Spooky's Wrath of the Righteous group 2 (Inactive)

Game Master Nidoran Duran

Mongrel Lair


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The party is as follows:

Archmage: Aleister Sune, Tiefling Wizard (Conjurer, Teleportation Subschool)
Champion:Aeryx, Aasimar Ranger (Infiltrator)
Guardian: Menedemus Aultor, Tiefling Paladin of "???"
Hierophant: Lisandra Elsinore, Human Cleric of Desna (Crusader)
Marshal: Steave Rojerz, Half-Elf Ranger
Trickster: Leander Mulberry, Tiefling Rogue

Gameplay will likely to live tomorrow. If you have any questions or seek house rules, now would be the time to ask.


Female Aasimar

Thanks for the invite Spooky!

Greetings all, looking forward to playing with this AP with you.

Interesting to see in this group that the human is vastly in the minority... that is a lot of tieflings.


While the all Outsider party was impossible due to only core races in the Marshal field, I felt like I may as well get pretty close to that.


M Aasimar Ranger (Infiltrator) 2 | HP 24/24 | AC 17 | T 13 | FF 14 | CMD 18 | Fort +4 | Ref +6 | Will +2 (+5 vs mind effects from demons) | Init +3 | Perc +7 (darkvision, 60')

Aeryx, happy to be here! I do like to have a Desnan cleric along, so glad you'll be here Lisandra.

Steave - looks like we're both rangers, but pretty different in a number of ways: a burly, half-elven freebooter/skirmisher (so no favored enemy and no spells) who likes to bash folks with his shield and a dexterous, winged infiltrator archer with a hate on for demons. I'll likely plan to go animal companion, since you'll already have Freebooter's Bond - though that could stack nicely with the party-focused version of Hunter's Bond as my favored enemy bonus gets higher. We'll see.

In the only slightly nearer-term, I'm pondering the coming levels, and wondering if I should do a two-level dip into Zen Archer, for the passel of archery feats I'd get. It would slow my ranger progression, though. I know I'm putting the cart well before we even know where to buy the horse, but I'd be curious on everyone's thoughts, since we clearly have some decent PC builders in this group.

p.s. - can you open the gameplay thread so we can dot there, to get this game into our Campaigns tabs?

p.p.s. - you haven't put a link to this thread in the original recruitment thread, so you might want to - I found it after a bit of digging.


Yeah, the fact Steave and you are playing completely different sorts of rangers is why I didn't fret too much over things. Even if you do dip into monk, you'd still be miles apart.

Also, just a reminder as you go into finalizing things and looking into equipment, but I don't track encumbrance by the pound. Equip yourselves with what you have as you wish, and it's not a problem. I won't make you have to pump points into Strength just because you want to be prepared for a lot of things. Armor penalties are the bigger issue, and we'll only be looking carrying capacity when you actually need to carry something. I will, however, be a pain in the ass about having containers to put things in should you find something that needs bagging/bottling.


M Aasimar Ranger (Infiltrator) 2 | HP 24/24 | AC 17 | T 13 | FF 14 | CMD 18 | Fort +4 | Ref +6 | Will +2 (+5 vs mind effects from demons) | Init +3 | Perc +7 (darkvision, 60')

Spooky - added a couple of p.s. edits above


Oops, right. Just started up a round of Smite, will do as soon as possible.


Male Tiefling (Shackle-born); Paladin (Hospitaler)2
Stats:
HP:23/23| AC: 16; T: 10; FF: 16; CMD: 14 | Fort: +9; Ref: +3; Will: +5|Init: +0;Perc: +1;Diplomacy+8
attacks:
Greatsword +4 2d6+3
Abilities:
Detect Evil, Deathwatch/At Will | Smite Evil 1/1 | Suicidal 1/1| Shield Other 3/3| Lay on Hands 4/4

Oh, don't worry, we don't have to summon Captain Outsider, we have to assemble Voltron. We don't need to be all outsiders to do that ;)

Adding the finishing touches to the build. I already wrote in the recruitment thread that I will be taking the Soul Seer alternate trait: it will probably start to work as soon as we fight for the first time, much to Menedemus's distress.

By the way, do we have enough people with Diplomacy?
I was debating if it would be better if I took Intimidate, seeing as the direction Menedemus will be going maybe makes more sense with that.
If we don't have a party face, tough, I'll happily take Diplomacy. Just let me know. :)

Oh, Spooky: is that houserule about the ritual of mortification that I proposed to you some days ago okay? It won't enter in play until level 3, but it's nice to know in advance.


Can you run that by me again? I've read a lot of words tonight and no matter how good my memory usually is everything is sort of muddling together.


Okay gameplay is now open for everyone. Dot in it or whatver. You may post freely, but you have to finalize your character by the time you make your first die roll.

Also, I don't think we have any dedicated party faces, so redundant diplomacy is a good idea. It's a very useful skill, especially in this AP.


Male Tiefling (Shackle-born); Paladin (Hospitaler)2
Stats:
HP:23/23| AC: 16; T: 10; FF: 16; CMD: 14 | Fort: +9; Ref: +3; Will: +5|Init: +0;Perc: +1;Diplomacy+8
attacks:
Greatsword +4 2d6+3
Abilities:
Detect Evil, Deathwatch/At Will | Smite Evil 1/1 | Suicidal 1/1| Shield Other 3/3| Lay on Hands 4/4

Have to go in 3 minutes but I'll be trying to quickly cut and paste that here:

1)In Chronicle of the Righteous, there are the Rituals of Mortification: for some days you take 1d6 nonlethal damage at the start of every day. Once you complete that, you get the ritual effects for a number of days equal to number of days required for the ritual+constitution modifier.

Ritual of Blood:
Offering your blood to your patron may cause you pain,but you can transform your agony into a source of healing.
Time Investment: 3 days.
Affliction: You begin to bleed and do so continuously
until the ritual’s end. The location of this persistent hemorrhage differs between participants. Some bleed
from their tear ducts, mouths, nostrils, or ears, while
others gain phantom wounds that mimic noted injuries
ascribed to their patron deity or empyreal lord. The blood flows continually, but slowly enough that you are not leaving oceans of blood in your wake. You take 1d6 points of damage at the start of every day.
Benefit: Any cure spell you cast heals an additional 2
points of damage per die.

That's perfect, except for the fact that the benefit wouldn't work on Lay on Hands, like Fey foundling does.

So here what I was thinking: I usually get no benefits from Fey Foundling, but always retaining the weakness to Cold Iron weapons, and only gain those healing bonus when I have my ritual of mortification active. Basically, no bonus, but only the malus until I get to level 3, take my level of Oracle, and start following "???".

2)Another problem it's that the ritual after 3+con modifier days it's off until I do other 3 days of preparation. I think that could be a problem, seeing as I think we wouldn't always have 3 days to not do anything and the Oradin doesn't work without Fey Foundling.
Proposal: When the ritual of mortification's duration expires, for 3 days I take both 1d6 damage from the bleeding that 1d6 damage to reenact the ritual.
So instead of being:

RAW:
Day 1:no effect, 1d6 damage
Day 2: No effect, 1d6 damage
Day 3:No effect, 1d6 damage
Day 4-10: Active, 1d6 damage
Day 11-14:No effect, 1d6 damage
etc...

Proposal:
Day 1-3: no effect, 1d6 damage
Day 4-10:Active, 1d6 damage
Day 11-14:Active, 1d6+1d6 damage
Day 15-21:Active, 1d6 damage
etc..


Male Halfling NE Unchained Rogue (Shadow Walker) 4, Stranger 2
Status:
Init: +8* /10| HP: 51/51 | AC: 21* /25 | FF: 10 | Fort: +7 | Ref: +11 | Will: +6* | Perception: +12* w/ 40ft Darkvision | Mythic Power (5/7) |

Hello everybody.


Yeah, I guess that's fine by me. You'll be taking double ritual damage half the time, so I guess it balances out.


Male Halfling NE Unchained Rogue (Shadow Walker) 4, Stranger 2
Status:
Init: +8* /10| HP: 51/51 | AC: 21* /25 | FF: 10 | Fort: +7 | Ref: +11 | Will: +6* | Perception: +12* w/ 40ft Darkvision | Mythic Power (5/7) |

I think you need to add us as characters to post in the GP?


No, you just need to post in the gameplay thread and then it'll show up in your campaigns tab. The characters tab is for managing those already in the game.


Male Halfling NE Unchained Rogue (Shadow Walker) 4, Stranger 2
Status:
Init: +8* /10| HP: 51/51 | AC: 21* /25 | FF: 10 | Fort: +7 | Ref: +11 | Will: +6* | Perception: +12* w/ 40ft Darkvision | Mythic Power (5/7) |

Ah. Then it got eaten.


Male Tiefling Rogue 2 | HP: 18/18 AC: 18 FF:15 T:14 F:+1 R: +6 W:+0 Init:+3 Perc: +5

Hello everyone, good to be here.

When it comes to Diplomacy Leander has it covered, sort of. He has a crappy Cha score but through the Clever Wordplay trait he uses Int for Diplomacy, though I'm actually thinking of swapping that for Student of Philosophy instead, same effect but only when trying to convince people, not when gathering info.

Out of curiosity, how are we on the law vs chaos front? We have a Paladin (of Vildeis if I remember correctly) so that one on law and Leander is one on Chaos. What about the rest of you?

I also still have 50 gold remaining and no idea what to spend it one. I'd be looking for sensible things that would fit my character. That and I need to get my hand on a spell component pouch in a few levels so I need to save a bit for that.

EDIT: Oh, and another question: I added possible connections to some other campaign traits in Leander's background and the question is whether or not you guys would like to work on that or not.
Stolen Fury: Leander witnessed a ritual like that when he was stuck out in the World Wound. Was that you and could he perhaps recognise you or wasn't it? This would be a one sided thing where Leander would recognise Aeryx but not the other way around as he was hidden.
Rift Warden Orphan: Leander's mother is a rejected Riftwarden due to very little arcane arcane prowess and has become a steward and quartermaster for the Riftwardens. How much does Aleister know about the Riftwardens and was he in touch with them in some way? If he was he'd likely have contact with Leander's mum who just might have set them up for a meet at some point simply because they're both tainted by the World Wound and she figured they might connect.
Child of the Crusade & Exposed to Awfulness: Leander's father is a chirurgeon working for the crusade, as was his father before him and his father before that. He could also have been the one treating Menedemus when he was comatose (as per the trait). As such when Leander's last name comes up or if we come across his dad in game (as per my spoilered idea way back in the recruitment thread) you might recognise Leander's last name or his dad. Once again, one sided recognition, only this time from your side instead of Leander's.

No idea how to connect to Touched by Divinity, though that's easily solved in game: You worship Desna, Leander worships Chaldira Zusaristan, Desna's good friend, and has a healthy respect for Desna since his encounter out in the World Wound. Should make it easy to connect on that alone.


Male Halfling NE Unchained Rogue (Shadow Walker) 4, Stranger 2
Status:
Init: +8* /10| HP: 51/51 | AC: 21* /25 | FF: 10 | Fort: +7 | Ref: +11 | Will: +6* | Perception: +12* w/ 40ft Darkvision | Mythic Power (5/7) |

Chaotic Good.


Male Tiefling Rogue 2 | HP: 18/18 AC: 18 FF:15 T:14 F:+1 R: +6 W:+0 Init:+3 Perc: +5

Spooky, I've been thinking about this and would you allow me to drop the Rake archetype on my Rogue and then grab Wizard at lvl 3 instead of the Sorcerer from my initial submission? Imo it becomes more feasible to pick up wizard at later point with another wizard in the group to give him pointers.

He'd become an Evoker with the Admixture sub-school.


Male Halfling NE Unchained Rogue (Shadow Walker) 4, Stranger 2
Status:
Init: +8* /10| HP: 51/51 | AC: 21* /25 | FF: 10 | Fort: +7 | Ref: +11 | Will: +6* | Perception: +12* w/ 40ft Darkvision | Mythic Power (5/7) |

Evocation is a prohibited school for me but I'll do my best.


Male Tiefling Rogue 2 | HP: 18/18 AC: 18 FF:15 T:14 F:+1 R: +6 W:+0 Init:+3 Perc: +5
Aleister Sune wrote:
Evocation is a prohibited school for me but I'll do my best.

That shouldn't matter, it would just be helping him become a wizard, nothing specific about his spell list. His prohibited schools would most likely be Necromancy and Enchantment.

That is assuming Spooky is ok with it of course.

Spooky:

If we'd go with the mother perishing in the attack on Kenabres, as I suggested in my application, I'd like to have him find his mother's spellbook and work from there. In my idea mom was a 1st level wizard/x lvl expert that'd also work spell wise.


In retrospect I should have switched the parties' Champion and Hierophant or Trickster, since right now this party has no primary Charisma caster but group one has a Bard and an Oracle to be a total party face, but oh well, you guys should be fine. Cap also Diplomacies off his Int.

Law vs. chaos will probably be less of a problem here since you guys don't have the Hellknight Paladin.

If you need to spend something, maybe look under Alchemical Items. Lots of fun stuff in there that's very good for a Rogue or small character, and definitely feel very Trickstery.

You can drop Rake; overall class and backstory did more for you than just the archetype. Also, you won't be held to your plan so closely that I'd be upset if you went in a different direction. Honestly with 18 Int and negative Charisma I'd question the decision to take Sorceror anyway. How would you balance Rogue levels and Wizard levels moving forward?

And the spellbook idea just might work. I'll consider writing something in.


Male Tiefling Rogue 2 | HP: 18/18 AC: 18 FF:15 T:14 F:+1 R: +6 W:+0 Init:+3 Perc: +5

It'll be 2 or 3 levels of Rogue then 3 of Wizard, then get the last level of Rogue if needed so I'm at 3 Rogue 3 Wizard at lvl 6, then become an Arcane Trickster at lvl 7.

Whether or not I first take 3 Rogue or 2 Rogue and 1 later depends on how the spellbook thing is handled I guess, on where we are in the story when that comes around.

As for the Law vs Chaos, that was more general curiosity.

As for the Sorcerer, that would have been the Sage bloodline, which uses Int for spells and class features instead of Cha.


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

The Captain has +6 Diplomacy. Spent two traits for it with a Charisma dump. Not great, but it could work.

Leander Mulberry wrote:
Child of the Crusade & Exposed to Awfulness: Leander's father is a chirurgeon working for the crusade, as was his father before him and his father before that. He could also have been the one treating Menedemus when he was comatose (as per the trait). As such when Leander's last name comes up or if we come across his dad in game (as per my spoilered idea way back in the recruitment thread) you might recognise Leander's last name or his dad. Once again, one sided recognition, only this time from your side instead of Leander's.

Steave actually served in the first crusade (Child of the Crusade) and could have served with the ancestor. Figure out who and detail, so I can include it in my background to remember.

Character is actually fairly final unless you find anything inaccurate.

cheers


Male Tiefling (Shackle-born); Paladin (Hospitaler)2
Stats:
HP:23/23| AC: 16; T: 10; FF: 16; CMD: 14 | Fort: +9; Ref: +3; Will: +5|Init: +0;Perc: +1;Diplomacy+8
attacks:
Greatsword +4 2d6+3
Abilities:
Detect Evil, Deathwatch/At Will | Smite Evil 1/1 | Suicidal 1/1| Shield Other 3/3| Lay on Hands 4/4

Ok, went with Diplomacy then. :)
I'm flipping trough items to see if there is anything interesting, but the important things are already in Menedemus's profile.

@Leander: yeah, I'm fine with that. It may take some time for Menedemus to connect the two names, but if he'll meet your father he will surely recognize him. The fact that he was a chirurgeon and not one of the Crusaders of Iomedae (towards with Menedemus has mixed feelings) will surely have left a little more clear memory. :)

I guess I'm a point towards Lawful, but Vildeis is kind of an odd ball, to be true.
Remember that Menedemus works as a guard in Kenabres, tough, so don't do anything shifty. ;)


Male Tiefling Rogue 2 | HP: 18/18 AC: 18 FF:15 T:14 F:+1 R: +6 W:+0 Init:+3 Perc: +5

Not do anything shifty? Leander is known as a thief and a small time crook in Kenabres, though people near his home know he tends to put things back after stealing them as to him it's more a primal urge to steal than actually wanting the stuff. That and putting it back unnoticed is quite the challenge.

As for the ancestor that lived during the first crusade, that's be Hagar Mulberry, Leander great-grandfather. He still worked there during the second crusade together with his son Leandric (guess who Leander was named after, more or less). Hagar perished in Drezen when the city fell.

As for his dad, most would know him as "Weaver", though his actual name is Joachi Mulberry. The nick name is a thing from his wife, Leander's mother, who comes from a family that works with the Bellflower Network and as such everyone has nicknames. Leander is called "Skink".


Male Tiefling (Shackle-born); Paladin (Hospitaler)2
Stats:
HP:23/23| AC: 16; T: 10; FF: 16; CMD: 14 | Fort: +9; Ref: +3; Will: +5|Init: +0;Perc: +1;Diplomacy+8
attacks:
Greatsword +4 2d6+3
Abilities:
Detect Evil, Deathwatch/At Will | Smite Evil 1/1 | Suicidal 1/1| Shield Other 3/3| Lay on Hands 4/4

Well, Menedemus has been working as a guard in Kenabres since only a few months, so he probably doesn't know Leander by fame.
Also, he got a +0 to Perception: you could take something out of his pocket, put it back, and Menedemus wouldn't even notice you moved. :P
Jokes aside, it could be fun, and he isn't unreasonable. It'll work out fine. ;)

Would also the other Crusaders call him Weaver? If that's the case, Menedemus will surely make the connection on the spot.


Male Tiefling Rogue 2 | HP: 18/18 AC: 18 FF:15 T:14 F:+1 R: +6 W:+0 Init:+3 Perc: +5

With the probable exception of (some) officers most would call him Weaver, yes. The officers are more likely to call him Mulberry I guess.

I'm purposefully leaving it all a bit vague as in the end it's all Spooky's call. It's just my ideas.

Oh, and funny detail: I beat you at Diplomacy at +8


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

Added knowing Hagar Mulberry to his background. Also added that he had earned the title of captain in the first crusade. His background ends with the Riftwardens (SHIELD) finding him in the ice and sheltering him until he was ready to return to the crusade.

So happy to play this character!

cheers


No worries, I appreciate the ideas being dropped; we'll see if they end up coming up or not. Also, once Leander makes his first post, we'll move on. I'll usually proceed when only five people have posted so we keep a good pace, but I feel like introductions should be the exception there.


Male Halfling NE Unchained Rogue (Shadow Walker) 4, Stranger 2
Status:
Init: +8* /10| HP: 51/51 | AC: 21* /25 | FF: 10 | Fort: +7 | Ref: +11 | Will: +6* | Perception: +12* w/ 40ft Darkvision | Mythic Power (5/7) |

Spellbook:

Pro. Evil, Mage Armor, Grease, Summon Monster 1, Identify, Charm Person, Sleep, Feather Fall,

Thoughts?


M Aasimar Ranger (Infiltrator) 2 | HP 24/24 | AC 17 | T 13 | FF 14 | CMD 18 | Fort +4 | Ref +6 | Will +2 (+5 vs mind effects from demons) | Init +3 | Perc +7 (darkvision, 60')

Looks good, though we may not find too many Persons to Charm. I'd say go for magic missile, but I think Evocation is one of your prohibited schools. I've got a conjuration-focused sorcerer who's had pretty good luck with web bolt if Spooky allows you to take it (it's originally a drow spell).


M Aasimar Ranger (Infiltrator) 2 | HP 24/24 | AC 17 | T 13 | FF 14 | CMD 18 | Fort +4 | Ref +6 | Will +2 (+5 vs mind effects from demons) | Init +3 | Perc +7 (darkvision, 60')

Of the magic scales, Aeryx would most be interested in Disguise, Resistance and Sacred Weaponry - not in any particular order.

I don't want disguise for sneaking, but for the fact that alter self gives you a +2 to Str if you change into something medium-size, which is nice - but better for melee, so I could probably pass on it.

I gave up my aasimar resistances for other things, so I'd take that one, and many of our tieflings already have energy resistance.


Male Tiefling (Shackle-born); Paladin (Hospitaler)2
Stats:
HP:23/23| AC: 16; T: 10; FF: 16; CMD: 14 | Fort: +9; Ref: +3; Will: +5|Init: +0;Perc: +1;Diplomacy+8
attacks:
Greatsword +4 2d6+3
Abilities:
Detect Evil, Deathwatch/At Will | Smite Evil 1/1 | Suicidal 1/1| Shield Other 3/3| Lay on Hands 4/4

For the scales, is it okay if I take the Burden Sharing one?

And I really need to get those Lay on Hands as soon as possible.
That, or I'll be one of the most short-lived HP battery Golarion will ever see. D:


Male Tiefling Rogue 2 | HP: 18/18 AC: 18 FF:15 T:14 F:+1 R: +6 W:+0 Init:+3 Perc: +5

Disguise or Resistance could work for Leander. Sacred Weaponry as well I guess, but it's probably better of with someone who is a primary melee combatant.

Disguise would be multi functional for him, both for infiltration and a tad more melee damage while Resistance could also work as he himself only has fire resistance.


M Aasimar Ranger (Infiltrator) 2 | HP 24/24 | AC 17 | T 13 | FF 14 | CMD 18 | Fort +4 | Ref +6 | Will +2 (+5 vs mind effects from demons) | Init +3 | Perc +7 (darkvision, 60')

Funny that when presented with a choice of magical dragon scales, there isn't much that calls out to me strongly.

Leander - why don't you take Disguise (seems to fit your character and you can get a +2 to Dex if you alter into something small) and I'll take one of the others. Though if one of our non-darkvision types took Disguise, they could change into a race that has darkvision (like a glorious aasimar!) and have it for a bit.

In any case, I'm good with Resistance or Sacred Weaponry.


Male Halfling NE Unchained Rogue (Shadow Walker) 4, Stranger 2
Status:
Init: +8* /10| HP: 51/51 | AC: 21* /25 | FF: 10 | Fort: +7 | Ref: +11 | Will: +6* | Perception: +12* w/ 40ft Darkvision | Mythic Power (5/7) |

Alter self can only change you into a humanoid, not an outsider. So I don't think that will work.


M Aasimar Ranger (Infiltrator) 2 | HP 24/24 | AC 17 | T 13 | FF 14 | CMD 18 | Fort +4 | Ref +6 | Will +2 (+5 vs mind effects from demons) | Init +3 | Perc +7 (darkvision, 60')

Yeah, that's true, but you're just saying it because you're a tiefling. ;)

But the other stuff in my post was correct and feasible.


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

Do we have a lawful good character who can channel? Then, you should get the Consecration. Lisandra Elsinore?

Paladin should take Burden Sharing

Sacred Weaponry should go to a damage dealer

Disguise should go to the one who has the highest Bluff

Steave can take Sacred Weaponry or Resistance

The cloudwalking looks fun, but maybe the wizard or ranged damage dealer would be worthwhile.

cheers


M Aasimar Ranger (Infiltrator) 2 | HP 24/24 | AC 17 | T 13 | FF 14 | CMD 18 | Fort +4 | Ref +6 | Will +2 (+5 vs mind effects from demons) | Init +3 | Perc +7 (darkvision, 60')

I would take cloudwalking, since I'm focused on ranged damage. But I can fly. I guess I'd lean toward Sacred Weaponry, since my Infiltrator adaptations will be able to grant me some energy resistance later on.


Male Tiefling Rogue 2 | HP: 18/18 AC: 18 FF:15 T:14 F:+1 R: +6 W:+0 Init:+3 Perc: +5

I'm at a whopping +1 on Bluff, only my racial bonus preventing it from dipping into negative.


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

GOOD FIT
Lisandra Elsinore => Consecration: Three times per day as a standard action, a scale can be used to cast consecrate. If used by a lawful good character, the sacred bonus on positive channeled energy DC's granted by the scale increases by +1.

Menedemus Aultor => Burden Sharing: Three times per day as a standard action, a scale can be used to cast Shield Other.

Aeryx => Sacred Weaponry: Three times per day as a standard action, a scale can be used to cast align weapon, but only to make a weapon lawful or good. Unlike a normal align weapon spell, this effect can be cast on an unarmed strike or natural weapon.
Damage dealer

SUGGESTIONS
Aleister Sune => Cloudwalking: Three times per day as a standard action, a scale can be used to cast levitate. A pillar of roiling clouds rises below the levitating object or creature, growing and shrinking with the target's altitude. This pillar is 5 feet in diameter (regardless of the target's size) and provides concealment (20% miss chance) to any creature or object wholly contained within.
Distance is good for a wizard.

Leander Mulberry => Disguise: Three times per day as a standard action, a scale can be used to cast alter self. While disguised, the target gains a +4 bonus on all Bluff checks made against evil creatures.
Besides Bluff, it would help you be sneaky. Worst case, you get a Str or Dex stat bump when you use it.

Steave Rojerz => Resistance: Three times per day as a standard action, a scale can be used to cast resist elements-but only against electricity or cold.
Meh. Everyone first.


Male Halfling NE Unchained Rogue (Shadow Walker) 4, Stranger 2
Status:
Init: +8* /10| HP: 51/51 | AC: 21* /25 | FF: 10 | Fort: +7 | Ref: +11 | Will: +6* | Perception: +12* w/ 40ft Darkvision | Mythic Power (5/7) |

I have resist 7 to 3 elements. That one would be wasted on me.

I wouldn't mind Disguise Alter self is a pretty good spell.

My preference is still cloudwalking but if someone else can put it to better use than I, I'm good with that as well.


M Aasimar Ranger (Infiltrator) 2 | HP 24/24 | AC 17 | T 13 | FF 14 | CMD 18 | Fort +4 | Ref +6 | Will +2 (+5 vs mind effects from demons) | Init +3 | Perc +7 (darkvision, 60')

Works for me, Steave, thanks for laying that out.


Male Tiefling Rogue 2 | HP: 18/18 AC: 18 FF:15 T:14 F:+1 R: +6 W:+0 Init:+3 Perc: +5

I wouldn't mind whether I get Disguise or Resistance. I traded in all but my fire resistance for +1 natural armor so it would work for me.

That said, I'm perfectly fine with your idea.


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

My only last thoughts would be for Leander and Aleister to switch.

Leander could use the cloudwalking to climb walls helping infiltration, but it will only be great if he has a good ranged weapon and plans to do the sneaking around.

Aleister could use the alter self, because it's a very versatile spell.

Speak now or forever hold your piece. I mean peace.

cheers


M Aasimar Ranger (Infiltrator) 2 | HP 24/24 | AC 17 | T 13 | FF 14 | CMD 18 | Fort +4 | Ref +6 | Will +2 (+5 vs mind effects from demons) | Init +3 | Perc +7 (darkvision, 60')

Here's a marching order idea:

Steave
Menedemus
Aeryx
Lisandra
Aleister
Leander

Puts two melee types in front, then a ranged, then cleric and wizard, with rogue as rearguard. Aeryx and Leander could switch also, since Leander is a bit more melee-focused than ranged, and Aeryx can do either if something comes up behind us, and can do ranged attacks from the back of the line.

Open to any changes/suggestions, just wanted to get a proposal on the table.


Male Tiefling (Shackle-born); Paladin (Hospitaler)2
Stats:
HP:23/23| AC: 16; T: 10; FF: 16; CMD: 14 | Fort: +9; Ref: +3; Will: +5|Init: +0;Perc: +1;Diplomacy+8
attacks:
Greatsword +4 2d6+3
Abilities:
Detect Evil, Deathwatch/At Will | Smite Evil 1/1 | Suicidal 1/1| Shield Other 3/3| Lay on Hands 4/4

It's okay by me.
I'd say it's better if we have someone melee-focused on the rear like Leander, just in case we got attacked from the rear and it takes me and Steave a round or so to get to Anevia, Aravashnial and NobleJerk.


Aravashniel and Anevia will also be able to aid if you can. Anevia has a bow and a few arrows with her, while Aravashniel will be willing to cast some of his spells if you can make him Friendly.


M Aasimar Ranger (Infiltrator) 2 | HP 24/24 | AC 17 | T 13 | FF 14 | CMD 18 | Fort +4 | Ref +6 | Will +2 (+5 vs mind effects from demons) | Init +3 | Perc +7 (darkvision, 60')

If we get attacked from the rear, Aeryx will probably be at least as effective as Leander, so either way works for me.

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