Strange Aeons, with GM Pendrak

Game Master karlprosek

To shake off the maddening and wearying limitations of time and space and natural law—to be linked with the vast outside—to come close to the nighted and abysmal secrets of the infinite and the ultimate—surely such a thing was worth the risk of one’s life, soul, and sanity! -- H.P. Lovecraft, The Whisperer in Darkness (1931)

Thank you, GM Pendrak, for starting this campaign.

Combat map
World Anvil campaign page
Ustalav Map
Thrushmoor Map
Loot list


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FM Human (Varisian) [ HP: 62/68 | AC: 16 (12 T, 14 F) | CMB: 3, CMD: 15 | F: 8, R: 4, W: 5 | Init: 6 | Percep: 6] Sorcerer (Aberant) 6

It might sounds kind of odd, but your shadow may have bless on it for +1 to hit if it can be affected by moral bonuses.


Desdemona:
fetchling summoner (shadow caller/paracosmist) 5 HPs:41/41 - AC@&: 17|13|14 - Fort:+2@ | Ref:+4@ | Will:+3*@ - Per:+0, Init:+3, CMD:16 *+2 saves vs fear/emotion, @+2 in reach of eidolon, &50% miss in dim light.
Itzaldeimos:
shadow eidolon 6 HPs43/43, AC22|19|19 (cold/electric res 10), F+2, R+6 (evasion), W+4*, Per+9, Init+2, CMD21, *Persistent eidolon: +4 vs ench(compulsion) or spells that take eidolon away from summoner

Whoops, you're right! XD Thanks!


Desdemona:
fetchling summoner (shadow caller/paracosmist) 5 HPs:41/41 - AC@&: 17|13|14 - Fort:+2@ | Ref:+4@ | Will:+3*@ - Per:+0, Init:+3, CMD:16 *+2 saves vs fear/emotion, @+2 in reach of eidolon, &50% miss in dim light.
Itzaldeimos:
shadow eidolon 6 HPs43/43, AC22|19|19 (cold/electric res 10), F+2, R+6 (evasion), W+4*, Per+9, Init+2, CMD21, *Persistent eidolon: +4 vs ench(compulsion) or spells that take eidolon away from summoner

I have family in the hospital - please bot me if necessary.


I was going to have you all level after finishing the fort but that fight was so drawn out I think you've earned it now. Level up to 5th at your convenience!


Human Urban Ranger 5 | HP:49/49 | AC:20 FF:18 T:12 | CMD:21 | +6 +6 +5 | Init:+2 Per:+9 Stealth:+7 Strange Aeons Loot List

Favored enemy undead.


FM Human (Varisian) [ HP: 62/68 | AC: 16 (12 T, 14 F) | CMB: 3, CMD: 15 | F: 8, R: 4, W: 5 | Init: 6 | Percep: 6] Sorcerer (Aberant) 6

Were we short on knowledge skills? I was considering picking up a sage familiar. Would there be value in this?


Desdemona:
fetchling summoner (shadow caller/paracosmist) 5 HPs:41/41 - AC@&: 17|13|14 - Fort:+2@ | Ref:+4@ | Will:+3*@ - Per:+0, Init:+3, CMD:16 *+2 saves vs fear/emotion, @+2 in reach of eidolon, &50% miss in dim light.
Itzaldeimos:
shadow eidolon 6 HPs43/43, AC22|19|19 (cold/electric res 10), F+2, R+6 (evasion), W+4*, Per+9, Init+2, CMD21, *Persistent eidolon: +4 vs ench(compulsion) or spells that take eidolon away from summoner

:O !!! I wish there was an eidolon template like that! XD

I don't think we're heavy on knowledge skills atm, for what it's worth.


Of the monster-identifying ones you've got Arcana (Des), Dungeoneering (Broom, John), Local (John), Planes (Des), and Religion (Des). Nobody is a Knowledge-focused PC, though, so most of you have bonuses in the 5-9 range, which isn't nothing but isn't maxed out.


FM Human (Varisian) [ HP: 62/68 | AC: 16 (12 T, 14 F) | CMB: 3, CMD: 15 | F: 8, R: 4, W: 5 | Init: 6 | Percep: 6] Sorcerer (Aberant) 6

I will post my level up today or tomorrow.


FM Human (Varisian) [ HP: 62/68 | AC: 16 (12 T, 14 F) | CMB: 3, CMD: 15 | F: 8, R: 4, W: 5 | Init: 6 | Percep: 6] Sorcerer (Aberant) 6

I was just reminded that infernal healing is an arcane spell, I didn't have to make any of those UMD checks. Doh!


Human Urban Ranger 5 | HP:49/49 | AC:20 FF:18 T:12 | CMD:21 | +6 +6 +5 | Init:+2 Per:+9 Stealth:+7 Strange Aeons Loot List

Knowledge is likely to get worse as we go on as well.

None of us will be piling ranks into it.

I'll pick up knowledge religion if I go favored enemy undead. That way I can use the bonus.

I had planned on picking up favored enemy aberration, but things have nearly been non-stop undead so far. If he's learned to fight anything, it is likely undead.


FM Human (Varisian) [ HP: 62/68 | AC: 16 (12 T, 14 F) | CMB: 3, CMD: 15 | F: 8, R: 4, W: 5 | Init: 6 | Percep: 6] Sorcerer (Aberant) 6

Level up: Hp +13 (4 class, 5 con, 1 toughness, 3 familiar)

Spell slot +1 lv1, +1 lv2.
Spells Grease, Elemental touch, See invisibility

Skills Heal, Kn(dungeon), UMD, Prof(cook), Craft(alchemy)

Feat, aberrant tumor
Toad familiar (sage archetype).
Skills Kn(arcana), Kn(nature), Kn(Planes), Kn(History), Kn(Engineering),
Kn(Geography)

I won't have the familiar yet, that will come next time we rest.


Desdemona:
fetchling summoner (shadow caller/paracosmist) 5 HPs:41/41 - AC@&: 17|13|14 - Fort:+2@ | Ref:+4@ | Will:+3*@ - Per:+0, Init:+3, CMD:16 *+2 saves vs fear/emotion, @+2 in reach of eidolon, &50% miss in dim light.
Itzaldeimos:
shadow eidolon 6 HPs43/43, AC22|19|19 (cold/electric res 10), F+2, R+6 (evasion), W+4*, Per+9, Init+2, CMD21, *Persistent eidolon: +4 vs ench(compulsion) or spells that take eidolon away from summoner

Level up, yay!:

Desdemona shadow caller/paracosmist 5
+6 hps
spell (lesser restore eidolon)
+6 skill points to 5 of her 7 existing skills (all except K:religion and Diplomacy), and +1 to Bluff
feat: Extra evolution

Itzaldeimos level 5 (shadow base type, psychopomp subtype)
+1 hps (1 from fcb)
Str/Dex/Int +1
Max. attacks 4
+2 evolution points (due to feat that treats pool as 1 level higher, + Des' feat)
New evolution: 2 claw attacks
Additional evolution: +2 natural armor #2
natural armor +4 (eidolon)
+6 skill points to existing skills (Linguistics: Aboleth)


Human Urban Ranger 5 | HP:49/49 | AC:20 FF:18 T:12 | CMD:21 | +6 +6 +5 | Init:+2 Per:+9 Stealth:+7 Strange Aeons Loot List

Important stuff:

Favored enemy undead
Added a couple of new knowledge skills
Feat: Shield gauntlet attack
second 1st level spell - resist energy


F Aasimar (Changeling) Dread 6 [ HP: 33/33 | AC: 21| T: 16| FF: 15 | CMD: 20 | Fort +2 / Ref +9 / Will +6 (+1 vs aberrations, +2 vs Disease)| Init +5 / Perception +10 (Darkvision 60') ]

Hey folks. Sorry for disappearing. Some of you know from other games, but I completely forgot to leave notice on the Paizo boards.

We had some fairly significant family medical issues, including a rather traumatic and unexpected death. There were some other things as well, but with the holidays on top of it all, I think I'll have managed to get my feet under me by the new year. This week is scheduled to be pretty chill after tomorrow, so I expect to be able to use some of the time to get caught up (the rest of it will be recovery).

Again, my apologies for ghosting without real warning.

I'll get Reine leveled up also.


F Aasimar (Changeling) Dread 6 [ HP: 33/33 | AC: 21| T: 16| FF: 15 | CMD: 20 | Fort +2 / Ref +9 / Will +6 (+1 vs aberrations, +2 vs Disease)| Init +5 / Perception +10 (Darkvision 60') ]

Level-Up Info:

No new skills, but better at them. Boosted Acrobatics for getting into/out of melee.

New Power: Sidestep (can cause one melee attack to miss as an Immediate Action for 3pp)

WAY more Power Points (I'd been playing it wrong. Her bonus PP for Charisma increases every level - I'd just been giving her +4)

Bonus Feat: Open Door (once she mindlocks someone she can always re-connect to them by spending a PP)

Aura of Fear is now 15' radius (she's scary from further away now)

She's basically becoming a fear-based psychic Magus. Still kinda glass-canon though, as she only has 28 hp.

Then again, our Sorceror has WAY more hp than any of us, so we're a weird party. :-)

We do need to get her a Finessable melee weapon for use against these undead though...

EDIT: I totally missed the 5th-level Feat (she gets a bonus Feat as a Dread, so missed the "normal" one)! She'll be taking "Deadly Agility," which lets her add her Dex bonus to damage on Finessable weapons. That will help even her claws be somewhat useful. Yay!


FM Human (Varisian) [ HP: 62/68 | AC: 16 (12 T, 14 F) | CMB: 3, CMD: 15 | F: 8, R: 4, W: 5 | Init: 6 | Percep: 6] Sorcerer (Aberant) 6

Merry Christmas and Happy New Year everyone!

I am going to swap out elemental touch for adhesive blood for my level up.


Desdemona:
fetchling summoner (shadow caller/paracosmist) 5 HPs:41/41 - AC@&: 17|13|14 - Fort:+2@ | Ref:+4@ | Will:+3*@ - Per:+0, Init:+3, CMD:16 *+2 saves vs fear/emotion, @+2 in reach of eidolon, &50% miss in dim light.
Itzaldeimos:
shadow eidolon 6 HPs43/43, AC22|19|19 (cold/electric res 10), F+2, R+6 (evasion), W+4*, Per+9, Init+2, CMD21, *Persistent eidolon: +4 vs ench(compulsion) or spells that take eidolon away from summoner

I hope you all had a good holiday! Happy new year!


FM Human (Varisian) [ HP: 62/68 | AC: 16 (12 T, 14 F) | CMB: 3, CMD: 15 | F: 8, R: 4, W: 5 | Init: 6 | Percep: 6] Sorcerer (Aberant) 6

Broom is pretty good for spells, especially since she just got a couple of more slots from the level up.

I think it took two more taps from the evil wand to bring John up to full so I will deduct the charges.


F Aasimar (Changeling) Dread 6 [ HP: 33/33 | AC: 21| T: 16| FF: 15 | CMD: 20 | Fort +2 / Ref +9 / Will +6 (+1 vs aberrations, +2 vs Disease)| Init +5 / Perception +10 (Darkvision 60') ]

Also, just thought I'd point out that D8 has not only two doors (and a hearth) as potential entry points, but also the stairs...

Maybe we go see if we can discover a bedroom or some other place more defensible?

Des, how messed up is Shadow? If it's actually at 4hp, and resting would help with that, then that might be a good reason to rest... But do eidolons heal?


Desdemona:
fetchling summoner (shadow caller/paracosmist) 5 HPs:41/41 - AC@&: 17|13|14 - Fort:+2@ | Ref:+4@ | Will:+3*@ - Per:+0, Init:+3, CMD:16 *+2 saves vs fear/emotion, @+2 in reach of eidolon, &50% miss in dim light.
Itzaldeimos:
shadow eidolon 6 HPs43/43, AC22|19|19 (cold/electric res 10), F+2, R+6 (evasion), W+4*, Per+9, Init+2, CMD21, *Persistent eidolon: +4 vs ench(compulsion) or spells that take eidolon away from summoner

it is indeed low on hps, and I dont think eidolons heal on their own. des has used up all her spells, so she cant heal it. maybe broom could?

typing is very slow rn due to stupid shoulder, please bot me if necessary.


OK, looks like the consensus is to keep exploring. Which room next? Look at D10? Check the still-covered parts of the first floor? Go upstairs?


FM Human (Varisian) [ HP: 62/68 | AC: 16 (12 T, 14 F) | CMB: 3, CMD: 15 | F: 8, R: 4, W: 5 | Init: 6 | Percep: 6] Sorcerer (Aberant) 6

Interesting, I never knew that eidelon's don't heal. It almost makes the heal eidelon spells a mandatory pick for summoners. On the other hand, there is the ability to sacrifice the summoner's own hp to stop an eidelon from being banished by damage.

Broom wouldn't offer to heal the shadow monster though unless specifically asked to by Des.

On the other hand, if the shadow is banished Des still has 4 or 5 summon monster III spells available that each last for 1 min per level


F Aasimar (Changeling) Dread 6 [ HP: 33/33 | AC: 21| T: 16| FF: 15 | CMD: 20 | Fort +2 / Ref +9 / Will +6 (+1 vs aberrations, +2 vs Disease)| Init +5 / Perception +10 (Darkvision 60') ]
Mashiki Malbourne wrote:

Interesting, I never knew that eidelon's don't heal. It almost makes the heal eidelon spells a mandatory pick for summoners. On the other hand, there is the ability to sacrifice the summoner's own hp to stop an eidelon from being banished by damage.

Broom wouldn't offer to heal the shadow monster though unless specifically asked to by Des.

On the other hand, if the shadow is banished Des still has 4 or 5 summon monster III spells available that each last for 1 min per level

Des is a Paracosmist - they give up the summons in order to focus on their eidolon. It's a 3pp Archetype that I don't have all the stats on, but suffice it to say, Des can't summon anything to replace Shadow.


Desdemona:
fetchling summoner (shadow caller/paracosmist) 5 HPs:41/41 - AC@&: 17|13|14 - Fort:+2@ | Ref:+4@ | Will:+3*@ - Per:+0, Init:+3, CMD:16 *+2 saves vs fear/emotion, @+2 in reach of eidolon, &50% miss in dim light.
Itzaldeimos:
shadow eidolon 6 HPs43/43, AC22|19|19 (cold/electric res 10), F+2, R+6 (evasion), W+4*, Per+9, Init+2, CMD21, *Persistent eidolon: +4 vs ench(compulsion) or spells that take eidolon away from summoner

The DM actually waived that restriction (and the one about her two archetypes overlapping), but it doesn't matter at the moment, as Des has used all her spells for the day.


FM Human (Varisian) [ HP: 62/68 | AC: 16 (12 T, 14 F) | CMB: 3, CMD: 15 | F: 8, R: 4, W: 5 | Init: 6 | Percep: 6] Sorcerer (Aberant) 6

Was the loot list updates? I was just in there doing some book keeping. WE haven't taken the equipment loot yet so I can understand not putting that in yet, but we did take the loose change and at least one bow I believe.


Map updated. First floor is still "Combat map" while second floor is "Fort Hailcourse Continued".


FM Human (Varisian) [ HP: 62/68 | AC: 16 (12 T, 14 F) | CMB: 3, CMD: 15 | F: 8, R: 4, W: 5 | Init: 6 | Percep: 6] Sorcerer (Aberant) 6

In my last post I meant acid arrow, not acid splash


Desdemona:
fetchling summoner (shadow caller/paracosmist) 5 HPs:41/41 - AC@&: 17|13|14 - Fort:+2@ | Ref:+4@ | Will:+3*@ - Per:+0, Init:+3, CMD:16 *+2 saves vs fear/emotion, @+2 in reach of eidolon, &50% miss in dim light.
Itzaldeimos:
shadow eidolon 6 HPs43/43, AC22|19|19 (cold/electric res 10), F+2, R+6 (evasion), W+4*, Per+9, Init+2, CMD21, *Persistent eidolon: +4 vs ench(compulsion) or spells that take eidolon away from summoner

Sorry for vanishing, everyone! My computer problems are dealt with.


Desdemona:
fetchling summoner (shadow caller/paracosmist) 5 HPs:41/41 - AC@&: 17|13|14 - Fort:+2@ | Ref:+4@ | Will:+3*@ - Per:+0, Init:+3, CMD:16 *+2 saves vs fear/emotion, @+2 in reach of eidolon, &50% miss in dim light.
Itzaldeimos:
shadow eidolon 6 HPs43/43, AC22|19|19 (cold/electric res 10), F+2, R+6 (evasion), W+4*, Per+9, Init+2, CMD21, *Persistent eidolon: +4 vs ench(compulsion) or spells that take eidolon away from summoner

Not to be the bearer of bad tidings, but... Des has already used all her spells for the day, other than cantrips. D: But if we get hero points she can use one to cast Enlarge on the shadow.


I'm gonna say if the DM's botting your character and casts a spell, you've got that spell slot available. :)


Desdemona:
fetchling summoner (shadow caller/paracosmist) 5 HPs:41/41 - AC@&: 17|13|14 - Fort:+2@ | Ref:+4@ | Will:+3*@ - Per:+0, Init:+3, CMD:16 *+2 saves vs fear/emotion, @+2 in reach of eidolon, &50% miss in dim light.
Itzaldeimos:
shadow eidolon 6 HPs43/43, AC22|19|19 (cold/electric res 10), F+2, R+6 (evasion), W+4*, Per+9, Init+2, CMD21, *Persistent eidolon: +4 vs ench(compulsion) or spells that take eidolon away from summoner

Hahaha, no arguments! :D


FM Human (Varisian) [ HP: 62/68 | AC: 16 (12 T, 14 F) | CMB: 3, CMD: 15 | F: 8, R: 4, W: 5 | Init: 6 | Percep: 6] Sorcerer (Aberant) 6

Has John gone missing?


F Aasimar (Changeling) Dread 6 [ HP: 33/33 | AC: 21| T: 16| FF: 15 | CMD: 20 | Fort +2 / Ref +9 / Will +6 (+1 vs aberrations, +2 vs Disease)| Init +5 / Perception +10 (Darkvision 60') ]
Mashiki Malbourne wrote:
Has John gone missing?

I had been about to ask the same question.


I'll send him a message and see if he's around.


F Aasimar (Changeling) Dread 6 [ HP: 33/33 | AC: 21| T: 16| FF: 15 | CMD: 20 | Fort +2 / Ref +9 / Will +6 (+1 vs aberrations, +2 vs Disease)| Init +5 / Perception +10 (Darkvision 60') ]

Technically, that should have been "Welcome to Ouchtown..." but I hadto clean it up a bit to fit Reine's vocabulary. ;-)


Does anybody know somebody who might want to play a front liner for you guys? It doesn't look like John is coming back- he hasn't responded to my message and isn't posting in other games he's playing in (not just mine).


F Aasimar (Changeling) Dread 6 [ HP: 33/33 | AC: 21| T: 16| FF: 15 | CMD: 20 | Fort +2 / Ref +9 / Will +6 (+1 vs aberrations, +2 vs Disease)| Init +5 / Perception +10 (Darkvision 60') ]

Uh-oh.

That's sad. I hope all is well with him.

I'm not nearly as connected on the boards as I am PbEM. All the Board games I play in are run by you, so no new connections there.

I could go see if anyone in any of my old PbP games is still active, I suppose.


F Aasimar (Changeling) Dread 6 [ HP: 33/33 | AC: 21| T: 16| FF: 15 | CMD: 20 | Fort +2 / Ref +9 / Will +6 (+1 vs aberrations, +2 vs Disease)| Init +5 / Perception +10 (Darkvision 60') ]

Also: What the hell is that red-devil-dog thing where the Skum used to be?


Desdemona:
fetchling summoner (shadow caller/paracosmist) 5 HPs:41/41 - AC@&: 17|13|14 - Fort:+2@ | Ref:+4@ | Will:+3*@ - Per:+0, Init:+3, CMD:16 *+2 saves vs fear/emotion, @+2 in reach of eidolon, &50% miss in dim light.
Itzaldeimos:
shadow eidolon 6 HPs43/43, AC22|19|19 (cold/electric res 10), F+2, R+6 (evasion), W+4*, Per+9, Init+2, CMD21, *Persistent eidolon: +4 vs ench(compulsion) or spells that take eidolon away from summoner

Aw, man. Maybe Balarava's player, or Cyrus' player? Otherwise, no idea, sorry.

But please tell me the skum wasn't reincarnated as a red-devil-dog thing. XD


FM Human (Varisian) [ HP: 62/68 | AC: 16 (12 T, 14 F) | CMB: 3, CMD: 15 | F: 8, R: 4, W: 5 | Init: 6 | Percep: 6] Sorcerer (Aberant) 6

I think that is just a red tinted fishman.

Do we know that these zombies are actually mindless? They have been described as being pretty skilled and acting like trained soldiers. Though as undead I don't know if them having a mind would actually change anything.

Its too bad about John, I liked the 'normal guy' vibe that he brought to the group.

We might want to open up a general call for a replacement.

These zombies are a problem for Broom as well, they are immune to electricity which is her big attack.


Yeah, sorry, I just tinted the two downed skum red to indicate they're down. Maybe I should tint them grey instead.

I will now plan to have two-stage enemies at some point, though. :)

To your point, Broom, while the juju zombies are intelligent they still have the undead trait of being immune to mind-affecting spells and abilities (along with a host of other stuff).

John's player is still on the boards but he's only posting to the game he DMs. Which, tbh, is very responsible of him and I respect that but it doesn't help us much.


Human Urban Ranger 5 | HP:49/49 | AC:20 FF:18 T:12 | CMD:21 | +6 +6 +5 | Init:+2 Per:+9 Stealth:+7 Strange Aeons Loot List

Sorry for disappearing.

Things are back under control (I think) and I'll keep caught up.


F Aasimar (Changeling) Dread 6 [ HP: 33/33 | AC: 21| T: 16| FF: 15 | CMD: 20 | Fort +2 / Ref +9 / Will +6 (+1 vs aberrations, +2 vs Disease)| Init +5 / Perception +10 (Darkvision 60') ]
Grimm John wrote:

Sorry for disappearing.

Things are back under control (I think) and I'll keep caught up.

YAY!!! Welcome back!

Glad you're alive.

As someone who has done the "disappearing without a trace" on these boards, every now and again (but always coming back), I'm not gonna throw stones. I do hope all is well with you.

It still wouldn't necessarily be a terrible thing to pull another meat-shield though, Karl.


Yay! Glad you're good and back, John!

Someone in one of my other games has expressed interest, we'll see if they pan out.


FM Human (Varisian) [ HP: 62/68 | AC: 16 (12 T, 14 F) | CMB: 3, CMD: 15 | F: 8, R: 4, W: 5 | Init: 6 | Percep: 6] Sorcerer (Aberant) 6

A divine type might be good. While Broom is absolutely happy doing what she can to heal people, it is a little thin in combat.

Any of the priest/warpriest/pally or even druid (pet) could tank on the frontline while provided varying degrees of healing.

Though there is something to be said for just being able to smash the enemy down faster so that healing isn't needed in the first place, and it would give broom someone to cast enlarge person on.


FM Human (Varisian) [ HP: 62/68 | AC: 16 (12 T, 14 F) | CMB: 3, CMD: 15 | F: 8, R: 4, W: 5 | Init: 6 | Percep: 6] Sorcerer (Aberant) 6

Hey, and welcome back John!


Desdemona:
fetchling summoner (shadow caller/paracosmist) 5 HPs:41/41 - AC@&: 17|13|14 - Fort:+2@ | Ref:+4@ | Will:+3*@ - Per:+0, Init:+3, CMD:16 *+2 saves vs fear/emotion, @+2 in reach of eidolon, &50% miss in dim light.
Itzaldeimos:
shadow eidolon 6 HPs43/43, AC22|19|19 (cold/electric res 10), F+2, R+6 (evasion), W+4*, Per+9, Init+2, CMD21, *Persistent eidolon: +4 vs ench(compulsion) or spells that take eidolon away from summoner

YAY! Welcome back, John!

And Des is always in favor of shields (meat or otherwise) between her and death, haha.


Hi, I'm a player in another campaign (Curse of the Crimson throne), and the GM said you might need a fighter here

If the offer still stands, I can join with this rewrited character.

I would need to know the sum GP to buy equipment, and of course read at least part of the adventure before joining


F Aasimar (Changeling) Dread 6 [ HP: 33/33 | AC: 21| T: 16| FF: 15 | CMD: 20 | Fort +2 / Ref +9 / Will +6 (+1 vs aberrations, +2 vs Disease)| Init +5 / Perception +10 (Darkvision 60') ]

I'm rarely a fan of CN PCs, as they so often turn into Leeroy Jenkins, but I do like the character concept, and he'd probably fit in as either one of the mercenaries who didn't get paid, or some other out-of-work basher in a uniform who has a reason to be in town. There's definitely more than the "fair share" of people with ugly pasts in this place.

Or, maybe he woke up in the asylum right after we dropped the Tatterman... who knows?

But yeah, another anvil to pair up with John wouldn't go amiss.

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