Strange Aeons, with GM Pendrak

Game Master karlprosek

To shake off the maddening and wearying limitations of time and space and natural law—to be linked with the vast outside—to come close to the nighted and abysmal secrets of the infinite and the ultimate—surely such a thing was worth the risk of one’s life, soul, and sanity! -- H.P. Lovecraft, The Whisperer in Darkness (1931)

Encounter Map
The Sellen Passage
World Anvil campaign page
Current Loot List | Old loot list for reference only


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Sorry this week has been unexpectedly heavy at work. I'm planning on posting tomorrow.


FM Human (Varisian) [ HP: 47/68 | AC: 16 (12 T, 14 F) | CMB: 3, CMD: 15 | F: 8, R: 4, W: 5 | Init: 6 | Percep: 6] Sorcerer (Aberant) 6

Someone else might want to investigate the wall since you know if Broom does it it's just going to get fixed up.


F Aasimar (Changeling) Dread 7 [ HP: 44/44| AC: 23 (26) | T: 17 (20)| FF: 16 | CMD: 22 (25) | Fort +4 (+7)/ Ref +12 (+15)/ Will +8 (+11) (+1 vs aberrations, +2 vs Disease)| Init +6 / Perception +11 (Darkvision 60') ]

Holy crap! How do I miss 25 posts?


Sometimes the boards just decide to stop notifying me when threads get updated. It seems random, though I'm sure there's some kind of underlying gremlin code reason.


FM Human (Varisian) [ HP: 47/68 | AC: 16 (12 T, 14 F) | CMB: 3, CMD: 15 | F: 8, R: 4, W: 5 | Init: 6 | Percep: 6] Sorcerer (Aberant) 6

If REine wanted to be in Broom's spot, she would step out of the way for her.


Desdemona:
fetchling summoner (shadow caller/paracosmist) 5 HPs:38/41 - AC@&: 18|13|16 - Fort:+2@ | Ref:+4@ | Will:+3*@ - Per:+0, Init:+3, CMD:16 *+2 saves vs fear/emotion, @+2 in reach of eidolon, &50% miss in dim light.
Itzaldeimos:
shadow eidolon 6 HPs43/43, AC22|19|19 (cold/electric res 10), F+2, R+6 (evasion), W+4*, Per+9, Init+2, CMD21, *Persistent eidolon: +4 vs ench(compulsion) or spells that take eidolon away from summoner

Please bot Des and shadow for me, not sure how long yet. Arm is painful atm. Des will AA John's AC with the roll from last rnd and shadow will step up and slam/bite/claw/claw from 10' over the others' heads.


Desdemona:
fetchling summoner (shadow caller/paracosmist) 5 HPs:38/41 - AC@&: 18|13|16 - Fort:+2@ | Ref:+4@ | Will:+3*@ - Per:+0, Init:+3, CMD:16 *+2 saves vs fear/emotion, @+2 in reach of eidolon, &50% miss in dim light.
Itzaldeimos:
shadow eidolon 6 HPs43/43, AC22|19|19 (cold/electric res 10), F+2, R+6 (evasion), W+4*, Per+9, Init+2, CMD21, *Persistent eidolon: +4 vs ench(compulsion) or spells that take eidolon away from summoner

The shadow is a langolier now XD XD XD I don't make the rules

Love it! Picturing the shreds of ghost and the ripping sounds


Desdemona:
fetchling summoner (shadow caller/paracosmist) 5 HPs:38/41 - AC@&: 18|13|16 - Fort:+2@ | Ref:+4@ | Will:+3*@ - Per:+0, Init:+3, CMD:16 *+2 saves vs fear/emotion, @+2 in reach of eidolon, &50% miss in dim light.
Itzaldeimos:
shadow eidolon 6 HPs43/43, AC22|19|19 (cold/electric res 10), F+2, R+6 (evasion), W+4*, Per+9, Init+2, CMD21, *Persistent eidolon: +4 vs ench(compulsion) or spells that take eidolon away from summoner

were the claws crits, DM?


Desdemona Elisabeth wrote:

The shadow is a langolier now XD XD XD I don't make the rules

Love it! Picturing the shreds of ghost and the ripping sounds

The langoliers? Now that's a name I haven't heard in a long time. :)

Desdemona Elisabeth wrote:
were the claws crits, DM?

Whoa, I totally missed that those were 20s. The first one definitely is, let me roll to see about the second one.

1d20 + 7 ⇒ (11) + 7 = 18

Second one's not. Dmg 2: 1d6 + 4 ⇒ (4) + 4 = 8

8 more damage puts it juuuuust short of going down. It would run if it could.


FM Human (Varisian) [ HP: 47/68 | AC: 16 (12 T, 14 F) | CMB: 3, CMD: 15 | F: 8, R: 4, W: 5 | Init: 6 | Percep: 6] Sorcerer (Aberant) 6

I had to Google that name, but I remember watching it.

I don't know if it is something special with the attack that hit it, but normally undead are immune to stunning. I don't think that changes anything in this encounter though. Having a heavy hitter that naturally has ghost touch was a tremendous help.


Desdemona:
fetchling summoner (shadow caller/paracosmist) 5 HPs:38/41 - AC@&: 18|13|16 - Fort:+2@ | Ref:+4@ | Will:+3*@ - Per:+0, Init:+3, CMD:16 *+2 saves vs fear/emotion, @+2 in reach of eidolon, &50% miss in dim light.
Itzaldeimos:
shadow eidolon 6 HPs43/43, AC22|19|19 (cold/electric res 10), F+2, R+6 (evasion), W+4*, Per+9, Init+2, CMD21, *Persistent eidolon: +4 vs ench(compulsion) or spells that take eidolon away from summoner

Level up, yay!:

Desdemona shadow caller/paracosmist 6

+6 hps (41)

+1 BAB (+4)

+1 to all saves (+3+5+5)

+1 to these skills: K: arcana (+11), K:history (+11), K:local (+6), K:nobility (+11), K: planes (+13), Spellcraft (+11) = 6 skill pts total (with bg skill pts)

new class feature: Maker's Call (Su)

+1 spell/day for level 1 and 2 spells

*+2 to CHA from pink and green ioun stone(?): +1 to Cha skills, Resist DC18, Concentration +13, additional +4 to concentration for shadow, pain, or darkness spells

new lvl.2 spell (lesser evolution surge)

Itzaldeimos level 6 (shadow base type, psychopomp subtype)

+8 hps (1 from fcb) (43)

+1 BAB (+5)

+1 pt evolution: Improved Damage (Ex) : claws (1d6)
+1 pt evolution: reach (Ex) : claws

new class feature: Devotion (Ex)

new feat: Improved natural attack: claws (1d8)

skills: +6 (incl. bg skills): +2 Acrobatics (+12), +1 Intimidate (+9), +1 Linguistics (+5: Aboleth), +1 Lore: Dark Tapestry (+8), +1 Perception (+9)

+cleanup for the updates I forgot to do at level 5 -_-;

I have a question that needs answering before I update the profile(s), but it's just a small thing. I PM'd you on discord, GM and Reine.


F Aasimar (Changeling) Dread 7 [ HP: 44/44| AC: 23 (26) | T: 17 (20)| FF: 16 | CMD: 22 (25) | Fort +4 (+7)/ Ref +12 (+15)/ Will +8 (+11) (+1 vs aberrations, +2 vs Disease)| Init +6 / Perception +11 (Darkvision 60') ]
Mashiki Malbourne wrote:

I had to Google that name, but I remember watching it.

I don't know if it is something special with the attack that hit it, but normally undead are immune to stunning. I don't think that changes anything in this encounter though. Having a heavy hitter that naturally has ghost touch was a tremendous help.

Sorry I missed this. Reine's Aura of Fear removes creatures' immunity to fear effects, and the stunning was a fear effect. It's possible/probable that deleting the fear immunity doesn't also remove the stunning immunity (it is a different line in the Undead Traits entry).

I think in this case, you're right that it didn't really matter, since Shadow went ham on it. But I think that in the future that probably shouldn't work (at least against mindless undead). That said, ghosts aren't mindless, so... meh.

I'll leave it up to Karl.


Male Human HP 79/79 AC 18 T 12 FF 16 Fort +8 Ref +1 Will +3 Perc +5 Init +2 Spd 40

Lachen will probably take another level in fighter.. Will probably go Fight 5/ Blood 2, then getting slowly to 5/5

Lvl 4 stat STR+1

Bab+1
Fort+1
Combat bonus feat Trade Cleave for weapon focus-Earthbreaker (as I'm level 4) to get Weapon specialisation -Earthbreaker

Skills (4)
Know Dungeonering
Know Engineering
Disable device
Survival

HP+14 (max+CON+FC), total 71


FM Human (Varisian) [ HP: 47/68 | AC: 16 (12 T, 14 F) | CMB: 3, CMD: 15 | F: 8, R: 4, W: 5 | Init: 6 | Percep: 6] Sorcerer (Aberant) 6

HP +10
skills +1 kn (dungeon), +2 perception, +1 craft (alchemy), +1 profession (merchant). She did some shopping and tried to haggle so she spontaneously picked up thoughts on how merchanting works.

BaB +1
F/R/W +1 each

+1 cantrip and +1 lv 3 spell

Swap out adhesive blood for levitate
Added Scoop cantrip and Vampiric touch lv 3

Us gains +1 Kn(Nobles) and +1 Kn(Religion) as well as a general +1 to all Kn skills. Also gets +1 int (10 --> 11)


F Aasimar (Changeling) Dread 7 [ HP: 44/44| AC: 23 (26) | T: 17 (20)| FF: 16 | CMD: 22 (25) | Fort +4 (+7)/ Ref +12 (+15)/ Will +8 (+11) (+1 vs aberrations, +2 vs Disease)| Init +6 / Perception +11 (Darkvision 60') ]
Mashiki Malbourne wrote:

l

Swap out adhesive blood for levitate
Added Scoop cantrip and Vampiric touch lv 3

Why do I feel like I'm going to enjoy Broom's first experience realizing she can fly/levitate?


F Aasimar (Changeling) Dread 7 [ HP: 44/44| AC: 23 (26) | T: 17 (20)| FF: 16 | CMD: 22 (25) | Fort +4 (+7)/ Ref +12 (+15)/ Will +8 (+11) (+1 vs aberrations, +2 vs Disease)| Init +6 / Perception +11 (Darkvision 60') ]

Leveled up!

+5 HP
+1 to BAB (+4 total)
+1 to all saves (+2/+5/+5)
+1 to Dodge Bonus (Scaling Feats Rules)
+6/+2 Skill Points/Background SP: +2 each to Acrobatics and Perform:Sing(BK), +1 each to Autohypnosis, Intimidate, Perception, and Stealth

+6PP/Day
+1 Terror (Horrible Strike)
+1 Power Known (Concealing Amorpha)
+1' (16' total) radius to Aura of Fear (Favored Class)

REALLY liking Horrible Strike, as it can (somewhat) mitigate the "dealing damage to undead enemies" problem. 2PP adds 1d6 to damage done, can stack (so can add 3d6 to any attack for 6PP).

Would still like to get her a better ranged weapon though, eventually.


Male Human HP 79/79 AC 18 T 12 FF 16 Fort +8 Ref +1 Will +3 Perc +5 Init +2 Spd 40

Didn't realize we used Background skill..

Not a too much big deal, I can figure it out here

12 Bakground skills
Craft Trapmaker 2
Handle animal 1
Know Engineering 2
Lore-Criminal local 2
Lore-Laws Local 2
Lore Cheliax History 1
Lore-Succubi 2

Reworked Fighter skills (L4, 16 points)
Intimidate 4 /+11
Know Planes 3/+7
Survival 3/+6
Disable Device 3/+8
Ride 1/+6
Know Dungeonering 2/+6

Reworked Bloodrager skills (14 points)
Perception 2/+5
Acrobatics 2/+7
Spellcraft 2/+6
Swim 1/+6
Climb 2/+7
Know arcana 1/+5
Intimidate +1 (+12)
Disable device +1 (+9)
Survival +1 (+7)
Healing (n/c) 1/+1

(trading "Handle animal", now Background skill, for +1 to Spellcraft)


FM Human (Varisian) [ HP: 47/68 | AC: 16 (12 T, 14 F) | CMB: 3, CMD: 15 | F: 8, R: 4, W: 5 | Init: 6 | Percep: 6] Sorcerer (Aberant) 6
Reiene wrote:
To the other building? That seems like a long way away. Reine was suggesting maybe dragging the bodies down here and coaxing the slime into the room behind the wall, where we found the body we have to bury to end the haunting. Keeping the slime safely in the basement, while most of us hid on the stairs. But she's not going to say anything while Broom starts this plan, instead. I am amused.

I misread your suggestion, but what you mentioned about taking the ooze into the secret jail is a much better idea than what I am doing now. Are you sure you don't want to say anything?

On the other hand I could just have Broom clue into what you originally proposed.

Also

This whole plan is ridiculous. We are trying to preserve the life of an ooze? John really needs to speak up here.

See, this is what happens when he leaves us to our own devices.


F Aasimar (Changeling) Dread 7 [ HP: 44/44| AC: 23 (26) | T: 17 (20)| FF: 16 | CMD: 22 (25) | Fort +4 (+7)/ Ref +12 (+15)/ Will +8 (+11) (+1 vs aberrations, +2 vs Disease)| Init +6 / Perception +11 (Darkvision 60') ]

I think it's more that we're trying to not get eaten by the ooze ourselves, while also getting it out of the way so we can explore what's behind it.

I can have Reine say something. ;-)


Desdemona:
fetchling summoner (shadow caller/paracosmist) 5 HPs:38/41 - AC@&: 18|13|16 - Fort:+2@ | Ref:+4@ | Will:+3*@ - Per:+0, Init:+3, CMD:16 *+2 saves vs fear/emotion, @+2 in reach of eidolon, &50% miss in dim light.
Itzaldeimos:
shadow eidolon 6 HPs43/43, AC22|19|19 (cold/electric res 10), F+2, R+6 (evasion), W+4*, Per+9, Init+2, CMD21, *Persistent eidolon: +4 vs ench(compulsion) or spells that take eidolon away from summoner

I agree that we should take the body to town first (I don't mind if it happens offscreen, either), but Des definitely isn't going to carry it! XD


F Aasimar (Changeling) Dread 7 [ HP: 44/44| AC: 23 (26) | T: 17 (20)| FF: 16 | CMD: 22 (25) | Fort +4 (+7)/ Ref +12 (+15)/ Will +8 (+11) (+1 vs aberrations, +2 vs Disease)| Init +6 / Perception +11 (Darkvision 60') ]

I'm sure the shadow would be happy to handle that for her... no?


Desdemona:
fetchling summoner (shadow caller/paracosmist) 5 HPs:38/41 - AC@&: 18|13|16 - Fort:+2@ | Ref:+4@ | Will:+3*@ - Per:+0, Init:+3, CMD:16 *+2 saves vs fear/emotion, @+2 in reach of eidolon, &50% miss in dim light.
Itzaldeimos:
shadow eidolon 6 HPs43/43, AC22|19|19 (cold/electric res 10), F+2, R+6 (evasion), W+4*, Per+9, Init+2, CMD21, *Persistent eidolon: +4 vs ench(compulsion) or spells that take eidolon away from summoner

I wouldn't hold my breath.


FM Human (Varisian) [ HP: 47/68 | AC: 16 (12 T, 14 F) | CMB: 3, CMD: 15 | F: 8, R: 4, W: 5 | Init: 6 | Percep: 6] Sorcerer (Aberant) 6

I should have started with "Broom tentatively begins putting together the ceremony" to see if anyone was interested in stopping her, however once she had someone actively helping she would throw herself into the endeavor whole heartedly.

As for the missing priestess, I guess its possible that something else happened to her during the same time people were being kidnapped and eaten by the fish men. But it seems reasonable that she fell victim to the same fate? Though I do agree that we don't actually have any proof of that.


Desdemona:
fetchling summoner (shadow caller/paracosmist) 5 HPs:38/41 - AC@&: 18|13|16 - Fort:+2@ | Ref:+4@ | Will:+3*@ - Per:+0, Init:+3, CMD:16 *+2 saves vs fear/emotion, @+2 in reach of eidolon, &50% miss in dim light.
Itzaldeimos:
shadow eidolon 6 HPs43/43, AC22|19|19 (cold/electric res 10), F+2, R+6 (evasion), W+4*, Per+9, Init+2, CMD21, *Persistent eidolon: +4 vs ench(compulsion) or spells that take eidolon away from summoner

Whoa, that was an AWESOME mini-vignette, Broom! Now Broom is both Sister and Doctor, haha! I really dig the description of Us helping as well, that's really cool.

I seem to recall we found someone fitting the bill (or at least a holy symbol? Or am I recalling the wrong game?) eaten in the kitchen, or somewhere in the fort? But my memory is not the best, I'm sure you're all aware.


F Aasimar (Changeling) Dread 7 [ HP: 44/44| AC: 23 (26) | T: 17 (20)| FF: 16 | CMD: 22 (25) | Fort +4 (+7)/ Ref +12 (+15)/ Will +8 (+11) (+1 vs aberrations, +2 vs Disease)| Init +6 / Perception +11 (Darkvision 60') ]

Broom was totally good.

I was only concerned about whether we needed an actual priest/priestess to complete the Haunt destruction/put the ghost to rest. Love what you did with the whole vignette.

But yeah, I don't remember the priestess in the fort. I'll have to go re-read some stuff, I guess.


One of the prisoners said the priestess was in the cells with them when he first got there. She wasn't there by the time you freed the remaining prisoners. Skum eat humanoids.

It's conjecture but... yeah they ate her.


F Aasimar (Changeling) Dread 7 [ HP: 44/44| AC: 23 (26) | T: 17 (20)| FF: 16 | CMD: 22 (25) | Fort +4 (+7)/ Ref +12 (+15)/ Will +8 (+11) (+1 vs aberrations, +2 vs Disease)| Init +6 / Perception +11 (Darkvision 60') ]

Right. Well... It *IS* a Lovecraftian adventure...


FM Human (Varisian) [ HP: 47/68 | AC: 16 (12 T, 14 F) | CMB: 3, CMD: 15 | F: 8, R: 4, W: 5 | Init: 6 | Percep: 6] Sorcerer (Aberant) 6

I'm reading back through the encounters at the fort, did we find anything that linked the happenings at the fort to the count?

How about the lady we met at the front door, Cesyll? Did we ever encounter her again? Maybe I am just missing it but it looks like she just disappeared at one point after Reine saw Cesyll's reflection in a mirror. Maybe that is our connection and she got away?


Yeah the tilstari is the only connection that I saw. You'll figure it out when you see her again.

The townsfolk disappearing from the cells is actually related but there's no way for the PCs to figure that out until you find out the endgame.


F Aasimar (Changeling) Dread 7 [ HP: 44/44| AC: 23 (26) | T: 17 (20)| FF: 16 | CMD: 22 (25) | Fort +4 (+7)/ Ref +12 (+15)/ Will +8 (+11) (+1 vs aberrations, +2 vs Disease)| Init +6 / Perception +11 (Darkvision 60') ]

I rather strongly suspect that we would like to be somewhere other than Iris Hill, but we just don't know that yet. :-)

Looking forward to it.


Male Human HP 79/79 AC 18 T 12 FF 16 Fort +8 Ref +1 Will +3 Perc +5 Init +2 Spd 40

If you would prefer me to tone down Lachen dark humor (and the occasional innuendo) please tell me so.

I see him as someone who's tormented, and use humor (and sometimes provocative/twisted humor) to deal with his inner pains, doubts and fears (not unlike his player. Whose humor is in fact worse. He's French, after all.)


F Aasimar (Changeling) Dread 7 [ HP: 44/44| AC: 23 (26) | T: 17 (20)| FF: 16 | CMD: 22 (25) | Fort +4 (+7)/ Ref +12 (+15)/ Will +8 (+11) (+1 vs aberrations, +2 vs Disease)| Init +6 / Perception +11 (Darkvision 60') ]

Hey, at least he's not running around shouting "Tabernac!" at everyone... (or is that just a Quebecois thing?)


F Aasimar (Changeling) Dread 7 [ HP: 44/44| AC: 23 (26) | T: 17 (20)| FF: 16 | CMD: 22 (25) | Fort +4 (+7)/ Ref +12 (+15)/ Will +8 (+11) (+1 vs aberrations, +2 vs Disease)| Init +6 / Perception +11 (Darkvision 60') ]

John can come along behind Reine and Lachen, or stand security for Des and Broom, up to him.

Karl, the intent is to be as noisy and eye-drawing as she can be, so as to (hopefully) keep anyone from noticing Us and/or Shadow doing their sneaky-sneaks.

I moved Reine up to the door. Lachen, I didn't move you, because I don't know if Lachen is going to want to come along or not...

I think it would be beneficial if Des and Broom moved to where they're not immediately visible from the gate...


Male Human HP 79/79 AC 18 T 12 FF 16 Fort +8 Ref +1 Will +3 Perc +5 Init +2 Spd 40
Reine de Colère wrote:
Hey, at least he's not running around shouting "Tabernac!" at everyone... (or is that just a Quebecois thing?)

It is, in fact , our cousins from the "Belle Province", Quebec. They use old French swear words, mostly with religious connotation


F Aasimar (Changeling) Dread 7 [ HP: 44/44| AC: 23 (26) | T: 17 (20)| FF: 16 | CMD: 22 (25) | Fort +4 (+7)/ Ref +12 (+15)/ Will +8 (+11) (+1 vs aberrations, +2 vs Disease)| Init +6 / Perception +11 (Darkvision 60') ]
Lachen Anborian wrote:
It is, in fact , our cousins from the "Belle Province", Quebec. They use old French swear words, mostly with religious connotation

Yeah, I had noticed that about them. I've worked with several. Interesting folks.

You know, with average damage (plus Power Attack), it seems like Lachen and his hammer could have this door down (or at least broken enough to be unlocked) in 3-4 rounds. (Avg Damage is 13, I think, -5 for Hardness = 8. If PA adds 4, that's 12. The door (or a single portion of it, at least) only has 25hp.

If things don't go better than expected this round, Reine will step back and let Lachen "knock," I think.


Male Human HP 79/79 AC 18 T 12 FF 16 Fort +8 Ref +1 Will +3 Perc +5 Init +2 Spd 40

Come on, I can do it quicker than that. Maybe not in one strike, but two.

Median damage 7, Str bonus +3 (2 handed weapon), +1 for magic,+ 6 for PA (2 H weapon),+2 for Weapon specialisation (not sure if 2 H weapon multiplies that bonus, I don't think so). So total dmg 19 (for median damage) without any other dirty tricks added


FM Human (Varisian) [ HP: 47/68 | AC: 16 (12 T, 14 F) | CMB: 3, CMD: 15 | F: 8, R: 4, W: 5 | Init: 6 | Percep: 6] Sorcerer (Aberant) 6

With respect to Us's senses, Us is a tumor familiar obtained through the abberant tumor feat based *incredibly loosely* on a greensting scorpion.

Tumor familiar:
...
The tumor has all the abilities of the animal it resembles (for example, a batlike tumor can fly) and familiar abilities based on the alchemist’s caster level
...

So all I can say for certain is that Us has darkvision 60'. Other than that whether Us can smell or taste I am fine with your call.

Since Us has a figment archetype, Us is limited to 100' away from Broom or she disappears (Us, not Broom) into a little blob of goo (a figment just disappears, but I have flavour text specific to Us that doesn't change anything mechanically). As a side note Us dissolves if Broom is unconscious or asleep as well.

I will see about getting a post up as soon as I can, sorry for the delay!


Male Human HP 79/79 AC 18 T 12 FF 16 Fort +8 Ref +1 Will +3 Perc +5 Init +2 Spd 40

I looked for an Earth Breaker, which is described as a big hammer, in the list of weapons in Expanded weapon groups (Ultimate Combat) , for Weapon training. I suppose it's a mistake, they just forgot it?


AON has it listed in the Hammers weapon group.


Male Human HP 79/79 AC 18 T 12 FF 16 Fort +8 Ref +1 Will +3 Perc +5 Init +2 Spd 40

I might have had my maths wrong on the Crit's damage.

Earthbreaker does *3 dmg on a Crit, it seems to me I first rolled normal damage , confirm the crit, and added *3 damage when I should have added *2 damage.

Would have done 14 (the first 4 dices)+24 damage=38 dmg, +23 from original hit, so 61 dmg


Male Human HP 79/79 AC 18 T 12 FF 16 Fort +8 Ref +1 Will +3 Perc +5 Init +2 Spd 40

will be away for Easter, back tuesday


Sorry all, I'm slammed with a deadline. I'll be back to posting regularly next week.


Desdemona:
fetchling summoner (shadow caller/paracosmist) 5 HPs:38/41 - AC@&: 18|13|16 - Fort:+2@ | Ref:+4@ | Will:+3*@ - Per:+0, Init:+3, CMD:16 *+2 saves vs fear/emotion, @+2 in reach of eidolon, &50% miss in dim light.
Itzaldeimos:
shadow eidolon 6 HPs43/43, AC22|19|19 (cold/electric res 10), F+2, R+6 (evasion), W+4*, Per+9, Init+2, CMD21, *Persistent eidolon: +4 vs ench(compulsion) or spells that take eidolon away from summoner

Sorry too, been both slammed and then injured. Des will absolutely freak out about the visions, but if you'd like to move on, she shares that she thinks those nobles we met might already be here. (Or does the vision not ID them as those people?)


FM Human (Varisian) [ HP: 47/68 | AC: 16 (12 T, 14 F) | CMB: 3, CMD: 15 | F: 8, R: 4, W: 5 | Init: 6 | Percep: 6] Sorcerer (Aberant) 6

I messed up! I got Des and Reine's backgrounds mixed up and I can't edit my post any more. Broom would have asked Des if she thinks she would be the Lady of Iris Hill again.

I also mixed up Count and Duke.


Desdemona:
fetchling summoner (shadow caller/paracosmist) 5 HPs:38/41 - AC@&: 18|13|16 - Fort:+2@ | Ref:+4@ | Will:+3*@ - Per:+0, Init:+3, CMD:16 *+2 saves vs fear/emotion, @+2 in reach of eidolon, &50% miss in dim light.
Itzaldeimos:
shadow eidolon 6 HPs43/43, AC22|19|19 (cold/electric res 10), F+2, R+6 (evasion), W+4*, Per+9, Init+2, CMD21, *Persistent eidolon: +4 vs ench(compulsion) or spells that take eidolon away from summoner

Des only has suspicions about it, but if Reine had been her long-forgotten sister, that would have been awesome! XD And Broom and Lachen remain tantalizing mysteries! Long-lost co-cultists? XD XD XD

I'll reply something after work today, but I can just backpost it if you want to move on, GM.


This is awesome but I'll move you guys on. I'm sure there will be more opportunity for telepathic shenanigans in the future. :D


Male Human HP 79/79 AC 18 T 12 FF 16 Fort +8 Ref +1 Will +3 Perc +5 Init +2 Spd 40

Is John still active?


Desdemona:
fetchling summoner (shadow caller/paracosmist) 5 HPs:38/41 - AC@&: 18|13|16 - Fort:+2@ | Ref:+4@ | Will:+3*@ - Per:+0, Init:+3, CMD:16 *+2 saves vs fear/emotion, @+2 in reach of eidolon, &50% miss in dim light.
Itzaldeimos:
shadow eidolon 6 HPs43/43, AC22|19|19 (cold/electric res 10), F+2, R+6 (evasion), W+4*, Per+9, Init+2, CMD21, *Persistent eidolon: +4 vs ench(compulsion) or spells that take eidolon away from summoner

Lachen: "You're out of your depth" is such a great pun here, and the delivery was just perfect. :D Nice!

GM: Can we only hear the thoughts of those we can see, or who have inhaled the incense, or...? I suppose the latter makes sense, but otherwise we could recon this whole area without moving XD XD XD


Male Human HP 79/79 AC 18 T 12 FF 16 Fort +8 Ref +1 Will +3 Perc +5 Init +2 Spd 40

Thanks Lady D.

And even more thanks as I'm French, and English isn't my first langage (sometimes, I think humor is my native langage)

The joke came spontaneously.

Oh, I'll be away this week end


FM Human (Varisian) [ HP: 47/68 | AC: 16 (12 T, 14 F) | CMB: 3, CMD: 15 | F: 8, R: 4, W: 5 | Init: 6 | Percep: 6] Sorcerer (Aberant) 6

Hm, that is odd. I only saw a post from July5 until just today when a bunch of posts from july7 suddenly popped up.

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