All...I don't mind a huge amount...but could you try and keep 'In Character' in the Gameplay thread? I don't mind 'ooc' questions to GM in the Gameplay Thread (is the best place to seek clarification, etc) but if you are discussing tactics between yourselves, it's more fun / less jarring if you do it 'In Character'
Taking Rallos' recent post as an example, just a bit of Character / Flavour text to accompany an 'ooc' description of moving would be great....
Is that okay? Sorry, don't want to sound like a jerk!!!
male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11
It would be hard to pursue..I am at 0 hp....figgers i'd blow a dc 12 reflex with +6 reflex....sheesh. The difficult terrain would not help....I say wait and we get him later.
Aw hell, just realised I used up my last 2 cures before we came in the room, guess I'm actually still on 0 and disabled (or now on -9, as the case may be).
Ouch....You're right....I had a nagging feeli ng that you had used both CLW's but then I thought maybe that had been before you rested...totally forgot that you had used them on Rallos and Grayface...
So All, Emerald is back to -9 and Dying....
Which gives you...not very many rounds to liberate that wand of CLW from Skizzertz or shaking some common sense / empathy into Ea (I know which one you have got more luck of achieving!!!?)
Emerald can do a little healing, but not as much as a Cleric, I'm sure we'll struggle on, I just need to stop being the first to drop every time. ;-)
Since it came so close this time... what's the groups policy on character death? I'd happily roll up a new one, or could just drop out so someone else could join.
I like the RP, please don't misunderstand me. We have a good party vibe going.
Setting RP aside for a moment, the bottom line is we need a viable group in order to proceed. I don't think we are going to get far in this dungeon if the character with the most healing ability stands by and lets people bleed out. And we can't rely on GM fiat to have monsters run away and drop curing wands. We have now used a healing potion and a charge on a wand that probably should have been saved.
RP is of course extremely important, but viability and group cohesion are more important to the overall experience. Please forgive the frank talk, I just want us to keep kicking ass, and I want this group to go as far as we can.
...no, I think it's good we have the discussion...in terms of character death, the GM didn't 'fudge' this one...Skizzertz is meant to run...although, yes I may have been generous still dropping the Wand...
I would prefer to keep you going as the players and as the characters, as I agree, we have a good spirit here...I would much rather carry on playing with you guys...and have your characters survive long enough to be REAL adventurers..
So you guys carry on working out party healing...my take on it, and I might be wrong, is that Ea won't normally heal you if you start Dying...so maybe the healing needs to come earlier? Obviously when you level up (which won't be long now) you will be a bit more durable...
male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11
I think we will be fine....just a bit of bad luck(and some crappy rolls by moi). It doesnt help that we only have one fighter, but i think we will do ok.
From Ea point of view: we are all fated to die, and there is nothing to be afraid of. Death is natural, even more when you choose to become an adventurer.
If she runs out of healing, and you die, then it was your Fate, as decided by Pharasma.
If you are hurt, and she can still heal you, she will understand your time to die hasn't come yet.
Then, Ea can become more human,learning to care for you (or other people) via RP. Her point of view may change.
If I had understood how rough this would be, I would've optimized a bit more. But so it goes. I definitely don't want to rely on the GM pulling punches. TPKs happen.
male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11
Hey Yasmin, can I make a suggestion? Maybe pick up a longspear? The reason being then you could chip in during combat if you either run out of spells or what you have is ineffectual. You could stay behind Gray or Ea for example and poke them with reach. I used it with a mage I had and helped out a bit.
male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11
Acid splash or ray of frost is so handy at low levels. Acid splash is likely the better choice. Disrupt undead would be a good choice too....oh wait...too late...lol!
male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11
As for where we go from here, I think we should check out the square room right below where we are on the map currently. I moved the dead gobbo token in front of it to show what one I am talking about. I hope it is not too presumptuous of me to move the token...he's dead after all.....lol.
male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11
Ok, taking a guess here, but I think the rest of that blank space is likely stairs going up. I think the next is the room to the left.
edit: I have been thinking(I know, dangerous..lol). I think I have come up with a plan for opening doors. Gray and Ea wait by the sides to smash anything in melee, Emarald open the door, I wait and shoot anything(hopefully getting sneak attack in) and Yasmin ready to cast spells. Any ideas/feedback/suggestions?
male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11
I have an idea....I can cast darkness( my SLA) and sneak up on the snorer. I can then do a coup-de-grace using one of Gray's weapons(mine are small and puny). any thoughts?
edit: if I do it, I will need either Ea's or Emarald's morning star...i think I should be proficient with the weapon....better safe than sorry.
....yeah, thanks Yasmin...was just thinking the same, it was starting to sound like a gaming group around the table, IYKWIM. Detailed strategies, as in...you go to that square, I'll go here, etc? No problem for OOC...simple 'this direction', 'you open door, I'll attack'...In Character please...