Stirrings in the Deep

Game Master Zesdead

Paizo's The Emerald Spire'.

...in which our adventurers explore the Pleasure Gardens.

Party Health
Ea Zalinzel 92/92HP, 3 Hero Points, 1 Blessing of Pharasma
Yasmin al Akbar 74/74HP plus 2THP, 3 Hero Points, 1 Blessing of Nethys
Rallos Therinor 77/83HP, 3 Hero Points, 1 Blessing of Asmodeus
Titania Thrune 94/94HP, 2 Hero Points
Murassa Sonvar 66/66HP, 3 Hero Points

Maps
The Emerald Spire - Level 13
Cross Section of the Emerald Spire
Map of Fort Inevitable

Party Treasure


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Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

Cleric 7
+2 CON (and getting rid of the +2 belt of constitution)
+7 HP (total 62/62)
+1 Bab
Saves don't change (+5/+2/+5)
Channel Energy 4d6
Spells
L1 +1
L4 +1 (with new domain spells: Know: Divination Repose: Death Ward)

Skills (+5)
Spellcraft +3
Know Religion +1
Heal +1

Background skills (+2)
Linguistics +1
Know Local+1

New feat: alignement channel (Harm Evil outsiders)


M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • I decided not to convert to full barbarian. I messed around with several builds but in the end I decided I like my 1/2 defense 1/2 killer version of Grayface, and the full barbarian suffered too much on the defense side if I wanted to dish out lots more damage...and didn't do good damage if he focused on defense.

    In the end I decided to just add another level of Unchained Barbarian to the existing build, update some skills/feats (only swapped one feat I think). Maybe next level I'll do something more dramatic but for now Grayface is effective and fun.

    --------

    Grayface
    Leveled up in barbarian - Invulnerable Rager

  • Damage Reduction (1/-) You have Damage Reduction against all attacks.
  • Damage Reduction (2/lethal) You have Damage Reduction against non-lethal damage
  • +9 HP, new total of 65
  • Raging temp HP is now 14 (up from 12)
  • Automatic Bonus Progression: +2 Str
  • Rage Power: Superstition
  • Feat: Improved Iron Will

    --------

    Ea, you're getting rid of your Con belt? Can I haz??!


  • Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    I was allowed the CON belt until we leveled up to level 7, then it would "disappear"

    So, non, sowwy but u can't haz it. ;-)


    Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
    Crag:
    HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

    Ooh, Superstition! Good power, but takes a little thought to use. We should be sure to coordinate whether Yasmin will be casting Haste in a battle before you decide whether or not to Rage.


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    sorry...just realized my lvl up didnt save...here's the highlights....

    +1 BAB
    +1d6 sneak attack
    skills

    lvl 7 is pretty bland for lvl up

    added the +2 to Con...figured HP and a +1 to Fort is good...thoughts?

    Oh, and how many points should we have in background skills? I messed that up....i'm taking appraise and linguistics


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Didn't add it to Dex?

    AC, Range attack, Reflex Save, most of your best skills...and as an unchained rogue you also get hit/damage out of it as well.

    The extra 7 HP and +1 Fort is nice, but I'm surprised you didn't go for Dexterity.


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Yasmin al Akbar wrote:
    Ooh, Superstition! Good power, but takes a little thought to use. We should be sure to coordinate whether Yasmin will be casting Haste in a battle before you decide whether or not to Rage.

    Yes, that is definitely true. I figure it will bite me in the butt before long, but the overall benefit is pretty hefty. I looked over a lot of rage powers and honestly had a hard time making a decision. I opted for a defensive one since fighters/barbarians are a bit deficient in the will save area.

    Ea Zalinsel wrote:

    I was allowed the CON belt until we leveled up to level 7, then it would "disappear"

    So, non, sowwy but u can't haz it. ;-)

    Oh yeah. haha!


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    i was torn...maybe i will add it to dex...i cant get more ac though...+4 max for chain shirt


    Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
    Crag:
    HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

    Upgrade to mithral chain shirt! Gives you max +6 dex bonus and no armor check penalty. Costs 1,000 gp.

    -Posted with Wayfinder


    Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
    Crag:
    HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

    Also, don't forget to get a feat, if you haven't.

    -Posted with Wayfinder


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    i could go with the mithral shirt...but this chain shirt has light fortification on it...tough call...i'll think on it a few minutes....ugh i hate thinking

    Sovereign Court

    Male Half-Elf Magus (Mindblade) 10 | HP [66/66] | AC 21, FF 19, T 14 | Fort 12 | Ref 8 | Will 11 | Init +2 | Perc +15 | Psychic Pool [11] | Hero Point 3

    Will post my level up stuff tomorrow, laptop was acting funky tonight.

    So, been thinking of a back-up character in case Murassa bites the blade delving into the spire. What do you think of a LN Hellknight Signifier of the Order of the Gate?


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Sounds like he'd clash with my CG fighter! (just kidding. All RP is just our decisions... there is no need for conflict unless we fabricate it.)


    Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
    Crag:
    HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

    Seems to work. The Lady Commander sends someone to watch over us, and voila! We have a new party member. There's also that other Hellknight fellow we ran into, I forget his name right now. He could be the one to send you with us.

    But if you ever make a Hellknight, we are NOT introducing you to Royst and our tax evading ways. :P


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    after further thought, i put the +2 into Dex...and took mobility for my feat

    Sovereign Court

    Male Half-Elf Magus (Mindblade) 10 | HP [66/66] | AC 21, FF 19, T 14 | Fort 12 | Ref 8 | Will 11 | Init +2 | Perc +15 | Psychic Pool [11] | Hero Point 3

    Level Up Stats:

    +2 Str
    +7 HP (new total of 46)
    +1 BAB
    Spell Penetration feat
    1st Level Spell: Thunderstomp
    3rd Level Spell: Mind Thrust III, Lightning Bolt

    Can't remember what skills I added a point to


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • I've been ill today, sorry for no posts. I should be back and ready tomorrow (Thursday)


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • 5600 gp is great.

    Regarding our other loot - I still haven't made the time to go through the log and find out how many lootz we have gathered from this level of the spire. If someone gets to that before I do, it would be much appreciated, as I have been under the weather and find my tolerance while sick for looking at the computer screen to be low. With X masterwork scimitars needing counting, it will be a stash of gold we can each add to our purses.


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Okay so it looks like we battled a total of 9 serpentfolk warriors, each having a MW scimitar and MW composite shortbow. GM, what Strength bonus are these bows capable of?

    We also did battle with a serpentfolk brute who had a MW heavy flail and a MW breastplate.

    We also obtained some loot from Uzarkus in the form of magic items and a holy symbol.

    Add to this the 5000gp gem and 600gp for the map:

  • 9x MW scimitars
  • 9x MW composite shortbows (unknown strength value)
  • 1x MW heavy flail
  • 1x MW breastplate
  • 1x holy symbol of Ydersius
  • 1x Necklace of Adaptation
  • 1x Wounding Dagger
  • 5000 gp gem
  • 600 gp from Royst's map

    After hearing back from GM about the shortbows I will total up the value of these.


  • They're just +2 STR Composite Shortbows... Thanks for running the inventory of lootzzzz...

    Also, gameplay post coming in a while - busy day today (and Preacher episode 3 to watch in a bit).


    Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
    Crag:
    HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

    Thanks so much, Grayface!


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Ermagerd @ Preacher.

    I've been a Preacher fan for years... I have the whole comic series. This new show is pretty good, though I'm curious how they're weaving together all of the wacky characters and plots from the comic. So far I am diggin' the new series!

    And ermagerd @ Sunday's Game of Thrones... can't wait for next week!


    Yeah... Mondays are cool - Game of Thrones and Preacher here in the UK. I never read the Preacher series although I was aware of it... it was being written / published at more or less the same time as Sandman which was kinda filling my headspace around then.

    ...but I am loving the series so far!!! Maybe I'll check the books out once the series is done.


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    don't forget the scimitar we found....the magical one.


    Negating Scimitar found here...

    Grand Lodge

    Male Human(I think) Gamer 20

    i thought it was +4keen vorpal ghost touch...lol....yeah that one...thought it was dispelling....close


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • 9 MW Scimitars = 315gp x 9 = 2,835 x 1/2 (trade-in value) x 0.7 (-30% for Fort levy) = 992.25
    9 MW +2 str composite shortbows = 4,725 x 1/2 x 0.7 = 1,653.75
    1 MW Flail = 315 x 1/2 x 0.7 = 110.25
    1 MW Breastplate = 350 x 1/2 x 0.7 = 122.5

    Total of all mundane gear trade-in gold value = 2,878 gp

    Add the 5,600 gp from the gem and map = 8,478 gp

    Divide this by 5 party members = 1,695 gp each. Add this gold to your character sheets!

    **this is assuming that we have no trouble selling the items to the armory/armorers.**

    --------

    This total does not include any of the magic items. I'd love to get some upgraded armor or maybe a boost to my sword if we can trade in some unused magic items. I'm thinking about the Furious enchantment, if it is not disallowed by the automatic bonus progression. It seems like a grey area since it adds an enhancement bonus, though it is not quite the same as a vanilla enhancement bonus.

    Which of the magic items do party members want to keep?


    Grayface wrote:
    This total does not include any of the magic items. I'd love to get some upgraded armor or maybe a boost to my sword if we can trade in some unused magic items. I'm thinking about the Furious enchantment, if it is not disallowed by the automatic bonus progression. It seems like a grey area since it adds an enhancement bonus, though it is not quite the same as a vanilla enhancement bonus.

    No problem with Furious enhancement... not a huge stretch to see that interacting just fine with ABP.


    Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
    Crag:
    HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

    Yasmin wants to purchase the following items, if possible:

    Oil of Daylight (750 gp)
    Wand of Lesser Restoration (Paladin) (750 gp) (Which she can sometimes manage to use thanks to Use Magic Device)
    Quick Runner's Shirt (1,000 gp)

    Also, she's happy to contribute gold to someone else's purchase, having about 900 gold available after those purchases.

    Sovereign Court

    Male Half-Elf Magus (Mindblade) 10 | HP [66/66] | AC 21, FF 19, T 14 | Fort 12 | Ref 8 | Will 11 | Init +2 | Perc +15 | Psychic Pool [11] | Hero Point 3

    I'll keep the negating scimitar, use it instead of the mwk one I have right now. Go ahead and add that to the loot sold for a bit more gold to distribute. Not sure what I want to purchase right now, though I'm thinking about getting a wand, either Magic Missile or Scorching Ray, to supplement my magic casting. Will go through my books and see what I want. Otherwise I'll either save it to get my armor enchanted or donate some to somebody else if they need some.


    M Musician 9, Writer 6

    Just wanted to share with you friends --

    My homebrew game just hit 4000 gameplay posts!


    Zedth wrote:

    Just wanted to share with you friends --

    My homebrew game just hit 4000 gameplay posts!

    Congratulations!!! 4,000 is a real watershed... now push on to 5,000...

    ***********

    Note: Folks wanting to buy magical items will need to make requests at either the various smiths, Royst or Signifer Hast... although, as per normal business, mundane items can be bought as simple housekeeping requiring no RP.


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    one of my other games is just about to hit 5k...but the gm has a lot of posts for in game characters....so its a little over inflated


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    Hey Murassa, you want to upgrade your armor? I want to upgrade mine to a mithral shirt with light fortification...i have a chain shirt with light fortification on it....

    Sovereign Court

    Male Half-Elf Magus (Mindblade) 10 | HP [66/66] | AC 21, FF 19, T 14 | Fort 12 | Ref 8 | Will 11 | Init +2 | Perc +15 | Psychic Pool [11] | Hero Point 3

    That sounds good, just have a regular set of studded leather right now.


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    cool...no point taking a hit selling it...i just gotta see what i can get that's available...


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Sorry for my posting delays... I've been training a new employee at work and I haven't had as much leisure time to contemplate what magic enhancements I might like. I will try to get up another post at lunchtime today.


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Is no one else interested in keeping the Wounding Dagger? If not, I would like to trade it to upgrade my sword. The dagger is a +2 equivalent, so it is valuable.

    The Necklace of Adaptation is really neat and valuable. Part of me wants to trade it but another part of me thinks it may be really good to keep that around for now. Underwater breath, immunity to gasses... that is awesome.

    I'm thinking Ea should wear the necklace as default so she can heal us in the event that we all go down to a gas or something like that.
    Thoughts on that?

    Sovereign Court

    Male Half-Elf Magus (Mindblade) 10 | HP [66/66] | AC 21, FF 19, T 14 | Fort 12 | Ref 8 | Will 11 | Init +2 | Perc +15 | Psychic Pool [11] | Hero Point 3

    I agree, though I think the dagger should go to either Ea or Rallos. If neither of them want it, then go ahead and trade it.


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Murassa Sonvar wrote:
    I'll keep the negating scimitar, use it instead of the mwk one I have right now. Go ahead and add that to the loot sold for a bit more gold to distribute.

    Everyone add 22 gp per Murassa's MW scimitar being sold.

    Murassa Sonvar wrote:
    I agree, though I think the dagger should go to either Ea or Rallos. If neither of them want it, then go ahead and trade it.

    This is not intended as anything other than a pragmatic statement, but giving the dagger to Ea would be a waste since she is not particularly melee oriented and the weapon is better suited to someone like a rogue.

    If Rallos is not going to use it, then we should trade it. If Ea wants a magic weapon we should trade for one that is better suited to her.

    I'll wait to hear from Rallos and Ea.

    Sovereign Court

    Male Half-Elf Magus (Mindblade) 10 | HP [66/66] | AC 21, FF 19, T 14 | Fort 12 | Ref 8 | Will 11 | Init +2 | Perc +15 | Psychic Pool [11] | Hero Point 3

    True. Only reason I have the scimitar is just in case we hit an anti-magic field or a spellcaster dispels my mind blade.


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    don't forget Rallos has the corrosive rapier...so trade that dagger in...going for a furious sword or one of the fiery/icy/etc type?


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • An energy type would be sweet, though I'm leaning toward the Furious because it helps to hit and damage both, which might help it pierce through some DR.

    If we can't afford it and/or if someone else wants some of the value, I'm thinking of having my cold iron sword enchanted with Undead Bane. We've been hearing about undead for awhile now, so it might be nice to have a weapon suited to the task.

    Sovereign Court

    Male Half-Elf Magus (Mindblade) 10 | HP [66/66] | AC 21, FF 19, T 14 | Fort 12 | Ref 8 | Will 11 | Init +2 | Perc +15 | Psychic Pool [11] | Hero Point 3

    Like I said, other than a wand or two, since I'm getting Rallos' old armor, I'd be willing to donate some of my gold for you to get the Furious enchantment.


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    I was thinking about the undead bane weapon myself too. It suits Ea well.


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Quick math -

    The Wounding dagger is +2 equivalent weapon, making it valued at 8,000gp, trade in of 4000gp (maybe more)

    The furious enchantment would cost 6000gp [the difference between a +1 (2000gp) and a +2 (8000gp) weapon]

    Ea is thinking about undead bane which is a +1 equivalent (2000gp).

    If we trade in the dagger (4000gp), add my 3000gp cash, and maybe I could borrow a bit (about 1000gp) from the gang (I know Yasmin and Murassa have offered), that should be enough to get Ea's and my weapons enchanted.

    Sovereign Court

    Male Half-Elf Magus (Mindblade) 10 | HP [66/66] | AC 21, FF 19, T 14 | Fort 12 | Ref 8 | Will 11 | Init +2 | Perc +15 | Psychic Pool [11] | Hero Point 3

    Save me enough money to buy a wand of magic missile and take the rest of my share. It's really nice not having to worry about having to buy things like that.


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    I could pay for the enchantment of my own weapon. But iff you insist, who am I to argue?


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • You shouldn't have to pay if we can get it for "free" from our trade-in. Save it for your next big purchase :)


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • GM - that GoT episode! The first 10 minutes were like cake-encrusted pie. The rest of the episode was butter on the biscuit. Am I right?

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