Spooky's Wrath of the Righteous group 2 (Inactive)

Game Master Nidoran Duran

Mongrel Lair


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Male Tiefling Rogue 2 | HP: 18/18 AC: 18 FF:15 T:14 F:+1 R: +6 W:+0 Init:+3 Perc: +5

As you guys probably noticed, I may not always be able to post on Tuesdays. Lab work has been picking up quite significantly and it's also my RL game day so I can be a bit hard pressed to find the time to post then.


Noted. If we're ever waiting for you on Tuesday I will err on the side of caution and bot you.


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

I'm traveling today out of the country and returning Monday. My Internet will be intermittent at best. Bot me as necessary.

cheers


Male Tiefling (Shackle-born); Paladin (Hospitaler)2
Stats:
HP:23/23| AC: 16; T: 10; FF: 16; CMD: 14 | Fort: +9; Ref: +3; Will: +5|Init: +0;Perc: +1;Diplomacy+8
attacks:
Greatsword +4 2d6+3
Abilities:
Detect Evil, Deathwatch/At Will | Smite Evil 1/1 | Suicidal 1/1| Shield Other 3/3| Lay on Hands 4/4

Sorry if I couldn't post in the last two days everyone! I had to study way more than I thought and I have been dead tired for the last 48 hours: if I tried to write something, it would have been mostly incoherent babbling. D:

On a game related note, I realized I did something incredibly stupid: Soulseer(the Deathwatch-granting trait) and the "You don't need to sleep" alternate racial ability both replace the Tiefling SLA, so I can't have both <.<

Well, I've already made ample use of Deathwatch, so I'll stick with it.


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

Folks

Did we rest or not? Lisandra, if we do rest, please look at the Campaign Info tab. The NPCs are down more than 6 hp.

Whether we rest or not, let's go.

cheers


It would appear they did. Let's assume that healing was dumped, and get this show on the road.


M Aasimar Ranger (Infiltrator) 2 | HP 24/24 | AC 17 | T 13 | FF 14 | CMD 18 | Fort +4 | Ref +6 | Will +2 (+5 vs mind effects from demons) | Init +3 | Perc +7 (darkvision, 60')

Sounds like a good plan to me.


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,
Spooky GM wrote:
It would appear they did. Let's assume that healing was dumped, and get this show on the road.

thanks!


Male Halfling NE Unchained Rogue (Shadow Walker) 4, Stranger 2
Status:
Init: +8* /10| HP: 51/51 | AC: 21* /25 | FF: 10 | Fort: +7 | Ref: +11 | Will: +6* | Perception: +12* w/ 40ft Darkvision | Mythic Power (5/7) |

I'm good with rolling the day over.


Male Halfling NE Unchained Rogue (Shadow Walker) 4, Stranger 2
Status:
Init: +8* /10| HP: 51/51 | AC: 21* /25 | FF: 10 | Fort: +7 | Ref: +11 | Will: +6* | Perception: +12* w/ 40ft Darkvision | Mythic Power (5/7) |

Who we still waiting on?


Either Leander or Lisandra.


M Aasimar Ranger (Infiltrator) 2 | HP 24/24 | AC 17 | T 13 | FF 14 | CMD 18 | Fort +4 | Ref +6 | Will +2 (+5 vs mind effects from demons) | Init +3 | Perc +7 (darkvision, 60')

If we're not waiting on them for something specific, can we just move on down the passage, to get things moving?


Female Aasimar

Sorry for the prolonged absence, I'm having to commute right this week for a short-term contract, and it's killing my prime posting time.


Male Halfling NE Unchained Rogue (Shadow Walker) 4, Stranger 2
Status:
Init: +8* /10| HP: 51/51 | AC: 21* /25 | FF: 10 | Fort: +7 | Ref: +11 | Will: +6* | Perception: +12* w/ 40ft Darkvision | Mythic Power (5/7) |

No worries.


Male Halfling NE Unchained Rogue (Shadow Walker) 4, Stranger 2
Status:
Init: +8* /10| HP: 51/51 | AC: 21* /25 | FF: 10 | Fort: +7 | Ref: +11 | Will: +6* | Perception: +12* w/ 40ft Darkvision | Mythic Power (5/7) |

Quack?


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

Spooky's busy recruiting superheroes.

cheers


My bad, Menedemus and Aeryx posting out of turn made me think that I'd already written up the post for the enemy actions.


M Aasimar Ranger (Infiltrator) 2 | HP 24/24 | AC 17 | T 13 | FF 14 | CMD 18 | Fort +4 | Ref +6 | Will +2 (+5 vs mind effects from demons) | Init +3 | Perc +7 (darkvision, 60')

Sorry about the initiative mix-up. I did read the initiative order, but somehow mixed it up as soon as I read it.

I find it's very helpful to have the results of initiative posted, rather than having to study the results of the rolls and figure out the order - and I'd think it would be useful to you, too, Spooky. Most GMs I play with via PbP do it this way - though it wouldn't even have to be you that posts the order, any of us could do it.


Aye, usually I do, I just forgot it that time.


Male Halfling NE Unchained Rogue (Shadow Walker) 4, Stranger 2
Status:
Init: +8* /10| HP: 51/51 | AC: 21* /25 | FF: 10 | Fort: +7 | Ref: +11 | Will: +6* | Perception: +12* w/ 40ft Darkvision | Mythic Power (5/7) |

I like this method

Round 1) Player 1, Player 2, Enemy, Player 3, Enemy 2, Player 4

The people in bold see their name and know it's their turn to post an action. Then the DM does something for the enemy an then you see

Round 1) Player 1, Player 2, Enemy, Player 3, Enemy 2, Player 4


M Aasimar Ranger (Infiltrator) 2 | HP 24/24 | AC 17 | T 13 | FF 14 | CMD 18 | Fort +4 | Ref +6 | Will +2 (+5 vs mind effects from demons) | Init +3 | Perc +7 (darkvision, 60')

Yep, I like that method a lot also.


My method is, unless I make a mistake, everyone who moves before the enemy moves. Then the enemy moves in one turn for the sake of pacing. Then the whole party is free to move. Usually I'll note 'Okay, 1, 2, and 5 are up, then enemies', unless I mess up, as I did there. If we separate the enemies, it slows things down as we have to wait on a single person's action, as opposed to where with this, even a large combat can move at a pace of at least a round a day.


Male Halfling NE Unchained Rogue (Shadow Walker) 4, Stranger 2
Status:
Init: +8* /10| HP: 51/51 | AC: 21* /25 | FF: 10 | Fort: +7 | Ref: +11 | Will: +6* | Perception: +12* w/ 40ft Darkvision | Mythic Power (5/7) |

Usually I group enemies together as types.

So Enemy 1 would be a group of Goblins

Then Enemy 2 would be a Worg. But either way is fine.


M Aasimar Ranger (Infiltrator) 2 | HP 24/24 | AC 17 | T 13 | FF 14 | CMD 18 | Fort +4 | Ref +6 | Will +2 (+5 vs mind effects from demons) | Init +3 | Perc +7 (darkvision, 60')

I like grouping all the enemies, as Spooky describes - definitely keeps things moving faster. I didn't notice that Aleister's suggested approach above split the enemies up. I was just commenting on the presentation of the information, which makes clear what the initiative order is, and who's up at any given time.


M Aasimar Ranger (Infiltrator) 2 | HP 24/24 | AC 17 | T 13 | FF 14 | CMD 18 | Fort +4 | Ref +6 | Will +2 (+5 vs mind effects from demons) | Init +3 | Perc +7 (darkvision, 60')

Also, how high is the ceiling in the big chamber? 'Cuz I can fly!


I might un-group enemies when there's a huge disparity or it's an important battle, but for the most part, we're looking at minor skirmishes where post rate should be kept as constant as possible. Like right now, where you've finally graduated past being glorified holy exterminators (I even dropped an encounter with a snake because it was getting kind of ridiculous). Minor fights are their own beast.


Male Tiefling (Shackle-born); Paladin (Hospitaler)2
Stats:
HP:23/23| AC: 16; T: 10; FF: 16; CMD: 14 | Fort: +9; Ref: +3; Will: +5|Init: +0;Perc: +1;Diplomacy+8
attacks:
Greatsword +4 2d6+3
Abilities:
Detect Evil, Deathwatch/At Will | Smite Evil 1/1 | Suicidal 1/1| Shield Other 3/3| Lay on Hands 4/4

Sorry for posting out of order.
I did it without thinking because in the other PbP I play here we group up the enemies and the party from the start of battle, making an average of the initiative rolls of the 2 groups.

Again, sorry. :(


No worries. Just uh, might want to go and revise your action, given the circumstances.


Hey Lisandra, do you foresee your posting situation improving any time soon?


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

I politely PMed both Lisandra and Leander on Saturday highlighting that it was their actions in combat.

cheers


Male Tiefling Rogue 2 | HP: 18/18 AC: 18 FF:15 T:14 F:+1 R: +6 W:+0 Init:+3 Perc: +5

Thanks for botting me over the weekend. Some times lab work sucks, like when it extends into the weekends.

That said, I'm not quite sure what the position of the darkmantle is at the moment. I'm asking because Leander will not shoot into melee, he knows better than that, but he can't draw a blade, move and attack in one round.


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

The darkmantles collect at the ceiling before dive-bombing us. Fire away.


They are currently on the ground. If they behave as they have already, they'll jump up once their turn comes up, so you may either ready an action for when they move, or take the risk.


Male Tiefling Rogue 2 | HP: 18/18 AC: 18 FF:15 T:14 F:+1 R: +6 W:+0 Init:+3 Perc: +5

Ah ok. That was the confusion

It'll become a readied action then, for the first moment he has a clear shot.


Female Aasimar
Spooky GM wrote:
Hey Lisandra, do you foresee your posting situation improving any time soon?

Yeah, should be able to post daily again... things have returned to normal and I'm done with the long commute to work now. It (thankfully) was a short lived thing.


Lisandra, Leander, this is the third combat round in a row where I've either botted you or had to wait longer for you than is good. Are you guys able to keep this up?


Female Aasimar

I did act this round; Lisandra used her channel energy when they swooped down. Did you miss that, or did I miss the changing of a round?

Edit: My bad, it is round 3.... my apologies Spooky.


Male Halfling NE Unchained Rogue (Shadow Walker) 4, Stranger 2
Status:
Init: +8* /10| HP: 51/51 | AC: 21* /25 | FF: 10 | Fort: +7 | Ref: +11 | Will: +6* | Perception: +12* w/ 40ft Darkvision | Mythic Power (5/7) |

Quack!


M Aasimar Ranger (Infiltrator) 2 | HP 24/24 | AC 17 | T 13 | FF 14 | CMD 18 | Fort +4 | Ref +6 | Will +2 (+5 vs mind effects from demons) | Init +3 | Perc +7 (darkvision, 60')

Mrreeowwr!


Male Tiefling (Shackle-born); Paladin (Hospitaler)2
Stats:
HP:23/23| AC: 16; T: 10; FF: 16; CMD: 14 | Fort: +9; Ref: +3; Will: +5|Init: +0;Perc: +1;Diplomacy+8
attacks:
Greatsword +4 2d6+3
Abilities:
Detect Evil, Deathwatch/At Will | Smite Evil 1/1 | Suicidal 1/1| Shield Other 3/3| Lay on Hands 4/4

Woof woof!


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

pfoot!


Sorry, had a much more inebriated Saturday than intended, was in no state to be making posts when I got home.

Lisandra and Leander, you have until tonight to make a post, or I'm sorry, but I'll have to seek replacements, the game is being held back a fair bit while waiting for either of you to make your posts.


Male Tiefling (Shackle-born); Paladin (Hospitaler)2
Stats:
HP:23/23| AC: 16; T: 10; FF: 16; CMD: 14 | Fort: +9; Ref: +3; Will: +5|Init: +0;Perc: +1;Diplomacy+8
attacks:
Greatsword +4 2d6+3
Abilities:
Detect Evil, Deathwatch/At Will | Smite Evil 1/1 | Suicidal 1/1| Shield Other 3/3| Lay on Hands 4/4

EDIT:Nevermind. I shouldn't have tried to remember in which situation I could switch with the Suicidal trait without referencing it.


Male Tiefling Rogue 2 | HP: 18/18 AC: 18 FF:15 T:14 F:+1 R: +6 W:+0 Init:+3 Perc: +5

Sorry about the delays on my end. Things should be fixed now.


Cutting it real damn close there; I was coming in to say the thread was going live. But fine, you have one more chance.

Lisandra is unfortunately out, though.


I don't know how much of an interest anyone has in giving some input/votes on who the replacement will be, but if you are, keep an eye on this thread.


M Aasimar Ranger (Infiltrator) 2 | HP 24/24 | AC 17 | T 13 | FF 14 | CMD 18 | Fort +4 | Ref +6 | Will +2 (+5 vs mind effects from demons) | Init +3 | Perc +7 (darkvision, 60')

GM - I'll be keeping an eye on the re-recruitment thread, and am definitely interested in providing input. As the entries take shape, I'll take a look at them, and probably provide input via PM, so the candidates can't peek.


Female Aasimar
Spooky GM wrote:
Lisandra is unfortunately out, though.

It's cool Spooky, I was going to suggest replacing me anyway after this past weekend. The reality is I'm unable to post most weekends throughout the summer, and this group is quite prolific when it comes to posting... I've just had a hard time keeping up (for a variety of reasons I won't bore you with).

Good luck everyone, and happy gaming.


If anyone wants to send me their thoughts, selection is vaguely tonight-ish. I won't say here which characters I'm liking better, so PM me with your comments if that's something you'd like to do.


Male Tiefling (Shackle-born); Paladin (Hospitaler)2
Stats:
HP:23/23| AC: 16; T: 10; FF: 16; CMD: 14 | Fort: +9; Ref: +3; Will: +5|Init: +0;Perc: +1;Diplomacy+8
attacks:
Greatsword +4 2d6+3
Abilities:
Detect Evil, Deathwatch/At Will | Smite Evil 1/1 | Suicidal 1/1| Shield Other 3/3| Lay on Hands 4/4

I have restricted my favorite entries from the re-recruitment to two, Spooky. I'll reorganize my thoughts and send you a PM later.

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