PLANESCAPE: Mrs Willymott's excelanet Exterminator Agency

Game Master Johnny_Panic

Mrs Willymott's excelanet Exterminator Agency
is a company that for a price will help its clients remove "infestations". As the company calls them.
She has 12 "Exterminator" teams who do the work.
Your in team 12, also known as the "Bog-Cleaners" as you always seem to get the messy and dirty work.


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So this is where we shall talk, please try and move your alls over blue text from game play here.


I am Init money and in game play combats I will be running things


Magus/Kensai, Wizard, ArchMage 6 | HP: 90/90 | Init: +30 | AC: 34-Max 30, FF: 22, Touch: 22 | CMB: +16, CMD: 31 | Fort: +14, Reflex: +12, Will: +14 | Perception +16 | Appraise+16, Acrobatics+10, Fly+18, Know-Arcana+19/Planes+18/Religion+16/Dungeon&Local&Nature+15/All Others+14, Spellcraft+19, Stealth+12 | Prescience: 11/11 | MP: 15/15 | Arcane Pool: 11/11 | Can See Invisible/Incorporeal creatures (constant) |Temporary effects: Haste 6 rounds

So we start here? I still need to do my 10=minute background, but that only takes 10 minutes.... right? ;-P


No one has been picked yet, I just set these for the players once that has been done :)


Magus/Kensai, Wizard, ArchMage 6 | HP: 90/90 | Init: +30 | AC: 34-Max 30, FF: 22, Touch: 22 | CMB: +16, CMD: 31 | Fort: +14, Reflex: +12, Will: +14 | Perception +16 | Appraise+16, Acrobatics+10, Fly+18, Know-Arcana+19/Planes+18/Religion+16/Dungeon&Local&Nature+15/All Others+14, Spellcraft+19, Stealth+12 | Prescience: 11/11 | MP: 15/15 | Arcane Pool: 11/11 | Can See Invisible/Incorporeal creatures (constant) |Temporary effects: Haste 6 rounds

No problem. Just checking, and I've pretty well got the CS complete. I'll just watch and wait for the recruitment to wrap up. It's sure to be a bunch of interesting builds!


I wanted to give applicants time to work out what they want to make
its going to be complicated. Feel free to post some test roll play under spoiler in recruitment.


Hi all, I wanted to fill you in on where I am with this, Well RL has got in the way, I have headed to Japan for work and will be here for a week or two while I sort things. Which means a bit if a RL upheaval.

Once I get back and see how RL falls I will kick start this again I hope, but for now I an placing this game application on hold

My intent IS to get this going I just don't have a timeframe at the moment.

Thank you for your time eveyone.


Magus/Kensai, Wizard, ArchMage 6 | HP: 90/90 | Init: +30 | AC: 34-Max 30, FF: 22, Touch: 22 | CMB: +16, CMD: 31 | Fort: +14, Reflex: +12, Will: +14 | Perception +16 | Appraise+16, Acrobatics+10, Fly+18, Know-Arcana+19/Planes+18/Religion+16/Dungeon&Local&Nature+15/All Others+14, Spellcraft+19, Stealth+12 | Prescience: 11/11 | MP: 15/15 | Arcane Pool: 11/11 | Can See Invisible/Incorporeal creatures (constant) |Temporary effects: Haste 6 rounds

Pretty sure those that applied really want the game and are willing to wait. Thanks for posting.


I am really sorry everyone but work has me away for the next 5 weeks, and I will have little time to GM until after then,

I will try and get back to this.


Im bakc so have at it


Hi All, so when PCs have the 1st pass please drop in here and we can have a look at each others errr alts and check everyone is happy we have balance.

Then we will kick off the game, at the 6th Gate.

MUUAHAHAHAHAHAHA

EVIl GM laughter


Wounds (0) HP (93) AC (30/27/21) Saves (15/18/12 - 19 mind effecting) Initiative (+12) Spell Points (11/17) Mythic (15/15)

Hi one and all!


Welsome Fei, I hope to have others here soon,

but for now,

An image of the world you are going to.

The 6th Gate DEATH WORLD IMAGE 1

The 6th Gate DEATH WORLD IMAGE 2

Once long ago it was a thriving world lush green land, massive cities of magic and science. Where great arts works rose and wonders were done. But the world spanning civilization reached to deep into the creative nature of reality and in one night the world was transformed into a world of horrors and abominations. Whatever they did was so fundamental to life on this world that it all changed. It went bad, not in a good Vs Evil way, or law Vs Chaos way, but in a way that made everything lethal. The fundamental struggle for survival was ramped up a 1000 fold. But there is more, the remnants of the very civilization that caused this abomination still exist, in twisted forms, that drive even the most Chaotic loving mind mad. In to the misbegotten death world you will go, for a once in a life time bounty.


Wounds (0) HP (93) AC (30/27/21) Saves (15/18/12 - 19 mind effecting) Initiative (+12) Spell Points (11/17) Mythic (15/15)

Sounds horrific.

I’m sure Fei will enjoy exploring it. :D


It is, two more players inbound. :)

SIGIL PORTAL TO THE 6th GATE DEATH WORLD

The 6th Gate is a setting I am working one, normal Dungeon crawls have you underground fighting room to room, But the 6Th gate is a whole world where everything wants to kill you. It's a DEATH WORLD Ecosystem as a setting. With a lost civilization of Magi_tech mixed in.

Think Pandor, DEATHWORLD by Harry Harrison, Badlands from predator, 40K and many others DEATHWORLD setting all rapped into one Nasty haven for the cruelty of nature. What would be safe in your plane is now deadly, even the most mundane of this. The air is Toxic, the water positioned, the ground itself can attack you, the air full of big and small thing which will eat you.

Everything in this world is both predator and pray.
Thing both Alive and undead, Animal and Magical beast, hunt and hide.

Many a bravado and believer they were hunters supreme have entered the 6th Gate never to be seen again. For every moment of every day is a test past the 6th Gate.


F NG kobold sorcerer 6//wizard 6|HP 56*/56|AC29* T17* FF23* resist acid 10|CMB+0*+2 CMD16*|F+7*+2 R+10*+2 W+6*+2|init+25 Per+18 SM+0|CoMS 6/6 myth 13/15 VeEv 11/11|spells(So) 1st-9/9 2nd-10/12 3rd-4/5|spells(Wi) 1st-5+1/5+1 2nd-8+1/8+1 3rd-4+1/4+1|cond/eff: heightened awareness 60m, heroism 60m, invisibility, tears to wine 60m

Hi folks! Neela's here and reporting for Bog Cleaner duty.

Description:
Reference image

Neela is a small green kobold with very large eyes and a small tail. She wears robes and a tiny tiara on her head, as well as several other wondrous items that might suggest she is a spellcaster, including a pair of gold wire-framed glasses. She wears a gem at her neck that contains what appears to be the symbol of a mask. She doesn't carry any recognizable weapons and doesn't wear armor. She is chipper, charming, enthusiastic, and somewhat naive-- too trusting of others, especially in social interactions.


Wounds (0) HP (93) AC (30/27/21) Saves (15/18/12 - 19 mind effecting) Initiative (+12) Spell Points (11/17) Mythic (15/15)

Glad to see Neela here :)

She must be protected! A death world is no place for an adorable kobold. Well…except one with supreme arcane magic at their fingertips.

As an aside, I think it is a near necessity that everyone has some way to have endure elements. Or elemental resistances. This world sounds like it will be very hostile without it.


Magus/Kensai, Wizard, ArchMage 6 | HP: 90/90 | Init: +30 | AC: 34-Max 30, FF: 22, Touch: 22 | CMB: +16, CMD: 31 | Fort: +14, Reflex: +12, Will: +14 | Perception +16 | Appraise+16, Acrobatics+10, Fly+18, Know-Arcana+19/Planes+18/Religion+16/Dungeon&Local&Nature+15/All Others+14, Spellcraft+19, Stealth+12 | Prescience: 11/11 | MP: 15/15 | Arcane Pool: 11/11 | Can See Invisible/Incorporeal creatures (constant) |Temporary effects: Haste 6 rounds

I've got at least some of that covered for me.
Mythic Item with Everlasting: This ability grants its bearer limited immortality. While in contact with this item, the bonded creature doesn't age; doesn't need to eat, drink, or breathe; and doesn't suffer any ill effects from extreme heat or extreme cold.
And racial resistances: cold resistance 5, electricity resistance 5, fire resistance 5


F NG kobold sorcerer 6//wizard 6|HP 56*/56|AC29* T17* FF23* resist acid 10|CMB+0*+2 CMD16*|F+7*+2 R+10*+2 W+6*+2|init+25 Per+18 SM+0|CoMS 6/6 myth 13/15 VeEv 11/11|spells(So) 1st-9/9 2nd-10/12 3rd-4/5|spells(Wi) 1st-5+1/5+1 2nd-8+1/8+1 3rd-4+1/4+1|cond/eff: heightened awareness 60m, heroism 60m, invisibility, tears to wine 60m

Welcome Chamak!


Wounds (0) HP (93) AC (30/27/21) Saves (15/18/12 - 19 mind effecting) Initiative (+12) Spell Points (11/17) Mythic (15/15)
Chamak wrote:

I've got at least some of that covered for me.

Mythic Item with Everlasting: This ability grants its bearer limited immortality. While in contact with this item, the bonded creature doesn't age; doesn't need to eat, drink, or breathe; and doesn't suffer any ill effects from extreme heat or extreme cold.
And racial resistances: cold resistance 5, electricity resistance 5, fire resistance 5

That's a perfect choice. Ironically, as a Gathlain the age part doesn't really apply to you, as “Fey are magical creatures with close ties to the natural world. Fey are usually immortal and do not age as mortals do, though they can be slain.”

But not needing to eat, drink, breathe...and endure elements as well? That more than covers most ill effects from a death world.

I really wanted a legendary item. It's such a great ability. I just couldn't part with any of the mythic abilities I'd have to drop to get it.


one more player inbound.


Male Gathlain Mageknight||Paladin/Rogue/Wizard

"Greetings! The world beyond the Gate of 6 will be a trial for the best of us but I hope that, by leaning on each other, we will prevail."


Magus/Kensai, Wizard, ArchMage 6 | HP: 90/90 | Init: +30 | AC: 34-Max 30, FF: 22, Touch: 22 | CMB: +16, CMD: 31 | Fort: +14, Reflex: +12, Will: +14 | Perception +16 | Appraise+16, Acrobatics+10, Fly+18, Know-Arcana+19/Planes+18/Religion+16/Dungeon&Local&Nature+15/All Others+14, Spellcraft+19, Stealth+12 | Prescience: 11/11 | MP: 15/15 | Arcane Pool: 11/11 | Can See Invisible/Incorporeal creatures (constant) |Temporary effects: Haste 6 rounds

"Welcome Niloth. We will prevail! And we will survive!"


Wounds (0) HP (93) AC (30/27/21) Saves (15/18/12 - 19 mind effecting) Initiative (+12) Spell Points (11/17) Mythic (15/15)

51% chance of survival!


Sheet review - Chamak
(Disclaimer: 1/ I can be wrong. 2/ I don't check *everything*. 3/ Please don't take comments the wrong way (you are free to ignore them!). Etc...)

Mechanics:
1/ Ability scores: we don't get the +12 anymore, so your stats are 12 pts too high
2/ PF has both touch AC and incorporeal touch AC. Enduring Armor doesn't add to your touch AC but does add to the latter
3/ No crafting; you can replace Craft Wondrous Items / Craft Wand with other feats
4/ You have a rat listed as a familiar, but they grant +2 Fortitude, not +4 Init?
5/ Where do the 10 uses of Legendary Power (item) come from? 2 base + 2 from the Powerful ability +...?

Comments:
- You went pretty crazy on Initiative. :-D
- Using Rejuvenating (legendary item ability) for the burst of healing is pretty smart.
- Personally I would recommend avoiding the Ring of Invisibility + Undetectable combo because it's broken: there's very little counterplay available to the DM. (It's also a bit boring - imagine how the campaign unfolds if all the PCs have it -, but that's just my opinion).
- Solid build overall; actually a bit tame perhaps compared to some of the others (but that's not on you!). Have you given some thought on how you'd deal with a monster with Damage Reduction and/or Energy Resistance? Also, I see you have a couple of options vs Spell Resistance but more probably couldn't hurt.


Wounds (0) HP (93) AC (30/27/21) Saves (15/18/12 - 19 mind effecting) Initiative (+12) Spell Points (11/17) Mythic (15/15)

Me next! Me next!

*Ahem*

Anyways. I actually sent a PM to the GM about my build, making sure that it is within the expectations of what he expects for a balanced game. Waiting to hear back, to see if any changes are needed.


Magus/Kensai, Wizard, ArchMage 6 | HP: 90/90 | Init: +30 | AC: 34-Max 30, FF: 22, Touch: 22 | CMB: +16, CMD: 31 | Fort: +14, Reflex: +12, Will: +14 | Perception +16 | Appraise+16, Acrobatics+10, Fly+18, Know-Arcana+19/Planes+18/Religion+16/Dungeon&Local&Nature+15/All Others+14, Spellcraft+19, Stealth+12 | Prescience: 11/11 | MP: 15/15 | Arcane Pool: 11/11 | Can See Invisible/Incorporeal creatures (constant) |Temporary effects: Haste 6 rounds

Thanks namo. Pretty easy to make mistakes. So....

1/ Ouch! I totally missed the +12 going away. That will take a little bit of work to fix. I definitely don't need the 16 strength as a wizard....

2/ ? Hmm. Guess I misunderstood that one. I thought since it isn't really armor. But that's an easy fix.

3/ I'll need the GM's comment on that. It reads like no pre-game crafting:
First:
Starting gold: 250,000gp No single Item may cost more than 50,000gp
Before start crafting: No, sorry.
Then later:
Starting gold: 250,000gp No single Item may cost more than 50,000gp
Yes but no crafting and no single object/item more than 50k
If we're allowed in-game crafting I can craft a 1st level wand in an evening. Not sure about Wondrous Items. Still limited to items by being 6th level so maybe that one is mostly useless? I think I'll pull that one anyway. Thanks.

4/ That would be "Rat", my Jerboa familiar.

5/ My mistake. I thought I had read that when you take legendary item the 2nd and 3rd time, making it a lesser then greater artifact, it gained 2 more points. Can't find that anywhere though, so it should only be 6. 2 base plus Powerful x2. Good thing I can use mythic power to use it if needed.

Initiative: Only +30.... Yes! If I go before the enemy it might not kill me with a single, flat-footed attack!

Rejuvenating (legendary item ability). Yep, it's a good healing ability. It's the only healing I have, other than a wand of CLW, which is really only good for out of combat.

Ring of Invisibility/Undetectable: I've heard of that and will accept if the GM says No. But I've GM'd Mythic and didn't find it broken. Undetectable doesn't mean untouchable. Area effect spells can still catch me, I don't have evasion to dodge them. Also, basically Invisibility/Undetectable just gives me 100% concealment. If the enemy knows where I was and attacks in "that direction", if I haven't flown/teleported away it gives attacks a 50% miss chance. Still have to hit my AC, but that's capped at 30 now. Plus, the invisibility ends when I do any kind of attack. Reactivating the ring takes a standard action, so next round. Broken would be a rogue with improved invisibility/undetectable and sniping while flying around.... That Mythic Manticore did a number on him!

Tame: Sad but true. I tried to figure out ways to increase my damage output. But, since we're only 6th level I didn't come up with much. Any suggestions?

BTW Neela, Force of Will isn't gained until 7th Tier. I know it lists it at 6th Tier on the basic Mythic abilities table. But under that in the paragraphs that describe the abilities, it says that it is gained at 7th Tier. Kind of sucks since that means you don't get anything at 6th tier. But, you do gain the most powerful path abilities there. Sucks 'cause it's a great ability!


F NG kobold sorcerer 6//wizard 6|HP 56*/56|AC29* T17* FF23* resist acid 10|CMB+0*+2 CMD16*|F+7*+2 R+10*+2 W+6*+2|init+25 Per+18 SM+0|CoMS 6/6 myth 13/15 VeEv 11/11|spells(So) 1st-9/9 2nd-10/12 3rd-4/5|spells(Wi) 1st-5+1/5+1 2nd-8+1/8+1 3rd-4+1/4+1|cond/eff: heightened awareness 60m, heroism 60m, invisibility, tears to wine 60m

Yeah, I've always assumed that's a typo in the text. When we've got two contradictory sources, the table and the text, I guess we ask the GM which one is right? How about it, @GM_Panic?

For what it's worth, there's this post on the forums where somebody claims it said 6th in the original printing, but that might mean last-minute playtesters decided it should be 7th tier and mythic heroes should get nothing at 6th tier. ;) It does say 7th in the text of my physical copy of Mythic Adventures.


1 person marked this as a favorite.

And we are back! Well, I hope so anyway.

I had it written down before the downtime, so here it is:
Sheet review - Fei Wan YOU ASKED FOR IT!! ;-)
(Disclaimer: 1/ I can be wrong. 2/ I don't check *everything*. 3/ Please don't take comments the wrong way (you are free to ignore them!). Etc...)

Mechanics:
1/ I don't think we get 15 feats, only 12? Maybe I misunderstood, but you're the only one with 15. (You may have confused the mention of 3 Mythic feats as granting more non-Mythic feats?)

On the other hand, Weapon Focus Slam + Weapon Focus Claws is just Weapon Focus: Natural Weapons with EitR rules, I think? (didn't double-check) That would save you 1 feat.

2/ Paragon Shifter only grants 3 talents, but presumably you're counting the "virtual" talent that counts only for Improved Transformation. I'd tag it as such, though.
Elementalist only grants 4 talents on top of the free Destruction sphere.

3/ The Personal Fate and Sanctified drawbacks both bar you from having the Open/Close word.

4/ How do you get +4 NA to AC? Transformation gives you +3. I may be missing something.

5/ Eternal Transformation: I think you chose Air Elemental, not Earth ;-)
What extra trait did you choose, from Improved Transformation? Presumably Vitality? However, it would only give you Fast Healing 1. Perhaps you intend Fast Healer to quadruple your Fast Healing, but I don't think it works in general, and specifically in your case it's neither from rest nor from a magical effect (Eternal Transformation is Extraordinary).

6/ The Luckstone completely overlaps with your Serendipity permanent consecration => ditch it and save 20k? E.g. buying a +1 implement of Life for 2,000 would increase your healing by 1d8+2 - fairly significant.

Comments:
Not much to say: this is perhaps the most balanced character out of all of them (mine included), with a good mix of offense and defense. :) Not much utility, but that's expected given your classes which grant only few talents. I think 3 natural attacks is a good choice, too.

A comment I forgot for Chamak which also applies here:
are you not worried your familiar will die easily? They don't have nearly the same protections as PCs.
The Figment archetype assuages the issue, but only some (you have to wait for the next day for it to come back if we get a full night of sleep).


Magus/Kensai, Wizard, ArchMage 6 | HP: 90/90 | Init: +30 | AC: 34-Max 30, FF: 22, Touch: 22 | CMB: +16, CMD: 31 | Fort: +14, Reflex: +12, Will: +14 | Perception +16 | Appraise+16, Acrobatics+10, Fly+18, Know-Arcana+19/Planes+18/Religion+16/Dungeon&Local&Nature+15/All Others+14, Spellcraft+19, Stealth+12 | Prescience: 11/11 | MP: 15/15 | Arcane Pool: 11/11 | Can See Invisible/Incorporeal creatures (constant) |Temporary effects: Haste 6 rounds

Yep. The familiar dies really easy. Way less hp, saves, defenses in general. The +29 stealth might help....


Wounds (0) HP (93) AC (30/27/21) Saves (15/18/12 - 19 mind effecting) Initiative (+12) Spell Points (11/17) Mythic (15/15)

We are back!

Thanks for the breakdown. I’m traveling ATM but will give it a close read when I get home in two days.


Wounds (0) HP (93) AC (30/27/21) Saves (15/18/12 - 19 mind effecting) Initiative (+12) Spell Points (11/17) Mythic (15/15)
namo wrote:

And we are back! Well, I hope so anyway.

I had it written down before the downtime, so here it is:
Sheet review - Fei Wan YOU ASKED FOR IT!! ;-)
(Disclaimer: 1/ I can be wrong. 2/ I don't check *everything*. 3/ Please don't take comments the wrong way (you are free to ignore them!). Etc...)

Nothing is taken the wrong way. I’m very grateful. :)

namo wrote:

Mechanics:

1/ I don't think we get 15 feats, only 12? Maybe I misunderstood, but you're the only one with 15. (You may have confused the mention of 3 Mythic feats as granting more non-Mythic feats?)

That must have been it. Trawled back through and that must have been where the confusion came from. I’ll drop 3.

namo wrote:
On the other hand, Weapon Focus Slam + Weapon Focus Claws is just Weapon Focus: Natural Weapons with EitR rules, I think? (didn't double-check) That would save you 1 feat.

Fortuitous!

namo wrote:

2/ Paragon Shifter only grants 3 talents, but presumably you're counting the "virtual" talent that counts only for Improved Transformation. I'd tag it as such, though.

Elementalist only grants 4 talents on top of the free Destruction sphere.

3/ The Personal Fate and Sanctified drawbacks both bar you from having the Open/Close word.

After I return home I’ll check the drawbacks and see how many talents he gets. Might well have to drop a few.

namo wrote:

4/ How do you get +4 NA to AC? Transformation gives you +3. I may be missing something.[/spoiler]

The on wyrd familiar gives +1. But now that I type this out…natural armor doesn’t stack!

namo wrote:

5/ Eternal Transformation: I think you chose Air Elemental, not Earth ;-)

What extra trait did you choose, from Improved Transformation? Presumably Vitality? However, it would only give you Fast Healing 1. Perhaps you intend Fast Healer to quadruple your Fast Healing, but I don't think it works in general, and specifically in your case it's neither from rest nor from a magical effect (Eternal Transformation is Extraordinary).

Damn, you’re right. I thought vitality made it magical, but eternal transformation is racial. That didn’t occur to me.

namo wrote:
6/ The Luckstone completely overlaps with your Serendipity permanent consecration => ditch it and save 20k? E.g. buying a +1 implement of Life for 2,000 would increase your healing by 1d8+2 - fairly significant.

Great catch! That frees up some gold.

namo wrote:


Not much to say: this is perhaps the most balanced character out of all of them (mine included), with a good mix of offense and defense. :) Not much utility, but that's expected given your classes which grant only few talents. I think 3 natural attacks is a good choice, too.

Thank you! I truly appreciate the time you took looking over this, and the kind words. Making Fei Wan took awhile, so I’m glad that he turned out alright (a few points overlooked notwithstanding )

And I’ve already started making some of the adjustments needed


Male? Outsider (Formerly Human?) Gestalt Antipaladin 6/Paladin 6

I’m told someone needs killing. Let’s be about it.

Grand Lodge

Male Human Antipaladin/Rogue/Fighter
Vitals:
HP: 102/102 | AC: 26 T: 18 FF: 19 | Perception +11, Darkvision 60 ft.| Initiative: +15 | Fort +17 Ref +18 Will +16 | CMB: +15 , CMD: 33 | Speed: 30
Skills:
Acrobatics +7 | Bluff +13 | Climb +12 | Diplomacy +15 | Escape Artist +2 | Handle Animal +7 | Heal +1 | Intimidate +43/40 | Linguistics +1 | Ride +2 | Stealth +7 | Survival +13 | Swim +12

Hello all! Excited for some exterminations with you all! If there is still an offer of going through character sheets, I'd appreciate it, I haven't played a lot of gestalt characters and I don't want to miss something


Please all players hard to game play

Post where you where and what you where doing when told to go there, then when your there enter the waiting room and tell all the others players what you look like,

If you know of each other PC to PC say so.

THE GANE IS A Foot.

What you you know going into this.
1: I am Dyslexic, so my grammar and spelling is based off spell checkers.
2: I have a mad job in film and TV and work mad hours, so sometime I am just too knackered to post. But when not working. I post A lot. I will do my best,
3: I am a Brit and so have that odd sense of humor we brits have. Everything I post is light hearted, and meant that way. Sorry if I come over any other way. Some time my jokes fall flat, call me out on it and I will apologies.
4: This game is Dark humor, this game will not hold back. Death can be one roll away, I have given you rules to have very powerful PCs, to nake this fun, You are now playing Pathfinder and DEATH WORLD mode. Everything and I mean everything is out to get you.
6: I am an Evil and whicked GM but I will not TPK you, no not I, because, as an evil player I have place someone in your ranks.
5: A Single Traitor working for me, they have been given the task of killing the rest of you. If they do so then they win, IF at anytime you uncover the true Traitor You win, one play or all non Traitor players. All while fighting a Death world.

6x6

Let see how wall your PCs will do,

MOUUUHAHAAHAH!!!


For the dyslexia issue, GM, have you tried giving your text to e.g. ChatGPT (or another AI engine) and asking for corrections? I hear it's pretty good at it.

Shengo Arashi wrote:
If there is still an offer of going through character sheets, I'd appreciate it, I haven't played a lot of gestalt characters and I don't want to miss something

I'll try to review the remaining sheets as time allows. (If someone wants to review mine, feel free to. I found some errors just 2 days back, since I had started making tweaks before the maintenance and hadn't completed them.) I also have to hurry finalizing items and traits.

The traitor thing I'm not sure I like having sprung on me - I'm not a fan of PvP - but we'll see how it unfolds. Perhaps there isn't even a traitor and it's just a DM's mindgame. (Cue the "this is what the traitor would say" reactions! Lol)
Traitor, if you kill my PC, do it with class and humour, please. E.g. a poisoned cheeseburger.

Grand Lodge

Male Human Antipaladin/Rogue/Fighter
Vitals:
HP: 102/102 | AC: 26 T: 18 FF: 19 | Perception +11, Darkvision 60 ft.| Initiative: +15 | Fort +17 Ref +18 Will +16 | CMB: +15 , CMD: 33 | Speed: 30
Skills:
Acrobatics +7 | Bluff +13 | Climb +12 | Diplomacy +15 | Escape Artist +2 | Handle Animal +7 | Heal +1 | Intimidate +43/40 | Linguistics +1 | Ride +2 | Stealth +7 | Survival +13 | Swim +12

I am of a similar mind regarding the traitor and pvp, I will play it out though to see how it goes though. but yes a humorous death would be preferable haha


Magus/Kensai, Wizard, ArchMage 6 | HP: 90/90 | Init: +30 | AC: 34-Max 30, FF: 22, Touch: 22 | CMB: +16, CMD: 31 | Fort: +14, Reflex: +12, Will: +14 | Perception +16 | Appraise+16, Acrobatics+10, Fly+18, Know-Arcana+19/Planes+18/Religion+16/Dungeon&Local&Nature+15/All Others+14, Spellcraft+19, Stealth+12 | Prescience: 11/11 | MP: 15/15 | Arcane Pool: 11/11 | Can See Invisible/Incorporeal creatures (constant) |Temporary effects: Haste 6 rounds

I prefer a good death. But a humorous one works only slightly less well.

I'm also no fan of PVP. It's hard to not play player knowledge.... Hm. Namo has been examining all character sheets "to see if we've made any mistakes". !?! Queue the evil laugh here!


Magus/Kensai, Wizard, ArchMage 6 | HP: 90/90 | Init: +30 | AC: 34-Max 30, FF: 22, Touch: 22 | CMB: +16, CMD: 31 | Fort: +14, Reflex: +12, Will: +14 | Perception +16 | Appraise+16, Acrobatics+10, Fly+18, Know-Arcana+19/Planes+18/Religion+16/Dungeon&Local&Nature+15/All Others+14, Spellcraft+19, Stealth+12 | Prescience: 11/11 | MP: 15/15 | Arcane Pool: 11/11 | Can See Invisible/Incorporeal creatures (constant) |Temporary effects: Haste 6 rounds

Fei Wan and Niloth, hope you don't mind that I chose to know of you guys.


Taking the Players wishes into account,

A New PM OUDER has been Set

The "Traitor" amended task now is to make this MIssion FIAL...
As they are working with the Devil in Question
but is such a way they are not detected.

I seem to be missing No6 I will wait two days if no post from then then {even with a P, I will ask another to Join.


F NG kobold sorcerer 6//wizard 6|HP 56*/56|AC29* T17* FF23* resist acid 10|CMB+0*+2 CMD16*|F+7*+2 R+10*+2 W+6*+2|init+25 Per+18 SM+0|CoMS 6/6 myth 13/15 VeEv 11/11|spells(So) 1st-9/9 2nd-10/12 3rd-4/5|spells(Wi) 1st-5+1/5+1 2nd-8+1/8+1 3rd-4+1/4+1|cond/eff: heightened awareness 60m, heroism 60m, invisibility, tears to wine 60m

Sorry, I just saw the last updates. For some reason my feed emailer hasn't been notifying me about this, so I'll check if it's still active. Maybe I forgot to set it up?

I really dislike PVP too, I should say. It significantly saps my enthusiasm for a game to feel like we are competing with each other or plotting against each other. :/


@Chamak: no problem at all!

And another twist! I wonder whether it's supposed to be an OoC twist, with the players wondering but the PCs ignorant, or whether it will become a thing in-game. In any case, Niloth is a Paladin - with a slightly different code of honour than the core PF paladin, but still pretty restrictive, so... I'll let you finish the deduction. ;-)

And the formerly-missing PC Neela appears not be the Traitor since the DM was ready to go on without them, so... we're reducing the field of possibles. ^^

PS: I'm fairly new around here; is the convention to post with the PC's alias in the Discussion thread as well?


Magus/Kensai, Wizard, ArchMage 6 | HP: 90/90 | Init: +30 | AC: 34-Max 30, FF: 22, Touch: 22 | CMB: +16, CMD: 31 | Fort: +14, Reflex: +12, Will: +14 | Perception +16 | Appraise+16, Acrobatics+10, Fly+18, Know-Arcana+19/Planes+18/Religion+16/Dungeon&Local&Nature+15/All Others+14, Spellcraft+19, Stealth+12 | Prescience: 11/11 | MP: 15/15 | Arcane Pool: 11/11 | Can See Invisible/Incorporeal creatures (constant) |Temporary effects: Haste 6 rounds

Alias in Discussion? Hmm... I don't know. I've never known anyone other than some of the GM's to use a different alias from the game. I don't know that it matters much.

Anybody else have an opinion?


Male? Outsider (Formerly Human?) Gestalt Antipaladin 6/Paladin 6

Seems to be the norm in the large majority of games I've been in.


1 person marked this as a favorite.

I have a rule never to play in my own games, it's way to Marry Sue, it's a kind of Rookie GM thing, you do at the start of GMing and soon leave behind. So if it is not me, then who is working for the other side?


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Players, a GM to players, I say this
There is only one player who was offered to be the Traitor
After a long think, Chamak chose to tell you and refuse and tell you.
Which I agreed too as its great roll playing. Thank you Chamak.

There will be no other, Chamak back story fitted me getting info to you about what is going on, and the fact the two power groups fighting in the hells have sent others into the 6th gate to get the hiding Devil.

NOTE: I have a hectic week shooting this TV show I am on, so I may not be posting so much. Feel free to role-play getting ready and stocking up.

You can make up he shops you go to, Sigil has a lot of history so feel free to use ones listed.

:)

Grand Lodge

Male Human Antipaladin/Rogue/Fighter
Vitals:
HP: 102/102 | AC: 26 T: 18 FF: 19 | Perception +11, Darkvision 60 ft.| Initiative: +15 | Fort +17 Ref +18 Will +16 | CMB: +15 , CMD: 33 | Speed: 30
Skills:
Acrobatics +7 | Bluff +13 | Climb +12 | Diplomacy +15 | Escape Artist +2 | Handle Animal +7 | Heal +1 | Intimidate +43/40 | Linguistics +1 | Ride +2 | Stealth +7 | Survival +13 | Swim +12

good luck with your shoot and thanks Chamak and GM! I've never played a game in sigil before so I dont know where to start. Ill follow whoever lead in the stores


Male Gathlain Mageknight||Paladin/Rogue/Wizard

But wait! What you don't know is that Niloth and Weal and Woe have secretly agreed to be the new traitors, without the GM knowing! ;-) (You didn't see that twist coming!)

Cheers to Chamak.

@Shengo: just list what you'd like to shop for, if anything, and others can fill in the blank.


Male? Outsider (Formerly Human?) Gestalt Antipaladin 6/Paladin 6

It’s such a secret that even I didn’t know!


Wounds (0) HP (93) AC (30/27/21) Saves (15/18/12 - 19 mind effecting) Initiative (+12) Spell Points (11/17) Mythic (15/15)

We see shops. I’ve 11k left. Anything recommended to grab before we go out to die?

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