsen.


Race

Jotun (Stone)

Classes/Levels

Jotun Paragon 1 -- HP 20 : AC 16 CMD 16 TAC 12 FAC 14 : slam 1d20+4; 1d6+4 : grapple 1d20+9 : F+5 R+2 W+0 : INIT+4 Perc+4 CMB+5

Gender

M

Size

M

Age

60

Alignment

Lawful Good

Location

Sigil

Languages

Common, Giant

Strength 18
Dexterity 14
Constitution 16
Intelligence 10
Wisdom 10
Charisma 10

About Tsun

Description:

Hair: Blue
Eyes: Brown
Height: 7'2"
Weight: 300lb

You see a well-groomed human man with neatly-trimmed black hair. His jaw is clean-shaven, and he keeps a thick mustache that reaches the corners of his mouth. His eyes are a deep blue, with small flecks of silver near the iris. His skin is fair and pale, with high cheek bones and a strong jaw. He is dressed in a blue buttoned shirt, black vest, tan pants, and a black cloak. He also wears a thick, well-worn leather apron. He wears a dagger at his belt. He is remarkably tall and broad, with a solid frame and straight posture.


Background:

Tsun is a second-generation immigrant to Sigil, born and raised in the Market Ward. His family are jotun, a type of giant-kin native to the wilds of Ysgard. Tsun had a rather atypical upbringing in the City of Doors -- he was raised by loving parents, in a stable household, with a strong work ethic. As a result, he is honest and square in his dealings and openly despises knights of the crosstrade and their ilk.

Tsun is first and foremost a builder, like his father and forefathers before him in Ysgard. He completed a rigorous apprenticeship in both carpentry and stonemasonry before being awarded his journeyman badges. He wears them with pride, stitched into his workman's apron. After working for a time for several projects in the Market Ward, he met upon the proprietor of the St. Cuthbert's Lodging for the Lost. Impressed with his craftsmanship and professionalism, Tsun was hired to be the steward-in-residence at the Lodge.

Ideologically, Tsun favors the Believers of the Source. Their emphasis on self-actualization and introspection through work meshes well with his personal ethics. In his free time, he enjoys a good drink, spending time with family, and good-natured athletics. He is a fine wrestler, and spent a significant amount of his childhood tumbling with his sibllings. Relatively young for a jotun, Tsun is looking forward to finding a good wife (perhaps imported from Ysgard), raising children, and living a quiet life of work and family. Yessiree, no shenanigans like adventuring or political intrigue or planes-hopping for him. Nope. None at all.

FIVE FRIENDS/ALLIES/CONTACTS
Rosie Goodshay, healer and next-door-neighbor to Tsun's parents (halfling, female, Cleric 5 of Yondalla)
Grim-Eyes, hunter on Ysgard who knew Tsun's family before they immigrated (wemic, male, Ranger 8)
Rhiao'wiok, merchant in the Great Bazaar and supplier for raw materials (thrikreen, male, Expert 6)
Yamada Gunpachiro, owner/bartender at Tsun's favorite tavern (human, male, Expert 2)
Lily, street waif whom Tsun hid from slavers (tiefling, female, Rogue 3)

FIVE ENEMIES/RIVALS
Bern Goldhammer, crooked contractor and business rival (dwarf, male, Expert 3)
Cwmcarn, humiliated by Tsun in arm-wrestling and holds an irrational grudge (bariaur, male, Commoner 3)
Renauld Billancourt, bullying gang-member that was beaten by Tsun and his brothers for soliciting protection money (tiefling, male, Fighter 1 / Rogue 1)
Haesagota Griteotinqta, slaver who previously owned Lily but does not know location of Tsun (bladeling, female, Sorcerer 10)
Grnčar, tribe wiped out by Tsun's clan in Ysgard several generations back and bent on revenge (orc, female, oracle 3)

LONG-TERM CHARACTER GOALS
1. Since jotun become more giantish as they gain experience, Tsun wants to find a magic item with some variation of reduce person that would allow him to go from his current size down to Medium when necessary.
2. Find a wife and have a family. He has heard of Zadara the titan, but doubts that such a rich and powerful woman would be interested in a humble craftsman. Perhaps if he proved himself...
3. Somehow get rich enough to buy land in Ysgard and build his parents a fine retirement home.

MOTIVATIONS/HOPES/FEARS
1. Lead a happy, productive life. No, seriously, none of that adventuring business. No, let me stay home! Let go of me! Nooo....
2. Despises the Doomguard (he's a builder) and the Xaositects (bunch of useless NEETs).
3. Tsun has crazy dreams where he is a giant lord living in an enormous castle, ruling as a colossal ruler over a nation of adoring subjects. Such weird dreams. Probably drank some bad beer.

FAMILY
Parents - Ulrik (carpenter) and Wibeke (housewife).
Siblings - Askel (carpenter), Broddi (seamstress), Havard (merchant), Ingvar (carpenter), Osvald (blacksmith).

WISHLIST (more or less in order of desire)
Belt of Giant Strength
Body Wrap of Mighty Strikes
magic fang with permanency spell
Gauntlets of the Skilled Maneuver
Armbands of the Brawler
Forge Fist Amulet
Muleback Cords


Racial Abilities:

Type: Jotunnar are humanoids with the giant subtype.
Intimidating - +2 racial bonus to Intimidate and Sense Motive skill checks.
Builders - +2 racial bonus to all Craft skill checks.
Low-Light Vision - Jotunnar can see twice as far as humans in conditions of dim light.

Equipment:

dagger (2gp, 1lb), masterwork craftsman tools (carpentry) (50gp, 5lb), masterwork craftsman tools (stonemasonry) (50gp, 5lb), reinforced scarf (1gp, 1lb), chalk (white, red, green, blue) (1sp, --lb), twine (50ft) (1cp, --lb), whetstone (2cp, --lb), signal whistle (8sp, --lb), iron holy symbol (5sp, 0.5lb), tattoo on middle back (20gp, --lb), hammock (2gp, 2lb), 44.47gp.

Weight: 14.5lb
Load: Light


Combat Statistics:

HP 20 (16+3+1)
Spd 30ft
Initiative +4
CMB +5 (+0 BAB, +4 Str, +1 trait)
Base Attack +0

Melee
slam +4, 1d6+4/20x2
grapple +9

Power Attack
slam +3, 1d6+6/20x2

Ranged
dagger +2, 1d4+4/19-20x2

AC 16, touch 12, flat-footed 14 (+2 Dex, +4 natural)
CMD 16 (10 base, +0 BAB, +4 Str, +2 Dex, +0 Size)
Fortitude +5 (+2 base, +3 Con)
Reflex +2 (+0 base, +2 Dex)
Will +0 (+0 base, +0 Wis)


Skills:

[4 class, 0 Int, *2 background]
*Craft (carpentry) +6 (1 ranks, 3 class, 0 Int, 2 race, 2 item)
*Craft (stonemasonry) +6 (1 ranks, 3 class, 0 Int, 2 race, 2 item)
Intimidate +7 (1 ranks, 3 class, 0 Cha, 2 race, 1 trait)
Perception +4 (1 ranks, 3 class, 0 Wis)
Sense Motive +6 (1 ranks, 3 class, 0 Wis, 2 race)
Swim +8 (1 ranks, 3 class, 4 Str)

Jotun Paragon Class Abilities:

Weapon and Armor Proficiency - A jotun paragon is proficient with all simple weapons and no armor, or shields.

Natural Armor (Ex) - +4.

Slam Attacks (Ex) - You possess two natural slam attacks. You can attack with both of these at no penalty when only attacking without weapons. 1d6.

ELEMENTAL POWER (Stone)
1 - Grab (Ex): If you hit with a slam attack your deal normal slam damage and attempt to start a grapple as a free action without provoking an attack of opportunity. Grab works only against opponents at least one size category smaller than you, you have the option to conduct the grapple normally, or simply use one hand. If you choose to do the latter, you take a –20 penalty on its CMB check to make and maintain the grapple, but do not gain the grappled condition yourself. A successful hold does not deal any extra damage unless you also have the armtwist, backbreaker, or great hug ability. If you do not use those abilities, each successful grapple check you make during successive rounds automatically deals normal slam damage. Otherwise, it deals the damage listed for the other special abilities instead (the amount is given in those ability descriptions). You receive a +4 bonus on combat maneuver checks made to start and maintain a grapple.

FUTURE
3 - Fling
6 - Run and Throw
9 - Stone-Touch
12 - Crush
15 - Stone Calling
18 - Transmute Rock and Mud


Traits:

Bred for War - +1 trait bonus on Intimidate checks and a +1 trait bonus on your CMB because of your great size. You must be at least 6 feet tall.
Reactionary - +2 initiative.

Feats:

1 - Power Attack

FUTURE
3 - Intimidating Prowess
5 - Improved Unarmed Strike
7 - Improved Grapple
9 - Greater Grapple
11 - Two-Handed Thrower
13 - Rapid Grapple


Dice:

[dice=Initiative]1d20+4[/dice]
[dice=slam]1d20+4; 1d6+4[/dice]
[dice=slamPA]1d20+3; 1d6+6[/dice]
[dice=grapple]1d20+9[/dice]
[dice=dagger]1d20+2; 1d4+4[/dice]

[dice=Craft (carpentry)]1d20+8[/dice]
[dice=Craft (stonemasonry)]1d20+8[/dice]
[dice=Intimidate]1d20+7[/dice]
[dice=Perception]1d20+4[/dice]
[dice=Sense Motive]1d20+6[/dice]
[dice=Swim]1d20+8[/dice]

[dice=Fortitude]1d20+5[/dice]
[dice=Reflex]1d20+2[/dice]
[dice=Will]1d20+0[/dice]