Full Name |
Ea Zalinsel |
Race |
Human |
Classes/Levels |
Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50 |
Gender |
Female |
Size |
Medium (5'4", 140 lbs) |
Age |
23 |
Special Abilities |
Channel Energy (5d6,6/day, DC 15), Domains spells (Repose/Knowledge) |
Alignment |
Neutral |
Deity |
Pharasma |
Languages |
Common, Aquan (Ling: Infernal, Celestial, Draconic, Ignan,Abyssal, Thassilorian, Undercommon,Azlanti, Auran, Giant) |
Strength |
12 |
Dexterity |
12 |
Constitution |
14 |
Intelligence |
13 |
Wisdom |
18 |
Charisma |
13 |
About Ea Zalinsel
Favored Class: Cleric (+1 Skill/+1 HP)
Init:+1
HP 93/93
AC 22 (Armor+6, Shield+1, Dex+1, ArAt+1/+1, Def+2)
Touch 13
FF 21
Bab +7/+2
Morninstar d8, bab+7/+2, crit*2 (+1/+1 WpAt)
[dice=+1 Undead Bane Attuned Morningstar]1d20+7+1+1+1[/dice] [dice=Dmg]1d8+1+1+1+1[/dice]
[dice=+1 Undead Bane Attuned Morningstar (vs Undead)]1d20+7+1+1+2[/dice] [dice=Dmg]1d8+1+1+1+2d6+2[/dice]
Dagger d4, bab+5, crit*2 (19-20)
[dice=Dagger]1d20+6[/dice] [dice=Dmg]1d4+1[/dice]
Sling d4, bab+5, crit*2, range 50
[dice=Sling]1d20+6[/dice] [dice=Dmg]1d4+1[/dice]
Saves
Fort +12 (base+7 Co+2,+3 Res)
Ref +6 (base+3 Dex+1,+3 Res)
Will +14 (base+7 Wis+4,+3 Res)
Bab +7/+2 (+7 Melee/+7 Ranged)
CMB+8
CMD 18
Skills (2+1Int+1Race+1FC=5/level):50 ranks
Knowledge-Religion (+13) Rank 9
Spellcraft(+13) Rank 9
Intimidate(+6)
Survival (+8)
Heal (+10) Rank 3
Knowledge-planes (+13) Rank 9
Knowledge-Arcana (+8) Rank 4
Knowledge-Dungeonering(+7) Rank 3
Appraise (+5)
Know Local (+5)
know Nature (+5)
Diplomacy (+6) Rank 2
Sense Motive +9 Rank 2
Perception +8 Rank 4 (N/c, Feat+3)
Background skills(20)
Know Engineering +5
Know History +6 Rank 2
Know Geography +5
Know Nobility +5
Linguistics +14 (rank 10)
Profession Undertaker +10 rank 3
Lore-Burial customs +5
Lore-Hellknights +5
FEATs:
-Skill focus (L1 Survival L8 Perception)
-Toughness (L1 +3HP,+1 HP/lvl after L3)
-Extra Channeling (+2 Channels/day)
-Fast Learner (+1 skill/HP)
-Alignement Channel (harm evil outsiders)
-Selective channeling (exclude 1 person of channeling)
Traits:
Focused study (Adv Race):Focused Study: All humans are skillful, but some, rather than being generalists, tend to specialize in a handful of skills. At 1st, 8th, and 16th level, such humans gain Skill Focus in a skill of their choice as a bonus feat. This racial trait replaces the bonus feat trait.
Reformed bandit (Emerald Spire player's guide)Intimidate is a class skill
Magic:
Domains:
Repose Domain
Granted Powers: You see death not as something to be feared, but as a final rest and reward for a life well spent. The taint of undeath is a mockery of what you hold dear.
Gentle Rest (Sp): Your touch can fill a creature with lethargy, causing a living creature to become staggered for 1 round as a melee touch attack. If you touch a staggered living creature, that creature falls asleep for 1 round instead. Undead creatures touched are staggered for a number of rounds equal to your Wisdom modifier. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.(7/day)
Ward Against Death (Su): At 8th level, you can emit a 30-foot aura that wards against death for a number of rounds per day equal to your cleric level. Living creatures in this area are immune to all death effects, energy drain, and effects that cause negative levels. This ward does not remove negative levels that a creature has already gained, but the negative levels have no effect while the creature is inside the warded area. These rounds do not need to be consecutive.
Knowledge Domain
Granted Powers: You are a scholar and a sage of legends. In addition, you treat all Knowledge skills as class skills.
Lore Keeper (Sp): You can touch a creature to learn about its abilities and weaknesses. With a successful touch attack, you gain information as if you made the appropriate Knowledge skill check with a result equal to 15 + your cleric level + your Wisdom modifier.(total 26)
Remote Viewing (Sp): Starting at 6th level, you can use clairvoyance/clairaudience at will as a spell-like ability using your cleric level as the caster level. You can use this ability for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive.(7 rounds/day)
Domain spells
Lvl 1: Deathwatch or Comprehend langages
Lvl 2: Gentle Repose or Detect thoughts
Lvl 3: Speak with Dead or ... Really Speak with Dead
Lvl 4: Deathward or Divination
Lvl 5: Slay Living or True Seeing
Spells/day (Concentration +12, DC 14+spell lvl)
Lvl 0 (4/d): Guidance, Light, Stabilize,Detect Magic
Lvl 1 (5+1/d):Deathwatch (Domain), Enthropic Shield,Detect Undead, Obscuring Mist, Shield of Faith, Divine Favor
Lvl 2 (4+1/d): Detect Thoughts (Domain), Shield of Fortification, Bull's strength, Protection vs Evil (Communal), Spiritual Weapon
Lvl 3 (4+1/d): Speak with Dead (Domain), Dispel Magic, Align Weapon (Communal), Magic circle vs Evil,Protection from energy
Lvl 4 (4+1/d) Divination (Domain),Shield of Fortification (Greater),Dismissal, Holy strike, Summon Monster IV
Lvl 5 (2+1/d): True Seeing (Domain), Dispel Evil, Raise dead
Money & Equipment (start:140GP)
Armor: Msw Breastplate, Small wooden shield
Weapons:Morningstar, Dagger, sling, Ammo (30)
Other:Holy symbol, wooden, backpack, belt pouch,Waterskin, 2 days ration, 3*Holy Water vial, 2* Alchemic Fire, 2*sunrods; CLW Wand (6/50), Bless Wand (45/50), Shield of Faith wand (38/50), CMW Wand (48/50), Wand of Resist Energy (50/50)
Cash:
PP:
GP: 2649
SP: 14
CP:
Backstory:
Ea was part of a gang of road thieves, living in the wilderness. One day, the planned attack over some merchant caravan backfired badly, and the young woman was left for dead. She survived, badly bruised and cut, and fought for her life for days.Her near death experience changed her deeply. She abandonned her early life as a rogue, and asked to be trained in the nearest temple of Pharasma. As she didn't want to get surprised by opponents, she did her best to accumulate knowledge (no small feat as she was nearly illiterate at the beginning). She is an hardened woman, both from her time as a wilderness outlaw and from her personnal experience.
Personnaly, she is cold, with not much humor. She see Death as something that can't be avoided, and know she is herself doomed to die. She is determined to survive as long as possible, anyway. She tends to wear grey, dark and somber clothes, and doesnt care too much about her appearance, except for religious reasons.
Car:
Str 12 Dex 12 Con 12 Int 12 Wis 16 Cha 12
Lvl 1 Racial bonus: +2 wisdom
Lvl4 bonus:+1 Int
Lvl 8 bonus:+1 Cha
Unchained bonuses:
Resistance: +3 on Saves
Armor attunement (ArAt) +1 AC, +1 AC for Shield/ +2 to one armor OR shield
Weapon attunement (WpAt) (Morning star, Sling) +1 hit/dmg Or +2 to one weapon
Toughening: +1 to AC
Deflection (Def): +2 AC
L6: +2 WIS
L7:+2 CON