Strange Aeons, with GM Pendrak

Game Master karlprosek

To shake off the maddening and wearying limitations of time and space and natural law—to be linked with the vast outside—to come close to the nighted and abysmal secrets of the infinite and the ultimate—surely such a thing was worth the risk of one’s life, soul, and sanity! -- H.P. Lovecraft, The Whisperer in Darkness (1931)

Thank you, GM Pendrak, for starting this campaign.

Combat map
World Anvil campaign page
Ustalav Map
Thrushmoor Map
Loot list


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Paladin: HP 11/11: Init +7: AC 19/11/18: Perception -1: Fort +3, Ref +1, Will + 2; +1 vs spell effects from evil creatures: Resist Fire 3

Do abilities used in the dream, specifically smite evil count as used?


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War
Lorn Tilernos wrote:
Do abilities used in the dream, specifically smite evil count as used?

No, they do not.


Human Urban Ranger 5 | HP:49/49 | AC:20 FF:18 T:12 | CMD:21 | +6 +6 +5 | Init:+2 Per:+9 Stealth:+7 Strange Aeons Loot List

I hope this isn't an entire adventure path of TPK dream sequences


FM Human (Varisian) [ HP: 62/68 | AC: 16 (12 T, 14 F) | CMB: 3, CMD: 15 | F: 8, R: 4, W: 5 | Init: 6 | Percep: 6] Sorcerer (Aberant) 6

With one point of bleed on her we just need one person to survive 2 or 3 rounds and then we win by default! =D

Unless she stops the bleeding I guess, she is a doctor after all. ;P


Male Human (Varisian) [ HP: 10/10 | AC: 16 (12 TAC, 14 FFAC) | CMB: -1, CMD: 11 | Fort: +2, Ref: +2, Will: +4 | Init: +2 | Perception +4 ] Amnesiac Psychic 1 [ Speed 30 ft | Spells: 1st 3/4 | Mystery Initiate: 1/1 | Phrenic Pool: 2/2 | Dark Half: 5/5 | Amnesia Slots: 0/1 | Dagger -1/1d4-1 | Active conditions: none ]

Hm. So Dark Half requires a concentration check to get out of, or else it keeps using up its rounds/day. So how does that work with combat over? Just keep rolling until it ends or runs out?


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War

We will say for this combat, for roleplay purposes, it immediately ends when combat does. For future combats, when combat starts I'll probably have you roll concentration at the outset (and more times if you fail the first), such that when combat ends we know how many rounds it will be before you can cause your dark half to subside.


Male Human (Varisian) [ HP: 10/10 | AC: 16 (12 TAC, 14 FFAC) | CMB: -1, CMD: 11 | Fort: +2, Ref: +2, Will: +4 | Init: +2 | Perception +4 ] Amnesiac Psychic 1 [ Speed 30 ft | Spells: 1st 3/4 | Mystery Initiate: 1/1 | Phrenic Pool: 2/2 | Dark Half: 5/5 | Amnesia Slots: 0/1 | Dagger -1/1d4-1 | Active conditions: none ]

Well, I might not use it every combat, and even if I do it might not need to extend to out of combat. It's not too much of a hassle to just do it in cases where I need to (and preview is awesome). I was mostly just asking if you wanted to rule it ending automatically or still needing to roll. It's a free action and each round is only 6 seconds anyways, barely enough time to catch our breath.

for example, if I were to roll for this time:
DC11 concentration to end Dark Half: 1d20 + 5 ⇒ (7) + 5 = 12
So immediately after combat ends.


Male Human (Chelaxian) Hag-Haunted Spiritualist 2

Harrow wants to heal and also get Shield up and moving.


M Half-Orc Investigator(Questioner)-2 | HP: 14/18 | AC16 T12 FF14 | F+2 R+5 W+3 CMD15 |Init+2, Perception+5/+6v.traps, Darkvision 60' |Inspiration:5/5

I would love to get people up as well, but I'm afraid I've used all my healing for the day. I don't believe any of us have any additional healing potions or anything. Please let me know if I'm incorrect


Human Urban Ranger 5 | HP:49/49 | AC:20 FF:18 T:12 | CMD:21 | +6 +6 +5 | Init:+2 Per:+9 Stealth:+7 Strange Aeons Loot List

we do seem to be a bit short on healing


Male Human (Varisian) [ HP: 10/10 | AC: 16 (12 TAC, 14 FFAC) | CMB: -1, CMD: 11 | Fort: +2, Ref: +2, Will: +4 | Init: +2 | Perception +4 ] Amnesiac Psychic 1 [ Speed 30 ft | Spells: 1st 3/4 | Mystery Initiate: 1/1 | Phrenic Pool: 2/2 | Dark Half: 5/5 | Amnesia Slots: 0/1 | Dagger -1/1d4-1 | Active conditions: none ]

No healing ability at all here.


Paladin: HP 11/11: Init +7: AC 19/11/18: Perception -1: Fort +3, Ref +1, Will + 2; +1 vs spell effects from evil creatures: Resist Fire 3

To be honest I need a heal check in real life so Lorn being knocked out has been pretty convenient :) Sadly Lay on Hands does not come in until 2nd level.


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War

I believe Alico is best suited to doing the main roll on the heal checks. So please give me one for Lorn, John and anyone else who is hurt. Alico can't do a Heal check on himself, but others can try (even the one's that are aiding).


FM Human (Varisian) [ HP: 62/68 | AC: 16 (12 T, 14 F) | CMB: 3, CMD: 15 | F: 8, R: 4, W: 5 | Init: 6 | Percep: 6] Sorcerer (Aberant) 6

8 or 24 hours is a tough question. It feels like we should be trying to get out as quickly as possible, but from a practical/meta perspective, resting 24 hours seems like the right choice.

Mashiki doesn't really care at this point, things seem reasonably safe right now and that is good enough for her. 24 hours would give her time to tidy up more than just the cell that she and Xander were in.


M Half-Orc Investigator(Questioner)-2 | HP: 14/18 | AC16 T12 FF14 | F+2 R+5 W+3 CMD15 |Init+2, Perception+5/+6v.traps, Darkvision 60' |Inspiration:5/5

Agreed. As much as we'd love to run, we need rest time.
And btw, I love that 'broom lady' is tidying up


Male Human (Varisian) [ HP: 10/10 | AC: 16 (12 TAC, 14 FFAC) | CMB: -1, CMD: 11 | Fort: +2, Ref: +2, Will: +4 | Init: +2 | Perception +4 ] Amnesiac Psychic 1 [ Speed 30 ft | Spells: 1st 3/4 | Mystery Initiate: 1/1 | Phrenic Pool: 2/2 | Dark Half: 5/5 | Amnesia Slots: 0/1 | Dagger -1/1d4-1 | Active conditions: none ]

24, sure. Seems safe in here (and Durril'd like as much time as possible to try and anti-amnesia, even if it isn't going to happen).


Male Human (Chelaxian) Hag-Haunted Spiritualist 2

We'll take turns keeping watch and such.


Human Urban Ranger 5 | HP:49/49 | AC:20 FF:18 T:12 | CMD:21 | +6 +6 +5 | Init:+2 Per:+9 Stealth:+7 Strange Aeons Loot List

I'm good either way.

I don't think any amount of rest will really put us back in shape for fighting.

We need to find some magical healing.


Human Urban Ranger 5 | HP:49/49 | AC:20 FF:18 T:12 | CMD:21 | +6 +6 +5 | Init:+2 Per:+9 Stealth:+7 Strange Aeons Loot List

How many hp do we regain for 24 hours rest?


M Half-Orc Investigator(Questioner)-2 | HP: 14/18 | AC16 T12 FF14 | F+2 R+5 W+3 CMD15 |Init+2, Perception+5/+6v.traps, Darkvision 60' |Inspiration:5/5

if Shield needs one, I'll have another CLW available today. I know he's not the only one hurting but I only get 2/day


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Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War

Sorry about the slowdown, had a spill on my bicycle Monday (the day I started a new job, which was fun -- always nice to make a first impression with blood on your jeans and a torn up hand and elbow) and it's been painful to type, but I think I will be able to get going again later today.


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War

Okay, so Lorn/Shield is GM in a War for the Crown game that I'm a player in (actually this campaign was started as part of a deal with him whereby each of us would run a campaign the other wanted and guarantee the other person a seat), and he has been missing as long as he has in this thread over there. I'm hoping he reappears, but for now, we'll need to move on without Lorn/Shield.

If he doesn't reappear I might consider recruiting someone to fill the space (there are several possibilities in that regard), or we might just continue with 5. At any rate, for now he will remain in a strange, waking-coma, a sort of fugue state.


Human Urban Ranger 5 | HP:49/49 | AC:20 FF:18 T:12 | CMD:21 | +6 +6 +5 | Init:+2 Per:+9 Stealth:+7 Strange Aeons Loot List

fine by me.


Male Human (Chelaxian) Hag-Haunted Spiritualist 2

Whatever needs to be done, oh mighty GM


Human Urban Ranger 5 | HP:49/49 | AC:20 FF:18 T:12 | CMD:21 | +6 +6 +5 | Init:+2 Per:+9 Stealth:+7 Strange Aeons Loot List

we are not going to get very far if we have to spend a night resting between each fight.


M Half-Orc Investigator(Questioner)-2 | HP: 14/18 | AC16 T12 FF14 | F+2 R+5 W+3 CMD15 |Init+2, Perception+5/+6v.traps, Darkvision 60' |Inspiration:5/5

I'm thinking of "taking one for the team" as it were and grabbing a level of witch next just so I can get the healing hex. It's not what I planned on, but certainly not the worst thing. The other option is for one of us to grab a cleric level.


Human Urban Ranger 5 | HP:49/49 | AC:20 FF:18 T:12 | CMD:21 | +6 +6 +5 | Init:+2 Per:+9 Stealth:+7 Strange Aeons Loot List

Wow, who knew those things were that dangerous


FM Human (Varisian) [ HP: 62/68 | AC: 16 (12 T, 14 F) | CMB: 3, CMD: 15 | F: 8, R: 4, W: 5 | Init: 6 | Percep: 6] Sorcerer (Aberant) 6

I think the loss of our pally is putting us in a bind, that is both healing and an additional front liner that we lost.

But ultimately the real issue is that we have to find a way to stop the GM from rolling nothing below a 15 and start looking for a way for us to start rolling anything above a 10 =P


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War

Yeah, the high rolls from my end are turning dangerous into deadly. This does seem to be a pretty tough campaign from the outset. It's getting pretty scary now though.


Male Human (Varisian) [ HP: 10/10 | AC: 16 (12 TAC, 14 FFAC) | CMB: -1, CMD: 11 | Fort: +2, Ref: +2, Will: +4 | Init: +2 | Perception +4 ] Amnesiac Psychic 1 [ Speed 30 ft | Spells: 1st 3/4 | Mystery Initiate: 1/1 | Phrenic Pool: 2/2 | Dark Half: 5/5 | Amnesia Slots: 0/1 | Dagger -1/1d4-1 | Active conditions: none ]

I thought we were agreeing to not go out and look blindly through a bunch of rooms where we knew there were going to be hostiles. Whatever happened to that?


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War

I didn't realize that resting for another 24 hours, or just generally stopping exploring, was the consensus, and if it was I'm sorry I missed it.


Male Human (Varisian) [ HP: 10/10 | AC: 16 (12 TAC, 14 FFAC) | CMB: -1, CMD: 11 | Fort: +2, Ref: +2, Will: +4 | Init: +2 | Perception +4 ] Amnesiac Psychic 1 [ Speed 30 ft | Spells: 1st 3/4 | Mystery Initiate: 1/1 | Phrenic Pool: 2/2 | Dark Half: 5/5 | Amnesia Slots: 0/1 | Dagger -1/1d4-1 | Active conditions: none ]

To be fair, I don't think we'd had enough discussion about it to come up with a consensus yet. Downsides of PbP, I guess.


Human Urban Ranger 5 | HP:49/49 | AC:20 FF:18 T:12 | CMD:21 | +6 +6 +5 | Init:+2 Per:+9 Stealth:+7 Strange Aeons Loot List

Maybe not the best idea after all.


FM Human (Varisian) [ HP: 62/68 | AC: 16 (12 T, 14 F) | CMB: 3, CMD: 15 | F: 8, R: 4, W: 5 | Init: 6 | Percep: 6] Sorcerer (Aberant) 6

Sadness. The number generator got our hopes up and then expertly dashed them.

Maybe Mashiki will wake up and find that it was all just a nightmarish dream?


Human Urban Ranger 5 | HP:49/49 | AC:20 FF:18 T:12 | CMD:21 | +6 +6 +5 | Init:+2 Per:+9 Stealth:+7 Strange Aeons Loot List

I added a link to google spreadsheet with a list of the items we've found to my character profile.


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War

We have reached a point of safety, for a moment, or we soon will. However, the party is now down two characters and one player. I would like to remedy that, because as you've seen, this Adventure Path is rough in the early going.

I'm thinking of recruiting another person, and letting theasl (Durril's player) make a new character, if he is interested in continuing to play with us. You would meet both soon, during the next section.

What do you guys think?


Male Human (Chelaxian) Hag-Haunted Spiritualist 2

Sounds good to me. If Durril's player is still with us let him roll up another victim - I mean character X)


Human Urban Ranger 5 | HP:49/49 | AC:20 FF:18 T:12 | CMD:21 | +6 +6 +5 | Init:+2 Per:+9 Stealth:+7 Strange Aeons Loot List

It would seem like a good time if we are going to meet others trapped in the asylum.

TBH, This morning I thought we'd all be rolling up new characters.

Any group starting off is hard without some healing crutch to begin with.


Male Human (Varisian) [ HP: 10/10 | AC: 16 (12 TAC, 14 FFAC) | CMB: -1, CMD: 11 | Fort: +2, Ref: +2, Will: +4 | Init: +2 | Perception +4 ] Amnesiac Psychic 1 [ Speed 30 ft | Spells: 1st 3/4 | Mystery Initiate: 1/1 | Phrenic Pool: 2/2 | Dark Half: 5/5 | Amnesia Slots: 0/1 | Dagger -1/1d4-1 | Active conditions: none ]

would definitely roll up a healer if allowed. healbot even!


Human Urban Ranger 5 | HP:49/49 | AC:20 FF:18 T:12 | CMD:21 | +6 +6 +5 | Init:+2 Per:+9 Stealth:+7 Strange Aeons Loot List

Maybe an Occultist with conjuration as a starting implement if you want an occult class?

That way you can shift your focus to something else as we gain levels and need less of a crutch.


FM Human (Varisian) [ HP: 62/68 | AC: 16 (12 T, 14 F) | CMB: 3, CMD: 15 | F: 8, R: 4, W: 5 | Init: 6 | Percep: 6] Sorcerer (Aberant) 6

That was unfortunate, I was looking forward to seeing a psychic in play.


M Half-Orc Investigator(Questioner)-2 | HP: 14/18 | AC16 T12 FF14 | F+2 R+5 W+3 CMD15 |Init+2, Perception+5/+6v.traps, Darkvision 60' |Inspiration:5/5

glad you're still in Durril. Really thought I was joining you and that we'd all be dead.
Agree, we could use another player.
And thanks for the spreadsheet, Grimm


Human Urban Ranger 5 | HP:49/49 | AC:20 FF:18 T:12 | CMD:21 | +6 +6 +5 | Init:+2 Per:+9 Stealth:+7 Strange Aeons Loot List

I don't know if I've ever really encountered dopplegangers in pathfinder or D&D before, but they're definitely nasty for a first level encounter.


Male Human (Varisian) [ HP: 10/10 | AC: 16 (12 TAC, 14 FFAC) | CMB: -1, CMD: 11 | Fort: +2, Ref: +2, Will: +4 | Init: +2 | Perception +4 ] Amnesiac Psychic 1 [ Speed 30 ft | Spells: 1st 3/4 | Mystery Initiate: 1/1 | Phrenic Pool: 2/2 | Dark Half: 5/5 | Amnesia Slots: 0/1 | Dagger -1/1d4-1 | Active conditions: none ]

I dunno. The last time I played Strange Aeons, we crushed the first two doppelganger fights (the only encounters we faced before the game died) without any problems - though to be fair, we did have a monk, which made the first fight pretty trivial. It's mostly the RNG - if we had better rolls, we might not have even taken damage.


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War
Durril Dragiale wrote:
would definitely roll up a healer if allowed. healbot even!

Feel free to do so, if that's what you want to play. Once you're settled on what you'll be making as a replacement, I'll open the recruitment back up and try to find a sixth. I'm guessing that if Durril is making a healer then we'll want a front-line bruiser of some kind, preferably high-strength with a 2-handed weapon: barbarian, cavalier, fighter, another paladin, etc.


M Half-Orc Investigator(Questioner)-2 | HP: 14/18 | AC16 T12 FF14 | F+2 R+5 W+3 CMD15 |Init+2, Perception+5/+6v.traps, Darkvision 60' |Inspiration:5/5

don't feel like you have to make a healbot. I'm still thinking about increasing my healing capability. Though it wouldn't hurt if you had someone who could add in a few healing spells as well


Male Human (Varisian) [ HP: 10/10 | AC: 16 (12 TAC, 14 FFAC) | CMB: -1, CMD: 11 | Fort: +2, Ref: +2, Will: +4 | Init: +2 | Perception +4 ] Amnesiac Psychic 1 [ Speed 30 ft | Spells: 1st 3/4 | Mystery Initiate: 1/1 | Phrenic Pool: 2/2 | Dark Half: 5/5 | Amnesia Slots: 0/1 | Dagger -1/1d4-1 | Active conditions: none ]

Hmm, looking at John's suggestion, I haven't played an occultist before, so it could be interesting. Looking at reliquarian archetype combined with True Devotion campaign trait, not sure about race and deity and other details yet. Probably simple archery + healing to start, then it can shift as I become more familiar with it. Background-wise, I'd like to include something of a link to Durril, which would probably mean a link to the University of Lepidstadt (and of course then potentially Xander), but that's all still very much up in the air.

Well, that or a life oracle. I've got one originally built for Carrion Crown that I could convert relatively painlessly (minus background, which would have to be completely redone).

What do you all think?


Human Urban Ranger 5 | HP:49/49 | AC:20 FF:18 T:12 | CMD:21 | +6 +6 +5 | Init:+2 Per:+9 Stealth:+7 Strange Aeons Loot List

Up to you (obviously), but the advantage to the occultist is that it seems like you could shift focus during your career if you got tired of the conjuration implement.

I never really like summoning as an ability in games, so I've never paid that much attention to the conjuration implement.

I've never played one of them either, so this is just theory from me, not practical experience.


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War

I went ahead and renewed the recruitment thread, hopefully we'll have some good candidates.


FM Human (Varisian) [ HP: 62/68 | AC: 16 (12 T, 14 F) | CMB: 3, CMD: 15 | F: 8, R: 4, W: 5 | Init: 6 | Percep: 6] Sorcerer (Aberant) 6

There is a comatose pally back in the furnace room that is waiting for a new soul to breath life back into him ;)

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