Sons of Dammerhall: Dark Frontiers (Inactive)

Game Master GM SuperTumbler

Battle Map

Dammerhall Main Level 3

Dammerhall Main Level 1 and 2


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Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

Downtime not required, you can work on such things while on the move, it just takes longer to get done then when stopped and focusing on crafting.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Oops. Probably should have read more about that. I don't think we have the materials anyway. Hopefully there's a magic shop in Dammerhall we can raid :p


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)
PHB wrote:
If the caster is out adventuring, he can devote 4 hours each day to item creation, although he nets only 2 hours’ worth of work. This time is not spent in one continuous period, but rather during lunch, morning preparation, and during watches at night.


Garnet Ironshanks | Dwarf Fighter 9 | Speed 20 | Initiative +2 | Perception +12 | Hp: 119/114 | AC 25 (Touch 11, FF 24) +2 vs critical | CMD 29, 31 vs Disarm of Longhammer, 33 vs Trip, Bull Rush | Fort +14, Reflex +10, Will +10; +3 vs Poison, Spell, Spell-Like | Fire Resist 2 | Active Conditions:
Dasur Deepborn wrote:

None of the loot is useful for Dasur, unfortunately. His Focus item is his amulet, so he can't wear anything else in that slot. I would have him upgrade the amulet but we've never had an intersection of downtime and funds/means to do so.

Iverna might be the best canidate for the super boots considering she's our burglar. Plus when is the last time she got some stuff?

Thus I propose:

+2 Gunzarak Full-plate (Snorri)

Belt of giant strength +6 (Garnet)

Striding and springing and winged boots (Iverna)

a brooch of resistance +4 (Glenda)

+1 Gunzarak (adamantine and mithril qualities) Shocking Burst, Thundering, Smashing Dorn dergar (Torvi)

If Glenda doesn't want the brooch it should probably go to Garnet, and if we don't like the idea of having a flying gnome the boots would probably be best used by Torvi. That's my opinion anyway.

Garnet is good with that. As a melee front liner, she should probably reserve her neck slot for an amulet of natural armor anyway...


Female Dwarf Cleric of Magrim 9 | HP 19/66 | AC 22 T 14 FF 21 | Fort +8 Ref +4 Will +10 | Initiative +1 | Perception +13 | Channel Energy 2/6 | Blast Rune 7/7 | Gentle Rest 7/7

I'm ok with the brooch.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Oh okay. Well that's pretty cool. Okay then, Snorri will snag the armor then.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Okay, where is the temple map? Is it in the "Battle Map" link?


The temple map is the green circle in the Battle Map link. It is a temple complex.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Merry Christmas, folks!


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

Happy Christmas to all!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

My gosh, Dasur, that sacred geometry business gives ME a headache just looking at it. :P

How in the world do you even BEGIN to compute that mess? Wait... don't answer that. Because odds are it's probably no different if you were speaking Greek. :P


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Torvi is really good about checking my math thankfully. I mess up sometimes. As for the ability itself:

Sacred Geometry

It's an insanely overpowered feat that should have never made it into official material that the GM has graciously allowed me to use. However I have put personal limits on Dasur for the sake of fairness:

1) The only metamagic Dasur can learn or use must be tied to Sacred Geometry. Basically, he cannot take normal metamagic feats.

2) He can only use it once per day for every 2 ranks of knw: engineering he posses. So right now that is 3 times a day.

Coupled with the fact it can fail if the right numbers to generate the prime constants are not rolled, I think that knocks it down from "this shouldn't exist" to "very powerful", at least.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Man that is crazily involved. Complicated for sure. And to be able to apply two metamagic feats that you don't have and having it cost NO extra levels... that is pretty dang cool.

I can see where that could get overpowered. Especially at lower levels. Imagine at 5th level you blast a Fireball that's maximized/empowered? Dang that would pretty much turn the tide in a heartbeat against the baddies who aren't immune to fire at that level.

Oh my gosh! I just read you can take the feat MULTIPLE times! Man o man you ain't kidding, Dasur. That truly is powerful. Now can you imagine maximized/empowered/quickened/and whatever else? Man that is an awesome feat. It does do away with having to burn feats on the metamagic feats. And there are a bunch of 'em.

I can see why you toned it down. :)


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

Hey now, you make me sound like the Math-police over here!!!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Oh crap! Math police!!! Run!!! For the love of all that is good, HIDE YOUR ALGEBRA BOOKS!!! Who ratted us out!!! AHHHHHHHHHH!!! - *runs in circles several times with his arms flailing* :)


Female Dwarf Cleric of Magrim 9 | HP 19/66 | AC 22 T 14 FF 21 | Fort +8 Ref +4 Will +10 | Initiative +1 | Perception +13 | Channel Energy 2/6 | Blast Rune 7/7 | Gentle Rest 7/7

Just poking in to say I'm still here. Vacations have been taxing on my schedule, and one of my old friends and co-workers just died of COVID.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Truly sorry to hear that, Jesse. Condolences.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Sorry to hear that Glenda, take your time. It can be hard to embrace a world of fantasy when real life is kicking down your door.

Javell, thankfully the feat does not allow the caster to metamagic their spells past their highest caster level. So for instance Dasur can cast 4th level spells and is able to use Sacred Geometry to cast an Extended Flaming Sphere (a 3rd level spell + 1 to make it a 4th level spell), but he could not cast an Extended Wall of Fire (a 4th level spell +1 to make it a 5th level spell) until he has access to 5th level spells. So the higher level the spellcaster the more crazy you can make the lower level spells.

Torvi- Someone has to be the math police ;)


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

Indeed, I am very sorry for your loss.

As for being the Math Police, with both a BS and an MS in Mathematics hanging on the wall, I suppose it falls to me!


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

That's awesome! I had some unfortunate math anxiety due to a very crappy grade school teacher, but I like to think I overcame it in college. BS in Biochemistry and MS in Chemistry here.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Tumbler: What is the Max Dex for this armor, bud? Is it +3? Which is what it'd be for Mithral so that's why I throw that out there.


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Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

BOOM! Man you talk about critting at the right time! That was awesome. Man I'm glad Garnet is on our side! :) Man she does some NASTY damage. And has an awesome 'to hit' bonus as well. Man that comes in handy.

And my gosh, really, Tumbler? You just HAD to smash the snot out of Snorri before you went down didn't you? ;) Dang that was nasty. Again... glad Garnet is on our side. :P

Okay, Snorri has GOT to improve his AC. He is a walking target dummy. Or probably maybe just a dummy I don't know. ;P


There is lots of stuff to explore here, and this is a relatively secure spot for you to rest up should you need to.

This is a little bit of a break and upgrade point. Once you settle down and rest, everyone will gain 2 levels (9th level). In addition, there isn't really an economy here to shop in, so this will serve as a bit of a magic store.

Each of you can "spend" 30,000 gp on new equipment.

Glenda, because of her trait, can find an empowered gem that will upgrade her trait related weapon as though she had the Craft Arms and Armor feat with only a day of work to mount the stone in the slot in her weapon.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Well THAT'S cool. 2 levels and some goodies to choose from. Cool.


Garnet Ironshanks | Dwarf Fighter 9 | Speed 20 | Initiative +2 | Perception +12 | Hp: 119/114 | AC 25 (Touch 11, FF 24) +2 vs critical | CMD 29, 31 vs Disarm of Longhammer, 33 vs Trip, Bull Rush | Fort +14, Reflex +10, Will +10; +3 vs Poison, Spell, Spell-Like | Fire Resist 2 | Active Conditions:

Garnet finds a sumptuous cloak that looks simple and elegant, but is amazingly soft and seems to cocoon her in velvety protection (Cloak of Resistance +5, 25k). She also finds a beautiful dwarvencraft mithril buckler that radiates moderate magic (mithril buckler +2, 5k).

Level 8 hp: 1d5 + 5 ⇒ (4) + 5 = 9
Level 9 hp: 1d5 + 5 ⇒ (2) + 5 = 7


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Dasur lvl 8, 9

+1 intellgience (for 22 total)

HP: 1d3 + 3 + 1 + 1d3 + 3 + 1 ⇒ (3) + 3 + 1 + (2) + 3 + 1 = 13 +2 for favored class +1 because I forgot to give him a favored class bonus at lvl 7 = 61

+1 fort, +1 ref saving throws

20 skill points from lvl 8 and 9, +8 immediate skill points from 21 -> 22 int increase (sweet mercy help me where do I put all these)

+1 4th lvl, +1 5th lvl spell slots from level,

+1 2nd lvl spell slot from intellgience,

+1 5 lvl spell slot from intelligence, +1 5th lvl spell slot from Earth school specialization

Ability to cast 5th level spells

4 new spells:

3rd: Fireball

4th: Protection from Energy, Communal

5th: Wall of Stone, Hungry Pit

Lvl 8 feat: Sacred Geometry (Widen, Still)

+1 daily use of Acid Cloud

New ability: Earth Glide (Su)

Earth Glide:
At 8th level, you gain the ability to move through earth, dirt, and stone for a number of rounds per day equal to your wizard level. You cannot move through worked earth or stone; only natural substances can be traversed. If your total duration expires before you exit the earth, you are flung back to the point where you entered the stone, take 4d6 points of damage, and are stunned for 1 round. Your burrowing does not leave a hole, nor does it give any sign of your presence (although you can be detected by creatures with tremorsense). These rounds do not need to be consecutive.

Earth glide may not be super useful in Dammerhall considering a dwarven pickaxe or chisel has touched nearly every surface in these caverns, but it's still cool.

Dasur could learn Teleport now, but the only use I see for it at the moment is returning to the Elemental Portal to augment his artifact staff, Worldsong. However he's still missing the 100g of halite and sapphire to perform the ritual, and he does not have the needed magical protections to survive the imbuing process. While I could prioritize this it doesn't seem as important as ensuring our survival/reclaiming Dammerhall.

Our generous magic item stipend will be spent in another post when I figure out what to buy Dasur. Probably going to upgrade his Arcane Focus, for one.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

Dasur, Torvi can use her daily abilities to produce a scroll of any spell you might like, or any the group might like. You can then either use the scroll to add to your spell book, or we can just have the scroll available for one of us to cast.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Yep I remember the spell kennington that's how you got Dasur Stone Shape. The problem is we don't have a lot of paper. Dasur has 2 parchments left. On top of that the other problem was Where do we get the magical reagents?

If the GM is feeling super benevolent maybe he'll say we can "find" scrolls and paper and medical reagents in this place and we can bypass those limitations. Dasur could use a few more spells for sure!


This is a very homey place, so you could salvage some scroll making supplies with your "money"


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

In terms of equipment, I figured I'd mostly stay on brand. I know the following is a dumb use of money but I feel Dasur is powerful enough as it is so he really doesn't need a 5 pearls of power loaded up with maximized fireballs or whatever.

Dasur will imbue his Focus (amulet) with the following abilities:

6000 gp Protection from Curses
5625 gp Health
6750 gp Adaption

I have added the +50% cost to Health and Adaption for putting additional abilities on one item.

Then find some sweet Ioun Stones:

500 gp Cracked Dusty Rose Prism

3,400 gp Cracked Pearly White Spingle

4,000 gp Clear Spindle

So Dasur will be immune to disease, very difficult to curse, can breathe in any environment, has no need to eat or drink, and can slowly regenerate lost limbs n s%*%. Useful in this campaign? Probably not. But it's still fun.

And just so he gets mind controlled by vampires less often:

1000 gp Cloak of Resistance +1

That comes to 27,275 gp. If the GM will let Dasur buy some scrolls we'll see what I can dig up. I'll think about what scrolls Dasur could use for the rest of the budget, Torvi. Or maybe just get a wand of scorching ray or something.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

I can accommodate whatever you need Dasur. Or use spell kenning to support making a wand. Whatever is needed.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Dasur: Man I LOVE fun stuff! I feel like that kind of stuff is greatness.

1d5 + 5 ⇒ (2) + 5 = 7
1d5 + 5 ⇒ (2) + 5 = 7

@Tumbler: Per this cool armor, when it comes to Max Dex, would that be whatever mithral makes it? Which is a max of +3? And seeing how it is also adamantine, do I get the DR that goes with as well?


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

Level 8 HP: 1d4 + 4 ⇒ (1) + 4 = 5
Level 9 HP: 1d4 + 4 ⇒ (1) + 4 = 5


Yes, Max Dex +3 like Mithril, and DR 3/-? I think it is 3 for heavy armor.

Good stuff, Dasur. I, too, prefer funky magic items to just bonus power.


And I'd be happy to chop off or crush a limb if that would make the regen feel like a better investment.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

Let’s see.

Rage Power: Celestial Totem

Is there any interest in my taking haste as a spell? I get a 3rd level spell. If not, what suggestions?


I'm not going to presume to give dwarven relics to the NPC's, but if there is anything you guys want to give Iverna or (shudder) Erebos, they will certainly take it.


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Garnet Ironshanks | Dwarf Fighter 9 | Speed 20 | Initiative +2 | Perception +12 | Hp: 119/114 | AC 25 (Touch 11, FF 24) +2 vs critical | CMD 29, 31 vs Disarm of Longhammer, 33 vs Trip, Bull Rush | Fort +14, Reflex +10, Will +10; +3 vs Poison, Spell, Spell-Like | Fire Resist 2 | Active Conditions:

If you give something from the dwarves to the non-dwarves, I suggest a "Belt of Dwarvenkind" so they will be more palatable in our kingdom.


lol


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
GM SuperTumbler wrote:
Yes, Max Dex +3 like Mithril, and DR 3/-? I think it is 3 for heavy armor.

Yeah, adamantine heavy armor is DR 3/-. Now, would that apply to this armor? I ask because it is also mithral. Which gives no DR.


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Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Torvi Stonesinger wrote:

Let’s see.

Rage Power: Celestial Totem

Is there any interest in my taking haste as a spell? I get a 3rd level spell. If not, what suggestions?

Haste is awesome. You can NEVER go wrong with haste. I mean like NEVER. :)


Having played in a group with a warrior who did massive damage but had low Will saves, I am sensitive to that vulnerability, so the cloak makes the most sense for Garnet for a new item, and the shield replaces a masterwork buckler, so that is also good. At some point, upgrading her currently +1 weapon and armor will be good, but that belt of strength +6 has already vaulted her into some pretty high damage potential.

Other than hit points, base attack, saves, etc. for 9th level, Garnet also took Improved Weapon Focus for the Dwarven Longhammer and Cleaving Finish--if she drops a foe during an attack, she can get a free attack at another foe within her reach.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Yeah I absolutely HATE low Will saves. When I make a character, that is typically what I try to improve from the get-go 98% of the time. Every once in a while it suffers(and I hate that) but for the most part I've got to take Iron Will. Will saves are sooooo critical to be at the very least acceptable. Super super critical.

Say, Garnet - and even Torvi for that matter - what are you thoughts about the Outflank feat?

Just throwing it out there out of curiosity. Not saying anyone has to take it but I just thought I'd throw it out there to get y'all's take on it.


Garnet Ironshanks | Dwarf Fighter 9 | Speed 20 | Initiative +2 | Perception +12 | Hp: 119/114 | AC 25 (Touch 11, FF 24) +2 vs critical | CMD 29, 31 vs Disarm of Longhammer, 33 vs Trip, Bull Rush | Fort +14, Reflex +10, Will +10; +3 vs Poison, Spell, Spell-Like | Fire Resist 2 | Active Conditions:

Sounds interesting to me, though not thinking of it right now for Garnet's feat tree. Great Cleave, Improved Cleaving Finish, Greater Weapon Specialization, Improved Critical all sound good. The "step up" feat tree also sounds interesting, but perhaps harder to execute in a PBP setup.

OOC: Sorry for the Bot alias before...That one slipped past me.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

We can be cheesy, and "find" some stone salve in the loot here. Or, and this is a bit of an "expensive" option, I can take the stone face Masterpiece. Otherwise, stone to flesh is a 6th level spell, which I can basically get as a 3rd level one.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Heard of Step up but don't really know much about it.

And it is definitely difficult to pass up Improved crit and GWS. I've never been a huge fan of Cleave though. I guess because it's situational due to the fact you have to be surrounded by a multitude of enemies. BUT, having said that, when we are surrounded by multiple enemies, man that is a nasty set of feats for sure. Could easily turn the tide of battle in a heartbeat.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

That Masterpiece is pretty cool. I see that it would cost you a feat or spell though. That's pricey. Still a cool option though.

Hey, Snorri can sacrifice 4 grand for stone salve. I can see him totally doing that.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

Well, from an RP perspective, it wouldn't be Snorri sacrificing the 4k, it would simply be us finding the salve, and someone not getting some magic.

Right, I'd give up a feat, or a 3rd level spell. With going to 9th level, we gain a feat. I'm not sure which feat I was going to take.

I'm willing to help fund the salve if we go that route. I'd be willing to do the Masterpiece too, probably expend the feat, rather than the spell.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Torvi Stonesinger wrote:

Well, from an RP perspective, it wouldn't be Snorri sacrificing the 4k, it would simply be us finding the salve, and someone not getting some magic.

Right, I'd give up a feat, or a 3rd level spell. With going to 9th level, we gain a feat. I'm not sure which feat I was going to take.

I'm willing to help fund the salve if we go that route. I'd be willing to do the Masterpiece too, probably expend the feat, rather than the spell.

You know, that would be the ONLY reason I could see for you to take Masterpiece. The fact that there really aren't a lot of Bard type feats that stand out and just grab you. If you do decide to take it then I would definitely sacrifice the feat. There are a lot more options for a useful spell than there is for a feat when it comes to Bards.

Okay, so, if we go with Stone salve then however we all want to divide the cost then that's what we'll do. BUT, for the record, Snorri will have no issues paying for it straight up. It's all good to me I promise. Doesn't really concern in the least for me to cover it.

But if you do decide to take Masterpiece then obviously that'll forgo the stone salve. So think about whether or not you wish to take it and let us know and we will go from there.

Either way works for me. :)


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Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

Oh, there are other useful Masterpieces. Check out Symphony of the Elysian Heart! Which I could take.

I do think that first round in combat with me dropping a rage song and Haste, all at once, is pretty powerful. Let's the real tanks start tearing stuff up.

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