Strange Aeons, with GM Pendrak

Game Master karlprosek

To shake off the maddening and wearying limitations of time and space and natural law—to be linked with the vast outside—to come close to the nighted and abysmal secrets of the infinite and the ultimate—surely such a thing was worth the risk of one’s life, soul, and sanity! -- H.P. Lovecraft, The Whisperer in Darkness (1931)

Encounter Map
The Sellen Passage
World Anvil campaign page
Current Loot List | Old loot list for reference only


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Human Urban Ranger 5 | HP:49/49 | AC:20 FF:18 T:12 | CMD:21 | +6 +6 +5 | Init:+2 Per:+9 Stealth:+7 Strange Aeons Loot List

it's a puppy

maybe


FM Human (Varisian) [ HP: 47/68 | AC: 16 (12 T, 14 F) | CMB: 3, CMD: 15 | F: 8, R: 4, W: 5 | Init: 6 | Percep: 6] Sorcerer (Aberant) 6

It hasn't occurred to him yet that it isn't just the people that can be treacherous, but in fact nothing can be trusted ;)


This is fun. I could be like 'you walk into a room full of your favorite food, with invisible servants to rub your shoulders and massage your feet' and you guys would be like 'maybe we shouldn't go in there.' I love this game.

That said, you don't often see puppies in asylums full of Lovecraftian horrors. Or maybe that's exactly what I'd say if I was just messing with you! :D


F Aasimar (Changeling) Dread 7 [ HP: 44/44| AC: 23 (26) | T: 17 (20)| FF: 16 | CMD: 22 (25) | Fort +4 (+7)/ Ref +12 (+15)/ Will +8 (+11) (+1 vs aberrations, +2 vs Disease)| Init +6 / Perception +11 (Darkvision 60') ]

It's too bad that Reine can't tell who's being affected by her Aura of Fear. By RAW, it only affects enemies, but she doesn't automatically know someone's an enemy just because they act nervous around her (well, unless she knows they should normally be immune to fear, I suppose) - witness...er... pretty much the whole party as an example. :-)


F Aasimar (Changeling) Dread 7 [ HP: 44/44| AC: 23 (26) | T: 17 (20)| FF: 16 | CMD: 22 (25) | Fort +4 (+7)/ Ref +12 (+15)/ Will +8 (+11) (+1 vs aberrations, +2 vs Disease)| Init +6 / Perception +11 (Darkvision 60') ]

"Nipper," eh? Yeah, that's not gonna come back to bite us... ;-)


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FM Human (Varisian) [ HP: 47/68 | AC: 16 (12 T, 14 F) | CMB: 3, CMD: 15 | F: 8, R: 4, W: 5 | Init: 6 | Percep: 6] Sorcerer (Aberant) 6

Or maybe Mr. Nippy might be more fun.


Desdemona:
fetchling summoner (shadow caller/paracosmist) 5 HPs:38/41 - AC@&: 18|13|16 - Fort:+2@ | Ref:+4@ | Will:+3*@ - Per:+0, Init:+3, CMD:16 *+2 saves vs fear/emotion, @+2 in reach of eidolon, &50% miss in dim light.
Itzaldeimos:
shadow eidolon 6 HPs43/43, AC22|19|19 (cold/electric res 10), F+2, R+6 (evasion), W+4*, Per+9, Init+2, CMD21, *Persistent eidolon: +4 vs ench(compulsion) or spells that take eidolon away from summoner

Sorry I'm late, folks. Working from home is proving more stressful than I'd thought. I'll try and get caught up now.


F Aasimar (Changeling) Dread 7 [ HP: 44/44| AC: 23 (26) | T: 17 (20)| FF: 16 | CMD: 22 (25) | Fort +4 (+7)/ Ref +12 (+15)/ Will +8 (+11) (+1 vs aberrations, +2 vs Disease)| Init +6 / Perception +11 (Darkvision 60') ]

I updated the map based on my best interpretation of everyone's described actions to this point.Feel free to correct if I misread.

Probable considerations to keep in mind:

John went unconscious, so Red Destiny is probably on the ground where he fell down (the square "SW" of his current position.

Des woke John up - he didn't make his save. Which means he's not automatically immune to the sleepy-smoke if he goes back in there again.

This should be fun! :-)


FM Human (Varisian) [ HP: 47/68 | AC: 16 (12 T, 14 F) | CMB: 3, CMD: 15 | F: 8, R: 4, W: 5 | Init: 6 | Percep: 6] Sorcerer (Aberant) 6

Hahaha

Are we really being fought to a standstill by a thing doing nothing but lying passively in bed spewing smoke? Does it even know we are trying to do anything to it yet? =P


F Aasimar (Changeling) Dread 7 [ HP: 44/44| AC: 23 (26) | T: 17 (20)| FF: 16 | CMD: 22 (25) | Fort +4 (+7)/ Ref +12 (+15)/ Will +8 (+11) (+1 vs aberrations, +2 vs Disease)| Init +6 / Perception +11 (Darkvision 60') ]

I suspect the Shadow left a mark, but yeah, we're definitely doing a well-choreographed 3-Stooges +1 routine here. :D


I love this guy.


Human Urban Ranger 5 | HP:49/49 | AC:20 FF:18 T:12 | CMD:21 | +6 +6 +5 | Init:+2 Per:+9 Stealth:+7 Strange Aeons Loot List

If I hadn't worked so hard to boost John's Will save, this wouldn't be that frustrating.


F Aasimar (Changeling) Dread 7 [ HP: 44/44| AC: 23 (26) | T: 17 (20)| FF: 16 | CMD: 22 (25) | Fort +4 (+7)/ Ref +12 (+15)/ Will +8 (+11) (+1 vs aberrations, +2 vs Disease)| Init +6 / Perception +11 (Darkvision 60') ]

Pretty sure the Shadow didn't need to save anyway, and the failed Will save from Des was actually for Des, as she stated that she was venturing further into the smoke to find Reine.


FM Human (Varisian) [ HP: 47/68 | AC: 16 (12 T, 14 F) | CMB: 3, CMD: 15 | F: 8, R: 4, W: 5 | Init: 6 | Percep: 6] Sorcerer (Aberant) 6

John has the highest will save in the group. The dice just aren't going our way.


F Aasimar (Changeling) Dread 7 [ HP: 44/44| AC: 23 (26) | T: 17 (20)| FF: 16 | CMD: 22 (25) | Fort +4 (+7)/ Ref +12 (+15)/ Will +8 (+11) (+1 vs aberrations, +2 vs Disease)| Init +6 / Perception +11 (Darkvision 60') ]

I'm not sure if we even have the capability to do so, but if we do, I feel like a night spent in the chapel, resting up, might be a good idea before taking on the next level.

Then again, I suppose Reine is the only one missing more than a hit point or two, and she has a couple of CLW potions that can take care of that. I probably overstated when I said the "group was battered."

That said, she only has 3 PP left, and 2 uses of Lingering Touch.

How is everyone else for expendables?


FM Human (Varisian) [ HP: 47/68 | AC: 16 (12 T, 14 F) | CMB: 3, CMD: 15 | F: 8, R: 4, W: 5 | Init: 6 | Percep: 6] Sorcerer (Aberant) 6

Broom has 2 acid rays, 2 shocking grasps and unlimited acid splash.

She has no concept of how much power she has left and isn't hurt right now so she will happily go along with whatever everyone else does.


Human Urban Ranger 5 | HP:49/49 | AC:20 FF:18 T:12 | CMD:21 | +6 +6 +5 | Init:+2 Per:+9 Stealth:+7 Strange Aeons Loot List

I'd rather finish them before I turn into a ghoul.

We could probably strong arm the doctor that sent us this way for some healing.


Human Urban Ranger 5 | HP:49/49 | AC:20 FF:18 T:12 | CMD:21 | +6 +6 +5 | Init:+2 Per:+9 Stealth:+7 Strange Aeons Loot List

I'm good with retreating to heal up and regain spells if that's what we need to do.

I don't want to get us too over-extended.


Desdemona:
fetchling summoner (shadow caller/paracosmist) 5 HPs:38/41 - AC@&: 18|13|16 - Fort:+2@ | Ref:+4@ | Will:+3*@ - Per:+0, Init:+3, CMD:16 *+2 saves vs fear/emotion, @+2 in reach of eidolon, &50% miss in dim light.
Itzaldeimos:
shadow eidolon 6 HPs43/43, AC22|19|19 (cold/electric res 10), F+2, R+6 (evasion), W+4*, Per+9, Init+2, CMD21, *Persistent eidolon: +4 vs ench(compulsion) or spells that take eidolon away from summoner

I don't mind, either way. Maybe we should attempt to hear what they're talking about first, though? Des can send the shadow, if the dicebot gods aren't still angry. Also: If we leave, it may be more fortified when we come back.


F Aasimar (Changeling) Dread 7 [ HP: 44/44| AC: 23 (26) | T: 17 (20)| FF: 16 | CMD: 22 (25) | Fort +4 (+7)/ Ref +12 (+15)/ Will +8 (+11) (+1 vs aberrations, +2 vs Disease)| Init +6 / Perception +11 (Darkvision 60') ]

After the potion, I think we're down a total of 3 hit points between us. And we have at least one fight's worth of expendable magic. Two would be pushing it. Three would likely get us killed. If we run into the Tatterman...? Dunno.

If we can get back to the Chapel, resting gets us refilled on spells/abilities. But it doesn't heal us (unless Winter does it - though we don't know that yet), and risks John getting weaker from Ghoul Fever (which we technically don't know about yet, either).

If we had a better idea of what is up there, it'd be easier to make an intelligent decision.

So, yeah, if Des is willing/able to send the Shadow up to look/listen, that might be a good place to start.


I see 1 rest, 1 whatever, and 2 shadow scouts ahead, so I'm going with that.


FM Human (Varisian) [ HP: 47/68 | AC: 16 (12 T, 14 F) | CMB: 3, CMD: 15 | F: 8, R: 4, W: 5 | Init: 6 | Percep: 6] Sorcerer (Aberant) 6

Its amusingly appropriate that Broom keeps rolling so low in initiative reflecting her reluctance to actually get into a fight.


F Aasimar (Changeling) Dread 7 [ HP: 44/44| AC: 23 (26) | T: 17 (20)| FF: 16 | CMD: 22 (25) | Fort +4 (+7)/ Ref +12 (+15)/ Will +8 (+11) (+1 vs aberrations, +2 vs Disease)| Init +6 / Perception +11 (Darkvision 60') ]

Indeed. :-) Whereas Reine... seems to be the opposite.


Desdemona:
fetchling summoner (shadow caller/paracosmist) 5 HPs:38/41 - AC@&: 18|13|16 - Fort:+2@ | Ref:+4@ | Will:+3*@ - Per:+0, Init:+3, CMD:16 *+2 saves vs fear/emotion, @+2 in reach of eidolon, &50% miss in dim light.
Itzaldeimos:
shadow eidolon 6 HPs43/43, AC22|19|19 (cold/electric res 10), F+2, R+6 (evasion), W+4*, Per+9, Init+2, CMD21, *Persistent eidolon: +4 vs ench(compulsion) or spells that take eidolon away from summoner
Reine de Colère wrote:
Desdemona Elisabeth wrote:
Des will ready an acid splash, and the shadow will move up by John and Reine (if there's room) so it can take a reach AOO on whoever approaches, then full attack on its turn. If there isn't room, I guess it'll just stay behind Reine and John and attack from there.
If it was on the steps in front of John and Reine, I think the AoO would work. I don't know what the rules are for whether the shadow takes up space or not. Would Des have to 5' South to make room for the Shadow behind Reine if it can't be on the steps in front of her?

Technically I think the shadow does take up a space (M), though it can compress to a much smaller size to simulate being able to go through cracks. I guess the shadow can be in front of Reine? Just in case. Though then she might have wasted her special power?

Hopefully it's not that conspicuous, what with everything else to distract the apostles, that her shadow is stretching up the stairs, rather than wherever everyone else's shadow is.


F Aasimar (Changeling) Dread 7 [ HP: 44/44| AC: 23 (26) | T: 17 (20)| FF: 16 | CMD: 22 (25) | Fort +4 (+7)/ Ref +12 (+15)/ Will +8 (+11) (+1 vs aberrations, +2 vs Disease)| Init +6 / Perception +11 (Darkvision 60') ]

Reine's special power runs for 3 minutes. If we don't fight these guys before then, it's "wasted," regardless of where the Shadow stands. If it turns out that they need to fight, I'm sure either or both of them can maneuver around one another.


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F Aasimar (Changeling) Dread 7 [ HP: 44/44| AC: 23 (26) | T: 17 (20)| FF: 16 | CMD: 22 (25) | Fort +4 (+7)/ Ref +12 (+15)/ Will +8 (+11) (+1 vs aberrations, +2 vs Disease)| Init +6 / Perception +11 (Darkvision 60') ]

Can I just take a moment to appreciate Broom for her faith and optimism?

She just saw Reine and John (in particular) struggle to defeat a single unconscious person who wasn't even standing up, much less fighting back.

The very next fight that starts (one she thinks isn't necessarily one we should be fighting, even), and she's absolutely confident that Reine and John are more than capable of taking out 5 opponents who are actually awake and carrying weapons.

I like Broom. :-)


F Aasimar (Changeling) Dread 7 [ HP: 44/44| AC: 23 (26) | T: 17 (20)| FF: 16 | CMD: 22 (25) | Fort +4 (+7)/ Ref +12 (+15)/ Will +8 (+11) (+1 vs aberrations, +2 vs Disease)| Init +6 / Perception +11 (Darkvision 60') ]

Sorry John, Reine just made you a liar.


I know you're all busy and may or may not like the Eberron setting, but if you're interested, I have a recruitment thread for an Eberron conversion of Waterdeep: Dragon Heist here on the boards. Throneport: The Heist.

People have been discussing concepts for a few days but are just now making sheets. Feel free to drop by if you have time and would like to play.


F Aasimar (Changeling) Dread 7 [ HP: 44/44| AC: 23 (26) | T: 17 (20)| FF: 16 | CMD: 22 (25) | Fort +4 (+7)/ Ref +12 (+15)/ Will +8 (+11) (+1 vs aberrations, +2 vs Disease)| Init +6 / Perception +11 (Darkvision 60') ]

Tempting... I have a version of Patrick Jane I've (mostly) built that I'm hoping to play at some point, but I built him in 5e, and don't really want to put in the week it would take me to rebuild him in PF. Also, since I'm actually able to talk without coughing up a lung, my clients all seem to want my time, all of a sudden, so less gaming time is available. :-)


F Aasimar (Changeling) Dread 7 [ HP: 44/44| AC: 23 (26) | T: 17 (20)| FF: 16 | CMD: 22 (25) | Fort +4 (+7)/ Ref +12 (+15)/ Will +8 (+11) (+1 vs aberrations, +2 vs Disease)| Init +6 / Perception +11 (Darkvision 60') ]

Also, kudos to John. Because it's never a bad time to reference Firefly!


FM Human (Varisian) [ HP: 47/68 | AC: 16 (12 T, 14 F) | CMB: 3, CMD: 15 | F: 8, R: 4, W: 5 | Init: 6 | Percep: 6] Sorcerer (Aberant) 6

John is at -9, right?

Yeah, things with constrict or constrict like abilities are always nasty.
But don't worry, Broom is tanking her now!


F Aasimar (Changeling) Dread 7 [ HP: 44/44| AC: 23 (26) | T: 17 (20)| FF: 16 | CMD: 22 (25) | Fort +4 (+7)/ Ref +12 (+15)/ Will +8 (+11) (+1 vs aberrations, +2 vs Disease)| Init +6 / Perception +11 (Darkvision 60') ]

Broom will buy us a round, then. :-) Hopefully Reine and the Shadow can take the old lady down fast enough...

Can Des do anything to help John stabilize? Grappled folks Threaten, but don't actually get AoOs, so she could slip by them...


FM Human (Varisian) [ HP: 47/68 | AC: 16 (12 T, 14 F) | CMB: 3, CMD: 15 | F: 8, R: 4, W: 5 | Init: 6 | Percep: 6] Sorcerer (Aberant) 6

Broom has at least 3 rounds of distraction in her =)


F Aasimar (Changeling) Dread 7 [ HP: 44/44| AC: 23 (26) | T: 17 (20)| FF: 16 | CMD: 22 (25) | Fort +4 (+7)/ Ref +12 (+15)/ Will +8 (+11) (+1 vs aberrations, +2 vs Disease)| Init +6 / Perception +11 (Darkvision 60') ]

I hope we won't need 3 rounds!

Especially since, judging by the damage rolls, the old lady does an average of 17.5 damage per Grapple check, and can do two of them a round once she's got you in her grasp.

This is one dangerous old lady!

Reine already has issues with hags... :-)


FM Human (Varisian) [ HP: 47/68 | AC: 16 (12 T, 14 F) | CMB: 3, CMD: 15 | F: 8, R: 4, W: 5 | Init: 6 | Percep: 6] Sorcerer (Aberant) 6

I am curious if this is an old lady with some curious class/archetype/feat combo, or a creature in disguise.


F Aasimar (Changeling) Dread 7 [ HP: 44/44| AC: 23 (26) | T: 17 (20)| FF: 16 | CMD: 22 (25) | Fort +4 (+7)/ Ref +12 (+15)/ Will +8 (+11) (+1 vs aberrations, +2 vs Disease)| Init +6 / Perception +11 (Darkvision 60') ]

My suspicion is that it's the former. But it wouldn't surprise me at all if it turns out to be the latter. You never can tell with Paizo mods...


FM Human (Varisian) [ HP: 47/68 | AC: 16 (12 T, 14 F) | CMB: 3, CMD: 15 | F: 8, R: 4, W: 5 | Init: 6 | Percep: 6] Sorcerer (Aberant) 6

Did we miss Reine's action?
Grapple lady went, then Broom, Des and Shadow, then Grapple lady again.

Also (just checking because the situation has become dire) the shadow's attack is ghost touch right? I suspect grapple lady's AC is mostly dodge, but she might have a point of natural armour (amulet maybe?) that the shadow can ignore?

And just wanted to mention that I think Reine can 5' and get flank with Broom?

Is there any way we can get John back up? Maybe start feeding him potions while grapple lady is grappling the rest of us?

Lets see how many times the forums will let me edit a post.
So it looks like I have a powerful healing item, but for some reason I am not wearing it. There is a healing talisman that casts a cure critical when you drop below half health. It is worn in the neck slot, but I have it listed as being in my pack but if someone wants to grab it, it might make all the difference.

PS: Kudos for upping the creepy factor with the lullaby.;)


F Aasimar (Changeling) Dread 7 [ HP: 44/44| AC: 23 (26) | T: 17 (20)| FF: 16 | CMD: 22 (25) | Fort +4 (+7)/ Ref +12 (+15)/ Will +8 (+11) (+1 vs aberrations, +2 vs Disease)| Init +6 / Perception +11 (Darkvision 60') ]

Reine goes right after GL in the init order, and I usually wait for Karl to post GL's action prior to posting. I posted my turn prior to her acting last time, because I thought she'd be dead. Reine took out Goon #3.

Oops.

Is Enlarge Person dismissable?


FM Human (Varisian) [ HP: 47/68 | AC: 16 (12 T, 14 F) | CMB: 3, CMD: 15 | F: 8, R: 4, W: 5 | Init: 6 | Percep: 6] Sorcerer (Aberant) 6

I didn't realize that you were dex based! I might have messed you up =(
I don't think a 12 would have hit, but Broom's last act will be to dismiss it.


F Aasimar (Changeling) Dread 7 [ HP: 44/44| AC: 23 (26) | T: 17 (20)| FF: 16 | CMD: 22 (25) | Fort +4 (+7)/ Ref +12 (+15)/ Will +8 (+11) (+1 vs aberrations, +2 vs Disease)| Init +6 / Perception +11 (Darkvision 60') ]

A 12 wouldn't have hit. A 14 (with flanking) probably wouldn't have, either.

And no worries! Broom wouldn't have known. This is how our characters get to know each-other. :-) The -2 isn't hurting all that badly, and the CMD is actually better with the size bonus, I think. I'm just using it as an excuse for her fumbling, and fluff as she's never been big before.

If/when GL gets her hands on Reine, it's gonna be ugly, very quickly. She's definitely a glass cannon. And a +1/-1 isn't going to make a huge difference vs a +14 to grapple checks!


FM Human (Varisian) [ HP: 47/68 | AC: 16 (12 T, 14 F) | CMB: 3, CMD: 15 | F: 8, R: 4, W: 5 | Init: 6 | Percep: 6] Sorcerer (Aberant) 6

Yes, it will all come down to your aura and her saves when she turns her attention to you.

Fortunately for now my unusual build is keeping me alive. Its actually good that she went after me as I don't have any spells left so she is kind of wasting her time =)

On the other hand, I really wish there wasn't that part where we had to climb the rope which caused me to lose my servant. I could have been using my unseen friend for important stuff right now =(

I just noticed that I ended up pinned so I don't think I could have been a flanker anyway.

And I also learned that she shadow's attack isn't actually like an incorporeal attack which is too bad. Grapple Lady seems to have a pretty good AC which she doesn't lose while grappling.


Human Urban Ranger 5 | HP:49/49 | AC:20 FF:18 T:12 | CMD:21 | +6 +6 +5 | Init:+2 Per:+9 Stealth:+7 Strange Aeons Loot List

Tough lady.

I just wasn't playing John as a guy who would throw the first punch at someone's grandmother.


F Aasimar (Changeling) Dread 7 [ HP: 44/44| AC: 23 (26) | T: 17 (20)| FF: 16 | CMD: 22 (25) | Fort +4 (+7)/ Ref +12 (+15)/ Will +8 (+11) (+1 vs aberrations, +2 vs Disease)| Init +6 / Perception +11 (Darkvision 60') ]

I totally get that, and respect it. It's role-play, not "resource management," after all (though, admittedly, Pathfinder is kinda "can't have one without the other"). :-)

Reine, on the other hand, is more likely to consider an old lady a threat than most people. It's a "family issues" thing. :)


Unfortunately for John, there's a penalty to the Stabilize check equal to the PC's negative HP. So the target number was really 20.

However, magical healing automatically stabilizes someone. The Talisman of Healing Power packs a pretty good punch, but even if it doesn't bring John up to positive HP he'll still be stable.


FM Human (Varisian) [ HP: 47/68 | AC: 16 (12 T, 14 F) | CMB: 3, CMD: 15 | F: 8, R: 4, W: 5 | Init: 6 | Percep: 6] Sorcerer (Aberant) 6

I think its safe to say Broom is also reluctant to start fights.


F Aasimar (Changeling) Dread 7 [ HP: 44/44| AC: 23 (26) | T: 17 (20)| FF: 16 | CMD: 22 (25) | Fort +4 (+7)/ Ref +12 (+15)/ Will +8 (+11) (+1 vs aberrations, +2 vs Disease)| Init +6 / Perception +11 (Darkvision 60') ]

Sadly, "Moving out of more than one square threatened by the same opponent in the same round doesn’t count as more than one opportunity for that opponent."

SRD - AoOs


Desdemona:
fetchling summoner (shadow caller/paracosmist) 5 HPs:38/41 - AC@&: 18|13|16 - Fort:+2@ | Ref:+4@ | Will:+3*@ - Per:+0, Init:+3, CMD:16 *+2 saves vs fear/emotion, @+2 in reach of eidolon, &50% miss in dim light.
Itzaldeimos:
shadow eidolon 6 HPs43/43, AC22|19|19 (cold/electric res 10), F+2, R+6 (evasion), W+4*, Per+9, Init+2, CMD21, *Persistent eidolon: +4 vs ench(compulsion) or spells that take eidolon away from summoner

Sigh. I was afraid of that. And the good rolls were only on the hypothetical AOOs. XD The Dicebot Knows.

Hang in there, Broom! Reine is on the wayyyyy!


FM Human (Varisian) [ HP: 47/68 | AC: 16 (12 T, 14 F) | CMB: 3, CMD: 15 | F: 8, R: 4, W: 5 | Init: 6 | Percep: 6] Sorcerer (Aberant) 6

Was getting ready for Nipper to save the day.


F Aasimar (Changeling) Dread 7 [ HP: 44/44| AC: 23 (26) | T: 17 (20)| FF: 16 | CMD: 22 (25) | Fort +4 (+7)/ Ref +12 (+15)/ Will +8 (+11) (+1 vs aberrations, +2 vs Disease)| Init +6 / Perception +11 (Darkvision 60') ]

Nipper will probably eat us once she drops us all. :p


Holy crap I forgot about Nipper. That's... damn, that's a missed opportunity.

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