Strange Aeons, with GM Pendrak

Game Master karlprosek

To shake off the maddening and wearying limitations of time and space and natural law—to be linked with the vast outside—to come close to the nighted and abysmal secrets of the infinite and the ultimate—surely such a thing was worth the risk of one’s life, soul, and sanity! -- H.P. Lovecraft, The Whisperer in Darkness (1931)

Encounter Map
The Sellen Passage
World Anvil campaign page
Current Loot List | Old loot list for reference only


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Female | Human | Ecclesitheurge 3 / Empyreal Sorceror 4 | AC 12; T11 FF12 | 32/32 hp
Stats:
FRW +6 +4 +14 | Perception +10 | CMD 13 | Init +0 | Qstaff +4 (1d6/x2/B)

I am going out of town for the weekend. Please bot as needed. Will be back posting on Monday.


Female | Human | Ecclesitheurge 3 / Empyreal Sorceror 4 | AC 12; T11 FF12 | 32/32 hp
Stats:
FRW +6 +4 +14 | Perception +10 | CMD 13 | Init +0 | Qstaff +4 (1d6/x2/B)

Anyone have any better ideas? Hannah can keep popping Positive Pulse until the haunt is "dead"... but she'll be burning through spell slots. (She has 5 left at that level.)

Also, the damage is 1d6+2. ;)


F Aasimar (Changeling) Dread 7 [ HP: 44/44| AC: 23 (26) | T: 17 (20)| FF: 16 | CMD: 22 (25) | Fort +4 (+7)/ Ref +12 (+15)/ Will +8 (+11) (+1 vs aberrations, +2 vs Disease)| Init +6 / Perception +11 (Darkvision 60') ]

Reine is useless vs. haunts - unless she's carrying holy water I don't remember. And 8-9hp of damage had it at "Moderate" which is close to half, so I suspect 1-2 more castings would be enough.


Male LN Human | HP: 51/51 | AC: 23 (14 Tch,19 Fl) 19 (14 Tch,15 Fl) | CMB: +6, CMD: 17 | F: +9, R: +12, W: +12 F: +7, R: +10, W: +10 (+2 vs illusion, curse, fear, and emotion) | Init: +4 | Perc: +15+1d6, SM: +15+1d6 | Active conditions: shield, heroism

Usually best way to deal with haunts is just not to go to the room :P

Other than that, IIRC any positive energy attacks work - including wand of CLW. And I think all haunts have some conditions to destroy them, but they might be a bit vague.

Also, I'm on vacation next week. I'll try to check in, but no promises. For botting Grimes, he'll stay out of haunted rooms and cheer for anyone who fights them :)


Skills:
Acrobatics +13, Autohypnosis +9, Knowledge: History +8, Knowledge: Psionics +6, Linguistics +8, Perception +17, Spellcraft +9, Use Magic Device +15
Attack:
[dice=15% or less is bad]d100[/dice][dice=Energy Bolt DC 18]5d6[/dice][dice=Mind Thrust DC 16]d10[/dice][dice=Energy Wall DC 18]2d6+10[/dice]
N Half Orc Wilder 7; Init +5; HP 66/66, Temps: 20; AC 24 (without shield), T 16 , FF 18; CMD 21; Fort +8, Ref +8, Will +8 (+2 vs fear, +1 All saves Surging Euphoria); 63/63 Power Points; DL 40/63 PP ; Perception (Darkvision) +17

Thraag also cannot do anything to the Haunt. If you can do enough positive energy damage before it dissipates, you can get rid of it. If not it will reappear after an unknown amount of time. I think usually a day though.


For those who don't know the Paizo site will be down starting Monday, November 3rd for 2 to 3 days while the implement the new store:

New Store Announcement.


karlprosek wrote:

For those who don't know the Paizo site will be down starting Monday, November 3rd for 2 to 3 days while they implement the new store:

New Store Announcement.

OK, looks like they're pushing it back until next Monday, the 10th. Just want everyone to know what's going on with the site.

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