Stirrings in the Deep

Game Master Zesdead

Paizo's The Emerald Spire'.

...in which our adventurers explore the Pleasure Gardens.

Party Health
Ea Zalinzel 92/92HP, 3 Hero Points, 1 Blessing of Pharasma
Yasmin al Akbar 74/74HP plus 2THP, 3 Hero Points, 1 Blessing of Nethys
Rallos Therinor 77/83HP, 3 Hero Points, 1 Blessing of Asmodeus
Titania Thrune 94/94HP, 2 Hero Points
Murassa Sonvar 66/66HP, 3 Hero Points

Maps
The Emerald Spire - Level 13
Cross Section of the Emerald Spire
Map of Fort Inevitable

Party Treasure


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…and, as another year of gaming with you folk draws to a close, I shall wish everyone a happy Christmas…


M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Merry Christmas!

    Looking forward to whatever gaming books and Wii U games are under the tree.
    I am particularly interested in one gift from my wife that I know about already - its the complete chronicle of Conan by Robert E Howard. I've never read any Conan but I've heard great things about Robert E Howard. I'm looking forward to it!

    Any of you ever read the Conan books?


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    Merry Ho-ho guys! I figgered I'd drop in and say hey before the fat man with the presents comes....


    ...haven't read any Conan stuff - in fact, the only 'fantasy' books I can recall really enjoying are the Game of Thrones series - I'm more of a sci-fi / horror type reader... But, for gaming, it tends to be the other way...

    ...anyway, hope you all get what you kinda want... And, more importantly, spend some time andnhave some laughs with loved ones...


    Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
    Crag:
    HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

    Merry Christmas!

    -Posted with Wayfinder


    Happy New Year my brave adventurers... May 2016 bring you happiness and prosperity... And many more levels of excitement, wonder and danger in the depths of the spire!!!


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Happy New Year!


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    Happy new year!


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    Happy new year to all

    Sovereign Court

    Male Half-Elf Magus (Mindblade) 10 | HP [66/66] | AC 21, FF 19, T 14 | Fort 12 | Ref 8 | Will 11 | Init +2 | Perc +15 | Psychic Pool [11] | Hero Point 3

    Happy new year, my fellow intrepid adventurers!


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    Spell Penetration gives +2 to overcoming SR....


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • GM, I hope you'll forgive me for copy/pasting your enemies' tokens on the map and blowing them up. I wanted to get a better look at the art. :)


    Happy tidings... The corpulent beast that is the Blight was born upon this day, the 12th of January... All that awaits to be seen now is how far into our world this diseased beast may come...

    Or... Richard Pett's Kickstarter for 'The Blight' funded today - there are five more days for the campaign to reach various stretch goals. Mr Pett is the warped mind behind many Pathfinder products... This may yet be his most insidious...

    Link here... 5 more days... Back it if you dare!!!


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    Ea-Cleric lvl 6
    +2 Wisdom (now 18)
    +1 Bab
    +1 to Fort/Ref/Will saves

    Spells
    +1 lvl 2
    +1 lvl 3

    Domain bonuses:
    Knowledge: Remote Viewing (Sp): Starting at 6th level, you can use clairvoyance/clairaudience at will as a spell-like ability using your cleric level as the caster level. You can use this ability for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive.(6 rounds/day)

    Feat Fast Learner (Adv Race Guide)
    You progress gain extra versatility.
    Prerequisites: Int 13, human.
    Benefit: When you gain a level in a favored class, you gain both +1 hit point and +1 skill rank instead of choosing either one or the other benefit or you can choose an alternate class reward.

    HP 42+6 (Fast Learner feat)+7 (5 base+2 CON)=55 (49 without belt)

    Skills:(5)
    Know Religion +1
    Know Planes+2
    Linguistics+1
    Sense Motive +1


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    As a non leveling up question: we use Pathfinder Unchained rules, can we use Background skills too?


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Ea, that 'Remote Viewing' new power is awesome!!

    ---------

    Grayface is leveling up in barbarian for level 6. I have his stats in my Herolab but that's at home, so I'll have to update him later.

    GM - we had discussed previously that you were okay with us retraining/swapping feats this level. I don't want to make any assumptions, but as we are down in the depths there are no "trainers" available. Is it okay to handwave that notion and just customize/rebuild the character for this new level?

    All I want to do is swap out a feat or two.


    Yeah, you folks can use Background Skills... I'm sure that, deep down, Grayface just wants to paint watercolours!!!

    Don't worry about trainers and suchlike in terms of needing a narrative / mechanism for retraining... Your experiences are training enough - with regards to swapping out feats - one is fine, two would have to be by prior agreement (but I'm sure it would be fine)...

    Sovereign Court

    Male Half-Elf Magus (Mindblade) 10 | HP [66/66] | AC 21, FF 19, T 14 | Fort 12 | Ref 8 | Will 11 | Init +2 | Perc +15 | Psychic Pool [11] | Hero Point 3

    Will level up when I get on my laptop, but I'm not multicasting so it won't be complicated.


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Murassa Sonvar wrote:
    Murassa lays there, unconscious, his blood congealing beneath him.

    LOL'd so hard at this post. I think my mind inserted the word "just" so that it read "Murassa just lays there, unconscious..." sort of a pretentious jab type of a comment. I know it wasn't meant that way but it was very funny to me.

    Sovereign Court

    Male Half-Elf Magus (Mindblade) 10 | HP [66/66] | AC 21, FF 19, T 14 | Fort 12 | Ref 8 | Will 11 | Init +2 | Perc +15 | Psychic Pool [11] | Hero Point 3

    If I had thought of it, I would have written it like that lol


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Grayface level 6:

    Multiclassing into (unchained)Barbarian 1/Fighter 5

  • BAB +1 (woohoo! now at +6/+1)
  • HD d12 (+7) + Con (+2) = 56 HP (+12 bonus HP while raging)
  • +10' movement!
  • Rage! (+2 untyped bonus to attack, damage, will saves, -2 to AC)
  • Swapping out Dazzling Display for Extra Rage feat (grants 6 extra rounds of rage/day, for a total of 12 rounds of rage/day.)
  • 5 skill ranks (barbarian 4 plus Human 1): +2 Acrobatics, +1 Climb, +1 Intimidate, +1 Perception (Acrobatics and Perception just became class skills!!)
  • +2 to Wisdom (per ABP)

    Just got a lot meaner.

    -------------

    Zed, on my character's header I put two numbers for stats that will be affected by Rage. The first number is pre-rage, the 2nd number is during rage.

    IE AC 23/21, or CMB 10/12, for example.

    In my "Combat" spoiler all numbers have Rage included in the math. I will manually alter during combat scenarios without raging.


  • Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
    Crag:
    HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

    Sorceress Level 6
    +2 Charisma
    +1 BAB
    +1 Fort/Ref/Will
    +6 HP
    3rd level spell: Haste
    2nd level spell: Mirror Image
    0th level spell: Ghost Sound
    Bluff
    Diplomacy
    Spellcraft
    Use Magic Device


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    ok..level up time!

    6th lvl rogue

    +1 BAB
    +1 F/R/W
    +2 Wis

    +1 rogue talent(combat trick-fencing grace)
    trap sense +2

    +8 HP{5+1 con, +1 fcb, +1 toughness}

    skills

    stealth
    disable device
    perception
    escape artist
    acrobatics
    survival
    know dungeon
    climb
    sleight of hand
    bluff


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    Current skills that should be Background skills after levelin":

    Know Engineering (1)
    Linguistics (3)
    Profession Undertaker (1)
    Know History (1)
    Total 6 points to redistribute

    Total Background skills 6*2=12
    Know Engineering 1
    Know History 2
    Know Geography 1
    Know Nobility 1
    Linguistics 3
    Profession Undertaker 3
    Lore-Burial customs 1

    redistributing skill points (6)
    Know Religion +2 (total 6 ranks)
    Know Planes +1 (total 4 ranks)
    Sense Motive +1 (total 1 rank ^^)
    Know Arcana +2 (total 3 ranks)

    Sovereign Court

    Male Half-Elf Magus (Mindblade) 10 | HP [66/66] | AC 21, FF 19, T 14 | Fort 12 | Ref 8 | Will 11 | Init +2 | Perc +15 | Psychic Pool [11] | Hero Point 3

    Since background skills are now in effect, I'm gonna rework my a bit to fit them in. Other than that, here's my level up stuff!

    HP: +6
    BAB: +1
    F/R/W: +1
    +1 Spells/day, +1 2nd Level Spell known
    Got Brow Gasher for a 2nd level spell
    Got the Flamboyant Arcana, which gives you the swashbuckler's deering-do and opportune parry and reposte deeds

    I think that's it for me.


    Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
    Crag:
    HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

    So... background skills! I finally looked up how that works.

    Yasmin will grab the following:
    Appraise +4
    Knowledge (nobility) +4
    Perform (dance) +4


    Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
    Crag:
    HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

    @Rallos

    I've said it before, but I'll mention it again - you should consider converting your rogue into an Unchained Rogue. You would be able to get dex to damage for a weapon of your choice for free, giving you the option for another Rogue Talent / Feat instead of Fencing Grace.


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • My friend plays a cannibal halfling unchained rogue in my home Dark Sun game, she kicks butt. That free dex to damage (with a chosen weapon) is a really nice boon, especially when you can't pull of a sneak attack.


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    i cant recall what Zed said about that....i would do that if allowed


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Lootz from Level 7:

    From the first room with Troglodytes:

  • 4 MW Falchions (one of which was claimed by Murassa)

    From the Necrophidus room:

  • (GM did the two Trogs here possess any armor or weapons of value?)
  • X javelins

    From the Salamander's Smithy:

  • Bitter Breastplate (Grayface claimed)
  • Small Green Cylinder (this makes 3 for the group now.)
  • X unfinished falchions, (not worth a lot but probably some gold)
  • Y misc materials such as leathers, buckles, iron scraps

    From Sartoss' room:

  • 55pp, 160gp
  • 3 moderately sized rubies (each worth 100gp)
  • A foot long stone carving – an initial examination of it would suggest that it is a representation of a serpent’s fang.

    From the "Chapel" room:

  • 6 Gold Masks (2,000 GP value)
  • 2 +5 Vorpal swords that belonged to Sartoss, but he got away...doh!

    From the ogrekin:

  • (GM did these ogrekin have any viable loot?)

    From the Serpentfolk in the jail room:

  • 2 MW Scimitar
  • 2 MW composite short bow (GM is this a Strength bow?)
  • 2 Potion of CMW

    Any loot that I didn't mention?


  • Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    Ea wants nothing from the burial gold masks.
    It's taboo for her.


    Rallos wrote:
    Rrue, but it is a better alternative than lopping his head off I think....perhaps I am getting soft in my old age

    This made me smile... The 'message' that Sartoss was planning on sending to the Serpentfolk on the lower levels (that he wanted you to deliver) was Draa's head!!! I had planned on having him executed in front of you...

    I'm just waiting on you folks deciding what you are up to next.


    Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
    Crag:
    HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

    I think it's back to the fort with our prisoner to rest. Combat if that's necessary to subdue the fella, but hopefully he's more cooperative than that. Sell our loot and a map to Royst.

    *Edit* - @GM Zed, can Rallos turn his rogue into an unchained rogue?


    So, just to clarify – you are planning on unlocking Draa (subduing as needed) and then using the green crystals to teleport back towards the surface – note that Royst has only taught Yasmin the words for Four and for Six!!! So you’ll only be able to teleport to the troglodyte’s level (I think it is time to copy down all of the runes that are etched into the Spire at each level – and then get Royst to teach you the pronunciation!!!!)… But before that, exploring the door that headed west from where you fought the Ogrekin?

    And, finally, if Rallos wants to rebuild as an Unchained Rogue I have no problem with that!!!!


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    sweetness! I'll get to it today.


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • GM, yes that is essentially correct. And yes I was thinking that exact thing about our lack of certain runes.

    If you could clarify your comment please - you stated we only know the pronunciation for runes 4 and 6, but you then stated we would only be able to the Trog level (Level 4).
    Could we not just enunciate the word for level 6 and bypass it, going straight to Klarkosh's level on our way back down?

    Side note - I didn't remember that there were runes inscribed on each level until you just mentioned it. I only remember finding the runes on pieces of paper/parchment in previous levels, which we brought to Royst to aid in his research of our green cylinders. (quite some time ago). Maybe those runes were for something else?

    -----

    I believe we want to do the following:

    1) explore door west of ogrekin in order to finish Royst's level 7 map.
    2) release Draa, subduing as necessary
    3) use green crystals to teleport to the surface (Okay, I think I just now understood what you meant about the Trog level. You were likely referring to teleporting UP, not back down. Is that right?)
    4) head back to the Fort to unload Draa as a prisoner, liquefy assets, buy a potion or two, rest up.

    Tentative #5 would be to trek back through each level and do a chalk rubbing of each rune inscribed in the emerald spire, if prudent.


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Also GM Zed,
    See my post above about the loot on this level -

    Did the Trogs in the room with the Necrophidus (sp?) have masterwork falchions like the ones guarding the first room?

    Also did the ogrekin have any weapons/armor/equipment of value?


    ...ogrekins just had crude shortspears whilst the troglodytes had masterwork falchions...


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Loot to keep/distribute:

  • 2 Potion of CMW I'll take one. Who wants the other?

    New liquid acquisitions:

  • 55pp, 160gp
  • 3 moderately sized rubies (each worth 100gp)

    Stuff to sell! (values posted are 50% then levied a further 30%)

  • 5 MW Falchions (656 gp, 25 sp)
  • 2 MW Scimitar (220 gp, 5 sp)

    GM we'll need your input to help set a value to the following:

  • 2 MW composite short bow (GM are these Strength bows?)
  • X unfinished falchions from the Salamander
  • X misc crafting materials from the Salamander (buckles, straps, scraps)
  • A foot long stone carving – an initial examination of it would suggest that it is a representation of a serpent’s fang (Sartoss' room)
  • 6 Gold Masks (2,000 gp value) (As Rallos mentioned, maybe these might be sold to Royst or someone that won't tax the heck out of them?)


  • Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    Grayface: don't forget to share the gold from burial masks between you four, without me.

    Buckles, scrap metal can be kept for the Godbox's.


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • I was thinking that too, but with the use of the cylinders maybe we don't need to see the trogs anymore at all.

    Maybe its a good idea to keep the scrap metals/buckles in the bag of holding just in case though.

    Sovereign Court

    Male Half-Elf Magus (Mindblade) 10 | HP [66/66] | AC 21, FF 19, T 14 | Fort 12 | Ref 8 | Will 11 | Init +2 | Perc +15 | Psychic Pool [11] | Hero Point 3

    I think I'm gonna invest in a Handy Haversack. I have enough funds for it even before we divy up loot.


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • GM,
    I asked a couple of times but I don't think I ever got an answer:

    Where the composite short bows built with a Strength value?

    ----------

    Players,
    We found two potions of CMW. I claimed one. Who wants the other?


    Apologies, totally missed the question... The composite shortbows have an up to +5 strength modifier to damage rolls...


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Those bows are quite valuable then. Their book cost would be 750 gp each. I'm tempted to keep one due to the high strength bonus but I seldom use bows and it would feel like a waste of wealth.

    RE: my last in-character post:

    Gray asked for 1000 gold for "the lot", but the actual trade-in/levied value is 877 gold + whatever we can get for the unfinished falchions and other miscellany.

    The two bows valued at 1,500 gold come to a trade-in value of 525 gold.

    I'm going to edit Grayface's post right now to request 1,500 gold for the lot.


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Players,
    I haven't really heard anyone chime in at all about what we're selling, what they might want, and how much we can get for it. Please don't let me run roughshod over you if you want to keep a certain item. I ran the calculations for expediency's sake and because I hadn't heard anything from anyone.

    Please speak up if I spoke too soon.


    Also, the unfinished falchions / scrap isn't going to get you more than a few gold... We can toss it into the equation for rounding up purposes...

    Sorry if posting is a little slower than normal... Having three separate groups (which is totally fine BTW) just takes a bit more GM effort...


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    I'm cool with your loot breakdown. Works for me. In regards to the second potion, I still have one...so if anyone else wants it, I'm ok with that, or if you want to hang on to both, that's cool too...you take a beating sometimes...

    Sovereign Court

    Male Half-Elf Magus (Mindblade) 10 | HP [66/66] | AC 21, FF 19, T 14 | Fort 12 | Ref 8 | Will 11 | Init +2 | Perc +15 | Psychic Pool [11] | Hero Point 3

    I say you can keep both. As for the other loot, I did claim one of the mwk scimitars to use in case I'm unable to create my urumi.


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    I don't use bows, and as the healer I think it would be best if someone else got the potion

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