Strange Aeons, with GM Pendrak

Game Master karlprosek

To shake off the maddening and wearying limitations of time and space and natural law—to be linked with the vast outside—to come close to the nighted and abysmal secrets of the infinite and the ultimate—surely such a thing was worth the risk of one’s life, soul, and sanity! -- H.P. Lovecraft, The Whisperer in Darkness (1931)

Thank you, GM Pendrak, for starting this campaign.

World Anvil campaign page
Asylum Map
Loot list


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FM Human (Varisian) [ HP: 32/32 | AC: 16 (12 T, 14 F) | CMB: 1, CMD: 13 | F: 6, R: 3, W: 3 | Init: 2 | Percep: 3] Sorcerer (Aberant) 3

"If it glows, its magic, right? Do the colours mean anything? This one has a blue aura with yellow sparkles. How do you tell if a glowing light is glowing because its magic or just a light? We have so many questions"

Detect magic
Spellcraft 0


F Aasimar (Changeling) Dread 3 [ HP: 10/18 | AC: 19/20| T: 14/15 | FF: 15/16 | CMD: 15/16 | Fort +1 / Ref +6 / Will +4 (+1 vs Abberants, +2 vs Disease)| Init +4 / Percept +7 (Darkvision 60') ]

Sorry guys, the week kind of slipped away from me, and I haven't finished updating her. Didn't get notices of posts, either. *sigh* I'll set a note to check the board once a day going forward.

But I'm here now, anyway.


Human Urban Ranger 3 | HP:27/28 | AC:20 FF:18 T:12 | CMD:19 | +4 +5 +5 | Init:+2 Per:+7 Strange Aeons Loot List

good to have Reine back!


F Aasimar (Changeling) Dread 3 [ HP: 10/18 | AC: 19/20| T: 14/15 | FF: 15/16 | CMD: 15/16 | Fort +1 / Ref +6 / Will +4 (+1 vs Abberants, +2 vs Disease)| Init +4 / Percept +7 (Darkvision 60') ]

OK, so level 3 is where Reine really begins to step into her powers. Aura of Fear kicks in at this level (the Tatterman WILL know fear!), and she gets another Power.

Given the seemingly much-reduced party size (are we down to 3-4?), do you guys think it's more helpful for her to have DR2/- for 3 minutes at a time, be able to cast Sleep (augmentable to affect up to 6HD), or be able to cause melee attackers vs. her to make a Will save or lose their attack action?

I'm leaning heavily to the DR, but the Untouchable Aura fits her anger motif ("Don't TOUCH me!"). Both help if she's going to be getting into more melee (which is a definite possibility in a smaller party). But Sleep (especially scaleable Sleep) would give her a very nice non-lethal option.

Thoughts?


Human Urban Ranger 3 | HP:27/28 | AC:20 FF:18 T:12 | CMD:19 | +4 +5 +5 | Init:+2 Per:+7 Strange Aeons Loot List

All would be useful, but you are probably going to end up fighting and the DR will be pretty helpful.


FM Human (Varisian) [ HP: 32/32 | AC: 16 (12 T, 14 F) | CMB: 1, CMD: 13 | F: 6, R: 3, W: 3 | Init: 2 | Percep: 3] Sorcerer (Aberant) 3

I have to admit, besides the ranger I am not really familiar with any of the other classes =)

Is the dread a melee class? If so, of the options for Reine I would definitely go with the untouchable aura for thematic reasons.

I could be wrong, but it looks like we don't have a healer any more? I'm not sure who is still with us.


Human Urban Ranger 3 | HP:27/28 | AC:20 FF:18 T:12 | CMD:19 | +4 +5 +5 | Init:+2 Per:+7 Strange Aeons Loot List

I'm not sure if Miniel is still with us or not.


FM Human (Varisian) [ HP: 32/32 | AC: 16 (12 T, 14 F) | CMB: 1, CMD: 13 | F: 6, R: 3, W: 3 | Init: 2 | Percep: 3] Sorcerer (Aberant) 3

Uh oh, dissenting opinions on the internet. Does that mean we have to get into a nasty fight until one of us leaves in disgust? ;)

They are both good. DR always works while the aura is random. Depending on saves it can stop every attack leaving you completely untouched, or do absolutely nothing leaving you defenseless (and there might be a couple of things it just doesn't work on).

I would lean towards the aura just because its thematic to the character and is a more interesting ability than DR. However, it really comes down to how much risk you want to take, either one is good.


FM Human (Varisian) [ HP: 32/32 | AC: 16 (12 T, 14 F) | CMB: 1, CMD: 13 | F: 6, R: 3, W: 3 | Init: 2 | Percep: 3] Sorcerer (Aberant) 3

Desdemona, Miniel, Reine, John and Mashiki look like the current party based simply on who responded to the level up notice.

Ranger, occultist, summoner, dread and sorcerer is what we seem to have.


Human Urban Ranger 3 | HP:27/28 | AC:20 FF:18 T:12 | CMD:19 | +4 +5 +5 | Init:+2 Per:+7 Strange Aeons Loot List

If we keep that group together, then I think we're good.

It's eccentric, but workable.


F Aasimar (Changeling) Dread 3 [ HP: 10/18 | AC: 19/20| T: 14/15 | FF: 15/16 | CMD: 15/16 | Fort +1 / Ref +6 / Will +4 (+1 vs Abberants, +2 vs Disease)| Init +4 / Percept +7 (Darkvision 60') ]

Indeed. Should be an interesting group, if we can keep it together.

As she levels up, Reine will get more and more melee-/close range-focused (her Aura is 10' radius, increasing by 5' every 5 levels), so yeah, Untouchable Aura or DR are probably best. Her class role is basically line-breaker. She gets in close to the enemy tanks and uses Touch Attacks to make them run away/break using fear effects (which her Aura makes much more effective). At 4th level and higher, some of that becomes effective at short range, but she's still most effective within 10-20'. (She also currently has an Intimidate of +11, so there's that).

OK. After much deliberation (which I wrote out here, but decided you don't need to have to read through), I'm going to go with Untouchable Aura. While I think DR is probably the more useful on its face 1 minute/level duration, for example), the Untouchable Aura is more thematic, AND it can be activated as an Immediate Action by expending her Psionic Focus, so long as she's not flat-footed.

Thanks for the input, folks!


Desdemona:
fetchling summoner (shadow caller/paracosmist) 3 HPs:22/22 - AC: 18|13|15 (+4 w Shield) - Fort:+2 | Ref:+4 | Will:+3* - Perception:+0, Init:+3, CMD:14 *+2 to saves vs spells/effects with the fear/emotion descriptors
Itzaldeimos:
shadow eidolon 3 HPs:26/26, AC: 17|13|14, Fort:+2, Ref:+5, Will:+3, Perception:+6, Init:+2, CMD:17

Sorry everyone, I haven't forgotten you - I've just been busy and sick. I'm almost done leveling Des, she just needs a good feat. I'm accepting suggestions? (I can't take Extra Evolution, she gains those instead of Summon Monster, and can't gain them from other sources.)

I'll go ahead and post without having updated her though, so things don't slow down.

Just FYI, I'll be traveling next Saturday.


Desdemona:
fetchling summoner (shadow caller/paracosmist) 3 HPs:22/22 - AC: 18|13|15 (+4 w Shield) - Fort:+2 | Ref:+4 | Will:+3* - Perception:+0, Init:+3, CMD:14 *+2 to saves vs spells/effects with the fear/emotion descriptors
Itzaldeimos:
shadow eidolon 3 HPs:26/26, AC: 17|13|14, Fort:+2, Ref:+5, Will:+3, Perception:+6, Init:+2, CMD:17

OK, she and the shadow are updated. Whew!


F Aasimar (Changeling) Dread 3 [ HP: 10/18 | AC: 19/20| T: 14/15 | FF: 15/16 | CMD: 15/16 | Fort +1 / Ref +6 / Will +4 (+1 vs Abberants, +2 vs Disease)| Init +4 / Percept +7 (Darkvision 60') ]

Reine is very concerned about the fact that there's now nothing keeping the Doofuses in Yellow from getting to the Chapel other than maybe not having discovered the pathway is open yet. If what Wren is saying is true, the Chapel is likely the only safe place to sleep - and if the DoY's rush it, we might lose that. Every second they're alone with this guy, that door stands open, waiting to be discovered by a~~&#~@s.

She's not going to bring it up in front of Wren, but if the party goes off to the "Northwest Tower," that's an even longer window for the DoY's to notice the door is open, and decide to launch a raid - WITHOUT anyone telling Winter's people there's a new danger.

Seems... bad.

Happy to do all of this IC, but thought I'd let you all know up front what discussion I'm trying to make happen.


FM Human (Varisian) [ HP: 32/32 | AC: 16 (12 T, 14 F) | CMB: 1, CMD: 13 | F: 6, R: 3, W: 3 | Init: 2 | Percep: 3] Sorcerer (Aberant) 3

Hello

I'm going to be out of town for the next week.
I'll be checking in, but my posting might be a little spotty.

Have a happy holiday!

Also, perhaps this would be a good opportunity to have Xander and some of the others that are currently absent to volunteer to head back to the chapel and both warn them and guard them?


F Aasimar (Changeling) Dread 3 [ HP: 10/18 | AC: 19/20| T: 14/15 | FF: 15/16 | CMD: 15/16 | Fort +1 / Ref +6 / Will +4 (+1 vs Abberants, +2 vs Disease)| Init +4 / Percept +7 (Darkvision 60') ]
Mashiki Malbourne wrote:

Hello

Also, perhaps this would be a good opportunity to have Xander and some of the others that are currently absent to volunteer to head back to the chapel and both warn them and guard them?

This was a thought I had been considering, as well.

Happy Holidays to everyone!


F Aasimar (Changeling) Dread 3 [ HP: 10/18 | AC: 19/20| T: 14/15 | FF: 15/16 | CMD: 15/16 | Fort +1 / Ref +6 / Will +4 (+1 vs Abberants, +2 vs Disease)| Init +4 / Percept +7 (Darkvision 60') ]

So, Xander, Laura, and Rostam, yes?

Anyone else?


I think that's it. I'll post them leaving IC.


FM Human (Varisian) [ HP: 32/32 | AC: 16 (12 T, 14 F) | CMB: 1, CMD: 13 | F: 6, R: 3, W: 3 | Init: 2 | Percep: 3] Sorcerer (Aberant) 3

Hi DM

I was perusing the feat changes and was wondering if there was any changes to the feat endurance? It kind of falls in with the static bonus feats and the page indicates that other feats not listed might still fall under the scaling feats changes and to ask the DM.

Mostly it is a prerequisite for something else but as it gives a +4 but it could become quite impressive under very limited circumstances as it scaled.

Thanks!


Sure. I don't think giving a big bonus on checks to avoid exhaustion and hold your breath is game breaking. Endurance scales, too.


Female Elf [ HP: 21/21 | AC: 16 (TAC 14, FFAC 12) | CMB: +4, CMD: 15 | Fort: +5, Ref: +4, Will: +5 | Init: +3 | Perception +10, low-light vision ] Reliquarian Occultist 3 [ Speed 30 ft | Spells: 1st 4/4 | True Dev.: 1/1 | Rest. Touch: 6/6 | Implements: T 3/3 D 2/2 | Longbow +6/1d8; Scimitar +4/1d6+1 | Active conditions: none ]

Crossposting this in all my active games:

Sorry about being a bit inactive recently. Barring some last-minute change, I'm going to be starting a new job soon. I'd wanted to wait until all the details were officially confirmed to inform everyone, but things are starting to pick up again after the holidays and they've understandably been a bit slow about it, so I'm just posting now. I'd still like to continue on playing, but it'll be a big adjustment for me to make and I don't know how much time and energy I'll have. I'll probably continue being slow to respond for a few more weeks at least, so feel free to bot me if I'm holding things up or haven't posted for a while. I'll probably get back and make a final decision on whether or not I can continue on once I get settled down, we'll see. Hopefully that's okay, thanks.

==========================

As far as this game...would it be reasonable for Miniel to go back to the chapel with the other inactives for now and rejoin the party later?


F Aasimar (Changeling) Dread 3 [ HP: 10/18 | AC: 19/20| T: 14/15 | FF: 15/16 | CMD: 15/16 | Fort +1 / Ref +6 / Will +4 (+1 vs Abberants, +2 vs Disease)| Init +4 / Percept +7 (Darkvision 60') ]
Miniel wrote:
As far as this game...would it be reasonable for Miniel to go back to the chapel with the other inactives for now and rejoin the party later?

That makes sense to me.

Does she have any healing-type things she can leave with the party before she goes?


Human Urban Ranger 3 | HP:27/28 | AC:20 FF:18 T:12 | CMD:19 | +4 +5 +5 | Init:+2 Per:+7 Strange Aeons Loot List

I've got a 50/50 shot of activating her wand of lesser restoration if she leaves it with us


This is fine with me, Miniel. Congrats on the new job. We'll be here when you can return to play.


Human Urban Ranger 3 | HP:27/28 | AC:20 FF:18 T:12 | CMD:19 | +4 +5 +5 | Init:+2 Per:+7 Strange Aeons Loot List

I'll take Miniel's lesser restoration wand for now.

We are going to be short on healing.


FM Human (Varisian) [ HP: 32/32 | AC: 16 (12 T, 14 F) | CMB: 1, CMD: 13 | F: 6, R: 3, W: 3 | Init: 2 | Percep: 3] Sorcerer (Aberant) 3

It doesn't help at the moment, but I was planning on picking up UMD as soon as Mashiki realized that you could heal people with wands.


Desdemona:
fetchling summoner (shadow caller/paracosmist) 3 HPs:22/22 - AC: 18|13|15 (+4 w Shield) - Fort:+2 | Ref:+4 | Will:+3* - Perception:+0, Init:+3, CMD:14 *+2 to saves vs spells/effects with the fear/emotion descriptors
Itzaldeimos:
shadow eidolon 3 HPs:26/26, AC: 17|13|14, Fort:+2, Ref:+5, Will:+3, Perception:+6, Init:+2, CMD:17

Congratulations on the new job, Miniel!

I don't think Des has much she can help with, healing-wise.


F Aasimar (Changeling) Dread 3 [ HP: 10/18 | AC: 19/20| T: 14/15 | FF: 15/16 | CMD: 15/16 | Fort +1 / Ref +6 / Will +4 (+1 vs Abberants, +2 vs Disease)| Init +4 / Percept +7 (Darkvision 60') ]

Sigh Ghouls, eh? Awesome. Reine's Aura of Fear will affect them, so they're not immune to fear effects, but her Devastating Touch has to target "living creatures." Which means she's either doing 1d4 at +5 to hit with her claws, or she's going to need a finessable weapon (She's +2 with a sword - not terribly helpful). Or, I suppose, we can let John and the Shadow do melee and she can use her bow against undead.

Any dopplegangers foolish enough to get close will be in for a shock, though.

Reine does have a couple of CLW potions (and two Pass Without Trace, but that's not healing), for what that might be worth.


FM Human (Varisian) [ HP: 32/32 | AC: 16 (12 T, 14 F) | CMB: 1, CMD: 13 | F: 6, R: 3, W: 3 | Init: 2 | Percep: 3] Sorcerer (Aberant) 3

Yeah, paralysis is always the big threat with those guys.
We have that short sword though, its pretty potent. Did John take it? It is finessible.

Mashiki has a sickle if needed.


F Aasimar (Changeling) Dread 3 [ HP: 10/18 | AC: 19/20| T: 14/15 | FF: 15/16 | CMD: 15/16 | Fort +1 / Ref +6 / Will +4 (+1 vs Abberants, +2 vs Disease)| Init +4 / Percept +7 (Darkvision 60') ]

Reine can use her Terror ability to cause them to flee if she hits them, so her claws aren't terrible. They just don't do a lot of damage.

I'm a bit spoiled by the DT, since it's +5 to hit, and is a Touch attack. So I'm pouting about having to potentially be like normal people, really.

Fantasy-world problems. :D


F Aasimar (Changeling) Dread 3 [ HP: 10/18 | AC: 19/20| T: 14/15 | FF: 15/16 | CMD: 15/16 | Fort +1 / Ref +6 / Will +4 (+1 vs Abberants, +2 vs Disease)| Init +4 / Percept +7 (Darkvision 60') ]

Point of clarification: Since Enlarge Person is a full-round action to cast, it wouldn't come into effect until just before Broom's turn, right? So John would still get a round of action before he's too big to get through the door, yes?

So, since the Voonith has moved back a bit, would it make more sense for John to use his action to move past Reine and out the door? Getting more of us into melee is probably an advantage to our side, no?

Oh, wait. John is Dazed. Nevermind. *sigh*


Human Urban Ranger 3 | HP:27/28 | AC:20 FF:18 T:12 | CMD:19 | +4 +5 +5 | Init:+2 Per:+7 Strange Aeons Loot List

I think you're right about the timing on the spell, he might have been able to move past, provoking to end up outside.

Now, I don't think 'Big' John can get out of the door.

Being large and squeezing through a door means he would need a 10'square space to fit in on the other side of the doorway.

Maybe the Voonth will run away.


FM Human (Varisian) [ HP: 32/32 | AC: 16 (12 T, 14 F) | CMB: 1, CMD: 13 | F: 6, R: 3, W: 3 | Init: 2 | Percep: 3] Sorcerer (Aberant) 3

Yes, the enlarge is a one round casting.

John could squeeze through the door and move past Reine.
The spell can be dismissed if need be.


Human Urban Ranger 3 | HP:27/28 | AC:20 FF:18 T:12 | CMD:19 | +4 +5 +5 | Init:+2 Per:+7 Strange Aeons Loot List

Yes, now that the Voonth is out of the way, John can squeeze out the door when he recovers from being dazed.


Human Urban Ranger 3 | HP:27/28 | AC:20 FF:18 T:12 | CMD:19 | +4 +5 +5 | Init:+2 Per:+7 Strange Aeons Loot List

If it's not obvious, I'd like to state that I am much more reckless in roleplaying games than I am in real life.


Ha! Same here. :)


F Aasimar (Changeling) Dread 3 [ HP: 10/18 | AC: 19/20| T: 14/15 | FF: 15/16 | CMD: 15/16 | Fort +1 / Ref +6 / Will +4 (+1 vs Abberants, +2 vs Disease)| Init +4 / Percept +7 (Darkvision 60') ]

HA! For me, it depends...


Human Urban Ranger 3 | HP:27/28 | AC:20 FF:18 T:12 | CMD:19 | +4 +5 +5 | Init:+2 Per:+7 Strange Aeons Loot List

That seemed easy because (a) I made high rolls on the perception to notice the weakened wall and hear them on the other side getting ready to ambush, and (b) I rolled a high initiative check.

As long as I roll well, then all of the encounters will seem easy.


FM Human (Varisian) [ HP: 32/32 | AC: 16 (12 T, 14 F) | CMB: 1, CMD: 13 | F: 6, R: 3, W: 3 | Init: 2 | Percep: 3] Sorcerer (Aberant) 3

Just to keep everything above board, was John's -2 to AC factored in to that last ghoul's attack? (-2 dex and -1 size penalty, both due to enlarge?).

We got the jump on them and they were already wounded which did help. Good rolls and a little bit of pre-buffing didn't hurt either.


Human Urban Ranger 3 | HP:27/28 | AC:20 FF:18 T:12 | CMD:19 | +4 +5 +5 | Init:+2 Per:+7 Strange Aeons Loot List

I was fighting defensively, so it was ok.

I am a bit paranoid about being clawed up by ghouls because we're short on healing.


F Aasimar (Changeling) Dread 3 [ HP: 10/18 | AC: 19/20| T: 14/15 | FF: 15/16 | CMD: 15/16 | Fort +1 / Ref +6 / Will +4 (+1 vs Abberants, +2 vs Disease)| Init +4 / Percept +7 (Darkvision 60') ]

I think John is right - we definitely benefited from some high perception checks, and from the fact that John's (and the Shadow's) push on the wall worked out in our favor. If that wall had come down on us, it would've been a very different story.

I'm also concerned about our lack of healing, and our lack of Remove Paralysis options, with ghouls about. If they ever get the drop on us, and paralyze one or more of us, it could get very ugly, very fast. Fortunately, Ghouls aren't immune to Reine's Aura of Fear, so they're also not immune to her Untouchable Aura, but that's not a foolproof defense. But yeah, Ghouls = scary. Hitting them with full power right up front seems like a good plan.

As for the balance/CR conversation, my only thought is that the fact that Des' Shadow does 50% damage to corporeal opponents might not have been factored in correctly. But even if it was, half of 13 is still 6, and that should have been enough damage to kill a ghoul wounded by a fallen wall... right?


Yeah, the fact that you guys were able to ambush the ambushers really helped here. I was just surprised with the speed with which you dispatched these guys. If 2 had made his Ref save, it wouldn't have been so shockingingly short.


Human Urban Ranger 3 | HP:27/28 | AC:20 FF:18 T:12 | CMD:19 | +4 +5 +5 | Init:+2 Per:+7 Strange Aeons Loot List

I fully plan on succumbing to paralysis at some point.

But if I can keep them busy, then the rest of you can beat them.

That's the plan at least.


FM Human (Varisian) [ HP: 32/32 | AC: 16 (12 T, 14 F) | CMB: 1, CMD: 13 | F: 6, R: 3, W: 3 | Init: 2 | Percep: 3] Sorcerer (Aberant) 3

Just realized that we actually have a pretty charismatic group =)


FM Human (Varisian) [ HP: 32/32 | AC: 16 (12 T, 14 F) | CMB: 1, CMD: 13 | F: 6, R: 3, W: 3 | Init: 2 | Percep: 3] Sorcerer (Aberant) 3
Grim John wrote:
"I fully plan on succumbing to paralysis at some point."
Grim John wrote:
"1d20 + 4 ⇒ (6) + 4 = 10 Paralyzed"

A man of your word I see.


Human Urban Ranger 3 | HP:27/28 | AC:20 FF:18 T:12 | CMD:19 | +4 +5 +5 | Init:+2 Per:+7 Strange Aeons Loot List
Mashiki Malbourne wrote:
A man of your word I see.

I try


F Aasimar (Changeling) Dread 3 [ HP: 10/18 | AC: 19/20| T: 14/15 | FF: 15/16 | CMD: 15/16 | Fort +1 / Ref +6 / Will +4 (+1 vs Abberants, +2 vs Disease)| Init +4 / Percept +7 (Darkvision 60') ]

That should make all of us ladies in the party feel better. :-)


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Human Urban Ranger 3 | HP:27/28 | AC:20 FF:18 T:12 | CMD:19 | +4 +5 +5 | Init:+2 Per:+7 Strange Aeons Loot List

I am enjoying the idea of John slowly cracking under the pressure.

He's a good person at heart, so the memories coming back to him of being a hired thug and hurting people are really bothering him.

He's trapped in a haunted asylum and short on sleep which is contributing to poor mental health.

He's also a pretty mundane guy, so the collection of people he's with as allies: Broom's bendy arms, Des's animated shadow, and scary lady Reine aren't really reassuring.

Now he's paralyzed and facing a corpse-eating undead.


F Aasimar (Changeling) Dread 3 [ HP: 10/18 | AC: 19/20| T: 14/15 | FF: 15/16 | CMD: 15/16 | Fort +1 / Ref +6 / Will +4 (+1 vs Abberants, +2 vs Disease)| Init +4 / Percept +7 (Darkvision 60') ]

Yeah, when you put it that way, I feel bad for the guy.

Don't worry though, I'm sure the Three Crazy Ladies (TM) will take good care of him!

...You know... assuming the corpse-eating undead don't make him a corpse and then eat him.


Female Elf [ HP: 21/21 | AC: 16 (TAC 14, FFAC 12) | CMB: +4, CMD: 15 | Fort: +5, Ref: +4, Will: +5 | Init: +3 | Perception +10, low-light vision ] Reliquarian Occultist 3 [ Speed 30 ft | Spells: 1st 4/4 | True Dev.: 1/1 | Rest. Touch: 6/6 | Implements: T 3/3 D 2/2 | Longbow +6/1d8; Scimitar +4/1d6+1 | Active conditions: none ]

Hey everyone, it's been a while since you've heard from me, hasn't it. I'm doing well and settled in to my new job, but I don't think I'm going to come back to this game. I'm struggling a bit to keep up with the other games that I've stayed in already, it seems like you all have been carrying on fine without me, and to be honest I'd been losing interest in this character mechanically and roleplay-wise for a while. Feel free to keep Miniel in the game as an NPC or have her fade into the background, whichever works better for you. Good luck and happy gaming!

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