Sons of Dammerhall: Dark Frontiers (Inactive)

Game Master GM SuperTumbler

Battle Map

Dammerhall Main Level 3

Dammerhall Main Level 1 and 2


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Male Dwarf Paladin of Torag 5 | HP 42/53 | AC: 21, T: 11, FF: 20 | Fort: +9, Ref: +5, Will: +7 | BAB: +5, CMB: +9, CMD: 20, M.Attack +10 [1d12+7]| Init: +1 | Perception: +5 | Smite Evil 1/2, Lay on Hands 4/5

Shold we at least give them a shout before we charge? They could be just minding their own business (fat chance).


spells 1st (5/5) NG female Dwarf lvl 4 Spiritualist Init +1; HP 35/40 : AC 16,T 11, FF 15 (+2 dodge vs aberations) : Fort+7, Ref+1, Will +7 (add +2 vs compulson & charm / add +4 if phantom is in head vs all mind affecting effects) darkvision 60ft, Perc +10/+12 stonecunning : CMB +5 (+2 bonus to grapple aberrations); CMD 16 (+4 bonus on bullrush and trip on solid ground

I will jump in to respond when I get home. My phone sucks for in game posting. I cannot find the keys I need.

Also stealth is good


spells 1st (5/5) NG female Dwarf lvl 4 Spiritualist Init +1; HP 35/40 : AC 16,T 11, FF 15 (+2 dodge vs aberations) : Fort+7, Ref+1, Will +7 (add +2 vs compulson & charm / add +4 if phantom is in head vs all mind affecting effects) darkvision 60ft, Perc +10/+12 stonecunning : CMB +5 (+2 bonus to grapple aberrations); CMD 16 (+4 bonus on bullrush and trip on solid ground

Dasur you are adorable! You poke dead things with a stick :D


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

What good is carrying around a stick all the time if you don't poke dead things with it?

Amusingly I forgot about Dwarven weapon training while I was making Dasur. I could have given him a battleaxe or a warhammer, but I completely forgot. Oh well, I like to think his quarterstaff is actually just a walking stick and he doesn't really carry any weapons.

Also Nalnera, I would reccomend a folding bluetooth keyboard for posting via phone. 90% of my posts are via phone and it is indispensible.

Snorri wrote:
Shold we at least give them a shout before we charge? They could be just minding their own business (fat chance).

Are we humans or something? Giving orcs warning? CHARGE!


Male Dwarf Paladin of Torag 5 | HP 42/53 | AC: 21, T: 11, FF: 20 | Fort: +9, Ref: +5, Will: +7 | BAB: +5, CMB: +9, CMD: 20, M.Attack +10 [1d12+7]| Init: +1 | Perception: +5 | Smite Evil 1/2, Lay on Hands 4/5
Dasur Deepborn wrote:
Are we humans or something? Giving orcs warning? CHARGE!

Gotta at least pretend to act Lawful Good XD


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N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Bring a lawful good dwarf is easy-

Just have to make sure every orc you meet is a clean kill ;)


Male Dwarf Paladin of Torag 5 | HP 42/53 | AC: 21, T: 11, FF: 20 | Fort: +9, Ref: +5, Will: +7 | BAB: +5, CMB: +9, CMD: 20, M.Attack +10 [1d12+7]| Init: +1 | Perception: +5 | Smite Evil 1/2, Lay on Hands 4/5

So, since they'll hear us before we can get to them... Let's just march on and see what happens!


Female Dwarf Shaman (speaker for the past) 2; HP 20/20; AC 16, T 11, FF 15; F +2, R +1, W +7; (+2 v poison, +4 v spells/SLA); Init +1; Senses DV 60; Perception +9 (+2 v stonework)

All caught up! Sorry, work and life trying to kill me, I'm convinced of it!

Also, Ukrim's player just moved to Texas, hopefully we'll here from him soon once he unpacks.

Also, could I have purchased extra sealing wax before we left town? I have 34g.


Yes. Sealing wax is easy.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Don't forget to move your tokens into position on the Battle Map!


Work is kicking my butt this week. I'll be back to normal after the weekend. Sorry for the slow post rate.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

No problem, GM. I've been moving into a new place myself.

Also, I love it when you write for the drow. The flowery, condescending speech is perfect.

So are we going to bash some orcs and make the drow eat his words? Surely SOMEONE needs a new chain shirt.


Male Dwarf Paladin of Torag 5 | HP 42/53 | AC: 21, T: 11, FF: 20 | Fort: +9, Ref: +5, Will: +7 | BAB: +5, CMB: +9, CMD: 20, M.Attack +10 [1d12+7]| Init: +1 | Perception: +5 | Smite Evil 1/2, Lay on Hands 4/5

"Not by gold, but by steel Dammerhall will be saved!"


I've crawled out from under work and gotten some sleep. I should be able to keep things moving now. Thanks for your patience.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Wow, that sorching Ray would have instantly killed Dasur, and he even has +2 hp above a regular wizard! Thanks Regnir!

Someone should probably shoot that drow...The other orc in front of Glenda should be unconcious for a while and can probably be ignored.


spells 1st (5/5) NG female Dwarf lvl 4 Spiritualist Init +1; HP 35/40 : AC 16,T 11, FF 15 (+2 dodge vs aberations) : Fort+7, Ref+1, Will +7 (add +2 vs compulson & charm / add +4 if phantom is in head vs all mind affecting effects) darkvision 60ft, Perc +10/+12 stonecunning : CMB +5 (+2 bonus to grapple aberrations); CMD 16 (+4 bonus on bullrush and trip on solid ground

Man he is gonna be so moody ;) That out right kills him. Once this little fight is over Regnir is going to need some magical healing, after 24 hours. Hmm, Nalnera has never had be banished to the ethereal plain before. This should be fun.


Male Dwarf Paladin of Torag 5 | HP 42/53 | AC: 21, T: 11, FF: 20 | Fort: +9, Ref: +5, Will: +7 | BAB: +5, CMB: +9, CMD: 20, M.Attack +10 [1d12+7]| Init: +1 | Perception: +5 | Smite Evil 1/2, Lay on Hands 4/5

Right. Elves are immune to sleep. *bonks head against table*


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

WOO

WIZARDDD

Oh btw Dasur is out of spells, good luck everyone.


Male Dwarf Paladin of Torag 5 | HP 42/53 | AC: 21, T: 11, FF: 20 | Fort: +9, Ref: +5, Will: +7 | BAB: +5, CMB: +9, CMD: 20, M.Attack +10 [1d12+7]| Init: +1 | Perception: +5 | Smite Evil 1/2, Lay on Hands 4/5

Who said wizards are only good at the higher levels? Our Dasur's our best killing machine from level 1!
Also, I believe Dagmar is 1 HP from death, Glenda please save her before she rolls to stabilize at -14 D:


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Well, to be fair, they're only unconscious. That and every orc is probably going to try and kill Dasur now.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Two orcs to go, and one only has a crossbow!

Glenda, if you can set up flanks with Iverna so she can sneak attack, I think we can win this.

I've never been in a fight so close before! Taking bets?


Female Dwarf Cleric of Magrim 9 | HP 19/66 | AC 22 T 14 FF 21 | Fort +8 Ref +4 Will +10 | Initiative +1 | Perception +13 | Channel Energy 2/6 | Blast Rune 7/7 | Gentle Rest 7/7

Well, adventuring is risky business. I'm gonna try something and see how it goes!


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Dasur can keep casting Acid Cloud as well, he's got 7 left. It's a near thing.


Female Dwarf Cleric of Magrim 9 | HP 19/66 | AC 22 T 14 FF 21 | Fort +8 Ref +4 Will +10 | Initiative +1 | Perception +13 | Channel Energy 2/6 | Blast Rune 7/7 | Gentle Rest 7/7

Yeah, please keep eating away at them with acid!


spells 1st (5/5) NG female Dwarf lvl 4 Spiritualist Init +1; HP 35/40 : AC 16,T 11, FF 15 (+2 dodge vs aberations) : Fort+7, Ref+1, Will +7 (add +2 vs compulson & charm / add +4 if phantom is in head vs all mind affecting effects) darkvision 60ft, Perc +10/+12 stonecunning : CMB +5 (+2 bonus to grapple aberrations); CMD 16 (+4 bonus on bullrush and trip on solid ground

Yes please keep doing that.


Male Dwarf Paladin of Torag 5 | HP 42/53 | AC: 21, T: 11, FF: 20 | Fort: +9, Ref: +5, Will: +7 | BAB: +5, CMB: +9, CMD: 20, M.Attack +10 [1d12+7]| Init: +1 | Perception: +5 | Smite Evil 1/2, Lay on Hands 4/5

YES! Go cleric! Go wizard! MELT ITS FACE OFF!


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

You did your duty as valiant meatshields... now the support returns the favor!


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Wow, we made it through somehow. Great work everyone!

I'll get to work on leveling Dasur soon.

GM- In my hunt for future feats while making Dasur I came across this strange feat: Sacred Geometry. It's generally agreed that it's overpowered in its current form, and if it wasn't so perfect for Dasur I wouldn't even consider it. However, it is one of the coolest feats I could get for him outside of something like Arithmancy (which ironically kind of sucks).

SO. I am going to think about ways to make Sacred Geometry less powerful and pitch them to you before selecting the feat. In its current form it's simply too good, and I don't like that. If you don't even want to bother, that's fine, there are plenty of other feats, and honestly I won't able to take/even use it until 3rd level because the caster is required to be able to cast the spell level of the metamagic spell. (For instance, an Extended Mage armor, which is a 1st level spell boosted to 2nd level spell by the metamagic would still require the ability to cast 2nd level spells, which is not possible until level 3 wizard)

In any case I'm just warning you I'll be dropping some ideas on you in the future, and feel free to veto them or whatever. The feat is just too perfect for my character so I feel the urge to try.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Oh yeah look at all those sweet, sweet spells ready to be added to Dasur's spellbook... I feel bad for taking all this stuff, but after Dasur puts the scrolls in his spellbook he can make more. Well, most of them are lvl 2 spells so it'll be another level before that happens anyway and they can be kept in reserve for emergency casting.

Nalnera, Snorri, and Dasur are the only Arcane casters correct? I'm guessing skald and spiritualist are spontaneous casters and can cast from scrolls as long as it's on their spell list?


Female Dwarf Cleric of Magrim 9 | HP 19/66 | AC 22 T 14 FF 21 | Fort +8 Ref +4 Will +10 | Initiative +1 | Perception +13 | Channel Energy 2/6 | Blast Rune 7/7 | Gentle Rest 7/7

A spiritualist is a psychic caster, not an arcane one, unless there's some weird archetype going on. :)


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

I'll admit I don't know anything about psychic casters. How about if someone wants a scroll they're more than welcome to it. ptherwise Dasur will keep it in his scroll case.

Dasur Level 2:

I'm assuming we're doing 1/2 base hp +1 GM? If not, I don't mind rolling.

HP: 3+1+1(con), Favored class bonus: +1 Hp = 14 hp total

+1 bab

+1 will

Skill points: 9 per level (2 wiz, +5 int, +2 campaign)

+1 K: arcana
+1 K: Dungeoneering
+1 K: Geography
+1 K: Local
+1 K: Nature
+1 K: Planes
+1 K: Religion
+1 Linguistics (Giant)
+1 Spellcraft

Background skills:
+1 craft: Gemcutting
+1 K: Engineering

Spells:

+1 Caster level

+1 0th level spell slot
+1 1st level spell slot

+2 free spells added to spellbook:

Expeditious Construction

Feather Fall

At first I thought Dasur wouldn't get feather fall because Air is his opposition school, but it turns out feather fall doesn't have the [Air] descriptor. Yay! GM if you think it should fall into his opposition school I'm perfectly fine with that and will happily change spells (there are plenty to choose from these days).

Dasur's Prepared spells:

0th:

Detect Magic
Read Magic
Prestidigitation
Message

1st: (DC 16)
- Enlarge Person
- Mage Armor
- Color Spray (DC 16)
- Expeditious Construction
- (Earth) Grease (DC 17)


spells 1st (5/5) NG female Dwarf lvl 4 Spiritualist Init +1; HP 35/40 : AC 16,T 11, FF 15 (+2 dodge vs aberations) : Fort+7, Ref+1, Will +7 (add +2 vs compulson & charm / add +4 if phantom is in head vs all mind affecting effects) darkvision 60ft, Perc +10/+12 stonecunning : CMB +5 (+2 bonus to grapple aberrations); CMD 16 (+4 bonus on bullrush and trip on solid ground

I apparently misread that. The phantom is back in her mind but still needs healing. The 24hrs thing is only for if the spiritualist dies. I will level her soon I swear. The bank took up so much of my day!


Male Dwarf Paladin of Torag 5 | HP 42/53 | AC: 21, T: 11, FF: 20 | Fort: +9, Ref: +5, Will: +7 | BAB: +5, CMB: +9, CMD: 20, M.Attack +10 [1d12+7]| Init: +1 | Perception: +5 | Smite Evil 1/2, Lay on Hands 4/5

For my level up:
+1 BAB, +1 Fort, +1 Will, +7 HP (5 from dice, 2 from Con)
+1 to Knowledge (dungeoneering), Knowledge (local), Intimidate, Perform(oratory), Perception, Spellcraft, Use Magic Device, Knowledge(history), Knowledge(nobility)
+2 to Intimidate

Versatile Performance (use Perform(oratory) for Diplomacy and Sense Motive)
Watcher of the Weave (+1/2 level to Initiative)

New spells known: Message (level 0), Hideous Laughter (level 1)


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

GM, I can't seem to find our map of the Azathyr? The latest link appears to be in the trash. I'm pretty sure we want to go west though, around the lake. Though, with this scroll of Glitterdust from the Drow we could potentially fight the invisible creature at the lake...


Work has been kicking my butt again, but the good news is that I'm a teacher. I'm done with students, just have a couple of days of meetings,and then a summer of freedom. So I should be back in the saddle for posting.


After some consideration, I'd like to change the way we determine hit points. What I want to do is what my real life group calls half and half. You get half hit points for your hit die and then half of your roll. So a barbarian would get 6+1d6, a wizard 3+1d3. A fighter 5+1d5. That means you would always have average or better hit points. I'd rather be able to throw some tough stuff at you without worrying about killing you.

Any objections?


Male Dwarf Paladin of Torag 5 | HP 42/53 | AC: 21, T: 11, FF: 20 | Fort: +9, Ref: +5, Will: +7 | BAB: +5, CMB: +9, CMD: 20, M.Attack +10 [1d12+7]| Init: +1 | Perception: +5 | Smite Evil 1/2, Lay on Hands 4/5

Sounds good to me!
1d4 + 4 ⇒ (2) + 4 = 6


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Welcome to summer freedom!

No complaints here on the hp.

HP roll, base six, +1 con, +1 favored class: 1d3 + 3 + 1 + 1 ⇒ (1) + 3 + 1 + 1 = 6

Annnnd nothing changes!

Busy day at work will get post up when able.


If there is nothing else we need to deal with, I will skip a couple of days to something important. I believe everyone has leveled.

Do we feel like we want to recruit someone to replace Ukrim? We could invite someone from the original recruitment.


Female Dwarf Cleric of Magrim 9 | HP 19/66 | AC 22 T 14 FF 21 | Fort +8 Ref +4 Will +10 | Initiative +1 | Perception +13 | Channel Energy 2/6 | Blast Rune 7/7 | Gentle Rest 7/7

We should get someone who can sneak and trap, maybe?


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Sad to lose Ukrim, but it looks like he hasn't posted in anything since the end of March...

I'm fine with inviting someone else, recruitment thread is a good start. Sneak and trap is a good idea.

We can skip ahead, are we going to interrogate the drow first though?


Yes, that interrogating the drow would be a good idea.


Female Dwarf Cleric of Magrim 9 | HP 19/66 | AC 22 T 14 FF 21 | Fort +8 Ref +4 Will +10 | Initiative +1 | Perception +13 | Channel Energy 2/6 | Blast Rune 7/7 | Gentle Rest 7/7

If we're interrogating the drow after resting I can prepare touch of truthtelling, which (if his spell resistance doesn't cancel it) should unerringly tell us if he's speaking truthfully.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

That's great! One of my favorite spells. He might just say nothing of course, but that's better than him lying and sending us on a false course.


spells 1st (5/5) NG female Dwarf lvl 4 Spiritualist Init +1; HP 35/40 : AC 16,T 11, FF 15 (+2 dodge vs aberations) : Fort+7, Ref+1, Will +7 (add +2 vs compulson & charm / add +4 if phantom is in head vs all mind affecting effects) darkvision 60ft, Perc +10/+12 stonecunning : CMB +5 (+2 bonus to grapple aberrations); CMD 16 (+4 bonus on bullrush and trip on solid ground

Can you put your leveling up rules on the campaign page?

As to the recruitment I agree that we could use someone who can deal with traps.

Nalneara HP: 1d4 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Regnir HP: 1d5 + 5 + 1 ⇒ (5) + 5 + 1 = 11
Awesome! The dice roller loves me:)

Sorry for the delay in leveling. For my next spell I am a little torn. Should I get Deathwatch which can be a useful spell, Alarm for safety reasons, or comprehend languages.


Female Dwarf Shaman (speaker for the past) 2; HP 20/20; AC 16, T 11, FF 15; F +2, R +1, W +7; (+2 v poison, +4 v spells/SLA); Init +1; Senses DV 60; Perception +9 (+2 v stonework)

HP Lvl2: 1d4 + 4 ⇒ (2) + 4 = 6

I thought i posted her lvl up to profile, but it seems to have been eaten. Will get that re-posted tonight.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Still busy at work, but will think about Drow questions!

I mean Snorri should probably just intimidate him into telling us the best way to get past the fortress / the lift or we'll gut him, because, well, that's what will happen if he doesn't tell us.


spells 1st (5/5) NG female Dwarf lvl 4 Spiritualist Init +1; HP 35/40 : AC 16,T 11, FF 15 (+2 dodge vs aberations) : Fort+7, Ref+1, Will +7 (add +2 vs compulson & charm / add +4 if phantom is in head vs all mind affecting effects) darkvision 60ft, Perc +10/+12 stonecunning : CMB +5 (+2 bonus to grapple aberrations); CMD 16 (+4 bonus on bullrush and trip on solid ground

Patrol routes, was the number of his group the normal for patrols. Those are my thoughts at the moment.


Nalnera Tharnhammer wrote:

Can you put your leveling up rules on the campaign page?

As to the recruitment I agree that we could use someone who can deal with traps.

[dice=Nalneara HP]1d4+4+2
[dice=Regnir HP]1d5+5+1
Awesome! The dice roller loves me:)

Sorry for the delay in leveling. For my next spell I am a little torn. Should I get Deathwatch which can be a useful spell, Alarm for safety reasons, or comprehend languages.

Nalnera, I don't really have the leveling guidelines compiled since I didn't create them, but I'll go back to the original recruitment thread and try to pull it all together.


spells 1st (5/5) NG female Dwarf lvl 4 Spiritualist Init +1; HP 35/40 : AC 16,T 11, FF 15 (+2 dodge vs aberations) : Fort+7, Ref+1, Will +7 (add +2 vs compulson & charm / add +4 if phantom is in head vs all mind affecting effects) darkvision 60ft, Perc +10/+12 stonecunning : CMB +5 (+2 bonus to grapple aberrations); CMD 16 (+4 bonus on bullrush and trip on solid ground

I only meant for the change of HP you were making.

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