Spooky's Wrath of the Righteous group 2 (Inactive)

Game Master Nidoran Duran

Mongrel Lair


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Campaign tab is now updated with some basic stats about the NPCs. I will bot them in combat, but Anevia may be ordered by members of the party through dialogue into taking certain actions. Aravashniel still thinks he's in charge and won't listen to orders until that's dealt with, while Horgus can't do s%&@ anyway.


M Aasimar Ranger (Infiltrator) 2 | HP 24/24 | AC 17 | T 13 | FF 14 | CMD 18 | Fort +4 | Ref +6 | Will +2 (+5 vs mind effects from demons) | Init +3 | Perc +7 (darkvision, 60')

I do like Horgus' description: "indifferent, insufferable"


Well, "Indifferent" is his current attitude as per the Diplomacy skill, but in place of an actual injury like the other two have, he's just a prick.


Male Tiefling Rogue 2 | HP: 18/18 AC: 18 FF:15 T:14 F:+1 R: +6 W:+0 Init:+3 Perc: +5

Yeah, I'll get back to convincing him to be a decent human being at some later point.


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,
Spooky GM wrote:
Aravashniel and Anevia will also be able to aid if you can. Anevia has a bow and a few arrows with her, while Aravashniel will be willing to cast some of his spells if you can make him Friendly.

I thought Steave made Aravashniel friendly. He would have at least take 10 on Diplomacy for a 16.


Oh, whoops. I meant Helpful there. That's the hopeful end goal for the NPCs.


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

TEAM STATUS

Can we get a +1 to the scale distribution from everyone, so we can close that discussion?

We're going with the marching order as suggested. Can we get a +1 from everyone to that, too? Don't we have a sneaky person with darkvision who wants to sneak ahead of the torch?

Can someone else create another light? It would be really bad for several of us if we lose our one and only light. Thanks

Looking at the NPCs HP, after combat we could use some channeling from our cleric.

cheers


Male Tiefling Rogue 2 | HP: 18/18 AC: 18 FF:15 T:14 F:+1 R: +6 W:+0 Init:+3 Perc: +5

Leander could sneak ahead, yes. At first glance he just appears like a tiefling as well so if he's spotted he could just as easily be on the side of the demons as far as they are concerned. That works both way though and crusaders might also think he's a demon cultist at first glance.

I'm fine with the scales. I mean, if the circumstances ask for it we can just swap them around anyway.


Male Tiefling (Shackle-born); Paladin (Hospitaler)2
Stats:
HP:23/23| AC: 16; T: 10; FF: 16; CMD: 14 | Fort: +9; Ref: +3; Will: +5|Init: +0;Perc: +1;Diplomacy+8
attacks:
Greatsword +4 2d6+3
Abilities:
Detect Evil, Deathwatch/At Will | Smite Evil 1/1 | Suicidal 1/1| Shield Other 3/3| Lay on Hands 4/4

Right guys, I forgot to tell you: I have a penchant for rolling 1s...

And I'm okay both with scales distribution that with marching order, but I have no way of making light unfortunately.


M Aasimar Ranger (Infiltrator) 2 | HP 24/24 | AC 17 | T 13 | FF 14 | CMD 18 | Fort +4 | Ref +6 | Will +2 (+5 vs mind effects from demons) | Init +3 | Perc +7 (darkvision, 60')
Spooky GM wrote:
...except for Aeryx, the person who specializes in nothing...[/ooc]

I'm confused by this, Spooky. What do you mean?


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,
Leander Mulberry wrote:
Leander could sneak ahead, yes. At first glance he just appears like a tiefling as well so if he's spotted he could just as easily be on the side of the demons as far as they are concerned. That works both way though and crusaders might also think he's a demon cultist at first glance.

You should volunteer if you want to be sneaky. It's potentially dangerous but worthwhile if you can eliminate ambushes for us. Since Steave doesn't know you or your capabilities, he can't suggest/volunteer you to take point.

cheers


Oops, that was supposed to be "specializes in not having to blah blah blah". Not "nothing".


M Aasimar Ranger (Infiltrator) 2 | HP 24/24 | AC 17 | T 13 | FF 14 | CMD 18 | Fort +4 | Ref +6 | Will +2 (+5 vs mind effects from demons) | Init +3 | Perc +7 (darkvision, 60')

Ah, that would explain why it was confusing.

Aeryx has darkvision and is pretty stealthy (though only a +6 compared to Leander's +12), and is eager to prove himself a worthy champion in the fight against demons, so he'll volunteer to scout if Leander doesn't.


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

TEAM STATUS:

Can we get a +1 to the scale distribution from everyone, so we can close that discussion?

We're going with the marching order as suggested. Can we get a +1 from everyone to that, too? Don't we have a sneaky person with darkvision who wants to sneak ahead of the torch?

Can someone else create another light? It would be really bad for several of us if we lose our one and only light. Thanks

Looking at the NPCs HP, after combat we could use some channeling from our cleric.

cheers


GOOD
Leander Mulberry
Menedemus Aultor
Aeryx
Aleister Sune

WAITING
Lisandra Elsinore


M Aasimar Ranger (Infiltrator) 2 | HP 24/24 | AC 17 | T 13 | FF 14 | CMD 18 | Fort +4 | Ref +6 | Will +2 (+5 vs mind effects from demons) | Init +3 | Perc +7 (darkvision, 60')

What am I a maybe on? I gave my okay on the scale distribution, and I proposed the marching order. I said I'd be flexible about changes, but am good with the original line-up as proposed.


Male Halfling NE Unchained Rogue (Shadow Walker) 4, Stranger 2
Status:
Init: +8* /10| HP: 51/51 | AC: 21* /25 | FF: 10 | Fort: +7 | Ref: +11 | Will: +6* | Perception: +12* w/ 40ft Darkvision | Mythic Power (5/7) |

Any marching order where Aleister isn't the first or the last is ok.

I would prefer Cloudwalking as I said before, but Disguise is my second choice if someone else can make better use of the scale than I.

Light is an evo spell so I don't have it but I could hold a torch if you want.


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

Maybe the blind elf can cast light. We can ask after combat, or Spooky can retcon it.

cheers

EDIT Updated last status email. Thanks


Female Aasimar

Sorry for the delay, wasn't paying attention to this thread.

Lisandra can cast light once per day as a spell-like ability, with double duration if cast on her blade.

Marching order looks good, and the consecration scale undoubtedly fits Lisandra as she is both lawful and can channel energy.


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

Great. Spooky,

Our selection of dragon scales is here. BTW What's the caster level of those spell like abilities?

Our current default marching order is here.

Do you want to retcon someone asking the blind elf if he can cast light? Or shall Steave ask after the maggot encounter?

cheers


The scales are CL 19.


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,
Leander Mulberry wrote:
Leander seems to completely ignore Steave and his commands. Commanders were nice, until they got on your nerves and if anything this man seemed to be good at that. Sweet talking about his great grand dad, as if he hadn't heard a hundred times how great a crusader that man was.

How dare you defy my orders! ;D

Totally kidding. It's fun to role-play our characters.

cheers


Female Aasimar

Honestly, not sure how much anyone would listen to Steave's orders given his 7 charisma... just sayin ;P

Edit: Lol, it just occurs to me that this whole group is socially inept, save for Menedemus... barely a charisma score above 9.


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

Hey now! Steave has a +6 Diplomacy, thank you very much. He can't Bluff, Intimidate or any other Charisma skill to save his life, but he can talk purty.


Male Halfling NE Unchained Rogue (Shadow Walker) 4, Stranger 2
Status:
Init: +8* /10| HP: 51/51 | AC: 21* /25 | FF: 10 | Fort: +7 | Ref: +11 | Will: +6* | Perception: +12* w/ 40ft Darkvision | Mythic Power (5/7) |

Average cha mod of -2 for the party.

We're not a very likable group are we?


My bad, for sticking two party faces in one party by accident. But on the bright side, this will make it tense and exciting when you need to try and diplomacy your way into redeeming things you'd rather not fight.


Male Tiefling Rogue 2 | HP: 18/18 AC: 18 FF:15 T:14 F:+1 R: +6 W:+0 Init:+3 Perc: +5

The 8 Charisma Rogue to the rescue! Like I mentioned before, Leander does Diplomacy quite well and he'll continue to do so especially since so far he has been having effect.


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Male Tiefling (Shackle-born); Paladin (Hospitaler)2
Stats:
HP:23/23| AC: 16; T: 10; FF: 16; CMD: 14 | Fort: +9; Ref: +3; Will: +5|Init: +0;Perc: +1;Diplomacy+8
attacks:
Greatsword +4 2d6+3
Abilities:
Detect Evil, Deathwatch/At Will | Smite Evil 1/1 | Suicidal 1/1| Shield Other 3/3| Lay on Hands 4/4

So, our redeemer will be the depressed, suicidal, soon-to-be follower of a crazy demigoddes who tore her eyes out because of the mere existence of evil?

Oooops.

Kidding, I know that redemption was the main theme* of the AP so I prepared in advance a couple of ideas. It'll work all fine.

*That and flying around while shooting eye-beams at giant demon lords.


Male Halfling NE Unchained Rogue (Shadow Walker) 4, Stranger 2
Status:
Init: +8* /10| HP: 51/51 | AC: 21* /25 | FF: 10 | Fort: +7 | Ref: +11 | Will: +6* | Perception: +12* w/ 40ft Darkvision | Mythic Power (5/7) |

Us tieflings can Voltron up and kick some demon ass.


Male Tiefling Rogue 2 | HP: 18/18 AC: 18 FF:15 T:14 F:+1 R: +6 W:+0 Init:+3 Perc: +5

I'll see what I find in the morning, it's time for bed for me now.


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

Sources of light
Aeryx - 10 torches = 10 hours
Leander - torches (10) = 10 hours
Lisandra - torches (10) = 10 hours
Lisandra - light = 30 minutes per day
Steave - torches (9) = 9 hours
Found - (3) 30 minute candles = 1.5 hours
Grand total = 40.5 hours + 30 minutes per day

Sources of food
Aeryx - 5 days of trail rations = 5 people-days
Aleister - 1 day of trail rations = 1 people-days
Leander - trail rations (5 days) = 5 people-days
Lisandra - trail rations (5 days) = 5 people-days
Steave - trail rations (5 days) = 5 people-days
Found - trail rations (10 days) = 10 c
Grand total = 31 people-days / 9 people = 3 days of food

Everyone has a backpack already. Steave would get the most benefit out of the Masterwork backpack, because he has the highest Strength. Does anyone have an issue with that?

Aleister, if we sleep down here, I think you are going to have to prepare Light from the elf's spellbook, because we don't have 3 days of light.

Lisandra, if we sleep down here, you MUST prepare Create Water. Everyone has water containers, but our characters will die of thirst. If we're in the tunnels more than 3 days without finding more food, you will need to prepare Purify Food & Water for the vermin with kill, too.

cheers


M Aasimar Ranger (Infiltrator) 2 | HP 24/24 | AC 17 | T 13 | FF 14 | CMD 18 | Fort +4 | Ref +6 | Will +2 (+5 vs mind effects from demons) | Init +3 | Perc +7 (darkvision, 60')

Guess I had some torches after all, I forgot they were part of a ranger's kit. I'm happy to use them up. (Thanks for the book-keeping exercise, btw.)

And I'd kind of disagree on Steve getting the most benefit from the MW backpack. He may get the greatest increase in absolute pounds carried, but he has less need for it than a low-strength character, in order to avoid encumbrance penalties. That said, Aeryx doesn't need it, and if none of the low--strength types want it, I'm fine with Steave taking it.


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

No problem about the backpack. The MW backpack weighs 2 lb more than a regular backpack and improves your carrying capacity by +1 Strength. Here's the net weight gained by Strength to keep a Light load:
7 - 1 lb
8 - 2 lb
9 - 1 lb
10 - 3 lb
11 - 3 lb
12 - 5 lb
13 - 6 lb
14 - 6 lb

cheers


Male Tiefling Rogue 2 | HP: 18/18 AC: 18 FF:15 T:14 F:+1 R: +6 W:+0 Init:+3 Perc: +5

If only it was a small size masterwork backpack, that'd be down right great for me. Right now, not so much.


M Aasimar Ranger (Infiltrator) 2 | HP 24/24 | AC 17 | T 13 | FF 14 | CMD 18 | Fort +4 | Ref +6 | Will +2 (+5 vs mind effects from demons) | Init +3 | Perc +7 (darkvision, 60')

Was just doing a couple of minor tweaks to my alias and I realized I started Aeryx off with average gold for his class, rather than max gold as Spooky specified in the recruitment threat. I think I'll just leave things as they are, since Aeryx having a less awesome weapon (shortbow rather than long) fits with him being newly arrived from his country village and not yet really established in Kenabres. And he'll have a little more cash towards his composite longbow this way.

Hope I didn't miss any other good opportunities because of this...


I'll let you spend the extra once you get to stores. We'll say it's pocket money you haven't spent yet.


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

Mulberry, do you want to go through the hole with the green light all sneaky? I'd ask you in Gameplay, but you haven't returned to the group.

cheers


Male Tiefling Rogue 2 | HP: 18/18 AC: 18 FF:15 T:14 F:+1 R: +6 W:+0 Init:+3 Perc: +5

Steave, Aravashniel already was helpful, it was discussed earlier that him being listed as friendly was an error.

EDIT: By the way,, anyone tried to figure out what the hammer on the front of the shrine was?


Nobody's made any knowledge rolls for it, no. I'm hoping the presence of holy water will clue people in.


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

I'm confused.

In this post, Spooky says we're almost done with the "NPC management portion" after turning Horgus Helfpul. Looking at the Campaign Info tab, Anevia and Horgus are Helpful. The only one not Helpful is Aravashniel. Therefore, unless the Campaign Info is switching Anevia and Aravashniel, Aravashniel is the one that needs to be upgraded to Helpful. Which is why Steave attempted to improve it. Spooky, can you clarify?

Also Spooky, in this post, "Steave describes the building to the blind wizard." implicitly asking the wizard to roll some knowledge checks. I can be more explicit next time.

Cheers!


Male Halfling NE Unchained Rogue (Shadow Walker) 4, Stranger 2
Status:
Init: +8* /10| HP: 51/51 | AC: 21* /25 | FF: 10 | Fort: +7 | Ref: +11 | Will: +6* | Perception: +12* w/ 40ft Darkvision | Mythic Power (5/7) |
Spooky GM wrote:
Nobody's made any knowledge rolls for it, no. I'm hoping the presence of holy water will clue people in.

You've made no mention of holy water that I can find.


Male Tiefling Rogue 2 | HP: 18/18 AC: 18 FF:15 T:14 F:+1 R: +6 W:+0 Init:+3 Perc: +5

Might not be there yet

And Steave, we might find other NPC's at some later point and they are the last bit, I don't know.


Yeah, Aravashniel is the only one not yet at Helpful. My bad, must have missed that. Yeah, he's Helpful now.

... The forum ate my post, I guess, because I made one this morning with that. Son of a b$*#%. Today is just mistake after mistake.


Male Tiefling Rogue 2 | HP: 18/18 AC: 18 FF:15 T:14 F:+1 R: +6 W:+0 Init:+3 Perc: +5

Neh, the Paizo site has been acting a bit weird for me as well over the last day or two.


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

Spooky

Besides the holy water, have we explored the chapel as much as possible?

Does Aravashniel have Knowledge (religion)?

Would the chapel need a Consecrate?

cheers


No, there's still the door at the other end of the room mentioned in the description post. Aravashniel does not have it, and I was waiting before having him respond because Lisandra has Knowledge (Religion) and that would render the need for consulting him sort of useless anyway. Not to mention, not everyone is yet in there, and they would be at the end of the line anyway. Any need for Consecration is not going to be known until that roll is used and the entirety of it is explored, since you're not yet actually in the temple proper.


M Aasimar Ranger (Infiltrator) 2 | HP 24/24 | AC 17 | T 13 | FF 14 | CMD 18 | Fort +4 | Ref +6 | Will +2 (+5 vs mind effects from demons) | Init +3 | Perc +7 (darkvision, 60')

That's why I'm checking the door at the far end, to keep us moving along...


Okay, wow, I have no idea how I missed that post earlier, my bad. I've had terrible sleep for the past week and it's slowly making me less and less attentive.


Male Tiefling (Shackle-born); Paladin (Hospitaler)2
Stats:
HP:23/23| AC: 16; T: 10; FF: 16; CMD: 14 | Fort: +9; Ref: +3; Will: +5|Init: +0;Perc: +1;Diplomacy+8
attacks:
Greatsword +4 2d6+3
Abilities:
Detect Evil, Deathwatch/At Will | Smite Evil 1/1 | Suicidal 1/1| Shield Other 3/3| Lay on Hands 4/4

Don't worry, Menedemus can still smite. He just doesn't know that. ;)


M Aasimar Ranger (Infiltrator) 2 | HP 24/24 | AC 17 | T 13 | FF 14 | CMD 18 | Fort +4 | Ref +6 | Will +2 (+5 vs mind effects from demons) | Init +3 | Perc +7 (darkvision, 60')
Spooky GM wrote:
Okay, wow, I have no idea how I missed that post earlier, my bad. I've had terrible sleep for the past week and it's slowly making me less and less attentive.

No worries, really. Sorry you're not sleeping well, that's brutal and mind-numbing.


It's fortunate that the exams ahead of me are so easy, because I'm the frigging omnishambles lately.

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