Sons of Dammerhall: Dark Frontiers (Inactive)

Game Master GM SuperTumbler

Battle Map

Dammerhall Main Level 3

Dammerhall Main Level 1 and 2


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I'll be travelling this week. Not sure what my internet situation will be, so if I disappear don't worry, I'll be back on Saturday.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

All good. No worries at all.


Male Dwarf Bolt Ace 7 / Slayer (Sniper) 2 || HP 102/102 | AC: 24, T: 18, FF: 16 | Fort: +10, Ref: +13, Will: +7 | BAB: +9, CMB: +9, CMD: 25, M.Attack +9 [1d4], R.Attack +16/+11 [1d6+7] | Init: +10 | Perception: +15, darkvision | PFA 90/90, PFE(fire) 52/118 Ghost Salt 10/10, Greater Heroism

Number mistake when copy-pasting: my last attack is a 13, not an 18, I forgot to factor the -5 penalty for iteratives.


Garnet Ironshanks | Dwarf Fighter 9 | Speed 20 | Initiative +2 | Perception +12 | Hp: 119/114 | AC 25 (Touch 11, FF 24) +2 vs critical | CMD 29, 31 vs Disarm of Longhammer, 33 vs Trip, Bull Rush | Fort +14, Reflex +10, Will +10; +3 vs Poison, Spell, Spell-Like | Fire Resist 2 | Active Conditions:

I am traveling too. Let me know what you need Garnet to roll for readied attack/AOO/Cleaving Finish. If it is her turn now (or soon), I was thinking of having her five foot step to the northeast and start using her Longhammer on the two remaining ones.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

Ok Heroes, I head out of town tomorrow for another vacation in the lands of "wifi is very spotty if at all."

I should definitely be back online next Saturday, the 24th. Keep me alive until I return!


I'm back. I need a minute to refresh on what is going on here, but I'll post on Sunday.


Garnet Ironshanks | Dwarf Fighter 9 | Speed 20 | Initiative +2 | Perception +12 | Hp: 119/114 | AC 25 (Touch 11, FF 24) +2 vs critical | CMD 29, 31 vs Disarm of Longhammer, 33 vs Trip, Bull Rush | Fort +14, Reflex +10, Will +10; +3 vs Poison, Spell, Spell-Like | Fire Resist 2 | Active Conditions:

Sorry, I seem to not be following here. I was waiting on an answer on Garnet’s readied attack when the deep ones approached after the wall of fire went down. It seems they have attacked her twice since then (once with spells, once with claws), perhaps taking two turns? What am I missing here?


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I think I skipped you last round, so you should have a round of attacks like you mentioned above.

I took your readied attack that you rolled. You should also have had an attack of opportunity, so you have a flurry of murdering to put forth. Just go ahead and take those attacks. That should put them down, I would imagine.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Dasur is waiting on some fire support from Gunnar before he casts any more spells.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Okay, you see that huge lizard thing at the bottom of the map sitting in the big green tank? What is that thing? (The lizard looking thing not the big green tank). :P

Also, what is that crackling energy thing - they look like tendrils really - that's directly below Snorri at this time? You know, it reminds me of something that looks like it belongs in the game of Metroid if you understand the reference. You're gonna have to be fairly old school to do so. :)

And also pertaining to both questions: Do we as pc's actually know anything about either of those things?

Because I'm not exactly sure which one we should be going to.


The thing in the tank is sort of like a giant lungfish that also has tentacles. Erebos can see it, but Snorri could not until he just moved.

The crackling energy thing is a giant version of the darkness machine that you saw in the room with the star angel dude.

They are both important for different reasons.


Garnet Ironshanks | Dwarf Fighter 9 | Speed 20 | Initiative +2 | Perception +12 | Hp: 119/114 | AC 25 (Touch 11, FF 24) +2 vs critical | CMD 29, 31 vs Disarm of Longhammer, 33 vs Trip, Bull Rush | Fort +14, Reflex +10, Will +10; +3 vs Poison, Spell, Spell-Like | Fire Resist 2 | Active Conditions:

Garnet is waiting for Snorri to make the call, but if you guys want me to have her charge, I can go ahead—-thinking maybe attacking from a distance might be smarter though—no idea what the range of the paionics are…


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Sorry, folks. Ain't been feeling well the past several days and it's hard to find the energy for anything to be honest. Will try to keep up but no worries on moving forward without me until I can get some life back in me. Hopefully nearer to the weekend I'll be a bit more back to normal.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

Wish I could send you some healing magic.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

HA! Man I'd sure take it. :P


Female Dwarf Cleric of Magrim 9 | HP 19/66 | AC 22 T 14 FF 21 | Fort +8 Ref +4 Will +10 | Initiative +1 | Perception +13 | Channel Energy 2/6 | Blast Rune 7/7 | Gentle Rest 7/7

I have to go to the doctor today and there's a chance I'll wind up in surgery. If so, I may be out for a few days (assuming I survive, of course, there's always the tiny chance of something going wrong).


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

Wish I could send you healing magic too!


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Feel better soon, friends.

Dasur is kind of useless against anything that flys, but he has one Burning Hands left and some scrolls. He could cast a Silent Dispel Magic, but I don't think this silence effect is a spell.

Also, we have no defenses against psychic stuff, this thing could shred some minds.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

I hope this thing wasn't keeping the Black Flame leashed somehow, and we're about to unfetter it... That would be a classic Dwarf move, though.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

Hey! If we can unleash a Balrog, we can unleash this!


Garnet Ironshanks | Dwarf Fighter 9 | Speed 20 | Initiative +2 | Perception +12 | Hp: 119/114 | AC 25 (Touch 11, FF 24) +2 vs critical | CMD 29, 31 vs Disarm of Longhammer, 33 vs Trip, Bull Rush | Fort +14, Reflex +10, Will +10; +3 vs Poison, Spell, Spell-Like | Fire Resist 2 | Active Conditions:

Do the ranged touch attacks provoke AOO from those of us in melee with the creature?


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Hmmm. I'll try some acid and fire attacks to see if it will stop the regeneration, though it may be unstoppable.

Seems it also has Blindsense.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Okay the electrical ray missed. *thumbs up!* Snorri's touch is 15.

Also, is Enervation separate from the electrical ray? I ask because they are together.

And what does telekinesis involve? Is that an attack? Or is there a save? Or what? Is that how he was tripped? His trip is a 33 CMD. I don't know if that plays a part in it or not but I figure I'd throw it out there just in case.


Answers to questions:

The rays to not provoke attacks of opportunity. They are Supernatural abilities and free actions.

The silence is an emanation from the creature.

Enervation is one ray, electrical is another. That was just a formatting error.

Telekinesis is vs your CMD. In your spoilered statblock that was 21. If it is 33 then you are not tripped.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Okay here's my plan. Dasur still has a Protection from Energy, Communal spell left which can absorb 108 fire damage, with a duration of 90 minutes that can be spread among people in 10 minute intervals. If someone wants to try and talk to the Sun Keeper (and can speak Ignus), you would have a few rounds without dying. Otherwise, Dasur will cast Unseen Servant, Protection from Energy: Fire on himself and the Servant, and then instruct the servant to go into the room and disrupt the binding circle. I suppose if one of you is feeling particularly brave you can also be the one to disrupt the circle, but there's really no telling what that Sun Keeper is going to do when freed. It could either Plane Shift immediately, or try to take revenge, but considering it's in constant pain I suspect it will just leave.

Then we rest and study the device in conjunction with the rod Garnet pulled out of the device:

GM Tumbler wrote:
The gunzarak rod might be described as a greater rod of shadows. Holding it, you can see perfectly in darkness. As a weapon, it functions as a +5 gunzarak (silver and adamantine) light mace. It can cast deeper darkness at will. But at the moment it holds even more magic than you would expect. You would guess that if it were channeling the magic from the other device, it could darken even the energy coming from the Sun Keeper.

Thoughts?


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

This seems like a "save or suck" situation to me! Either we get tis right, or we get slaughtered!

Torvi will perform any part of the plan that is needed of her. She doesn't speak Ignan though.

Hmmm, a monstrous shadow item in one room and a flame item in another, can we make some balrogs?


Male Dwarf Bolt Ace 7 / Slayer (Sniper) 2 || HP 102/102 | AC: 24, T: 18, FF: 16 | Fort: +10, Ref: +13, Will: +7 | BAB: +9, CMB: +9, CMD: 25, M.Attack +9 [1d4], R.Attack +16/+11 [1d6+7] | Init: +10 | Perception: +15, darkvision | PFA 90/90, PFE(fire) 52/118 Ghost Salt 10/10, Greater Heroism

I still have 52 points of fire protection, and should the Unseen Servant not be up to the task, I volunteer for the job of disrupting the circle.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Dasur speaks Ignus, but talking really isn't his thing. Well... not convincing talking, anyway.

Also, this particular Sun Keeper has no connection to Golarian's sun, but is from the Plane of Positive energy. If it were connected to Golarian's sun we might be able to convince it to help us for the surface's sake, but I don't think this particular Sun Keeper is going to care.


My thoughts are that these are entirely reasonable thoughts. This is the endgame, so I'm willing to follow your lead, folks.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Gonna have to be tomorrow(hopefully. The days at work are becoming longer for me unfortunately) when I get to the sun creature. That conversation is gonna be a bit more involved and take some extra thought than typical and I'm flat out of time tonight. Apologies.


Looking forward to see how this plays out.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

Weal or woe!


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:
GM SuperTumbler wrote:
Looking forward to see how this plays out.

I don't like the sound of that.

I hope everyone is ready to jump into the fountain lol.

Though the positive energy aura could ALSO explode us like dwarven balloons...

We might be better off if the Sun Keeper just plane shifts (if it can), otherwise I suppose Snorri could direct it out the farming area, there's a hole to the surface there at least and it could mess up the Black Flame a bit.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

Torvi's plan was to get inside one of those 1970's whole body umbrellas and pray!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Having to deal with some computer hardware issues. Will get something up today though. Apologies for the delay.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

UGH. The only good thing is I've a +20. Man what a freaking beating. So annoying.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Oops. We might have destroyed the throne room.

Probably more importantly, the rest of you are in real trouble from drowning and Dasur's bag of tricks, which would usually be able to solve this situation easily, is empty.

Some of you have True Mithral weapons and can probably hack your way out, but hopefully Torvi or Glenda have a magical solution.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

Dasur,

I throw out a couple options:

1) Stone Shape - which I can cast, but that won’t get us up and through the hole.

2) Create Pit! - your favorite spell! If cast on the hard stone surface now above us, what happens? It creates an extra dimensional space under it. Where we are? Are we in the pit then? Maybe? If we are, then when the pit closes, are we then raised back up to the surface like an elevator.

3) Passwall


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

1)There is nothing in the rules that says Stone Shape has to be perfectly verticle or horizontal, you could cast it on the part of the fountain closest to the surface and to make a ramp out. At 10 cu. ft. + 1 cu. ft./level, I think we could make it even if it's diagonal. If the room is freakin' lava on the outside this might be a problem, but we could wait it out as long as there is a place for everyone to beathe.

2)As much as I would like to try this and debate whether or not it would work (I don't think it would) Dasur is out of Create Pit for the day. Unless you want him to cast Hungry Pit. You do not want him to cast Hungry Pit.

3)Dasur has used all of his Passwall for the day when we had to bypass the throne room defenses.

He's running on utility fumes at this point. All he's got left is burning hands, grease, stone call, knock, dispel magic, fireball, and hungry pit.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

Has he cast from his bonded item yet?


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Yes that was the 2nd passwall he had to use. Probably should have saved it for an emergency like this, but here we are.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

I basically am limited to 3rd level spells, but I can throw down one of any spell we think can get us out of here. I say that, because none of my normal spells seem ready to get us out of here.

Glenda?

And, of course, you did point out we could whack our way out with weapons.


Female Dwarf Cleric of Magrim 9 | HP 19/66 | AC 22 T 14 FF 21 | Fort +8 Ref +4 Will +10 | Initiative +1 | Perception +13 | Channel Energy 2/6 | Blast Rune 7/7 | Gentle Rest 7/7

Battle magic and healing, I'm afraid.

But dwarves have never been afraid of chiseling through stone!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Dasur Deepborn wrote:
Well shall we rest up and pick our spells/abilities for the big fight?

Sure. Might as well.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Dasur's spell list for the definitely final battle II

1st: (DC 17)
+ Unseen Servant
- Mage Armor
+ Magic Missile
+ Enlarge Person
+ Comprehend Languages
+ (Earth) Grease

2nd: (DC 18)
+ Mirror Image
+ Scorching Ray
+ Stone Call
+ Knock
+ Flaming Sphere
+ (Earth) Create Pit

3rd: (DC 19)
+ Dispel Magic
+ Fireball
+ Dispel Magic
+ (Earth) Shifting Sands

4th: (DC 20)
+ Arcane Eye
+ Wall of Fire
+ Protection from Energy, Communal
+ (Earth) Protection from Energy, Communal

5th: (DC 21)
+ Hungry Pit
+ Passwall
+ (Earth) Wall of Stone


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Apologies for the delay. Nearly there.

Snorri will cast protection from evil upon himself and Ironskin.

He's got 2 other Protect from evil that whoever wants he'll cast on before we start smashing. Doesn't matter to me.


Garnet Ironshanks | Dwarf Fighter 9 | Speed 20 | Initiative +2 | Perception +12 | Hp: 119/114 | AC 25 (Touch 11, FF 24) +2 vs critical | CMD 29, 31 vs Disarm of Longhammer, 33 vs Trip, Bull Rush | Fort +14, Reflex +10, Will +10; +3 vs Poison, Spell, Spell-Like | Fire Resist 2 | Active Conditions:

Garnet would be happy to get a Protection from Evil.


Monday was a killer at work so I fell asleep before getting to post, so the delay works out.


Garnet Ironshanks | Dwarf Fighter 9 | Speed 20 | Initiative +2 | Perception +12 | Hp: 119/114 | AC 25 (Touch 11, FF 24) +2 vs critical | CMD 29, 31 vs Disarm of Longhammer, 33 vs Trip, Bull Rush | Fort +14, Reflex +10, Will +10; +3 vs Poison, Spell, Spell-Like | Fire Resist 2 | Active Conditions:

Garnet would be happy for a “Bless Weapon” if someone has it available.

Also, do we have a map update for this final battle?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Garnet "Garn" Ironshanks wrote:
Garnet would be happy to get a Protection from Evil.

You got it. Go ahead and add it on.

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